Hi people! This is my first time using Smogon so I apologize if some things are a little messy.
Here is my UU team that I have been working on!
I am here to ask for improvements that could draw out the power of my team more.
It works quite well, as I have tested it, but I think it could be more powerful with some improvements.
Onto building the team!
I started off by wanting to build a team around Crobat, using Klefki as the setter. I wanted to use Klefki as the setter because I had faced it in battle before and found it as quite a formidable opponent when I had to stop it. It also is a nice spec atk resistant setter for spikes, while being able to use magnet rise to put it down to only one weakness. It also has a nice variety of status moves to harm tanks and bulky/fast opponents (Toxic/Thunder Wave). Crobat is a fast Pokemon with unique typing and an immunity. I drew out the flying power from it because poison can be easily countered and flying affects grass in the same way as poison with the exception of poison types being countered by poison/grass types. So now I had a setter and a revenge kill/sweep. Next I needed a slightly tankier sweep.
I chose Mega Sharpedo because it is a fast Pokemon with the ability to easily sweep because of its high attack and the Protect/Speed Boost strategy. It supports the other two by having a little more bulk, and stops psychic types that would murder Crobat. It also has a large move set, so that the move types I needed could be easily accesed. Now I had a setter, a revenge killer, and a sweep. What I needed next was a offensive tank of sorts. As this is an offensive team, I will only include one tank.
I chose Mamoswine as a tank because it has a large amount of health, while still being powerful in attacks. It is a counter to flying and dragon types if Klefki is knocked, and it also knows ice shard so it can have the last word in battles. If spikes have been cleared, or if I want more set, I can use stealth rock to set more. Now I needed a special attacker/defender as my team is very physical currently.
I chose Lucario because it is a versatile fighter who is quite fast and has high spec atk. It also has access to Nasty Plot and can counter fairies/poison and dark/ice/rock (and more) with spec atk STAB moves. After this, we needed to add one more poke. I had to think a bit for this one, but I finally decided on Crawdaunt.
If you spend some time looking at my team before Crawdaunt, you will see that it has quite a weakness to fire. If Sharpedo was taken out, my team would all succumb to a one fire type. So I decided that I needed a water type. I really don't know why I decided on Crawdaunt other then that he was a water type. I decided although that I would keep him because of moves like, Swords Dance + Crabhammer, paired with other contact moves like Knock Off and Rock Slide.
The Members!
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Play Rough
- Spikes
- Thunder Wave
- Magnet Rise
Klefki is being used as the setter and a special defender.
The reason for Play Rough is to be able to affect Latias even when it uses Calm Mind.
Magnet Rise is to protect Klefki from instant knockout from ground moves while it sets up and attacks.
Spikes is the tool for it to set up with.
Thunder wave is to stop fast opponents from hitting every move so that slower ones can take them out.
The ability Prankster is to stop make sure its status moves get through before the opponent can attack so that Klefki has a use.
It's set up to be bulky enough to protect from spec atk fire move hits.
Leftovers is to keep it alive throughout the match.
Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- U-turn
Crobat is a fast revenge kill/sweep.
Brave Bird is used as the primary attack for Crobat. The recoil damage can be healed with Roost.
Taunt is to stop resistant opponents like Bisharp from using Swords Dance (and other moves like it) while Crobat switches out.
U-turn is to switch Crobat out after a kill as it is not meant to take much damage as the revenge killer.
The ability Infiltrator is very useful as a revenge kill by opponents not being able to block its attacks.
Sky Plate is to boost the power of Brave Bird even more so that it could do sufficient damage to opponents due to Crobat's lack of attack.
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Ice Fang
- Earthquake
Protect is used as a partner to Speed Boost to Protect and Speed Boost once before megaing it when its ability changes.
Crunch is a move to damage psychic types while getting the effect of Strong Jaws, which is the ability after mega, AND the STAB bonus.
Ice fang is a Strong Jaws boosted attack to counter flying and dragon types.
Earthquake is a contact move to deal with pokes like Infernape and other fire pokes without using spec atk.
Ability is described above.
Item is to mega it and receive the ability Strong Jaws + better stats.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Stealth Rock
Icicle Crash is a large damage, possible flinch attack move that can destroy flying and dragon types.
Earthquake is another counter for possible threats like fire types.
Ice Shard is so that it could get the last word in a losing battle.
Stealth Rock is for a second setup in case Klefki falls.
Thick Fat makes it more bulky towards physical fire and ice moves like Flare Blitz, etc.
The Life Orb is to make it a more offensive attacker instead of just a stall.
Lucario @ Expert Belt
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Flash Cannon
- Focus Blast
- Vacuum Wave
The ivs are changed and evs are changed to create some Spec coverage for the team.
Nasty Plot is to raise its spec atk as all of its moves are spec atk
Flash Cannon is to get a STAB bonus as well as a possible bonus with Expert Belt against things like fairies and ice types.
Focus Blast is again paired with Expert Belt and STAB to extreme damage to Pokemon weak to fighting.
Vacuum Wave is a First Priority attack that again paired with STAB and Expert Belt, can do more damage then normal.
Expert Belt is to add damage to the attacks to take out Fairies and types weak to fighting.
Steadfast makes it faster after it flinches, giving it an additional long lasting effect.
Crawdaunt @ Rocky Helmet
Ability: Hyper Cutter
EVs: 68 HP / 252 Atk / 188 Def
Adamant Nature
- Swords Dance
- Crabhammer
- Rock Slide
- Knock Off
Swords Dance is to make it an effective wall breaker.
Crabhammer is a high power water attack to combat fire types.
Rock Slide gives a little more flying coverage as well as combating fire types.
Knock Off gives some more power against psychic types.
Hyper Cutter keeps its attack from being reduced which keeps all of its attacks powerful and its Swords Dance everlasting.
Rocky Helmet it to deal a little damage back to other pokes that hit it with contact moves.
Threatlist:
To be updated after more testing :P (I already did some but I need to do more)
Zeraora can only be beaten by Mamoswine or Sharpedo (because of speed boost) as it outspeeds everything and almost everything on my team is weak to electric.
Mega Steelix is a pain as its insane defence counters moves like Earthquake from Sharpedo while being able to one shot most of the team. Lucario would be the ideal counter except that Earthquake takes him out before he can move.
Substitute/Spiky Shield Todgemaru is such a pain to get through with this team. Mamoswine is powerless, Sharpedo has to stall for a very long time to get through and gets out with like 1% health, and the rest are powerless.
Closing Thoughts:
This took forever for me to make, so please read it over and give me your thoughts by replying!
Here is the Importable:
https://pokepast.es/347d814f673d56fe
Here is my UU team that I have been working on!
I am here to ask for improvements that could draw out the power of my team more.
It works quite well, as I have tested it, but I think it could be more powerful with some improvements.
Onto building the team!
I started off by wanting to build a team around Crobat, using Klefki as the setter. I wanted to use Klefki as the setter because I had faced it in battle before and found it as quite a formidable opponent when I had to stop it. It also is a nice spec atk resistant setter for spikes, while being able to use magnet rise to put it down to only one weakness. It also has a nice variety of status moves to harm tanks and bulky/fast opponents (Toxic/Thunder Wave). Crobat is a fast Pokemon with unique typing and an immunity. I drew out the flying power from it because poison can be easily countered and flying affects grass in the same way as poison with the exception of poison types being countered by poison/grass types. So now I had a setter and a revenge kill/sweep. Next I needed a slightly tankier sweep.
I chose Mega Sharpedo because it is a fast Pokemon with the ability to easily sweep because of its high attack and the Protect/Speed Boost strategy. It supports the other two by having a little more bulk, and stops psychic types that would murder Crobat. It also has a large move set, so that the move types I needed could be easily accesed. Now I had a setter, a revenge killer, and a sweep. What I needed next was a offensive tank of sorts. As this is an offensive team, I will only include one tank.
I chose Mamoswine as a tank because it has a large amount of health, while still being powerful in attacks. It is a counter to flying and dragon types if Klefki is knocked, and it also knows ice shard so it can have the last word in battles. If spikes have been cleared, or if I want more set, I can use stealth rock to set more. Now I needed a special attacker/defender as my team is very physical currently.
I chose Lucario because it is a versatile fighter who is quite fast and has high spec atk. It also has access to Nasty Plot and can counter fairies/poison and dark/ice/rock (and more) with spec atk STAB moves. After this, we needed to add one more poke. I had to think a bit for this one, but I finally decided on Crawdaunt.
If you spend some time looking at my team before Crawdaunt, you will see that it has quite a weakness to fire. If Sharpedo was taken out, my team would all succumb to a one fire type. So I decided that I needed a water type. I really don't know why I decided on Crawdaunt other then that he was a water type. I decided although that I would keep him because of moves like, Swords Dance + Crabhammer, paired with other contact moves like Knock Off and Rock Slide.
The Members!
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Play Rough
- Spikes
- Thunder Wave
- Magnet Rise
Klefki is being used as the setter and a special defender.
The reason for Play Rough is to be able to affect Latias even when it uses Calm Mind.
Magnet Rise is to protect Klefki from instant knockout from ground moves while it sets up and attacks.
Spikes is the tool for it to set up with.
Thunder wave is to stop fast opponents from hitting every move so that slower ones can take them out.
The ability Prankster is to stop make sure its status moves get through before the opponent can attack so that Klefki has a use.
It's set up to be bulky enough to protect from spec atk fire move hits.
Leftovers is to keep it alive throughout the match.
Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- U-turn
Crobat is a fast revenge kill/sweep.
Brave Bird is used as the primary attack for Crobat. The recoil damage can be healed with Roost.
Taunt is to stop resistant opponents like Bisharp from using Swords Dance (and other moves like it) while Crobat switches out.
U-turn is to switch Crobat out after a kill as it is not meant to take much damage as the revenge killer.
The ability Infiltrator is very useful as a revenge kill by opponents not being able to block its attacks.
Sky Plate is to boost the power of Brave Bird even more so that it could do sufficient damage to opponents due to Crobat's lack of attack.
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Ice Fang
- Earthquake
Protect is used as a partner to Speed Boost to Protect and Speed Boost once before megaing it when its ability changes.
Crunch is a move to damage psychic types while getting the effect of Strong Jaws, which is the ability after mega, AND the STAB bonus.
Ice fang is a Strong Jaws boosted attack to counter flying and dragon types.
Earthquake is a contact move to deal with pokes like Infernape and other fire pokes without using spec atk.
Ability is described above.
Item is to mega it and receive the ability Strong Jaws + better stats.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Stealth Rock
Icicle Crash is a large damage, possible flinch attack move that can destroy flying and dragon types.
Earthquake is another counter for possible threats like fire types.
Ice Shard is so that it could get the last word in a losing battle.
Stealth Rock is for a second setup in case Klefki falls.
Thick Fat makes it more bulky towards physical fire and ice moves like Flare Blitz, etc.
The Life Orb is to make it a more offensive attacker instead of just a stall.
Lucario @ Expert Belt
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Flash Cannon
- Focus Blast
- Vacuum Wave
The ivs are changed and evs are changed to create some Spec coverage for the team.
Nasty Plot is to raise its spec atk as all of its moves are spec atk
Flash Cannon is to get a STAB bonus as well as a possible bonus with Expert Belt against things like fairies and ice types.
Focus Blast is again paired with Expert Belt and STAB to extreme damage to Pokemon weak to fighting.
Vacuum Wave is a First Priority attack that again paired with STAB and Expert Belt, can do more damage then normal.
Expert Belt is to add damage to the attacks to take out Fairies and types weak to fighting.
Steadfast makes it faster after it flinches, giving it an additional long lasting effect.
Crawdaunt @ Rocky Helmet
Ability: Hyper Cutter
EVs: 68 HP / 252 Atk / 188 Def
Adamant Nature
- Swords Dance
- Crabhammer
- Rock Slide
- Knock Off
Swords Dance is to make it an effective wall breaker.
Crabhammer is a high power water attack to combat fire types.
Rock Slide gives a little more flying coverage as well as combating fire types.
Knock Off gives some more power against psychic types.
Hyper Cutter keeps its attack from being reduced which keeps all of its attacks powerful and its Swords Dance everlasting.
Rocky Helmet it to deal a little damage back to other pokes that hit it with contact moves.
Threatlist:
To be updated after more testing :P (I already did some but I need to do more)
Zeraora can only be beaten by Mamoswine or Sharpedo (because of speed boost) as it outspeeds everything and almost everything on my team is weak to electric.
Mega Steelix is a pain as its insane defence counters moves like Earthquake from Sharpedo while being able to one shot most of the team. Lucario would be the ideal counter except that Earthquake takes him out before he can move.
Substitute/Spiky Shield Todgemaru is such a pain to get through with this team. Mamoswine is powerless, Sharpedo has to stall for a very long time to get through and gets out with like 1% health, and the rest are powerless.
Closing Thoughts:
This took forever for me to make, so please read it over and give me your thoughts by replying!
Here is the Importable:
https://pokepast.es/347d814f673d56fe
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