Project Monotype Teambuilding Competition V3.2 [index]

The voting phase has ended, congratulations to Gratify for winning Cycle 16!

Alpha-Harpreet: 2
Gratify: 4
GoldenTorkoal: 2


Cycle 17 will be up later, tagging Acast to merge this with the Index thread
 
I Have No Idea How To Build Fire Balance
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Toxic

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Torkoal @ Rocky Helmet
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Lava Plume
- Yawn
- Stealth Rock

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick

Volcarona @ Psychium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Hidden Power [Ground]
- Quiver Dance

Infernape @ Life Orb
Ability: Blaze
EVs: 232 Atk / 24 SpA / 252 Spe
Naive Nature
- Close Combat
- Flare Blitz
- Hidden Power [Ice] // Thunder Punch
- Grass Knot


Everything on this team speaks for itself.
You can run specs rotom-h over infernape if you want though, however infernape is better overall
 

maroon

free palestine
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RMT & Mono Leader
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Iron Head
- Stone Edge

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Rapid Spin
- Yawn

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Shadow Bone
- Earthquake
- Flare Blitz

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Close Combat
- U-turn

Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]


Infernape is the teams scarfers and makes sure that Choice scarf nihilego isn't an auto loss.
Volcarona's Z Move at +1 is crazy powerful in the sun.
Charizard Y sets sun and nukes things.
Torkool sets up the sun, sets rocks and removes hazards.
Marowak is a nice setup sweeper with an electric immunity, the speed outpaces Skarmory and mantine.
Entei just spams sacred fire and burns everything in its path.
 
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Harpp

No rain, no flowers.
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Offensive Fire Team:

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Volcanion @ Groundium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Fire Blast
- Steam Eruption
- Sludge Wave

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Swords Dance
- Shadow Bone
- Fire Punch
- Earthquake

Entei @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Iron Head

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Earthquake
- U-turn

Torkoal @ Leftovers
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Rapid Spin
- Lava Plume
- Yawn

Charizard Mega Y is the special wall breaker of the team providing additional drought support and taking on water types with solarbeam.
Volcanion on the team sporting a groundium z aims to lure out toxapex for the team which can be a huge pain otherwise as toxapex has excellent bulk, recovery moves which allows it to check a number of fire types on the team.Volcanion checks number of threats for the team such as belly drum azumarill which can otherwise sweep fire teams alone.
Marowak-alola is the physical wall breaker of the team and a nice set up sweeper with swords dance. It hits very hard thanks to thick club and it is also the saving grace of fire team vs electric team. Electric teams have easier time vs fire without marowak-alola so marowak-alola is added to help in that match up.
Entei is an additional wall breaker on the team with a life orb to switch between its move. It also provides priority to the team in the form of extreme speed which is used to take out faster threats or to clean weakened teams.
Infernape on the team is the speed control with a choice scarf allowing to it to check threatening pokemon for fire team such as Terrakion and Nihilego.
Torkoal lastly provides reliable support to this team in the form of stealth rock and hazard control in rapid spin which is essential for any fire team.
 
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This Smub is on Fire!
Smubtei (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Iron Head

Willem Da Fog (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Defog
- Focus Blast

Smubrupting (Volcanion) @ Grassium Z
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Fire Blast
- Earth Power
- Solar Beam

Woke Smub (Torkoal) @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Rapid Spin
- Yawn

Banded Smub (Victini) @ Shuca Berry
Ability: Victory Star
EVs: 160 HP / 162 Atk / 186 Spe
Jolly Nature
- Substitute
- Bolt Strike
- V-create
- Power-Up Punch

Monkey Smub (Infernape) @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Flare Blitz
- Stone Edge

Entei – Entei is needed to qualify for this challenge. Banded Entei paired with Sun gives this team an excellent wallbreaker with Sacred Fire spam, Extremespeed helps dampen the weakness to fast pokemon such as tapu koko, greninja and mega lopunny. The final two moveslots are used purely for coverage in iron head and stone edge

Mega Charizard Y - The other pokemon needed to qualify. Fire Blast hits like a truck, Solarbeam provides necessary coverage for water types, Focus Blast hits steels, rocks and dark types for super effective damage. Defog removes hazards that destroy fire.

Volcanion - Water immunity for those pesky swift swim teams, Bloom Doom allows for that ez 1 shot on a switchin to volcanion such as pelipper and slowbro. Steam Eruption + Fire Blast for dual stab and earth power for pesky Electric and Poison Types.
252+ SpA Volcanion Bloom Doom (190 BP) vs. 0 HP / 0 SpD Pelipper: 305-359 (116.8 - 137.5%) -- guaranteed OHKO

Torkoal – This slow turtle gives us that fun in the sun to halve Water damage and spin like a record and remove ugly rocks which hurt fire types. If it hasn't died yet it may be also able to place our own rocks.

Victini - The set is meant to set up/eliminate a threat like Bisharp and Excadrill, The shuca berry allows for this team to not be completely wiped by LO exca once in the sand.
252+ Atk Life Orb Excadrill Earthquake vs. 160 HP / 0 Def Shuca Berry Victini: 242-285 (63.5 - 74.8%) -- guaranteed 2HKO after Stealth Rock
Enough speed to outspeed jolly Lando-I is run (310) This also allows you to outspeed Meloetta, all +speed base 90s and below and neutral speed natured 105s.
V-Create and Bolt Strike combine to have decent coverage (I see you swampert) and allows this team to beat toxipex and other common victini switchins like Slowbro and Tyranitar.

Infernape - Scarf allows for easy revenge killing and provides a pivot which allows entry for the other members of the team.

Thank you for reviewing the team I made with Seo. and iRKD I hope that you enjoy using our sets and have as much fun playing the wonderful monotype tier as we do!
#seoseyebrowsaremassive #richkiddre #ericsaysbye​
 
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Harpp

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Spikes in the Dojo:
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Drain Punch
- Spikes
- Wood Hammer

Cobalion @ Leftovers
Ability: Justified
EVs: 180 HP / 76 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Volt Switch

Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Shadow Sneak

Lucario @ Fightinium Z
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Flash Cannon
- Dark Pulse

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head

Overview
To sway away from the cookie clutter builds of Mono fighting I went a little different approach in this team by utilizing a balanced core of chesnaught and cobalion that also works as a hazard stack core bringing something fresh to the table. We have our physical wall breaker/sweeper in Mega gallade with swords dance to dent teams, it can also sweep late game since it has good base at base 110. Next up we have lucario with nasty plot and 3 attack set utilizing fightnium Z to open up big holes once nasty plot is set, It allows to easily take out bulky walls such as celesteela which also eases some pressure off keldeo to wall break. Terrakion is the speed control of the time to revenge kill faster threats ,also checking flying types with stab Stone edge.Keldeo on the other hand provides the team with much needed immediate power sporting a choice specs set that is hard to switch into for most teams.
The hazard stacking nature of this team is very well appreciated by offensive partners on the team such as mega gallade and lucario which allows to put pressure on the opponent keeping them on their toes.
 
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DOUBLE SWORD
Gallade-Mega @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

Lucario @ Fightinium Z
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Iron Tail

Terrakion @ Choice Scarf
Ability: Justified
- Stone Edge
- Close Combat
- Earthquake
- Iron Head

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off

Infernape @ Focus Sash
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Fire Blast
- Close Combat
- Taunt


This is team built around two sword dancers like Mega Gallade and Lucario. Mega Gallade's set is pretty standard, with Sword Dance to boost its Attack, the STAB combination of Close Combat and Zen Headbutt, plus Knock Off to hit Ghost- and Psychic-types. After that i decided i wanted to go with the best set i think there is for Lucario, which is Sword Dance+3 Attacks. Close Combat+Iron Tail as the STAB combination and Extreme Speed to have priority to deal with offensive mons as Lucario only has 90 base Speed, as well as Fightinium Z to have a 190 base power nuke. Ice Punch might be an option to consider to hit some threats like Landorus-T or Gliscor. Then i noticed i needed something to check Flying-types, and Terrakion is the best bet for that job with STAB Stone Edge. With Choice Scarf it can outspeed base 100 scarfers, playing the role of revenge killer. Iron Head is mainly for Mega Diancie and other Fairy-types. Important to note that Terrakion outspeeds and OHKOes Mega Pinsir even under webs. Then i opted for Choice Specs Keldeo as my special wallbreaker with the combination of Hydropump+Secret Sword and Icy Wind (Dragon-types)+HP Electric (Bulky Water like Mantine). Scarf Heracross provides the team with a way to check Psychic-types and help Mega Gallade with the Psychic matchup. The set is pretty self-explanatory and Guts is an option to consider to threaten Will-o-Wisp users and mons using Scald to fish for burns. Finally i added Infernape as my lead to give me Stealth Rock and preventing opposing hazards with Taunt.
 
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