[QC Ready 0/3] Heliolisk



[Pros]
<ul>
<li>Can carry either Dry Skin, Sand Veil, or Solar Power, making it a good fit for rain, sand, and sun teams respectively.</li>
<li>Decent special attack and movepool to take advantage of, allowing for fairly wide coverage.</li>
<li>Speed stat allows it to outspeed many potent base 100 and 105 threats, such as Salamence and Mienshao, which it can escape with STAB Volt Switch.</li>
<li>Normal-typing grants an immunity to Ghost moves.</li>
<li>Electric-typing means it cannot be paralyzed.</li>
</ul>

[Cons]

<li>Pitiful Defense and HP leaves it vulnerable to priority, and unable to come in on many powerful moves.</li>
<li>The change in weather mechanics significantly lowers its potency as a sweeper, since switching in will burn one turn.</li>
<li>Normal-typing adds a Fighting weakness, with Mach Punch posing a significant problem.</li>
<li>Can still be outsped by a plethora of powerful Pokemon, as it misses the base 110 mark.</li>
<li>Can't hit bulkier threats without Life Orb or Choice Specs equipped</li>

[Set Recommendations]

<p>Heliolisk @ Choice Scarf/Choice Specs<br/>
Ability: Dry Skin<br/>
EVs: 4 HP / 252 SpA / 252 Spe
Timid (+Spe, -Atk) / Modest Nature (+SpA, -Atk)<br/>
- Volt Switch / U-Turn<br/>
- Thunderbolt / Thunder<br/>
- Hidden Power Ice / Grass Knot<br/>
- Focus Blast / Surf</p>

<p>Heliolisk is too frail to stay in for long, so carrying a Choice item is its best bet at dealing damage. Volt Switch is incredibly useful, as it allows Heliolisk to escape unfavorable match-ups while hitting the opponent with a STAB attack. U-Turn, while working off a pitiful attack stat, serves the same function without having to worry about Ground-types. Thunderbolt provides a hard hitting main STAB move, however, should Heliolisk be run in the rain to take advantage of Dry Skin, Thunder is a much more powerful alternative. Hidden Power Ice, despite its lowered power, gives Heliolisk very good neutral coverage in tandem with its STAB, and lets it hit problematic Pokemon such as Gliscor, as well as Dragon and Grass-types that could potentially wall it. Grass Knot is an alternative for hitting the likes of Quagsire and Gastrodon, however Heliolisk should not come in on bulkier opponents unless they've been withered down a bit. Focus Blast hits Steel-types and other hard hitting threats like Tyranitar, though its shaky accuracy could lead to Heliolisk's demise. Surf is an interesting option, as it can catch many Ground-types by surprise and hits most harder than Hidden Power Ice, especially if used in the rain.</p>

<p>Dry Skin is the preferred ability as it grants Heliolisk an additional immunity, as well as an opportunity to increase its HP. It's too frail to come in on much, and such an ability can lead Heliolisk to force a switch. This also makes Heliolisk one of the few Pokemon who can deal with Belly Drum Azumarill, as Heliolisk can absorb Aqua Jet and outspeed next turn with STAB Thunderbolt or Volt Switch on the predicted switch. Choice Scarf makes Heliolisk a potent revenge killer, able to outspeed a vast majority of unboosted offensive threats and pick at weakened ones. Choice Specs grants Heliolisk higher attacking power, allowing it to seriously dent slower and bulkier threats. A Timid nature is preferred in both cases to grant Heliolisk as much speed as possible, allowing Choice Scarfed variants outspeed threats such as Dragon Dance Salamence. Should one opt for power over speed, a Modest nature can be used, but should be utilized alongside the Choice Scarf if at all.</p>

<p>Entry hazards significantly aid in Heliolisk's ability to take out an opponent's team, as the prior damage makes its job much easier. Skarmory is an especially good partner, as not only does it provide sufficient Spikes support, its bulk allows it to sponge any powerful physical attacks aimed at Heliolisk, while the latter can take on Electric-type moves targeting Skarmory.</p>

[Checks and Counters]

<p>Heliolisk has terrible physical defense, so priority moves can dispatch it quickly. Breloom resists its STAB and can knock it out with a Technician Mach Punch, though it should be wary of coming in on a Hidden Power Ice. Any Pokemon that outspeeds Heliolisk can take advantage of its frail defenses as well should it run Choice Specs. Fast Fire-types in particular, such as Talonflame, can come in to revenge kill Heliolisk by utilizing its STAB to take advantage of Dry Skin. Dugtrio, immune to its Electric STAB, can trap Heliolisk and easily finish it off with an Earthquake.</p>

<p>Should they not have taken prior damage, defensive Pokemon can give Heliolisk a very hard time. Special walls, especially Blissey, can cause Heliolisk a huge amount of trouble if not weakened first, as Focus Blast will not OHKO. Ferrothorn shuts down sets not carrying Focus Blast, and can force switches to set up entry hazards or Leech Seed.</p>

<p>Speed is essential to Heliolisk's potency, as without that it cannot revenge kill effectively. Galvantula resists Heliolisk's STAB moves and can come in to force a switch, setting up a Sticky Web to severely cripple Heliolisk on future switch-ins.</p>
 
Last edited:

AccidentalGreed

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Stress that Heliolisk has the distinction of being one of the few good Azumarill checks/counters, as it can just switch into Aqua Jet from the Belly Drum set and KO before being booted out with Rough Play. Also, please make the Timid nature the main option for the current set, since without the extra Speed, Heliolisk is unable to revenge kill threats such as Jolly +1 Mega Charizard-X and Salamence. This also goes for the Choice Specs set, where it can naturally outrun Infernape (and the legendary Musketeer trio should they become available).
 

ginganinja

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Man this thing has such a tiny movepool zzz

Slash U-Turn with Volt Switch because I know a few people like being able to use your scouting move without getting cockblocked by ground types.
 

PK Gaming

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Please revert this analysis to skeleton format asap.

Choice Scarf is a complete waste of an item slot on Heliolisk. It's fast enough to outspeed most of the metagame, and it doesn't hit hard without a boosting item. Not to mention, Choice Scarf makes it a complete fodder against Excadrill and pretty much any special wall in the game. The only set that should be listed is LO, because Choice items don't let it abuse its good coverage moves.

I'd put less of an emphasis on its other abilities and more of an emphasis on Dry Skin. Dry Skin adds a whole new dimension to its playstyle because it lets it potentially switch into any water-type and force it out with it's STAB Electric-type. For example, Heliolisk is an acceptable check Starmie and Azumarill with Dry Skin, but it wouldn't dream of messing with either Pokemon if it didn't have Dry Skin. Solar Power and Sand Veil don't let it do any noteworthy sweeping, so I wouldn't bother mentioning the fact that it can't really abuse either ability as a con.

Speed stat allows it to outspeed many potent base 100 and 105 threats, such as Salamence and Mienshao, which it can escape with STAB Volt Switch.
Neither of these Pokemon are relevant in standard. 109 is still good though, though it's somewhat made less impressive due to the prevalence of Excadrill, Talonflame, etc.

Can still be outsped by a plethora of powerful Pokemon, as it misses the base 110 mark.
Plethora? I can only think of a few...
This also makes Heliolisk one of the few Pokemon who can deal with Belly Drum Azumarill, as Heliolisk can absorb Aqua Jet and outspeed next turn with STAB Thunderbolt or Volt Switch on the predicted switch
Remove this, and replace it with a general comment on how Dry Skin allows Heliolisk to switch into a ton of threats.
You don't need to mention it's immunity to paralysis since it's intrinsic to every Electric-type.

The main moveset should look like this:

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid
- Thunderbolt
- Hidden Power Ice / Grass Knot
- Focus Blast
- U-Turn / Volt Switch

Notes:
-The 4th slot is primarily used for switch advantage, hence the reason why U-turn is listed before Volt Switch.
-Surf isn't worth mentioning until Heatran is legal

When you revise the analysis, make sure to avoid mentioning irrelevant Pokemon (ie Quagsire) and add more relevant checks (Tyranitar, Excadrill). Galvantula is not a check.
 

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