This is my first time experimenting in VGC, so I'd like some opinions on what is and isn't built well here, which might be better options for slashes, and suggestions for improvement (lots of suggestions). Thanks in advance!
I'm using rain here primarily to increase the defensive capabilities of my team.
Pelipper @ Damp Rock / Leftovers
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
- U-turn
- Hurricane
- Scald
- Protect
Rainsetter; can use (and confuse with) always-hit Hurricanes, burn with Scald, switch for free with a slow U-Turn; unsure if having 3 extra rain turns would be more beneficial than Leftovers
Tapu Koko @ Electrium Z / Fairium Z
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Roost
- Volt Switch
Able to use always-hit powered-up Thunders in the rain, can switch with Volt Switch; which Z-Crystal depends on what coverage would be needed, and I'm not entirely sure which I'd need
Shiinotic @ Leftovers / (Nature) Berry
Ability: Rain Dish / Effect Spore
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Strength Sap
- Giga Drain
- Spore
- Protect
Staller; would probably run Leftovers if Pelipper ends up with a Damp Rock, the berry otherwise
Garchomp @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Not necessarily an expected set, actually one of the Gen 6 ones in the Smogon dex
Pheromosa @ Focus Sash
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab
Largely exists as a scare tactic, but can be used if the opposing team warrants it; EV spread and nature gives Attack ups from Beast Boost
Celesteela @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 148 HP / 108 Def / 252 SpD
Careful Nature
- Stone Edge
- Heavy Slam
- Earthquake
- Smack Down
Used for synergy with Garchomp and Fairy coverage; EV spread and nature allow it to survive a Thunder from LO neutral Tapu Koko on E-Terrain, even 80% of the time after SR.
I'm using rain here primarily to increase the defensive capabilities of my team.
Pelipper @ Damp Rock / Leftovers
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
- U-turn
- Hurricane
- Scald
- Protect
Rainsetter; can use (and confuse with) always-hit Hurricanes, burn with Scald, switch for free with a slow U-Turn; unsure if having 3 extra rain turns would be more beneficial than Leftovers
Tapu Koko @ Electrium Z / Fairium Z
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Roost
- Volt Switch
Able to use always-hit powered-up Thunders in the rain, can switch with Volt Switch; which Z-Crystal depends on what coverage would be needed, and I'm not entirely sure which I'd need
Shiinotic @ Leftovers / (Nature) Berry
Ability: Rain Dish / Effect Spore
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Strength Sap
- Giga Drain
- Spore
- Protect
Staller; would probably run Leftovers if Pelipper ends up with a Damp Rock, the berry otherwise
Garchomp @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Not necessarily an expected set, actually one of the Gen 6 ones in the Smogon dex
Pheromosa @ Focus Sash
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab
Largely exists as a scare tactic, but can be used if the opposing team warrants it; EV spread and nature gives Attack ups from Beast Boost
Celesteela @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 148 HP / 108 Def / 252 SpD
Careful Nature
- Stone Edge
- Heavy Slam
- Earthquake
- Smack Down
Used for synergy with Garchomp and Fairy coverage; EV spread and nature allow it to survive a Thunder from LO neutral Tapu Koko on E-Terrain, even 80% of the time after SR.