Other Metagames Sacred Legends

Is this team good?

  • Yes

    Votes: 7 38.9%
  • No

    Votes: 6 33.3%
  • Kinda

    Votes: 5 27.8%

  • Total voters
    18

Geysers

not round
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Sacred Legends
Marshadow has been alarmingly prevalent in the AG metagame recently, owing to its ability to steal boosts. Many good players have had their teams completely trashed by a Marshadow that has stolen their stat stages. Worry no more, for my Sacred Legends team is here! Packing two marsh counters in Arceus-Fairy and Arceus-Poison, Marshadow stands no chance!



Ho-Oh
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 128 Atk / 80 Def / 52 SpD
Adamant Nature
- Sacred Fire
- Toxic
- Recover
- Brave Bird

Ho-Oh is a bulky Geoxern counter, capable of switching in to a +2 thunder (+2 252+ SpA Xerneas Thunder vs. 252 HP / 52 SpD Ho-Oh: 350-414 (84.1 - 99.5%) -- guaranteed 2HKO). With regenerator, it can get out of tight situations, and restore its health in the process. Ho-Oh can also toxic incoming checks, such as Arceus-Rock and Pdon.



Mega Rayquaza
Rayquaza-Mega @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Earthquake
- Extreme Speed
- Dragon Ascent​

There is no need to talk much about MRay. It is a brutal stallbreaker than can destroy almost anything with its choice band-boosted Dragon Ascent/V-create combo. Also, Espeed can be used to pick off weakened Pokémon, ensuring that they cannot do more damage to your team. Overall, Mega Rayquaza is just a great Pokémon, and a critical part of my team.


Arceus-Fairy
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Toxic
- Judgment
Yes, this is huge. That is because this Arceus is an emormous part of my team. It is my main defogger, and helps to toxic unsuspecting enemies, who switch in a tank such as pdon. It also keeps Ho-Oh happy and healthy by removing stealth rock from my side of the field. It is one of the core components of this team, and can switch in against many attackers, including Marshadow, which hits like a wet noodle against it.


Arceus-Steel
Arceus-Steel @ Iron Plate
Ability: Multitype
Evs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Calm Mind
- Recover
- Judgment
This Arceus is a brutal special attacker, capable of easily sweeping opponents who are foolish enough to let it build up its SpA and SpD. With high speed and a brutal STAB move, it can easily overpower many threats often faced in AG, such as Arceus-Steel, MRay, and Arceus-Fairy. It is also a reliable switch-in on Geoxern, and can defeat almost anything that is not named Marshadow.

Arceus-Ground
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Judgment
- Ice Beam
- Recover
Arceus ground is a backup defogger and reliable switchin to physical attackers. It also has powerful special options in case Pdon decides to use swords dance. This Arceus uses ice beam to counter the occasional MRay lead and can tank a dragon ascent after ddance, in order to get ice beam through. It also helps to keep Ho-Oh healthy by defogging rocks on my side.



Arceus-Poison
Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Poison Jab
- Recover
- Will-O-Wisp
- Stealth Rock
As my final Pokémon, this Arceus-Poison has, perhaps, the most interesting set. It is a pseudo-offensive rocksetter, depositing stealth rock on the opponent's end of the field. This Arceus also counters the Ddance MRay lead, using Will-O-Wisp to drastically reduce the damage that the opposing Rayqauaza is capable of doing. It also is a good Geoxern switchin, easily able to tank a +2 moonblast. After tanking a moonblast, Poisonceus unleashes its full-force Z move, catching Xern by surprise, and suddenly ohkoing it.

Importable
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 80 Atk / 128 Def / 52 SpD
Careful Nature
- Toxic
- Sacred Fire
- Brave Bird
- Recover


Rayquaza-Mega @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Earthquake
- Extreme Speed
- Dragon Ascent


Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Toxic
- Judgment


Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Calm Mind
- Recover
- Judgment


Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Judgment
- Ice Beam
- Recover


Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Poison Jab
- Recover
- Will-O-Wisp
- Stealth Rock



Chloe
Xynix
Quantum Tesseract
GreatHero
Everyone else in the AG room
 
Last edited:
I'm pretty sure I played this team in a team tour and it seemed very solid. My primary thought was to make your arc fairy more defensive to take hits easier from marsh that may somehow get to +1 attack and have a z move. Also another thing to keep in mind is that a primal kyogre is free to decimate your team since mega-ray is your only resist. That being said, you may want to replace your arc poison with an actual resist or check. You could replace it with a primal groudon or arc water/grass (whichever works best).
 

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