SM OU Not super experienced as a teambuilder, but I thought I would make something anti-meta and see how it does.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stealth Rock

Mamoswine seems to be the perfect anti-meta pokemon, it has ice coverage for things like Chomp, Lando, Zygarde, Tangrowth, etc, while Earthquake hits things like Heatran, Magearna, and Tapu Koko. As well as that, it has a pretty decent typing, allowing it to resist Bolt/Beam coverage. It is a pretty good rocker, but I'm not sure if I should go Life Orb, Sash, or Lefties. Life Orb is very good for boosted Ice Shards, Sash is best at getting up Rocks, and Lefties would make it a more consistent Koko check.

Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Fire]

I really like Scarf Koko, it is so rare that even if I bring it in on something that they know I think is scarf they will often stay in anyway, such as Kartana. I don't have Hidden Power Ice because that is so common I can bluff it anyways, and HP fire is not as common. Plus I have Ice Shard Mamo and HP Ice Tangrowth. I hate running Volt Switch in this meta without a grass type move to hit Gastrodon.

Infernape @ Life Orb
Ability: Blaze
EVs: 44 HP / 208 SpA / 4 SpD / 252 Spe
Hasty Nature
- Fire Blast
- Close Combat
- Taunt
- Slack Off

This is my stallbreaker, which I chose basically by virtue of its typing. Really the only thing it struggles with on Stall is Toxapex and the rarer Moltres. Otherwise, it taunts, recovers, and breaks everything. Fire Blast 2hkos defensive Clef and M Sableye.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
IVs: 30 Atk
- Giga Drain
- Hidden Power [Ice]
- Knock Off
- Earthquake

My Ash Gren and Zygarde check. I have run Rock Slide in the past, but I think eq is better to hit Heatran. Classic pokemon, and I'm using it pretty standard.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Swords Dance
- Bullet Punch
- Roost
- U-turn

This is basically my only wallbreaker. Without this I hard lose to M Venusaur, which I've seen a lot of on the ladder. I've considered Aerial Ace over U-Turn, but I don't think it's worth it. Unfortunately, this is also the only Pokemon I have to beat Mew, though that requires that it get burned so I will probably be fucked the rest of the game anyway.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Defog

Before I brought Rotom Wash, my team was very weak to Flyinium Z Lando, and I had no removal, which is why I brought it. I'm conflicted on whether or not to bring Phys Def or Sp Def, for Lando, or for Koko and Gren and Heatran.

Thanks for taking a look!
 

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