snake
CAP Co-Leader
Dedicated Trick Room teams in CAP should always have Fidgit. Fidgit's signature ability Persistent extends Trick Room's duration by 2 turns, which is huge on hyper offense teams that just want to keep knocking down the opposing team. As such, I added Fidgit as my first mon.
A secondary setter for Trick Room teams is great to have in case Fidgit goes down or can't get in. However, this time around I wanted to focus on my Trick Room abusers first. Mega Mawile just dropped into OU, and my old Trick Room team was getting a little stale, so I decided to base my team around it.
Next, since Mawile covers most of the metagame on its own, really missing out only on Pyroak and Mollux, I decided to add the next best Trick Room abuser: Marowak-A. It wears down Mawile's checks, and Mawile wears down its checks, so everything's a great time. For me at least.
As Trick Room teams, they become very Ground-type weak. Luckily, Gen 7 gave us the perfect answer for this lasting problem: Tapu Bulu. Not only does it resist Ground-type moves, it also sets up Grassy Terrain, which weakens incoming Earthquakes. Additionally, the passive healing is greatly appreciated: Mega Mawile and Marowak-A have surprisingly decent bulk when investing HP, so effective Leftovers recovery lets them potentially survive another attack. Tapu Bulu isn't a slouch either offensively. Thus, Tapu Bulu made it on the squad.
With my Trick Room abusing core complete, I decided to focus on a secondary abuser. While at first I used Magearna, which boasts great bulk, coverage, pivoting in Volt Switch, and most importantly great Special Attack, it just wasn't cutting it because I lacked a good Volkraken and Greninja check (can't run AV Magearna with Trick Room). Ultimately, I went with Mimikyu because its ability Disguise allows it to set up Trick Room without fail and save me from most Choice Scarf users.
Finally, the last mon of the team. Usually, I pack on a Choice Scarf user to outspeed threats outside of Trick Room. However, none of them were working out for me, and I really lacked good ways for creating win conditions. I noticed how my wallbreaking core struggled with Fire-types and Poison-types, so I decided that Landorus-T would be a good addition since it gets nice set up opportunity against those. Probably a really huge cop out, using an S-rank mon, but it's certainly good at cleaning up.
Let's take an in-depth look:
NEATO! (Fidgit) @ Black Sludge
Ability: Persistent
EVs: 252 HP / 36 Def / 220 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Stealth Rock
- Earth Power
- Rapid Spin
Fidgit is surprisingly bulky, so while Focus Sash is a decent item to run on Fidgit, I like to abuse Fidgit's bulk as best as I can. 252 HP EVs and 220 SpD EVs allow Fidgit to survive Life Orb Syclant's Ice Beam (a common leading move) and set up Trick Room against it. It also lives an Ice Beam from Protean Greninja. 36 Defense EVs with a Bold Nature lets it survive Earthquake from Adamant Landorus-T, any non-Guts boosted Earthquake from Colossoil, and Mega Metagross's Zen Headbutt. Overall, its a really great spread and it's rarely let me down.
For its moves, Trick Room is what makes this team go, and Persistent extends its duration by 2 whole turns. Stealth Rock chips down the opponent, breaks Sturdy and Focus Sash, and applies pressure to Volkraken, one large threat to my team. Earth Power lets Fidgit act as an adequate switch-in and check to Tapu Koko, Magnezone, and other Electric-types as well as Mollux and Heatran. It also lets me soft check Mega Mawile and Marowak-A and hit Mega Metagross on the switch-in. Rapid Spin is appreciated because Marowak-A gets worn down by Stealth Rock, and Spike stack can be annoying for this team. While U-turn is a great move, Fidgit only has 4 moveslots, so I had to forgo it.
NEATO!! (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
Play Rough
Sucker Punch
Thunder Punch
Fire Fang
Mega Mawile is a key member of the team. Intimidate lets it mega evolve more safely against Pokemon like Crucibelle and can force switches. Play Rough lets Mega Mawile hit like a freight train, OHKOing CAP staples like Tomohawk, Colossoil, and Cyclohm (after Stealth Rock). Zygarde can give this team some trouble, but with Trick Room up, Play Rough takes care of it. Sucker Punch lets Mega Mawile function well outside of Trick Room and picks off Mega Metagross, Mega Medicham, and Syclant. Thunder Punch eats Toxapex, Celesteela, and Skarmory. Fire Fang hits opposing Steel-types like Mega Metagross and Ferrothorn very hard. The EV spread just maximizes bulk and minimizes speed. I can't remember why I don't run 0 IVs on this mon, but it just seemed like it was unnecessary.
NEATO!!! (Marowak-Alola) @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
Flare Blitz
Shadow Bone
Bonemerang
Swords Dance
NEATO!!!! (Tapu Bulu) @ Life Orb
Ability: Grassy Surge
EVs: 224 HP / 252 Atk / 32 Def
Adamant Nature
Wood Hammer
Horn Leech
Stone Edge
Superpower
NEATO!!!!! (Mimikyu) @ Life Orb
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 10 Spe
Trick Room
Shadow Sneak
Play Rough
Curse
NEATO!!!!!! (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Swords Dance
Rock Polish
Earthquake
Fly
Checks and Counters
SubCoil Zygarde
If it gets a substitute up...oh boy. Mimikyu's Curse is really good at wearing it down, but a couple of Coil boosts and its GG. If Trick Room's not up, Mega Mawile isn't a safe switch in.
Physically Defensive Walls
Just because I have lots of counter play to these mons doesn't mean that they aren't annoying. They easily come in on Tapu Bulu, and it can be hard to switch into Cyclohm's colorful coverage. Rocky Helmet damage from Tomohawk is annoying too. Pyroak can stall me out if I'm not careful and burn my entire team.SubCoil Zygarde
If it gets a substitute up...oh boy. Mimikyu's Curse is really good at wearing it down, but a couple of Coil boosts and its GG. If Trick Room's not up, Mega Mawile isn't a safe switch in.
Physically Defensive Walls
Taunt Users
Taunt users can prevent Fidgit or Mimikyu from setting up Trick Room, which is annoying to say the least. It's not the end of the world though - if you see a Taunt user, just pivot into an abuser and force it out.
Balance Breakers
Balance breakers like Protean Greninja, Life Orb Tomohawk, and Z move Landorus-T can cause problems for my team. Simply put, if Trick Room isn't up, it can be hard to play around these mons because they boast just the right coverage. Aurumoth has coverage and can boost, which is problematic. Sucker Punch from Mega Mawile and Shadow Sneak from Mimikyu help out with this match up though. The same goes for Syclant, especially for Life Orb variants. Metagross Mega can run through my team too.
Fast Pokemon
Again, when Trick Room isn't up, fast Pokemon give me a little bit of trouble. Scarf Volkraken in particular walks all over my team, so I'm forced to use Mimikyu's disguise against it. Greninja-Ash can wear down Tapu Bulu or KO it outright with Ice Beam, and then it's bad news for my team from there. Tapu Lele hits really hard and can almost OHKO Landorus-T, meaning I can't take hazard damage to set up Rock Polish. Dugtrio traps Fidgit and Mega Mawile, so be careful. Try to keep up Grassy Terrain as much as you can if this happens.
Stall Teams
These can give me a little trouble if played with correctly. Counter Skarmory makes Mega Mawile's job really hard, so get those rocks up if you can.
Freeze Hax and Flinch Hax
Ok guys. I made the Fidgit spread so it could survive Syclant's Ice Beam and Metagross-Mega's Zen Headbutt. Stop freezing me and flinching Fidgit turn 1!!
As successful as this team is, I am open to suggestions, particularly about optimizing speed tiers and items.
NEATO! (Fidgit) @ Black Sludge
Ability: Persistent
EVs: 252 HP / 36 Def / 220 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Stealth Rock
- Earth Power
- Rapid Spin
NEATO!! (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang
NEATO!!! (Marowak-Alola) @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Swords Dance
NEATO!!!! (Tapu Bulu) @ Life Orb
Ability: Grassy Surge
EVs: 224 HP / 252 Atk / 32 Def
Adamant Nature
- Wood Hammer
- Horn Leech
- Stone Edge
- Superpower
NEATO!!!!! (Mimikyu) @ Life Orb
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 10 Spe
- Trick Room
- Shadow Sneak
- Play Rough
- Curse
NEATO!!!!!! (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Fly
Ability: Persistent
EVs: 252 HP / 36 Def / 220 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Stealth Rock
- Earth Power
- Rapid Spin
NEATO!! (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Fire Fang
NEATO!!! (Marowak-Alola) @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Swords Dance
NEATO!!!! (Tapu Bulu) @ Life Orb
Ability: Grassy Surge
EVs: 224 HP / 252 Atk / 32 Def
Adamant Nature
- Wood Hammer
- Horn Leech
- Stone Edge
- Superpower
NEATO!!!!! (Mimikyu) @ Life Orb
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 10 Spe
- Trick Room
- Shadow Sneak
- Play Rough
- Curse
NEATO!!!!!! (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Fly
Shoutouts!
sparktrain helped me get into CAP, was really patient with me, and helped me be the user I am now. Thanks so much buddy
cbrevan was one of the first people I talked to in the CAP room, scared the crap out of me for awhile, but cbro is cbae
HeaLnDeaL how many heals do you deal per second? Plz tell ;-; Awesome RO for an awesome community
jas61292 I didn't really know jas until recently, another awesome RO for such an awesome community
Deck Knight Again, didn't really know DK at first but he's a really cool CAP mod!
Ria needs to get on forums more. I believe in you!!
boxofkangaroos 100 kangaroos in a box, 100 kangaroos
Exclaimer for destroying me with Trick Room for the first time in Gen 6, prompting me to build for it in Gen 7
Animus Majulous for helping me with randbats and future college advice
reachzero is such a great sport all the time
Drapionswing Thanks for putting up with up with all of my puns, ik you love them
nv because he's a snek fren
Snorlax in the way Only because I know you love this team <3
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