Rikelek
Guest
I've made some attempts in the past at an ADV OU team but this is the only one that looks like it could pose a huge threat.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Spikes
- Whirlwind
- Toxic
- Protect
I chose skarmory for want of a pokemon that could set up spikes well and skarmory fit the bill perfectly. It's the best defensive wall in the game and therefore provides me with crucial time while it walls and stalls the opponent. The strategy is simple, set up spikes, scout with whirlwind, cripple with toxic and avoid getting damaged with protect while the enemy pokemon get damaged by poison. This set really dissipates the heat of some of the most powerful attackers in the OU metagame.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power Bug
After I chose Skarmory, the second pokemon I needed became clear, Dugtrio. The reason I chose Dugtrio is because it traps and OHKOs skarmory counters like magneton. If I can predict a thunderbolt and switch in with dugtrio and retaliate with a STAB earthquake, the opponent will be on the back foot.
Arena trap and high speed makes dugtrio the most efficient revenge kiler in the game. A valuable asset to my team with its other coverage moves as well.
Gengar @ Leftovers
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Ice Punch
- Giga Drain
- Fire Punch
Gengar was chosen by me because of the fact that my team primarily revolved around physical attackers. To threaten physical walls, I included Gengar as it is arguably the best special attacker in the game. High Speed and Special Attack stats as well as a great movepool make Gengar an excellent all-out attacker. This set sacrifices support moves such as Will-O-Wisp and Hypnosis to gain the widest possible coverage against common Pokemon. With perfect neutral coverage, this is an anti-metagame set that is effective against teams that play off resistances.
Swampert @ Leftovers
EVs: 252 HP / 216 Def / 40 SpA
Relaxed Nature
- Earthquake
- Ice Beam
- Hydro Pump
- Roar
I chose swampert because it can act as both a wall and a wallbreaker. It is a counter to common and dangerous OU threats like salamence, metagross, flygon, aerodactyl, tyranitar, etc. As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any Celebi switching in and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it takes a good 50% out of standard Skarmory, stopping Skarmory from setting up on Swampert; it also deals good damage to Gengar.
Salamence @ Choice Band
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Hidden Power Flying
- Rock Slide
- Earthquake
- Fire Blast
I chose Salamence because I wanted a pokemon that was one the most powerful physical sweepers in the game. Banded mence fits this description perfectly with its 130 base attack and 100 base speed. The closest thing to a 100% counter to this set is Ice Beam Suicune. Standard counters, such as Weezing, Milotic, Swampert, and Claydol, will not be able to withstand the Choice Band-boosted assault nearly as well, and will be 3HKOed in most cases. Again, the fourth moveslot is a toss-up; each of the moves has its obvious merits. Brick Break does huge damage to Tyranitar and helps a lot against Curse Snorlax. Fire Blast, however, can 2HKO Skarmory and can OHKO some Forretress.
Celebi @ Leftovers
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Calm Mind
- Hidden Power Grass
- Psychic
- Recover
Finally, I chose Celebi beacause my team was weak to gengar, suicune and milotic so far and Celebi counters all of them. It also counters swampert. Psychic and Hidden Power Grass let it do some damage of its own. The former is stronger against Heracross and Zapdos, whereas the latter OHKOes Dugtrio and screws up Tyranitar that try to set up Dragon Dance boosts on Celebi. I feel that celebi completes my team and fills up its gaps.
Well, it looks like a great team to me. One thing I'm not sure of is whether I would fare better with a rapid spin user like Starmie or my Swampert.
Please advise me on that and provide any criticism that you think will make my team better.
I hope my thread was descriptive enough.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Spikes
- Whirlwind
- Toxic
- Protect
I chose skarmory for want of a pokemon that could set up spikes well and skarmory fit the bill perfectly. It's the best defensive wall in the game and therefore provides me with crucial time while it walls and stalls the opponent. The strategy is simple, set up spikes, scout with whirlwind, cripple with toxic and avoid getting damaged with protect while the enemy pokemon get damaged by poison. This set really dissipates the heat of some of the most powerful attackers in the OU metagame.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power Bug
After I chose Skarmory, the second pokemon I needed became clear, Dugtrio. The reason I chose Dugtrio is because it traps and OHKOs skarmory counters like magneton. If I can predict a thunderbolt and switch in with dugtrio and retaliate with a STAB earthquake, the opponent will be on the back foot.
Arena trap and high speed makes dugtrio the most efficient revenge kiler in the game. A valuable asset to my team with its other coverage moves as well.
Gengar @ Leftovers
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Ice Punch
- Giga Drain
- Fire Punch
Gengar was chosen by me because of the fact that my team primarily revolved around physical attackers. To threaten physical walls, I included Gengar as it is arguably the best special attacker in the game. High Speed and Special Attack stats as well as a great movepool make Gengar an excellent all-out attacker. This set sacrifices support moves such as Will-O-Wisp and Hypnosis to gain the widest possible coverage against common Pokemon. With perfect neutral coverage, this is an anti-metagame set that is effective against teams that play off resistances.
Swampert @ Leftovers
EVs: 252 HP / 216 Def / 40 SpA
Relaxed Nature
- Earthquake
- Ice Beam
- Hydro Pump
- Roar
I chose swampert because it can act as both a wall and a wallbreaker. It is a counter to common and dangerous OU threats like salamence, metagross, flygon, aerodactyl, tyranitar, etc. As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any Celebi switching in and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it takes a good 50% out of standard Skarmory, stopping Skarmory from setting up on Swampert; it also deals good damage to Gengar.
Salamence @ Choice Band
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Hidden Power Flying
- Rock Slide
- Earthquake
- Fire Blast
I chose Salamence because I wanted a pokemon that was one the most powerful physical sweepers in the game. Banded mence fits this description perfectly with its 130 base attack and 100 base speed. The closest thing to a 100% counter to this set is Ice Beam Suicune. Standard counters, such as Weezing, Milotic, Swampert, and Claydol, will not be able to withstand the Choice Band-boosted assault nearly as well, and will be 3HKOed in most cases. Again, the fourth moveslot is a toss-up; each of the moves has its obvious merits. Brick Break does huge damage to Tyranitar and helps a lot against Curse Snorlax. Fire Blast, however, can 2HKO Skarmory and can OHKO some Forretress.
Celebi @ Leftovers
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Calm Mind
- Hidden Power Grass
- Psychic
- Recover
Finally, I chose Celebi beacause my team was weak to gengar, suicune and milotic so far and Celebi counters all of them. It also counters swampert. Psychic and Hidden Power Grass let it do some damage of its own. The former is stronger against Heracross and Zapdos, whereas the latter OHKOes Dugtrio and screws up Tyranitar that try to set up Dragon Dance boosts on Celebi. I feel that celebi completes my team and fills up its gaps.
Well, it looks like a great team to me. One thing I'm not sure of is whether I would fare better with a rapid spin user like Starmie or my Swampert.
Please advise me on that and provide any criticism that you think will make my team better.
I hope my thread was descriptive enough.
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