Hey everyone here at the OU Community! I have always loved team building in this tier, but I always end up scratching whatever team I make. However, this time I've made a team that works rather well in OU, which focuses around the game's two best frogs: Greninja and Toxicroak. Now I'd just like some help from you guys to help me make some final touches :) (btw they're sorted by base speed)
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Recover
- Focus Blast
This set was not really something I wanted on this team, but without Zam the squad is just so unbelievably slow. It's a a standard set that does standard Zam things, Recover is there to potentially stall out Cresselia'a Trick Room or Lele's Terrain if I need to use Sucker Punch. I also did not see the need for Dazzling Gleam or Calm Mind, mainly because its coverage is good as is and I'm going to use this as a revenge killer, not a setup sweeper.
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- U-turn
- Hidden Power [Fire]
- Hydro Pump
Like Zam, I didn't really like having Greninja here. I originally had an AV Tangrowth to check opposing Greninja, Koko and Zygarde, but I figured that Toxicroak and Landorus can do that on their own. Scarf Protean allows me to outspend several relevant threats such as Scarf Lele and opposing Mega Zams. I usually just click pump or u-turn, but HP Fire is important for certain threats to the team (i'll discuss later)
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 140 Def / 120 Spe
Relaxed Nature
- Sludge Bomb
- Earthquake
- Defog
- U-turn
Landorus has to be on this team, mostly because it has to be on every team. It's the best check to Zygarde and Koko that I have, and even then it's not entirely reliable against Coil or HP Ice respectively. Sludge Bomb is obviously for Bulu, which is a huge nuisance to any team, and having it gone means that Mandibuzz can focus on walling other physical threats like opposing Landorus and Hawlucha. 120 speed with a - nature is the same as 16 speed with a neutral nature, which is the standard Landorus speed for outpacing base 95's.
Toxicroak @ Assault Vest
Ability: Dry Skin
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
IVs: 0 SpA
- Sucker Punch
- Drain Punch
- Gunk Shot
- Ice Punch
Toxicroak is simply a great wallbreaker. It can keep its health up with DP while also dealing big damage to anything it switches into. It is a perfect counter to Greninja, Tapu Fini, Ludicolo and other Water Types, while also being able to switch in on Stone Edges or High Jump Kicks from various Pokemon. The Speed is for outpacing max Speed Heatran. (this is the mon i'd prefer most to not be replaced please)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 168 SpA / 92 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Offensive Heatran can wall and kill very effectively in this meta game. Earth Power, for example, OHKOs most other Heatrans from full. Taunt + Rocks can help me win the war against Defog + Roost spammers like Zapdos. Magma Storm can guarantee me some damage if not a KO on bulky Pokemon who can't hit me back if I make the right predictions.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 200 Def / 60 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Defog
- Foul Play
- Toxic
I don't care if I'm wrong, I think Mandibuzz should be the PREMIERE physical wall in OU. It just lives so many different hits on the physical side while also helping me get rid of hazards. If I predict a Specs Greninja lead, I'll lead this and Roost to see what it does (Specs Pump does 60% and Specs Ice Beam doesn't exist), then go into Toxicroak or stay in depending on what I see. This can also 1v1 Hawluchas, Landorus-Therians and other physical setup sweepers with Foul Play + Rocky Helmet.
THREATS:
This team has two big weaknesses according to the battles I've played: Rain and Stall. For one, my Water switch-in is Toxicroak, which would work on most teams, but Mega Swampert simply does not care about any Pokemon on my team. Pelipper is also extremely scary, as Toxicroak gets destroyed by Hurricane. Honestly, I almost thought of giving Greninja HP Electric for that monster. Secondly, I have no setup, meaning that Stall is naturally a pain in the ass. Once Mandibuzz gets poisoned and Toxicroak goes down, it's GG.
As for specifics, Magearna is kind of troublesome, as I can't hit it hard if Heatran and Landorus are KO'd, and a Shift Gear BoltBeam set could sweep my team rather easily.
Thanks for reading this post! If you liked or disliked the team, please feel free to let me know! I would love some critiques or some helpful team changes to make my laddering experience better overall. Thanks!
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Recover
- Focus Blast
This set was not really something I wanted on this team, but without Zam the squad is just so unbelievably slow. It's a a standard set that does standard Zam things, Recover is there to potentially stall out Cresselia'a Trick Room or Lele's Terrain if I need to use Sucker Punch. I also did not see the need for Dazzling Gleam or Calm Mind, mainly because its coverage is good as is and I'm going to use this as a revenge killer, not a setup sweeper.
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- U-turn
- Hidden Power [Fire]
- Hydro Pump
Like Zam, I didn't really like having Greninja here. I originally had an AV Tangrowth to check opposing Greninja, Koko and Zygarde, but I figured that Toxicroak and Landorus can do that on their own. Scarf Protean allows me to outspend several relevant threats such as Scarf Lele and opposing Mega Zams. I usually just click pump or u-turn, but HP Fire is important for certain threats to the team (i'll discuss later)
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 140 Def / 120 Spe
Relaxed Nature
- Sludge Bomb
- Earthquake
- Defog
- U-turn
Landorus has to be on this team, mostly because it has to be on every team. It's the best check to Zygarde and Koko that I have, and even then it's not entirely reliable against Coil or HP Ice respectively. Sludge Bomb is obviously for Bulu, which is a huge nuisance to any team, and having it gone means that Mandibuzz can focus on walling other physical threats like opposing Landorus and Hawlucha. 120 speed with a - nature is the same as 16 speed with a neutral nature, which is the standard Landorus speed for outpacing base 95's.
Toxicroak @ Assault Vest
Ability: Dry Skin
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
IVs: 0 SpA
- Sucker Punch
- Drain Punch
- Gunk Shot
- Ice Punch
Toxicroak is simply a great wallbreaker. It can keep its health up with DP while also dealing big damage to anything it switches into. It is a perfect counter to Greninja, Tapu Fini, Ludicolo and other Water Types, while also being able to switch in on Stone Edges or High Jump Kicks from various Pokemon. The Speed is for outpacing max Speed Heatran. (this is the mon i'd prefer most to not be replaced please)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 168 SpA / 92 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Offensive Heatran can wall and kill very effectively in this meta game. Earth Power, for example, OHKOs most other Heatrans from full. Taunt + Rocks can help me win the war against Defog + Roost spammers like Zapdos. Magma Storm can guarantee me some damage if not a KO on bulky Pokemon who can't hit me back if I make the right predictions.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 200 Def / 60 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Defog
- Foul Play
- Toxic
I don't care if I'm wrong, I think Mandibuzz should be the PREMIERE physical wall in OU. It just lives so many different hits on the physical side while also helping me get rid of hazards. If I predict a Specs Greninja lead, I'll lead this and Roost to see what it does (Specs Pump does 60% and Specs Ice Beam doesn't exist), then go into Toxicroak or stay in depending on what I see. This can also 1v1 Hawluchas, Landorus-Therians and other physical setup sweepers with Foul Play + Rocky Helmet.
THREATS:
This team has two big weaknesses according to the battles I've played: Rain and Stall. For one, my Water switch-in is Toxicroak, which would work on most teams, but Mega Swampert simply does not care about any Pokemon on my team. Pelipper is also extremely scary, as Toxicroak gets destroyed by Hurricane. Honestly, I almost thought of giving Greninja HP Electric for that monster. Secondly, I have no setup, meaning that Stall is naturally a pain in the ass. Once Mandibuzz gets poisoned and Toxicroak goes down, it's GG.
As for specifics, Magearna is kind of troublesome, as I can't hit it hard if Heatran and Landorus are KO'd, and a Shift Gear BoltBeam set could sweep my team rather easily.
Thanks for reading this post! If you liked or disliked the team, please feel free to let me know! I would love some critiques or some helpful team changes to make my laddering experience better overall. Thanks!