Hi there, recently I bought Pokemon Sun and re-started to play competetively (I used to play competetively during ORAS, I actually managed to win one tournament).
But nowadays metagame troubles me a lot. I tend to lose a lot. Do you think the team itself is inconsistent? What would you change?
Garchomp (M) @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Protect
This is quite a simple Garchomp set. I didn't really now whether I want Lum or Groundium Z, I had success with both. Since I already play Waterium Gyarados, I decided for Lum Berry, it's quite awesome since there are many wall Pokemon relying on stopping Garchomp with Burn or Scald Burn.
Poison Jab right now is one of the best coverage against all Tapus and few other Pokemon.
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Aurora Veil
- Protect
This is imo standard Ninetales, I really enjoy Blizzard hitting both enemies. Freeze-Dry is one of the best attacks as it's Ice and deals with most Ice-resistant Pokemon (Water) and opens 4x weakness on Gastrodon and Pelipper. Quite awesome. Aurora Veil is to set Defenses helping team survive, especially frail Marowak (tho it doesn't help that much) and Gyarados or Metagross for sweep.
Gyarados (M) @ Waterium Z
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Protect
- Waterfall
- Ice Fang
Another classic Gyarados DD set. It is very powerful Water Pokemon who brings Earthquake synergy due to it being Flying type, Intimidate support and it's only downside is Electric weakness, which is covered by Marowak's Lightning Rod.
It can sweep very well and forces opponent to rather deal with Gyarados rather than its teammate and with Protect it opens some mind games and plays to benefit my team.
Marowak-Alola (M) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 180 Atk / 4 Def / 68 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Detect
This is mainly Celesteela and Arcanine check. It can deal with both pretty well, I honestly dislike recoil a lot, but still, Lightning Rod is superior ability over Rock Head.
Shadow Bone is for covering Tapu Psychic, Drifblim, Metagross and other stuff. Bonemerang is to deal with Arcanine and Flare Blitz is main hitting move.
Salamence @ Dragonium Z
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Hydro Pump
- Protect
Salamence is one of my favorite Pokemon, but honestly I find him quite weak, his only two actualy useful moves are Z-Draco Meteor and Draco Meteor. So he basically attacks twice. However, even that is sometimes a lot useful, it absolutely punishes mediocre-speed sweepers and due to its relatively good bulkiness and Intimidate it can even survive something and kill in return.
He can absolutely remove Porygon2 which happens a lot for me and I rely on that. (Not OHKO probably, but it can down him from 60%).
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 132 HP / 252 Atk / 124 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Bullet Punch
- Protect
Sweeper. He is quite bulky, its typing allows to check Fairy and Ice types which is quite a necessity in my team and during Aurora Veil he forces opponents to deal with him with Super Effective moves, which ´turns on Weakness Policy.
Meteor Mash is now much more awesome due to having more accuracy thus even playable, Bullet Punch is nice priority move that helps a lot and Zen-Headbutt is another STAB for coverage.
There is a example replay (even tho it's not a good one since there I won)
http://replay.pokemonshowdown.com/gen7vgc2017-584558543
Tell me please what do you think of this team.
Also, I wanna ask, is there any metagame forum concerning Battle Spot Doubles? If I understand it correctly it's basically VGC with Mega Stones and all non-legendary Pokemon allowed.
But nowadays metagame troubles me a lot. I tend to lose a lot. Do you think the team itself is inconsistent? What would you change?
Garchomp (M) @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Protect
This is quite a simple Garchomp set. I didn't really now whether I want Lum or Groundium Z, I had success with both. Since I already play Waterium Gyarados, I decided for Lum Berry, it's quite awesome since there are many wall Pokemon relying on stopping Garchomp with Burn or Scald Burn.
Poison Jab right now is one of the best coverage against all Tapus and few other Pokemon.
Ninetales-Alola (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Aurora Veil
- Protect
This is imo standard Ninetales, I really enjoy Blizzard hitting both enemies. Freeze-Dry is one of the best attacks as it's Ice and deals with most Ice-resistant Pokemon (Water) and opens 4x weakness on Gastrodon and Pelipper. Quite awesome. Aurora Veil is to set Defenses helping team survive, especially frail Marowak (tho it doesn't help that much) and Gyarados or Metagross for sweep.
Gyarados (M) @ Waterium Z
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Protect
- Waterfall
- Ice Fang
Another classic Gyarados DD set. It is very powerful Water Pokemon who brings Earthquake synergy due to it being Flying type, Intimidate support and it's only downside is Electric weakness, which is covered by Marowak's Lightning Rod.
It can sweep very well and forces opponent to rather deal with Gyarados rather than its teammate and with Protect it opens some mind games and plays to benefit my team.
Marowak-Alola (M) @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 180 Atk / 4 Def / 68 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Detect
This is mainly Celesteela and Arcanine check. It can deal with both pretty well, I honestly dislike recoil a lot, but still, Lightning Rod is superior ability over Rock Head.
Shadow Bone is for covering Tapu Psychic, Drifblim, Metagross and other stuff. Bonemerang is to deal with Arcanine and Flare Blitz is main hitting move.
Salamence @ Dragonium Z
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Hydro Pump
- Protect
He can absolutely remove Porygon2 which happens a lot for me and I rely on that. (Not OHKO probably, but it can down him from 60%).
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 132 HP / 252 Atk / 124 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Bullet Punch
- Protect
Sweeper. He is quite bulky, its typing allows to check Fairy and Ice types which is quite a necessity in my team and during Aurora Veil he forces opponents to deal with him with Super Effective moves, which ´turns on Weakness Policy.
Meteor Mash is now much more awesome due to having more accuracy thus even playable, Bullet Punch is nice priority move that helps a lot and Zen-Headbutt is another STAB for coverage.
There is a example replay (even tho it's not a good one since there I won)
http://replay.pokemonshowdown.com/gen7vgc2017-584558543
Tell me please what do you think of this team.
Also, I wanna ask, is there any metagame forum concerning Battle Spot Doubles? If I understand it correctly it's basically VGC with Mega Stones and all non-legendary Pokemon allowed.