Gen 5 Natu [QC 2/2] [GP 1/1] [DONE]

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]
In a tier with little entry hazard control, Natu has surprising bulk and excellent utility in Magic Bounce. Natu is able to reliably switch in on many common hazard setters such as Torterra and Maractus and can even wall them thanks to its good typing and good bulk with Eviolite. Natu even has support options like U-turn to keep momentum going for offense teams. However, Natu does struggle against many other hazard setters such as Stunfisk and Glalie, who have super effective STAB against it, and its bulk is just not good enough to make it a generally reliable wall.

[SET]
name: Utility
move 1: Night Shade
move 2: Roost
move 3: U-turn
move 4: Toxic / Reflect
item: Eviolite
ability: Magic Bounce
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Night Shade is Natu's go-to offensive option, as Natu's middling Special Attack tend to accomplish less than the consistent 100 damage from Night Shade. U-turn is to pivot Natu out and keep momentum up for the team. The last slot is almost always used for Toxic to wear down common switch-ins like Stunfisk and Stoutland, but Reflect can be used to make Natu wall threats like Monferno and Marowak more reliably and give more light utility to the rest of the team.

Natu finds a consistent home on more offensive teams that want hazard control and a pivot but don't want to invest in a slower Rapid Spin option. As a result, Natu can slot itself into VoltTurn teams with the likes of Zebstrika and Klang fairly easily. Natu's slow U-turn is also excellent for bringing in wallbreakers like Stoutland. Stunfisk also makes for a good partner for Natu; Stunfisk can wall Electric-types like Zebstrika or Emolga who would threaten Natu and Natu can wall Grass-Types like Torterra, which threaten Stunfisk.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:

Bella

Tears over Beers
is an official Team Rateris a Social Media Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributor
Mrppp

[OVERVIEW]
In a tier with little hazard control, Natu flies in with surprising bulk and excellent utility in Magic Bounce. Natu is able to reliably switch in on many common hazard setters such as Torterra and Maractus and can even wall them thanks to Natu's good typing and bulk with Eviolite. Natu even has support options like U-Turn to keep momentum going for offense teams. However, Natu does struggle against many other hazard setters such as Stunfisk and Glalie who have super-effective STAB against it, and Natu's bulk is just not good enough to make it into a generally reliable wall. Even so, if hazards are off the field then Natu has done its job and Natu does that job well. (yeah i see what you mean by saying you have alot of filler LOL)

[SET]
name: Utility
move 1: Night Shade
move 2: Roost
move 3: U-Turn
move 4: Toxic / Reflect
item: Eviolite
ability: Magic Bounce
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Night Shade is Natu's go-to offensive option, as Natu's middling Atk (tbf when is Natu ever using its Attack stat) and SpAtk Special Attack tend to accomplish less than the consistent 100 damage from Night Shade. Roost is to heal any damage to Natu, (This is prety obvious i feel) and U-Turn is to pivot Natu out and keep momentum up for the team. The last slot is almost always Toxic to wear down common switchins like Stunfisk or Stoutland, but Reflect can also be used to make Natu wall threats like Monferno (and Marowak!) more reliably and give more light utility to the rest of the team.

Natu finds a consistent home on more offensive teams that want hazard control and a pivot but don't want to invest in a slower Rapid Spin option (Wouldl this not just be Tentacool? Just say Tentacool.). As such, Natu can slot itself into Voltturn VoltTurn teams with the likes of Zebstrika and Klang fairly easily. Stunfisk also makes for a good partner for Natu: Stunfisk can wall common Electric-Types like Zebstrika who would threaten Natu and Natu can wall Grass-Types like Torterra who would threaten Stunfisk. Natu is also good at bringing in slower wallbreakers like Stoutland safely with its slow U-Turn.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [Bella, 567483]], [[username 2, userid2]
- Grammar checked by: [[username1, userid1]]
1/2
uhBella (1).gif
 

roxie

https://www.youtube.com/@noxiousroxie
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Natu is also good at bringing in slower wallbreakers like Stoutland safely with its slow U-Turn.
- mention another wall breaker here for readers ?
Stunfisk can wall common Electric-Types like Zebstrika who would threaten Natu
- remove “common” and add Raichu / Emolga / or the eelktross middle evolution

Great work
 
amcheckers
Add Remove Comment
(AP) add period (RH) remove hyphen
[OVERVIEW]
In a tier with little hazard control, Natu flies in with surprising bulk and excellent utility in Magic Bounce. Natu is able to reliably switch in on many common hazard setters such as Torterra and Maractus and can even wall them thanks to Natu's its good typing and bulk with Eviolite. Natu even has support options like U-Turn U-turn to keep momentum going for offense teams. However, Natu does struggle against many other hazard setters such as Stunfisk and Glalie who which have super-effective(RH) STAB moves against it, and Natu's bulk is just not good enough to make it into a generally reliable wall.

[SET]
name: Utility
move 1: Night Shade
move 2: Roost
move 3: U-Turn U-turn
move 4: Toxic / Reflect
item: Eviolite
ability: Magic Bounce
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Night Shade is Natu's go-to offensive option, as Natu's middling Special Attack tends to accomplish less than the consistent 100 damage from Night Shade. U-Turn U-turn is to pivot Natu out and keep momentum up for the team. The last slot is almost always Toxic to wear down common switch-ins(AH) like Stunfisk or and Stoutland, but Reflect can also be used to make Natu wall threats like Monferno and Marowak more reliably and give more light utility longevity to the rest of the team.

Natu finds a consistent home on more offensive teams that want hazard control and a pivot but don't want to invest in a slower Rapid Spin option. As such, Natu can slot itself into VoltTurn teams with the likes of Zebstrika and Klang fairly easily. Natu's slow U-turn is also excellent for bringing in wallbreakers like Stoutland. Stunfisk also makes for a good partner for Natu:.(AP) Stunfisk can wall Electric-Types Electric-types like Zebstrika or and Emolga who would threaten Natu and while Natu can wall Grass-Types Grass-types like Torterra who would threaten Stunfisk. Natu is also good at bringing in slower wallbreakers like Stoutland safely with its slow U-Turn. (you already mentioned this point earlier in the paragraph)

[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[https://www.smogon.com/forums/members/bella.567483/], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Add Remove Comment
(AP) add period (RH) remove hyphen
add remove comment

[OVERVIEW]
In a tier with little entry hazard control, Natu flies in with has surprising bulk and excellent utility in Magic Bounce. Natu is able to reliably switch in on many common hazard setters such as Torterra and Maractus and can even wall them thanks to Natu's its good typing and good bulk with Eviolite. Natu even has support options like U-Turn U-turn to keep momentum going for offense teams. However, Natu does struggle against many other hazard setters such as Stunfisk and Glalie, (comma) who which have super-effective(RH) STAB against moves for it, and Natu's its bulk is just not good enough to make it into a generally reliable wall.

[SET]
name: Utility
move 1: Night Shade
move 2: Roost
move 3: U-Turn U-turn
move 4: Toxic / Reflect
item: Eviolite
ability: Magic Bounce
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Night Shade is Natu's go-to offensive option, as Natu's middling Special Attack tends to accomplish less than the consistent 100 damage from Night Shade. U-Turn U-turn is to pivot Natu out and keep momentum up for the team. The last slot is almost always used for Toxic to wear down common switch-ins(AH) like Stunfisk or and Stoutland, but Reflect can also be used to make Natu wall threats like Monferno and Marowak more reliably and give more light utility longevity to the rest of the team.

Natu finds a consistent home on more offensive teams that want entry hazard control and a pivot but don't want to invest in a slower Rapid Spin option. As such a result, Natu can slot itself into VoltTurn teams with the likes of Zebstrika and Klang fairly easily. Natu's slow U-turn is also excellent for bringing in wallbreakers like Stoutland. Stunfisk also makes for a good partner for Natu: Natu; Stunfisk can wall Electric-Types Electric-types like Zebstrika or and Emolga, (comma) who would which threaten Natu, (comma) and Natu can wall Grass-Types Grass-types like Torterra, (comma) who would which threaten Stunfisk. Natu is also good at bringing in slower wallbreakers like Stoutland safely with its slow U-Turn. (you already mentioned this point earlier in the paragraph)

[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[https://www.smogon.com/forums/members/bella.567483/], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Written by:

https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:

- The first mention of "entry hazard(s)" in a section/paragraph should be said in full and not shortened to just "hazard(s)".
- Unlike "that" clauses, "which" clauses should be set aside by a comma/pair of commas.
- "As such" can't always be used to mean therefore/as a result; the "such" in "as such" is a pronoun, so it would only make sense in a context such as this one: "Ting-Lu is a Dark-type. As such (as a Dark-type), it is immune to Psychic-type moves."
- You missed a couple instances of "who" being used in the last paragraph's Stunfisk sentence. I'm guessing you know this rule given you caught one in the first paragraph, but "who" shouldn't be used to refer to Pokemon and should be replaced with "which" (when information that doesn't change the meaning of the sentence is being introduced) or "that" (when information that changes the meaning of the sentence is being introduced).
- When "while" is being used to show contrast, it should be preceded by a comma. (Plus just leaving it as and but putting a comma before it, as its connecting two independent clauses, would've been fine.)
- Credits sections should generally look like what I changed it to. Older analyses might be using an outdated format.

1/1 GP Team done
Credit adorluigi too!
 

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