How can I improve my team in order to better counter common metagame threats
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Groudon @ Red Orb
Ability: Drought
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Fire Blast
- Hidden Power [Ice]
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Stone Edge
Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Focus Blast
- Ice Beam
- Psyshock
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Shell Smash
- Icicle Spear
- Rapid Spin
Salamence @ Salamencite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Earthquake
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Groudon @ Red Orb
Ability: Drought
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Fire Blast
- Hidden Power [Ice]
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Stone Edge
Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Focus Blast
- Ice Beam
- Psyshock
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Shell Smash
- Icicle Spear
- Rapid Spin
Salamence @ Salamencite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Earthquake