Psychic Arceus (Analysis, GP 2/2)

Thanks Shrang:). Just a minor nitpick though in the second line of the countering utility set change it to Psystrike instead of Shock.
fixed. that means you should change "solid check to Psybreak Mewtwo in rain" to "solid check to Psystrike Mewtwo in rain" shrang
 
A mere amateur, imposing his Judgement on the Creator.

Take out the stuff in Red
Add the stuff in Bold

[Overview]
<p>In this guise the Creator embraces the power of the mystical telekinesis by attaching a Mind Plate to His sSelf. While His telekinetic Judgement doesn’t affect the magical creatures of nightmares and cannot sufficiently hurt His fellow telekinetics, he can focus, and send a powerful blast of fist to crush the nightmares and remain calm against His fellows, and eventually shock them with a powerful wave of psycho energy or a dark Payback for getting in His way. Despite these feats, the Creator has stiff competition from his fellows; the clone of the ancient one and the guardian of the seas: Mewtwo and Lugia, and must exploit being a hybrid of the two. He can beat them both however, with the appropriate attack. Overall the telekinetic Creator has improved over the years as it has completely broken free from all restrictions and has established His self among the Titans.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast
move 4: Recover
item: Mind Plate
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>While it appears that Mewtwo outclasses Psychic Arceus as a Calm Minder with its higher Special Attack, and Speed, and access to Psystrike, Psychic Arceus has one very distinct advantage from Mewtwo: bulk. With fantastic 120 / 120 / 120 defenses, Arceus is not anywhere near as easily revenge-killed as Mewtwo. Psyshock allows it differentiate from other Calm Mind Arceuses, allowing it to deal heavy damage to Blissey, Chansey, Kyogre, and Ho-Oh by hitting them on their weaker physical defenses. It also allows Arceus to win Calm Mind wars against anything that is not a Dark type, since Psyshock attacks on the opponent's physical defense instead of their special defence, ignoring any accumulated Calm Mind boosts. Focus Blast provides is excellent coverage alongside Psyshock, hitting Steel-types and Tyranitar for super-effective damage. Recover is used to keep Arceus alive for longer, as well as letting it stack up more Calm Minds if given the chance.</p>

[Additional Comments]
<p>Arceus has a huge special movepool. Ice Beam, Dark Pulse or Thunder can be used to hit Lugia, who otherwise walls Arceus. Dark Pulse has the added advantage of hitting Wobbuffet for super effective damage, as well as its 20% flinch rate, which could potentially bail Arceus out of a tight spot. Fire Blast can be used to hit Steel-types like Scizor and Forretress harder. However, rReplacing Recover is not recommended at all, since Arceus's niche over Mewtwo is its superior bulk. Substitute can be used in place of Recover to avoid status, but since Psyshock hits Blissey and Chansey really hard anyway, it is usually redundant.</p>

<p>The EV spread used is just a simple max Special Attack, max Speed spread. An alternate spread of 252 HP / 4 SpA / 252 Spe can be used if you are more focused on Arceus building up Calm Minds instead of sweeping right off the bat. A Modest nature is preferred since it gives Arceus maximum firepower, while having enough Speed to outspeed Jolly Garchomp and below. Jolly can be used to speed-tie with other Arceuses, as well as outspeed the Thundurus, Tornadus, and Terrakion.</p>

<p>Darkrai, Lugia, Ghost, Bug, and Dark Arceus can cause problems to Psychic Arceus. Darkrai outspeeds Arceus, can put it to sleep with Dark Void, and set up using Nasty Plot. Bug and Dark Arceus can set up Calm Mind alongside Psychic Arceus, and then strike it down with their super-effective Judgements, although Dark Arceus needs to watch out for Focus Blast. Ghost Arceus can set up Calm Mind or Swords Dance alongside Psychic Arceus and destroy it with Judgement, Shadow Claw, or Shadow Force. However, the aforementioned Arceus, with the exception of Dark Arceus, should not try and defeat Psychic Arceus in a Calm Mind war, but instead should try and KO it with super effective Judgement as soon as possible. This is due to Psyshock bypassing their Special Defense. Lugia can simply wall Arceus, set up Reflect to decrease the damage of Psyshock, then use Toxic to stall it. Wobbuffet resists both Psyshock and Focus Blast and can kill it with Mirror Coat, or Encore a harmless move to set up a more dangerous Pokemon. Kyogre is again, an excellent teammate to Psychic Arceus. It can reliably check Darkrai and the aforementioned Calm Mind Arceus variants. Ho-oh is also an excellent check to Calm Mind Arceuses with its massive Special Defense and powerful physical STAB attacks. Defensively, Skarmory is one of the best counters to Swords Dance Ghost Arceus available, while offensively, a Darkrai of your own can outspeed it, put it to sleep and set up using Nasty Plot, provided that it avoids Brick Break.

[SET]
name: Countering Utility
move 1: Payback
move 2: ExtremeSpeed / Zen Headbutt
move 3: Zen Headbutt / Will-O-Wisp / Earthquake
move 4: Recover
item: Mind Plate
nature: Adamant
evs: 252 HP / 132 Atk / 124 SpD

[SET COMMENTS]
<p>Psychic Arceus' main niche in the Uber metagame is being a very solid check to Psystrike Mewtwo in the rain. With its fantastic bulk and pure Psychic-typing, Arceus resists both Psyshock and Aura Sphere while remaining neutral to Fire Blast and Ice Beam. Arceus can switch in on Mewtwo as it uses Calm Mind, taking very little damage from anything while KOing with a combination of Payback and ExtremeSpeed. In addition to checking Mewtwo and other Psychic-types, Arceus can be a fantastic counter to Fighting-types such as Fighting Arceus, Terrakion, and Lucario, as well as Poison Arceus.</p>

<p>Payback is Arceus's main move, as it puts Mewtwo into the KO range of ExtremeSpeed. The third slot is can be variable. Zen Headbutt gives Arceus the ability to KO Fighting-types., while Will-O-Wisp is another option, allowing it to cripple Scizor and Tyranitar, who would cause a lot of problems otherwise, while still being able keeping the ability to cripple physical Fighting-types. Note that it will turn into setup fodder for Fighting Arceus that use Calm Mind. Earthquake is also an option since most physical Fighting-types used in the Uber tier are weak to Ground, while allowing Arceus to hit them, as well as Tyranitar for decent damage. Zen Headbutt can be used over ExtremeSpeed if you can make sure that the rain is up at all times, and this can allow Arceus to free up a slot for Will-O-Wisp or Earthquake. Recover is used in the last slot to maintain Arceus's longevity.</p>

[Additional Comments]
<p>The given EVs allow Arceus to survive a sun-boosted Fire Blast from Psystrike Mewtwo after it has used Calm Mind once if the need arises, while allowing Arceus to 2HKO in return with Payback and Extremespeed. A more defensive spread of 252 HP / 40 Def / 216 SpD with a Careful nature can be used to take two Choice Scarf Kyogre's Surfs, two Choice Scarf Zekrom's Lightning Strikes, and other powerful attacks more easily. However, with that spread, Arceus fails to 2HKO Mewtwo with Payback and Extremespeed, and is in return 2HKOed by sun-boosted Fire Blast after a Calm Mind. Since Psychic Arceus' main niche is to counter Mewtwo, this spread is not the most desirable. As for other move options, Flamethrower or Fire Blast can used to roast Forretress and Scizor to ash.</p>

<p>Scizor and Tyranitar can be huge problems to Psychic Arceus if it lacks Will-O-Wisp. Both can do huge amounts of damage to Arceus with their STAB moves if it stays in, or hurt it severely with Pursuit if it switches out. Scizor can also set up Swords Dance in Arceus's face. Darkrai can easily switch into Arceus, put it to sleep with Dark Void and set up using Nasty Plot. Kyogre is an excellent partner for this reason, as it can drown Scizor, Tyranitar, and Darkrai with rain-boosted Water attacks, while the rain it summons also helps Arceus counter Mewtwo more efficiently. Dark and Bug Arceus can also set up quite easily on Psychic Arceus. Choice Scarf Terrakion can revenge-kill both Dark and Bug Arceus while resisting their STABs. Ho-Oh is also a fantastic counter to Calm Mind Arceus variants.</p>

[Optional Changes]
<p>Psychic Arceus can run a Swords Dance set consisting of Swords Dance, Zen Headbutt, Earthquake, and Recover, but it is not very good due to its poor Psychic-STAB. Arceus also has plenty of other special attacks that it can use. Surf can be used to hit Tyranitar reasonably hard while remaining neutral against Steel-types. Grass Knot can be used to hit all weather inducers outside of Abomasnow and Ninetales for super effective damage. Judgement is Arceus's strongest STAB attack, but Psyshock is usually better due to the ability to bypass Blissey's and Chansey's Special Defense. Arceus also has great support moves such as Cosmic Power and Refresh, but a mono-attacking set is better off run by Arceus formes with better STABs.</p>

[Checks and Counters]
<p>Dark Arceus is possibly the best counter to Psychic Arceus due to its immunity to Psychic moves. It will, however, need to watch out for Focus Blast. Bug and Ghost Arceus can Calm Mind alongside Psychic Arceus and strike it down with their super effective Judgement, although they should not drag out the Calm Mind war since Psyshock will hurt them very badly. Lugia utterly walls Psychic Arceus, as it can set up Reflect and easily use Whirlwind to pseudo-haze Psychic Arceus, or stall it out with Toxic. Darkrai can outspeed Psychic Arceus and put it to sleep with Dark Void, then setting up with Nasty Plot. Wobbuffet is a huge thorn on Psychic Arceus's side, since it resists both Psyshock and Focus Blast while using Mirror Coat to kill Psychic Arceus easily. The countering utility is not very threatening, and anything physically defensive can take it on without much trouble. If it lacks Will-O-Wisp, Scizor and Tyranitar in particular cause it problems, as they can heavily damage Arceus with their STAB attack of choice, or use Pursuit to heavily damage Arceus should it switch out.</p>

[Dream World]
Arceus doesn't get a Dream World ability.


It's kinda hard to see, but the hyphens on 'super-effective' and 'revenge-kill' are red, as they should not be there :)

Oh and in case it wasn't clear this is an amateur GP check.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Applied the changes in the GP check while also making a few changes that I thought needed to be made. This is ready for GP check 2.
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Unofficial GP check.

Add

Remove
Comments

[Overview]
<p>In this guise the Creator embraces the power of mystical telekinesis by attaching a Mind Plate to His Self. While His telekinetic Judgement doesn’t affect the magical creatures of nightmares and cannot sufficiently hurt His fellow telekinetics, he He can focus, and send a powerful blast of fist to crush the nightmares and remain calm against His fellows, and eventually shock them with a powerful wave of psycho energy or a dark Payback for getting in His way. Despite these feats, the Creator has stiff competition from his His fellows; the clone of the ancient one and the guardian of the seas: The Ancient One and The Guardian Of The Seas: (Titles capitalized, but this is up to preference.) Mewtwo and Lugia and must exploit being a hybrid of the two. (I'm not sure I understand what you're saying here. Possibly reword?) He can beat them both, (< Comma) however, with the appropriate attack. Overall, (< Comma) the telekinetic Creator has improved over the years as it He has completely broken free from all restrictions and has established His self Self among the Titans.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast
move 4: Recover
item: Mind Plate
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>While it appears that Mewtwo outclasses Psychic Arceus as a Calm Minder with its higher Special Attack, Speed, and access to Psystrike, Psychic Arceus has one very distinct advantage from over Mewtwo: bulk. With fantastic 120 / 120 / 120 defenses, Psychic Arceus is not anywhere near as easily revenge-killed as Mewtwo. Psyshock allows it differentiate from other Calm Mind Arceus, allowing it to deal dealing (Repetitive) heavy damage to Blissey, Chansey, Kyogre, and Ho-Oh by hitting them on their weaker Defenses. (Preferential, leave as is if you wish) It also allows Psychic Arceus to win Calm Mind wars against anything that is not a Dark type, Dark-type, since as Psyshock attacks the opponent's (< Remove apostrophe) Defense instead of their Special Defence, Defense, ignoring any accumulated Calm Mind boosts. Focus Blast provides excellent coverage alongside Psyshock, hitting Steel-types and Tyranitar for super-effective super effective damage. Recover is used to keep Arceus alive longer, as well as letting it stack up more Calm Minds.</p>

[Additional Comments]
<p>Psychic Arceus has a huge special movepool. ; (Edit here) Ice Beam, Dark Pulse, (Comma) or Thunder can be used to hit Lugia, who otherwise walls Arceus. Dark Pulse has the added advantage of hitting Wobbuffet for super effective damage, as well as its 20% flinch rate, which could potentially bail Arceus out of a tight spot. Fire Blast can be used to hit Steel-types like such as Scizor and Forretress harder. However, replacing Recover is not recommended at all, since as Psychic Arceus's niche over Mewtwo is its superior bulk. Substitute can be used in place of Recover to avoid status, but since Psyshock hits Blissey and Chansey really hard anyway, it is usually redundant.</p>

<p>The EV spread used is just a simple max Special Attack, max Speed spread. An alternate spread of 252 HP / 4 SpA / 252 Spe can be used if you are more focused on Arceus building up Calm Minds instead of sweeping right off the bat. A Modest nature is preferred, (Comma) since as it gives Arceus maximum firepower, (< Remove comma) while having enough Speed to outspeed (Redundant. Possibly use outpace?) Jolly Garchomp and below. Jolly can be used to speed-tie with other Arceus formes, as well as outspeeding Thundurus, Tornadus, and Terrakion.</p>

<p>Darkrai, Lugia, Ghost, Bug, and Dark Arceus can cause problems to for Psychic Arceus. Darkrai outspeeds Arceus, can put it to sleep with Dark Void, and set up using Nasty Plot. Bug and Dark Arceus can set up Calm Mind alongside Psychic Arceus, and then strike it down with their super-effective super effective Judgements, although Dark Arceus needs to watch out for Focus Blast. Ghost Arceus can set up Calm Mind or Swords Dance alongside Psychic Arceus and destroy it with Judgement, Shadow Claw, or Shadow Force. However, the aforementioned Arceus formes, with the exception of Dark Arceus, should not try and to defeat Psychic Arceus in a Calm Mind war, but instead should try and to KO it with a super effective Judgement as soon as possible. This is due to Psyshock bypassing their Special Defense. Lugia can simply wall Psychic Arceus, set up Reflect to decrease the damage of Psyshock, then use Toxic to stall it. Wobbuffet resists both Psyshock and Focus Blast and can kill it with Mirror Coat, or Encore a harmless move to set up a more dangerous Pokemon. Kyogre is, (Comma) again, an excellent teammate to Psychic Arceus. It can reliably check Darkrai and the aforementioned Calm Mind Arceus variants. Ho-oh is also an excellent check to other Calm Mind Arceus formes with its massive Special Defense and powerful physical STAB attacks. Defensively, Skarmory is one of the best counters to Swords Dance Ghost Arceus available, while offensively, a Darkrai of your own can outspeed it, put it to sleep and set up using Nasty Plot, provided that it avoids Brick Break.

[SET]
name: Countering Utility
move 1: Payback
move 2: ExtremeSpeed / Zen Headbutt
move 3: Zen Headbutt / Will-O-Wisp / Earthquake
move 4: Recover
item: Mind Plate
nature: Adamant
evs: 252 HP / 132 Atk / 124 SpD

[SET COMMENTS]
<p>Psychic Arceus is a very solid check to Psystrike Mewtwo in the rain. With its fantastic bulk and pure Psychic-typing, Arceus resists both Psyshock and Aura Sphere while remaining neutral to Fire Blast and Ice Beam. Psychic Arceus can switch in on Mewtwo as it uses Calm Mind, taking very little damage from anything while KOing with a combination of Payback and ExtremeSpeed. In addition to checking Mewtwo and other Psychic types, Arceus can be a fantastic counter to Fighting-types such as Fighting Arceus, Terakion, Terrakion, and Lucario, as well as Poison Arceus.</p>

<p>Payback is Arceus' main move, as it puts Mewtwo into KO range of ExtremeSpeed. The third slot is variable. Zen Headbutt gives Arceus the ability to KO Fighting-types. Will-O-Wisp is another option, allowing it to cripple Scizor and Tyranitar, who would cause a lot of problems otherwise, while still being able to cripple physical Fighting-types. Note that it will turn into setup fodder for Fighting Arceus that use Calm Mind. Earthquake is also an option, (Comma) since as most physical Fighting-types used in the Uber tier are weak to Ground, allowing Arceus to hit them, as well as Tyranitar for decent damage. Zen Headbutt can be used over ExtremeSpeed if you can make sure that the rain is up at all times, and this can allow Arceus to free up a slot for Will-O-Wisp or Earthquake. Recover is used in the last slot to maintain Arceus's longevity.</p>

[Additional Comments]
<p>The given EVs allow Arceus to survive a sun-boosted sun boosted Fire Blast from Psystrike Mewtwo after it has used Calm Mind once if the need arises, while allowing Arceus to 2HKO in return with Payback and Extremespeed. ExtremeSpeed. A more defensive Defensive spread of 252 HP / 40 Def / 216 SpD with a Careful nature can be used to take two Choice Scarf Kyogre's Surfs, two Choice Scarf Zekrom's Bolt Strikes and other powerful attacks more easily. However, with that spread, Arceus fails to 2HKO Mewtwo with Payback and Extremespeed, ExtremeSpeed, and is in return 2HKOed by sun-boosted sun boosted Fire Blast after a Calm Mind. Since As Psychic Arceus's main job is to counter Mewtwo, this spread is not the most desirable. As for other move options, Flamethrower or Fire Blast can used to roast Forretress and Scizor to ash.</p>

<p>Scizor and Tyranitar can be huge problems to Psychic Arceus if it lacks Will-O-Wisp. Both can do huge amounts of damage to Arceus with their STAB moves if it stays in, or hurt it severely with Pursuit if it switches out. Scizor can also set up Swords Dance in Arceus's face. Darkrai can easily switch into Arceus, put it to sleep with Dark Void, (Comma) and set up using Nasty Plot. Kyogre is an excellent partner for this reason, as it can drown Scizor, Tyranitar, and Darkrai with rain-boosted rain boosted Water attacks, while the rain it summons also helps Arceus counter Mewtwo more efficiently. Dark and Bug Arceus can also set up quite easily on Psychic Arceus. Choice Scarf Terrakion can revenge-kill both Dark and Bug Arceus while resisting their STABs. Ho-Oh is also a fantastic counter to Calm Mind Arceus variants.</p>

[Optional Changes]
<p>Psychic Arceus can run a Swords Dance set consisting of Swords Dance, Zen Headbutt, Earthquake, and Recover, but it is not very good due to its poor Psychic- (Space, no hyphen) STAB. Arceus also has plenty of other special attacks that it can use. Surf can be used to hit Tyranitar reasonably hard while remaining neutral against Steel-types. Grass Knot can be used to hit all weather inducers outside of Abomasnow and Ninetales for super effective damage. Judgement is Arceus's strongest STAB attack, but Psyshock is usually better due to the ability to bypass Blissey's and Chansey's Special Defense. Arceus also has great support moves such as Cosmic Power and Refresh, but a mono-attacking set is better off run by Arceus formes with better STABs.</p>

[Checks and Counters]
<p>Dark Arceus is possibly the best counter to Psychic Arceus due to its immunity to Psychic moves. It will, however, need to watch out for Focus Blast. Bug and Ghost Arceus can Calm Mind alongside Psychic Arceus and strike it down with their super effective Judgement, although they should not drag out the Calm Mind war since as Psyshock will hurt. Lugia utterly walls Psychic Arceus, as it can set up Reflect and easily use Whirlwind to pseudo-haze Psychic Arceus, or stall it out with Toxic. Darkrai can outspeed Psychic Arceus and put it to sleep with Dark Void, then set up with Nasty Plot. Wobbuffet is a huge thorn on in Psychic Arceus's side, since as it resists both Psyshock and Focus Blast while using Mirror Coat to kill Psychic Arceus easily. The countering utility set is not very threatening, and anything physically defensive can take it on without much trouble. If it Arceus lacks Will-O-Wisp, Scizor and Tyranitar in particular cause it problems, as they can heavily damage Arceus with their STAB attack of choice, or use Pursuit to heavily damage Arceus (Repetitive) should it switch out.</p>

[Dream World]
Arceus doesn't get a Dream World ability.
Edit: Proofread and finalized. May I please have a stamp?
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
I was looking over a few of my old GP checks, and I noticed a few errors here.

[Overview]
* (Space)
<p>In this guise the Creator embraces the power of mystical telekinesis by attaching a Mind Plate to His Self. While His telekinetic Judgement doesn’t affect the magical creatures of nightmares and cannot sufficiently hurt His fellow telekinetics, He can focus, and send a powerful blast of fist to crush the nightmares and remain calm against His fellows, and eventually shock them with a powerful wave of psycho energy or a dark Payback for getting in His way. Despite these feats, the Creator has stiff competition from His fellows; The Ancient One and The Guardian Of The Seas: Mewtwo and Lugia, and must exploit being a hybrid of the two. He can beat them both, however, with the appropriate attack. Overall, the telekinetic Creator has improved over the years as He has completely broken free from all restrictions and has established His Self among the Titans.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psyshock
move 3: Focus Blast
move 4: Recover
item: Mind Plate
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
* (Space)
<p>While it appears that Mewtwo outclasses Psychic Arceus as a Calm Minder with its higher Special Attack, Speed, and access to Psystrike, Psychic Arceus has one very distinct advantage over Mewtwo: bulk. With fantastic 120 / 120 / 120 defenses, Psychic Arceus is not anywhere near as easily revenge-killed as Mewtwo. Psyshock allows it differentiate from other Calm Mind Arceus, dealing heavy damage to Blissey, Chansey, Kyogre, and Ho-Oh by hitting their weaker Defense. It also allows Psychic Arceus to win Calm Mind wars against anything that is not a Dark-type, as Psyshock attacks the opponent's Defense instead of their Special Defence Defense, ignoring any accumulated Calm Mind boosts. Focus Blast provides excellent coverage alongside Psyshock, hitting Steel-types and Tyranitar for super effective damage. Recover is used to keep Arceus alive longer, as well as letting it stack up more Calm Minds.</p>

[Additional Comments] [ADDITIONAL COMMENTS]
* (Space)
<p>Psychic Arceus has a huge special movepool; Ice Beam, Dark Pulse or Thunder can be used to hit Lugia, who otherwise walls Arceus. Dark Pulse has the added advantage of hitting Wobbuffet for super effective damage, as well as its 20% flinch rate, which could potentially bail Arceus out of a tight spot. Fire Blast can be used to hit Steel-types such as Scizor and Forretress harder. However, replacing Recover is not recommended at all, as Psychic Arceus's niche over Mewtwo is its superior bulk. Substitute can be used in place of Recover to avoid status, but since Psyshock hits Blissey and Chansey really hard anyway, it is usually redundant.</p>

<p>The EV spread used is just a simple max Special Attack, max Speed spread. An alternate spread of 252 HP / 4 SpA / 252 Spe can be used if you are more focused on Arceus building up Calm Minds instead of sweeping right off the bat. A Modest nature is preferred, as it gives Arceus maximum firepower while having enough Speed to outspeed Jolly Garchomp and below. Jolly can be used to speed-tie with other Arceus formes, as well as outspeeding Thundurus, Tornadus, and Terrakion.</p>

<p>Darkrai, Lugia, Ghost, Bug, and Dark Arceus can cause problems for Psychic Arceus. Darkrai outspeeds Arceus, can put it to sleep with Dark Void, and set up using Nasty Plot. Bug and Dark Arceus can set up Calm Mind alongside Psychic Arceus, then strike it down with their super effective Judgements, although Dark Arceus needs to watch out for Focus Blast. Ghost Arceus can set up Calm Mind or Swords Dance alongside Psychic Arceus and destroy it with Judgement, Shadow Claw, or Shadow Force. However, the aforementioned Arceus formes, with the exception of Dark Arceus, should not try to defeat Psychic Arceus in a Calm Mind war, but instead try to KO it with a super effective Judgement as soon as possible. This is due to Psyshock bypassing their Special Defense. Lugia can simply wall Psychic Arceus, set up Reflect to decrease the damage of Psyshock, then use Toxic to stall it. Wobbuffet resists both Psyshock and Focus Blast and can kill it with Mirror Coat, or Encore a harmless move to set up a more dangerous Pokemon. Kyogre, (< Remove comma) is an excellent teammate to Psychic Arceus. It can reliably check Darkrai and the aforementioned Calm Mind Arceus variants. Ho-oh is also an excellent check to other Calm Mind Arceus formes with its massive Special Defense and powerful physical STAB attacks. Defensively, Skarmory is one of the best counters to Swords Dance Ghost Arceus available, while offensively, a Darkrai of your own can outspeed it, put it to sleep and set up using Nasty Plot, provided that it avoids Brick Break.</p>

[SET]
name: Countering Utility
move 1: Payback
move 2: ExtremeSpeed / Zen Headbutt
move 3: Zen Headbutt / Will-O-Wisp / Earthquake
move 4: Recover
item: Mind Plate
nature: Adamant
evs: 252 HP / 132 Atk / 124 SpD

[SET COMMENTS]
* (Space)
<p>Psychic Arceus is a very solid check to Psystrike Mewtwo in the rain. With its fantastic bulk and pure Psychic-typing Psychic typing, Arceus resists both Psyshock and Aura Sphere while remaining neutral to Fire Blast and Ice Beam. Psychic Arceus can switch in on Mewtwo as it uses Calm Mind, taking very little damage from anything while KOing with a combination of Payback and ExtremeSpeed. In addition to checking Mewtwo and other Psychic types, Arceus can be a fantastic counter to Fighting-types such as Fighting Arceus, Terrakion, and Lucario, as well as Poison Arceus.</p>

<p>Payback is Arceus' Arceus's main move, as it puts Mewtwo into KO range of ExtremeSpeed. The third slot is variable. Zen Headbutt gives Arceus the ability to KO Fighting-types. Will-O-Wisp is another option, allowing it to cripple Scizor and Tyranitar, who would cause a lot of problems otherwise, while still being able to cripple physical Fighting-types. Note that it will turn into setup fodder for Fighting Arceus that use Calm Mind. Earthquake is also an option, as most physical Fighting-types used in the Uber tier are weak to Ground, allowing Arceus to hit them, as well as Tyranitar, (< Comma) for decent damage. Zen Headbutt can be used over ExtremeSpeed if you can make sure that the rain is up at all times, and this can allow Arceus to free up a slot for Will-O-Wisp or Earthquake. Recover is used in the last slot to maintain Arceus's longevity.</p>

[Additional Comments] [ADDITIONAL COMMENTS]
* (Space)
<p>The given EVs allow Arceus to survive a sun boosted sun-boosted Fire Blast from Psystrike Mewtwo after it has used Calm Mind once if the need arises, while allowing Arceus to 2HKO in return with Payback and ExtremeSpeed. A more Defensive defensive spread of 252 HP / 40 Def / 216 SpD with a Careful nature can be used to take two Choice Scarf Kyogre's Surfs, two Choice Scarf Zekrom's Bolt Strikes, (< Comma) and other powerful attacks more easily. However, with that spread, Arceus fails to 2HKO Mewtwo with Payback and ExtremeSpeed, and is in return 2HKOed by sun boosted sun-boosted Fire Blast after a Calm Mind. As Psychic Arceus's main job is to counter Mewtwo, this spread is not the most desirable. As for other move options, Flamethrower or Fire Blast can used to roast Forretress and Scizor to ash.</p>

<p>Scizor and Tyranitar can be huge problems to Psychic Arceus if it lacks Will-O-Wisp. Both can do huge amounts of damage to Arceus with their STAB moves if it stays in, or hurt it severely with Pursuit if it switches out. Scizor can also set up Swords Dance in Arceus's face. Darkrai can easily switch into Arceus, put it to sleep with Dark Void, and set up using Nasty Plot. Kyogre is an excellent partner for this reason, as it can drown Scizor, Tyranitar, and Darkrai with rain boosted rain-boosted Water-type attacks, while the rain it summons also helps Arceus counter Mewtwo more efficiently. Dark and Bug Arceus can also set up quite easily on Psychic Arceus. Choice Scarf Terrakion can revenge-kill both Dark and Bug Arceus while resisting their STABs. Ho-Oh is also a fantastic counter to Calm Mind Arceus variants.</p>

[Optional Changes] [Other Options]
* (Space)
<p>Psychic Arceus can run a Swords Dance set consisting of Swords Dance, Zen Headbutt, Earthquake, and Recover, but it is not very good due to its poor Psychic STAB. Arceus also has plenty of other special attacks that it can use. Surf can be used to hit Tyranitar reasonably hard while remaining neutral against Steel-types. Grass Knot can be used to hit all weather inducers outside of bar Abomasnow and Ninetales for super effective damage. Judgement is Arceus's strongest STAB attack, but Psyshock is usually better due to the ability to bypass Blissey's and Chansey's Special Defense. Arceus also has great support moves such as Cosmic Power and Refresh, but a mono-attacking set is better off run by Arceus formes with better STABs.</p>

[Checks and Counters]
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<p>Dark Arceus is possibly the best counter to Psychic Arceus due to its immunity to Psychic-type moves. It will, however, need to watch out for Focus Blast. Bug and Ghost Arceus can Calm Mind alongside Psychic Arceus and strike it down with their super effective Judgement, although they should not drag out the Calm Mind war, (< Comma) as Psyshock will hurt. Lugia utterly walls Psychic Arceus, as it can set up Reflect and easily use Whirlwind to pseudo-haze Psychic Arceus, or stall it out with Toxic. Darkrai can outspeed Psychic Arceus and put it to sleep with Dark Void, then set up with Nasty Plot. Wobbuffet is a huge thorn in Psychic Arceus's side, as it resists both Psyshock and Focus Blast while using Mirror Coat to kill KO Psychic Arceus easily. The countering utility set is not very threatening, and anything physically defensive can take it on without much trouble. If Arceus lacks Will-O-Wisp, Scizor and Tyranitar in particular cause it problems, as they can heavily damage Arceus with their STAB attack of choice, or use Pursuit to heavily damage Arceus should it switch out.</p>
 
Hi, just thought I'd mention that somewhere in the GP checks Mewtwo went from "The clone of the ancient one" to just "the ancient one" and since Mewtwo is in no way "ancient" I just thought I'd bring this to everyone's attention before this is published. just a new guy trying to help.
 
Does the additional power from Modest nature gets some extra kills? Psychic Arceus does beat most Calm Mind Arceus forms one-on-one which makes Modest more appealing I guess.

All the other Calm Mind Arceus forms have Timid nature as their first nature.
 

shrang

General Kenobi
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Does the additional power from Modest nature gets some extra kills? Psychic Arceus does beat most Calm Mind Arceus forms one-on-one which makes Modest more appealing I guess.

All the other Calm Mind Arceus forms have Timid nature as their first nature.
I don't really see much point, honestly. Thundurus, Tornadus and Terrakion can't beat you anyway. The Arceus forms that you beat if you run Timid are usually beaten even with Modest anyway, and those other ones are iffy anyway. You may as well run Modest for the ability to kill things. At least you have a near-guaranteed chance to OHKO Blissey with Psyshock with SR and Spikes up anyway.

pie cream: Fixed.
 

hamiltonion

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Kyogre is an excellent teammate to Psychic Arceus. It can reliably check Darkrai and the aforementioned Calm Mind Arceus variants.
Explicitly mention RestTalk Kyogre imo. Looks good otherwise.

QC 1/2
 

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