So i made this team and id like to get some feedback to make it better
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Rock Slide
- Explosion
Set Details: Super fast hits hard and gets lots of surprise ko's
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Set details: easy ko's good speed tier lots of damage and recovery
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
Set details: Answer to double dance magearna and good when handling pokemon it resists and t spikes
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Fire]
Set details: absolute monster enough said
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- Roost
- Swords Dance
- Defog
Takes every phys hit and when nothing resists or its frail 4x bp sweeps the game along with good utility and priority
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 SpD
Calm Nature
- Stealth Rock
- Knock Off
- Soft-Boiled
- Moonblast
Set details: super thicc on special defense, doesnt care about hazards or status, easy hazard setter and utility with knock off
Lmk what u guys think :)
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Rock Slide
- Explosion
Set Details: Super fast hits hard and gets lots of surprise ko's
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Set details: easy ko's good speed tier lots of damage and recovery
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
Set details: Answer to double dance magearna and good when handling pokemon it resists and t spikes
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Fire]
Set details: absolute monster enough said
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- Roost
- Swords Dance
- Defog
Takes every phys hit and when nothing resists or its frail 4x bp sweeps the game along with good utility and priority
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 SpD
Calm Nature
- Stealth Rock
- Knock Off
- Soft-Boiled
- Moonblast
Set details: super thicc on special defense, doesnt care about hazards or status, easy hazard setter and utility with knock off
Lmk what u guys think :)