I would appreciate a rating, as I am not very experienced. Also, the EVS are weird because Pokémon Showdown is glitchy on my tablet.
Aipom @ Eviolite
Ability: Skill Link
Level: 5
EVs: 196 Atk / 236 Spe
Lonely Nature
- U-turn
- Fury Swipes
- Fake Out
- Hidden Power [Psychic]
Fake Out is an overall good move, especially taking advantage of that attack stat. U-Turn is a good alternative to the typical switch-out. HP Psychic helps take care of the Fighting-types this team struggles with. Also, Fury Swipes + Skill Link makes a guaranteed 5-hit, 135bp move with STAB included in that calculation.
Porygon @ Life Orb
Ability: Analytic
Level: 5
EVs: 196 Def / 76 SpA / 156 SpD
Quiet Nature
- Hyper Beam
- Hidden Power [Psychic]
- Zen Headbutt
- Foul Play
A quiet nature assures that Porygon can fire off extremely powerful hits, tearing through teams like paper. Again, HP Psychic saves the Fighting weakness, also with a decent Special Attack stat to keep it up. Hyper Beam can basically OHKO anything in this tier. Foul Play is for those times when you need to get rid of a physical sweeper.
Voltorb @ Magnet
Ability: Static
Level: 5
EVs: 196 Atk / 196 Spe
Lonely Nature
- Volt Switch
- Explosion
- Wild Charge
- Signal Beam
Magnet powers up two strong moves for this suicidal Voltorb: Wild Charge and Volt Switch. Lonely Nature lets you get decent hits into your opponent physically, and removes the stat that Voltorb doesn't care about. To sweeten the deal, Signal Beam deals with those pesky Grass-types, and if you think you're gonna die, you can always hit the Explosion button.
Cranidos @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 156 Atk / 132 Spe
Adamant Nature
- Crunch
- Iron Head
- Bulldoze
- Protect
Cranidos has an absurd attack stat, the highest in LC. Using the power of Sheer Force and Life Orb, the attack stat is probably base 200, or 30 or something at level 5. Crunch does big damage, Iron Head does damage, so does Bulldoze. And with the boosted speed, he can outspeed quite a few sets.
Binacle @ Scope Lens
Ability: Sniper
Level: 5
EVs: 180 Atk / 68 SpD
Adamant Nature
- Grass Knot
- Cross Chop
- Protect
- Stone Edge
Oh, critical hits. This is a chancey set (no pun intended), but reward overpowers risk. Grass Knot can get rid of a few Ground/Water weaknesses spread throughout the team. Cross Chop crits a lot. So does Stone Edge. Protect is a great move when you don't know what else to put on a Pokémon.
Shroomish @ Leftovers
Ability: Quick Feet
Level: 5
EVs: 196 Def / 116 SpA / 196 SpD
Modest Nature
IVs: 0 Atk
- Toxic
- Protect
- Leech Seed
- Giga Drain
Stall. Toxic deals poison damage. Leech Seed saps life. Protect stalls. Giga Drain recovers. Defense stats defend. I'm running out of things to say. I gave it Effect Spore since I feel it might take a few physical hits. That's... basically all I have to say. Have I filled 3 lines yet?
Copied from Pokémon Showdown.
Aipom @ Eviolite
Ability: Skill Link
Level: 5
EVs: 196 Atk / 236 Spe
Lonely Nature
- U-turn
- Fury Swipes
- Fake Out
- Hidden Power [Psychic]
Fake Out is an overall good move, especially taking advantage of that attack stat. U-Turn is a good alternative to the typical switch-out. HP Psychic helps take care of the Fighting-types this team struggles with. Also, Fury Swipes + Skill Link makes a guaranteed 5-hit, 135bp move with STAB included in that calculation.
Porygon @ Life Orb
Ability: Analytic
Level: 5
EVs: 196 Def / 76 SpA / 156 SpD
Quiet Nature
- Hyper Beam
- Hidden Power [Psychic]
- Zen Headbutt
- Foul Play
A quiet nature assures that Porygon can fire off extremely powerful hits, tearing through teams like paper. Again, HP Psychic saves the Fighting weakness, also with a decent Special Attack stat to keep it up. Hyper Beam can basically OHKO anything in this tier. Foul Play is for those times when you need to get rid of a physical sweeper.
Voltorb @ Magnet
Ability: Static
Level: 5
EVs: 196 Atk / 196 Spe
Lonely Nature
- Volt Switch
- Explosion
- Wild Charge
- Signal Beam
Magnet powers up two strong moves for this suicidal Voltorb: Wild Charge and Volt Switch. Lonely Nature lets you get decent hits into your opponent physically, and removes the stat that Voltorb doesn't care about. To sweeten the deal, Signal Beam deals with those pesky Grass-types, and if you think you're gonna die, you can always hit the Explosion button.
Cranidos @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 156 Atk / 132 Spe
Adamant Nature
- Crunch
- Iron Head
- Bulldoze
- Protect
Cranidos has an absurd attack stat, the highest in LC. Using the power of Sheer Force and Life Orb, the attack stat is probably base 200, or 30 or something at level 5. Crunch does big damage, Iron Head does damage, so does Bulldoze. And with the boosted speed, he can outspeed quite a few sets.
Binacle @ Scope Lens
Ability: Sniper
Level: 5
EVs: 180 Atk / 68 SpD
Adamant Nature
- Grass Knot
- Cross Chop
- Protect
- Stone Edge
Oh, critical hits. This is a chancey set (no pun intended), but reward overpowers risk. Grass Knot can get rid of a few Ground/Water weaknesses spread throughout the team. Cross Chop crits a lot. So does Stone Edge. Protect is a great move when you don't know what else to put on a Pokémon.
Shroomish @ Leftovers
Ability: Quick Feet
Level: 5
EVs: 196 Def / 116 SpA / 196 SpD
Modest Nature
IVs: 0 Atk
- Toxic
- Protect
- Leech Seed
- Giga Drain
Stall. Toxic deals poison damage. Leech Seed saps life. Protect stalls. Giga Drain recovers. Defense stats defend. I'm running out of things to say. I gave it Effect Spore since I feel it might take a few physical hits. That's... basically all I have to say. Have I filled 3 lines yet?
Copied from Pokémon Showdown.
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