Pyukumuku (QC 0/3)

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[OVERVIEW]

* Excellent ability in Unaware, allowing it to check most setup sweepers such as Gliscor and Celebi
* Excellent defensive stats give it a niche over other Unaware users such as Quagsire and Clefable
* Pure Water is an excellent defensive typing, giving it resistances to common types like Fire and Steel. This allows it to check Pokemon such as Scizor and Infernape much easier
* Powerful wallbreakers such as Flame Orb Conkeldurr and Choice Band Terrakion can muscle past Pyukumuku without having to worry about Unaware
* Literally zero attacking moves, meaning it is easily shut down by Taunt
* Only fits on stall due to its lack of speed or offensive prowess

[SET]
name: Unaware Wall
move 1: Toxic
move 2: Recover
move 3: Soak
move 4: Gastro Acid / Counter
item: Leftovers
ability: Unaware
nature: Bold
evs: 252 HP/252 Def/4 SpD
ivs: 0 Atk

[SET COMMENTS]
Moves
========

* Toxic is Pyukumuku's main way of dealing damage, allowing it to wear down the opposing Pokemon over time.
* Recover allows Pyukumuku to stay healthy throughout the match, giving it more time to spread Toxic.
* Soak allows Pyukumuku to cripple Poison - and Steel-types with Toxic, which it could not normally do. It also lets Pyukumuku remove STAB from powerful attackers, making them less threatening.
* Gastro Acid allows Pyukumuku to check Mold Breaker users as well as Glisor by removing their abilities.
* Counter can be used to punish physical attackers, and is Pyukumuku's only way of dealing direct damage. However, it's useless against special attackers.
* Taunt allows Pyukumuku to avoid being afflicted with a status condition or shut down setup sweepers, and is best used on a predicted switch.

Set Details
========

* Leftovers provide a form of passive recovery, allowing Pyukumuku to stall out the opponent easier. It also lets Pyukumuku avoid many important 2HKOs.
* Unaware is the preferred ability, as it lets Pyukumuku reliably check setup sweepers such as Calm Mind Keldeo.
* The given EVs with a Bold nature maximize Pyukumuku's physical bulk, letting it check physical threats such as Cobalion more easily.

Usage Tips
========

* Pyukumuku only fits on stall teams due to its great bulk and passive nature.
* Send in Pyukumuku to deal with setup sweepers such as SD Scizor or CM Keldeo, as their boosts won't mean anything due to Unaware.
* Use Soak against Poison- and Steel-types that are normally immune to Toxic. This allows Pyukumuku to stall them out, which it could not normally do.

Team Options
========

* Special walls such as Blissey and Mandibuzz, who are usually setup fodder for opposing sweepers, appreciate Pyukumuku's ability to check these sweepers. In turn, they can switch in to powerful special attackers that would KO the Sea Cucumber Pokemon.
* Heal Bell or Aromatherapy clerics like Clefable can remove harmful status conditions from Pyukumuku. Clefable also has Unaware, allowing for a secondary check to setup sweepers.
* Entry hazards from Pokemon such as Hippowdon and Klefki allow Pyukumuku to wear down opposing Pokemon easier, as well as preventing opponents from repeatedly switching to PP stall Pyukumuku.
* Hazard removal from the likes of Starmie and Mandibuzz allows Pyukumuku to switch in more often without fear of being worn down. Poison-types such as Amoonguss and Tentacruel deserve a mention since they can remove Toxic Spikes just by switching in.

[STRATEGY COMMENTS]
Other Options
=============

* Darkinium Z with Memento allows Pyukumuku to cripple an opponent while providing a free switch for its teammates.
* Rocky Helmet allows Pyukumuku to easily wear down physical attackers.
* Curse allows Pyukumuku to wall physical attackers more effectively, but it lowers its Speed and makes it even easier for opponents to take advantage of it.

Checks and Counters
===================

**Taunt**: Taunt users prevent Pyukumuku from doing ANYTHING unless it runs Counter, forcing it to switch out.

**Substitute**: Substitute users, particularly Raikou since it has a type advantage over Pyukumuku, can use the move to prevent Pyukumuku from afflicting them with status conditions. This allows them to PP stall the Sea Cucumber Pokemon and set up in order to sweep the rest of your team.

**Haxorus**: Thanks to Mold Breaker, Haxorus nullifies Unaware and can thus use Pyukumuku as setup fodder.

**Poison- and Steel-types**: Poison and Steel types are immune to Toxic, meaning Pyukumuku can't do anything to them. While Soak does remove this problem, they can just switch out to get rid of the move's effect.

**Magic Guard**: Clefable and Reuniclus take no damage from Toxic thanks to Magic Guard, meaning Pyukumuku is absolutely useless against them unless it runs Gastro Acid. Each one has a distinct advantage over Pyukumuku as well; Clefable can use Encore to lock it into a useless move and stall it out, while Reuniclus can muscle past it with powerful special attacks.

**Status**: Pyukumuku has no way to rid itself of status, meaning it can be easily worn down by poison or burns. This means it has a terrible matchup against opposing stall teams, since they commonly run Pokemon that carry these moves.
 
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Not QC, but TECHNICALLY Pyukumuku can run Bide, so in OO you could mention it or Counter with Normalium-Z or Fightium-Z, respectively, with Curse so it isn't complete taunt bait. Predictably, it sucks so if you do mention it, explain why no one should use it.
 
Not QC, but TECHNICALLY Pyukumuku can run Bide, so in OO you could mention it or Counter with Normalium-Z or Fightium-Z, respectively, with Curse so it isn't complete taunt bait. Predictably, it sucks so if you do mention it, explain why no one should use it.
I put Counter with Fightinium Z in OO, but Bide is ass and doesn't deserve a mention at all. Counter at least has some utility outside of being a Fighting nuke.
 

AccidentalGreed

Sweet and bitter as chocolate.
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I'd mention that another useful benefit of using Soak is the ability to remove STAB from strong attackers. Being able to poison Steels is nice and all, but from my experience, it's equally useful depowering stuff like STAB Draco Meteor or Thunderbolt behind a sub or on a switch becomes super annoying and gives Pyukumuku or its teammates chances to recover or switch.

As usual for slowmons, mention that you need to use Recover more than usual, don't be stupid with switching in, and keep Pyuku over 50-60% since a Pyuku under 30 is basically the opponent's next seafood gourmet dish.
 

Six Trails

formerly Analytic_
In other options you say Curse makes Pyukumuku take more damage from Foul Play and confusion, but this isn't true as it raises Pykumuku's defense as well.
 
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If trick room is active than Pyukumuku is literally the fastest pokemon in trick room. Tied with shuckle. Cus that happens
Considering Trick Room is a niche playstyle to begin with and outspeeding everything doesn't really help Pyukumuku that much, I see no reason to mention this in the analysis.

Also I'm not taking advice from someone who was infracted for plagiarism so yeah.
 
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Pearl

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Mega-Pokebattlerz I've used this thing before!! Here's how the set should look like:

[SET]
name: Unaware Wall
move 1: Toxic
move 2: Recover
move 3: Soak
move 4: Gastro Acid / Counter
item: Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Mental Herb and Substitute make absolutely no sense on this, so I went ahead and removed them. Gastro Acid allows Pyukumuku to consistently beat Swords Dance Gliscor, while Counter lets it trade blows with Pokemon such as Flame Orb Conkeldurr. As for the QC check in itself:

[OVERVIEW]

- Develop the first bullet point a little. Unaware gives it an unique niche on UU stall teams, and its bulk allows it to make excellent use of it.
- Pure Water is an excellent defensive type. Mention some of the threats that it allows Pyukumuku to stop
- "Literally zero attacking moves" and "easily shut down by Taunt" should be grouped together and better developed on
- Mention how some threats (i.e. Choice Band/Specs users, Flame Orb Conkeldurr) can easily get past this thing regardless of its access to Unaware
- Mention how its usage is limited to a single playstyle (that being stall)

[SET COMMENTS]

Edit the moves and set details sections to reflect the set changes I told you to make. Substitute doesn't bypass Taunt and is almost never going to block status when considering Pyuku's pitiful base Speed. Specially Defensive Pyukumuku doesn't sound like a good idea, as most special attackers have an easy time getting past it and it's more often than not going to be paired with dedicated special walls such as Blissey. Remove the bit about Foul Play damage, as that is one of those things that should go without saying.

Remove the mentions to Substitute/Taunt/Mental Herb in usage tips. Here's what I'm referring to, for what it's worth:

* Avoid Taunt users at all costs, unless you're running Mental Herb. This will allow you to get a Toxic off before switching out.
* Taunt works best against opposing stall teams, since Pyukumuku can eat up any attack from common defensive Pokemon like Klefki and Amoonguss.
* Substitute should be used mainly against opposing stall teams, since they commonly carry status moves like Toxic.

This Pokemon is too slow to be running Taunt or Substitute...

Team Options should be: Cleric support, Pokemon dedicated to blocking powerful threats such as most special attackers (so stuff like Blissey, Cresselia, Clefable and Mandibuzz), hazard setters (not fucking Forretress though, use more relevant examples please. These are important because they stop people from switching repeatedly in order to stall Pyukumuku out of PP) and hazard removal (with a specific mention to Poison-type Pokemon that can absorb Toxic Spikes). Plus:

* A slow Volt Switch or U-turn from the likes of Scizor lets Pyukumuku come in and out of battle safely. Memento or Z-Memento support is also useful for the same reason.

This is the kind of stuff you say when mentioning frail Pokemon that only find play on Hyper Offense and similar playstyles, not Pyukumuku ffs.

[OTHER OPTIONS]

* Counter with Fightinium Z can be used with Curse as a method of dealing direct damage, but it's bad due to being a one-time use and requiring a boost to deal any real damage.
* Innards Out can deal serious damage to an opponent that KOs Pyukumuku, but its high defenses and low HP means this set works against itself. Not only that, but why would you waste a team slot on death fodder?

Remove these.

[CHECKS AND COUNTERS]

Should have the following sections:

Haxorus (has Mold Breaker. There are no other relevant Mold Breaker users, so yeah)

Taunt users (self explanatory)

Substitute users (special mention to Raikou)

Poison and Steel-type Pokemon (are affected by Soak but can repeatedly switch in and out to stall Pyukumuku out)

Magic Guard Users (so, Clefable and Reuniclus) - affected by Gastro Acid but outstall any Pyuku variant that doesn't have the move. Plus, some Clefable have started running Encore, which entirely invalidates Pyuku's existence

Status move users

All in all, this was a pretty weak analysis. Some points aren't as developed as they should be and there's a clear lack of metagame knowledge at some points (i.e. suggesting Substitute and Mental Herb to bypass typical answers to this Pokemon when Pyukumuku is both too slow and clearly requires its Leftovers to stop some specific threats). I won't be giving you a QC check for this yet, and if you fail to show the required knowledge to complete a UU analysis when implementing this check, it'll be locked and given to someone else. Excuse me for the rough words after the long time without a check, but this is a Pokemon not many people are experienced with, and your current write-up has a lot of misleading points and is, in general, pretty complicated to fix.
 
Mega-Pokebattlerz I've used this thing before!! Here's how the set should look like:

[SET]
name: Unaware Wall
move 1: Toxic
move 2: Recover
move 3: Soak
move 4: Gastro Acid / Counter
item: Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Mental Herb and Substitute make absolutely no sense on this, so I went ahead and removed them. Gastro Acid allows Pyukumuku to consistently beat Swords Dance Gliscor, while Counter lets it trade blows with Pokemon such as Flame Orb Conkeldurr. As for the QC check in itself:

[OVERVIEW]

- Develop the first bullet point a little. Unaware gives it an unique niche on UU stall teams, and its bulk allows it to make excellent use of it.
- Pure Water is an excellent defensive type. Mention some of the threats that it allows Pyukumuku to stop
- "Literally zero attacking moves" and "easily shut down by Taunt" should be grouped together and better developed on
- Mention how some threats (i.e. Choice Band/Specs users, Flame Orb Conkeldurr) can easily get past this thing regardless of its access to Unaware
- Mention how its usage is limited to a single playstyle (that being stall)

[SET COMMENTS]

Edit the moves and set details sections to reflect the set changes I told you to make. Substitute doesn't bypass Taunt and is almost never going to block status when considering Pyuku's pitiful base Speed. Specially Defensive Pyukumuku doesn't sound like a good idea, as most special attackers have an easy time getting past it and it's more often than not going to be paired with dedicated special walls such as Blissey. Remove the bit about Foul Play damage, as that is one of those things that should go without saying.

Remove the mentions to Substitute/Taunt/Mental Herb in usage tips. Here's what I'm referring to, for what it's worth:

* Avoid Taunt users at all costs, unless you're running Mental Herb. This will allow you to get a Toxic off before switching out.
* Taunt works best against opposing stall teams, since Pyukumuku can eat up any attack from common defensive Pokemon like Klefki and Amoonguss.
* Substitute should be used mainly against opposing stall teams, since they commonly carry status moves like Toxic.

This Pokemon is too slow to be running Taunt or Substitute...

Team Options should be: Cleric support, Pokemon dedicated to blocking powerful threats such as most special attackers (so stuff like Blissey, Cresselia, Clefable and Mandibuzz), hazard setters (not fucking Forretress though, use more relevant examples please. These are important because they stop people from switching repeatedly in order to stall Pyukumuku out of PP) and hazard removal (with a specific mention to Poison-type Pokemon that can absorb Toxic Spikes). Plus:

* A slow Volt Switch or U-turn from the likes of Scizor lets Pyukumuku come in and out of battle safely. Memento or Z-Memento support is also useful for the same reason.

This is the kind of stuff you say when mentioning frail Pokemon that only find play on Hyper Offense and similar playstyles, not Pyukumuku ffs.

[OTHER OPTIONS]

* Counter with Fightinium Z can be used with Curse as a method of dealing direct damage, but it's bad due to being a one-time use and requiring a boost to deal any real damage.
* Innards Out can deal serious damage to an opponent that KOs Pyukumuku, but its high defenses and low HP means this set works against itself. Not only that, but why would you waste a team slot on death fodder?

Remove these.

[CHECKS AND COUNTERS]

Should have the following sections:

Haxorus (has Mold Breaker. There are no other relevant Mold Breaker users, so yeah)

Taunt users (self explanatory)

Substitute users (special mention to Raikou)

Poison and Steel-type Pokemon (are affected by Soak but can repeatedly switch in and out to stall Pyukumuku out)

Magic Guard Users (so, Clefable and Reuniclus) - affected by Gastro Acid but outstall any Pyuku variant that doesn't have the move. Plus, some Clefable have started running Encore, which entirely invalidates Pyuku's existence

Status move users

All in all, this was a pretty weak analysis. Some points aren't as developed as they should be and there's a clear lack of metagame knowledge at some points (i.e. suggesting Substitute and Mental Herb to bypass typical answers to this Pokemon when Pyukumuku is both too slow and clearly requires its Leftovers to stop some specific threats). I won't be giving you a QC check for this yet, and if you fail to show the required knowledge to complete a UU analysis when implementing this check, it'll be locked and given to someone else. Excuse me for the rough words after the long time without a check, but this is a Pokemon not many people are experienced with, and your current write-up has a lot of misleading points and is, in general, pretty complicated to fix.
Implemented all your suggestions, hopefully this is better.
 
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