Gen 1 Sandslash (PU) [GP 1/1]

Sabelette

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[OVERVIEW]

Sandslash falls into a strange spot in RBY PU. Since Nidoqueen is mandatory, it can be difficult to envision where Sandslash fits on a team, but its excellent Attack, physical bulk, and superior typing give it a distinct role and matchup spread. While Sandslash isn't a replacement for Nidoqueen, it can check foes that take advantage of Nidoqueen's lower damage output or hit it super effectively due to its terrible Poison typing, like Porygon, Machamp, Abra, and Drowzee. The Porygon matchup is especially notable, as Sandslash will always bring Porygon down to low HP at worst and will often win outright, but Sandslash's ability to check physical attackers and Psychic-types is invaluable too. Sandslash's superior bulk also allows it to fight Fearow more effectively, as Fearow can only 4HKO it, making Sandslash the best Fearow check outside of Rock-types. It's also a dangerous setup sweeper—one free turn can allow it to set up and use its QuakeSlide coverage to tear through the opposing team.

Sandslash's main flaws are its mediocre Speed and Special. It unfortunately struggles against Nidoqueen and Pinsir due to the Speed disadvantage, and many Water-types, such as Staryu and Seaking, also outrun it and threaten painful super effective attacks. Its Attack, while excellent, falls just short of some crucial benchmarks like 2HKOing Fearow, Porygon, and Dragonair, so a sweep is extremely unlikely without immense paralysis support and multiple turns of setup. That said, Sandslash does not need to set up to be effective, and its combination of wallbreaking potential and ability to punish passivity with Swords Dance can create harrowing guessing games for the opponent.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Substitute

[SET COMMENTS]
Set Description
=========

Earthquake is Sandslash's main attacking option, as the only Pokemon that don't mind it—Fearow and Pinsir—are vulnerable to Rock Slide. After a Swords Dance, Sandslash deals immense damage, notably OHKOing every Fire- and Rock-type as well as Nidoqueen, Staryu, and Drowzee; in fact, Sandslash 2HKOes every single Pokemon in the tier after a boost. Swords Dance also helps in some rare scenarios by reapplying Speed and Attack drops from paralysis and burn, respectively, as well as cancelling out burn on Sandslash if it happens to get burned. Substitute helps to facilitate setup and exploit switches or full paralysis, permitting Sandslash to use Swords Dance or begin attacking; since Sandslash is immune to Thunder Wave, (AC) and common sleep inducers like Drowzee and Gastly lose to it if they miss a single time, it becomes extremely difficult to stop once safely behind a Substitute. If Sandslash is able to set up both Swords Dance and Substitute, it becomes nearly impossible to stop.

Sandslash generally functions as a mid-game attacker, exploiting Thunder Wave attempts from Drowzee, Abra, and Porygon to find entry then following up with Earthquake. Sandslash reliably beats both Psychic-types one-on-one, and Porygon cannot afford to trade hits with Sandslash, as its best case scenario still leaves it too chipped to avoid a revenge kill. Since Pinsir is rare and Fearow cannot beat Sandslash one-on-one, it can afford to simply use Earthquake and expect to make decent progress. Sandslash can also duel Fearow late-game to clear the way for teammates to finish the game. Sandslash therefore benefits from teammates that can spread paralysis and incentivize opposing Thunder Wave, such as Staryu and Porygon. It also appreciates allies that can chip down faster checks for it; Nidoqueen and Seaking, for example, can help to weaken Fearow and Fire-types for Sandslash to finish off later. Dragonair is notable for its combination of Thunder Wave and Wrap, which can paralyze checks on entry then grant Sandslash a free switch-in.

[STRATEGY COMMENTS]
Other Options
=============

Sandslash generally lacks other move choices. Body Slam can be used instead of Substitute to fish for paralysis, but it deals relatively poor damage. Hyper Beam initially seems appealing, but Ground-resistant foes like Pinsir and Fearow are weak to Rock Slide anyway, so Sandslash has no reason to take this risk.

Checks and Counters
===================

**Water-types**: Sandslash is outsped by Staryu, Seaking, and the rare Poliwag, which all nearly OHKO it and can survive an Earthquake. Seaking can even set up Agility in front of Sandslash and still win the matchup. Staryu and Poliwag are frail, however, and cannot switch into a healthy Sandslash and win. While Omanyte cannot beat Sandslash one-on-one, it still deals heavy damage and can easily put Sandslash in range of any revenge killer.

**Nidoqueen**: Nidoqueen outspeeds and 2HKOes Sandslash, which cannot OHKO Nidoqueen without a critical hit. Sandslash is capable of winning the matchup if it sets up Substitute or Swords Dance, however.

**Dragonair**: Dragonair outspeeds Sandslash and can chip it into range of other threats quickly with Wrap; two or three cycles of Wrap is generally enough to put it in range of Water-types, and a few more cycles put it in range of various Blizzard users, including Dragonair itself. Wrap also allows Dragonair to incentivize a set-up Sandslash to switch out to preserve its health, frustrating its attempt to make progress.

**Grass-types**: Vileplume can narrowly defeat Sandslash with Mega Drain, but Sandslash actually wins one-on-one if it uses Swords Dance rather than immediately attacking. Weepinbell has a tiny chance to OHKO Sandslash with Razor Leaf, but Sandslash is faster and 2HKOes it with Earthquake 87.2% of the time. Both are able to put Sandslash to sleep or paralyze it, and this allows Weepinbell to use Wrap to chip Sandslash into range of its attacks; Sandslash detests paralysis, as even if it manages to beat these foes, it becomes useless for the rest of the match.

**Faster Foes**: Sandslash struggles with most faster foes, as it only tenuously wins these matchups and is vulnerable to critical hits or burns. Arcanine and Rapidash both have a 38.2% chance to 2HKO Sandslash, which is exacerbated by their high critical hit chances and Fire Blast's burn chance. Magmar fares better with a 76.2% chance to 2HKO Sandslash, but Sandslash has a 43.6% chance to OHKO it in return; while this is a little better for Sandslash, it's still favorable for Magmar overall. Pinsir has a 53% chance to 3HKO Sandslash with Slash, and it can potentially use Bind or Hyper Beam to boost its odds; Sandslash can only 3HKO it in return with Rock Slide. Fearow cannot 3HKO Sandslash outright, but its excellent critical hit rate gives it passable odds to get lucky and win anyway, since Sandslash can only 3HKO it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/volk.530877/
Grammar checked by:
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Last edited:

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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Excellent work, QC: 1/2 when implemented.

Add Remove Comments
[OVERVIEW]

Sandslash falls into a strange spot in RBY PU. Since Nidoqueen is mandatory, it can be difficult to envision where Sandslash fits on a team, but its excellent Attack, physical bulk, and superior typing give it a distinct role and matchup spread. While Sandslash isn't a replacement for Nidoqueen, it can check foes that take advantage of Nidoqueen's lower damage output or hit its terrible Poison typing, like Porygon, Machamp, Abra, and Drowzee. The Porygon matchup is especially notable, as Sandslash will always bring Porygon down to low HP at worst and will often win outright, but Sandslash's ability to check physical attackers and Psychic-types is invaluable too. It's also a dangerous setup sweeper—one free turn can allow it to set up and use its QuakeSlide coverage to tear through the opposing team.

Sandslash's main flaws are its mediocre Speed and Special. It unfortunately struggles against Nidoqueen and Pinsir due to the Speed disadvantage, and many Water-types, such as Staryu and Seaking, also outrun it and threaten painful super effective attacks. Its Attack, while excellent, falls just short of some crucial benchmarks like 2HKOing Fearow, Porygon, and Dragonair, so a sweep is extremely unlikely without immense paralysis support and multiple turns of setup. That said, Sandslash does not need to set up to be effective, and its combination of wallbreaking potential and punishing setup moves can create harrowing guessing games for the opponent.

Mention its good matchup against Fearow somewhere, given that it's the best mon here.

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Substitute

[SET COMMENTS]
Set Description
=========

Earthquake is Sandslash's main attacking option, as the only Pokemon that don't mind it—Fearow and Pinsir—are vulnerable to Rock Slide. After a Swords Dance, Sandslash deals immense damage, notably OHKOing every Fire- and Rock-type as well as Nidoqueen, Staryu, and Drowzee; in fact, Sandslash 2HKOes every single Pokemon in the tier after a boost. Swords Dance also helps in some rare scenarios by reapplying Speed and Attack drops from paralysis and burn, respectively, as well as cancelling out burn on Sandslash itself. Substitute helps to facilitate setup and exploit switches or full paralysis, permitting Sandslash to use Swords Dance or begin attacking. If Sandslash is able to set up both Swords Dance and Substitute, it becomes nearly impossible to stop.

Sandslash generally functions as a midgame attacker, exploiting Thunder Wave attempts from Drowzee, Abra, and Porygon to find entry then following up with Earthquake. Sandslash reliably beats both Psychic-types one-on-one, and Porygon cannot afford to trade hits with Sandslash, as its best case scenario still leaves it too chipped to avoid a revenge kill. Since Pinsir is rare and Fearow cannot beat Sandslash one-on-one, it can afford to simply use Earthquake and expect to make decent progress. Sandslash can also be saved until later, exploiting paralysis or forced switches to try to get a Substitute up and sweep. Sandslash therefore benefits from teammates that can spread paralysis and incentivize opposing Thunder Wave, such as Staryu and Porygon. It also appreciates allies that can chip down faster checks for it; Nidoqueen and Seaking, for example, can help to weaken Fearow and Fire-types for Sandslash to finish off later. Dragonair is notable for its combination of Thunder Wave and Wrap, which can paralyze checks on entry then grant Sandslash free entry.

[STRATEGY COMMENTS]
Other Options
=============

Sandslash generally lacks other move choices. Body Slam can be used instead of Substitute to fish for paralysis, but it deals relatively poor damage. Hyper Beam initially seems appealing, but Ground-resistant foes like Pinsir and Fearow are weak to Rock Slide anyway, so Sandslash has no reason to take this risk.

Checks and Counters
===================

**Water-types**: Sandslash is outsped by Staryu, Seaking, and the rare Poliwag, which all nearly OHKO it and can survive an Earthquake. Seaking can even set up Agility in front of Sandslash and still win the matchup. Staryu and Poliwag are frail, however, and cannot switch into a healthy Sandslash and win. While Omanyte cannot beat Sandslash one-on-one, it still deals heavy damage and can easily put Sandslash in range of any revenge killer.

**Nidoqueen**: Nidoqueen outspeeds and 2HKOes Sandslash, which 2HKOes back. Sandslash is capable of winning the matchup if it sets up Substitute or Swords Dance, however.

**Dragonair**: Dragonair outspeeds Sandslash and can chip it into range of other threats quickly with Wrap; two or three cycles of Wrap is generally enough to put it in range of Water-types, and a few more cycles put it in range of various Blizzard users, including Dragonair itself. Wrap also allows Dragonair to incentivize a set-up Sandslash to switch out to preserve its health, frustrating its attempt to make progress.

**Grass-types**: Vileplume can narrowly defeat Sandslash with Mega Drain, but Sandslash actually wins one-on-one if it uses Swords Dance rather than immediately attacking. Weepinbell has a tiny chance to OHKO Sandslash with Razor Leaf, but Sandslash is faster and 2HKOes it with Earthquake 87.2% of the time. Both are able to put Sandslash to sleep or paralyze it, and this allows Weepinbell to use Wrap to chip Sandslash into range; Sandslash detests paralysis, as even if it manages to beat these foes, it becomes useless for the rest of the match.

**Faster Foes**: Sandslash struggles with most faster foes, as it only tenuously wins these matchups and is vulnerable to critical hits or burns. Arcanine and Rapidash both have a 38.2% chance to 2HKO Sandslash, which is exacerbated by their high critical hit chances and Fire Blast's burn chance. Magmar fares better with a 76.2% chance to 2HKO, but Sandslash has a 43.6% chance to OHKO it in return; while this is a little better for Sandslash, it's still favorable for Magmar overall. Pinsir has a 53% chance to 3HKO Sandslash with Slash, and it can potentially use Bind or Hyper Beam to boost its odds; Sandslash can only 3HKO in return with Rock Slide. Fearow cannot 3HKO Sandslash outright, but its excellent critical hit rate gives it passable odds to get lucky and win anyway, since Sandslash can only 3HKO it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/

Grammar checked by:
 

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
I had some time, so I decided to review some PU Analyses. This one was the easiest to evaluate, so we'll start here. Very good work, virtually no notes.

While Sandslash isn't a replacement for Nidoqueen, it can check foes that take advantage of Nidoqueen's lower damage output or hit its terrible Poison typing, like Porygon, Machamp, Abra, and Drowzee.
Really, really minor point, but this list of four Pokemon seems to be in the reverse order of what it should be.

Substitute helps to facilitate setup and exploit switches or full paralysis, permitting Sandslash to use Swords Dance or begin attacking. If Sandslash is able to set up both Swords Dance and Substitute, it becomes nearly impossible to stop.
I think the value of an immunity to Thunder Wave should be explicitly stated in the context of Substitute. I'm recommending a spot around here because I think this immunity is key to Sandslash being as difficult to stop as it is. I also think this lines up nicely with the next paragraph, where you mention how Sandslash can come in on Thunder Wave attempts in the middle game as well.

Sandslash can also be saved until later, exploiting paralysis or forced switches to try to get a Substitute up and sweep.
I know you alluded to it in the beginning, but I think this section should also mention how keeping Sandslash just for Fearow in the endgame isn't necessarily a bad idea. If you can't find a good opportunity for Sandslash to get in during the middle game and struggle to spread paralysis, Sandslash can probably still find something to do. If you keep it healthy, you can take on Fearow, which almost every team has and generally comes out at the very end of the game.


I read this analysis pretty quickly and I don't have the best resources right now, but those are pretty much the only issues I saw. So, I think we can move this along with a QC 2/2. Cheers!
 

autumn

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C&C Leader
1/1 GP Team done
[OVERVIEW]

Sandslash falls into a strange spot in RBY PU. Since Nidoqueen is mandatory, it can be difficult to envision where Sandslash fits on a team, but its excellent Attack, physical bulk, and superior typing give it a distinct role and matchup spread. While Sandslash isn't a replacement for Nidoqueen, it can check foes that take advantage of Nidoqueen's lower damage output or hit it super effectively due to its terrible Poison typing, like Porygon, Machamp, Abra, and Drowzee. The Porygon matchup is e.specially notable, as Sandslash will always bring Porygon down to low HP at worst and will often win outright, but Sandslash's ability to check physical attackers and Psychic-types is invaluable too. Sandslash's superior bulk also allows it to fight Fearow more effectively, as Fearow can only 4HKO it, making Sandslash the best Fearow check outside of Rock-types. It's also a dangerous setup sweeper—one free turn can allow it to set up and use its QuakeSlide coverage to tear through the opposing team.

Sandslash's main flaws are its mediocre Speed and Special. (do you need to mention special if its not running special moves?) It unfortunately struggles against Nidoqueen and Pinsir due to the Speed disadvantage, and many Water-types, such as Staryu and Seaking, also outrun it and threaten painful super effective attacks. Its Attack, while excellent, falls just short of some crucial benchmarks like 2HKOing Fearow, Porygon, and Dragonair, so a sweep is extremely unlikely without immense paralysis support and multiple turns of setup. That said, Sandslash does not need to set up to be effective, and its combination of wallbreaking potential and punishing ability to punish setup moves can create harrowing guessing games for the opponent. (you haven't really mentioned how it punishes setup yet, is that something worth expanding on?)

[SET]
name: Swords Dance
move 1: Earthquake
move 2: Rock Slide
move 3: Swords Dance
move 4: Substitute

[SET COMMENTS]
Set Description
=========

Earthquake is Sandslash's main attacking option, as the only Pokemon that don't mind it—Fearow and Pinsir—are vulnerable to Rock Slide. After a Swords Dance, Sandslash deals immense damage, notably OHKOing every Fire- and Rock-type as well as Nidoqueen, Staryu, and Drowzee; in fact, Sandslash 2HKOes every single Pokemon in the tier after a boost. Swords Dance also helps in some rare scenarios by reapplying Speed and Attack drops from paralysis and burn, respectively, as well as cancelling out burn on Sandslash itself. (is reapplying attack drop from burn and cancellng out burn not the same thing? also not sure what you mean by 'sandslash itself' when you havent mentioned anything else in the sentence to make 'itself' needed to clarify) Substitute helps to facilitate setup and exploit switches or full paralysis, permitting Sandslash to use Swords Dance or begin attacking; since Sandslash is immune to Thunder Wave, (AC) and common sleep inducers like Drowzee and Gastly lose to it if they miss a single time, it becomes extremely difficult to stop once safely behind a Substitute. If Sandslash is able to set up both Swords Dance and Substitute, it becomes nearly impossible to stop.

Sandslash generally functions as a midgame mid-game attacker, exploiting Thunder Wave attempts from Drowzee, Abra, and Porygon to find entry then following up with Earthquake. Sandslash reliably beats both Psychic-types one-on-one, and Porygon cannot afford to trade hits with Sandslash, as its best case scenario still leaves it too chipped to avoid a revenge kill. Since Pinsir is rare and Fearow cannot beat Sandslash one-on-one, it can afford to simply use Earthquake and expect to make decent progress. Sandslash can also be saved until later, exploiting paralysis or forced switches to try to get a Substitute up and sweep (is this not saying the same as the first sentence?), or it can duel Fearow late-game to clear the way for teammates to finish the game. Sandslash therefore benefits from teammates that can spread paralysis and incentivize opposing Thunder Wave, such as Staryu and Porygon. It also appreciates allies that can chip down faster checks for it; Nidoqueen and Seaking, for example, can help to weaken Fearow and Fire-types for Sandslash to finish off later. Dragonair is notable for its combination of Thunder Wave and Wrap, which can paralyze checks on entry then grant Sandslash free entry a free switch-in.

[STRATEGY COMMENTS]
Other Options
=============

Sandslash generally lacks other move choices. Body Slam can be used instead of Substitute to fish for paralysis, but it deals relatively poor damage. Hyper Beam initially seems appealing, but Ground-resistant foes like Pinsir and Fearow are weak to Rock Slide anyway, so Sandslash has no reason to take this risk.

Checks and Counters
===================

**Water-types**: Sandslash is outsped by Staryu, Seaking, and the rare Poliwag, which all nearly OHKO it and can survive an Earthquake. Seaking can even set up Agility in front of Sandslash and still win the matchup. Staryu and Poliwag are frail, however, and cannot switch into a healthy Sandslash and win. While Omanyte cannot beat Sandslash one-on-one, it still deals heavy damage and can easily put Sandslash in range of any revenge killer.

**Nidoqueen**: Nidoqueen outspeeds and 2HKOes Sandslash, which 2HKOes back. (would be best to say 'cannot OHKO Nidoqueen' because saying 2HKOes back can be confusing and imply that it can kinda beat queen) Sandslash is capable of winning the matchup if it sets up Substitute or Swords Dance, however.

**Dragonair**: Dragonair outspeeds Sandslash and can chip it into range of other threats quickly with Wrap; two or three cycles of Wrap is generally enough to put it in range of Water-types, and a few more cycles put it in range of various Blizzard users, including Dragonair itself. Wrap also allows Dragonair to incentivize a set-up Sandslash to switch out to preserve its health, frustrating its attempt to make progress.

**Grass-types**: Vileplume can narrowly defeat Sandslash with Mega Drain, but Sandslash actually wins one-on-one if it uses Swords Dance rather than immediately attacking. Weepinbell has a tiny chance to OHKO Sandslash with Razor Leaf, but Sandslash is faster and 2HKOes it with Earthquake 87.2% of the time. Both are able to put Sandslash to sleep or paralyze it, and this allows Weepinbell to use Wrap to chip Sandslash into range of its attacks; Sandslash detests paralysis, as even if it manages to beat these foes, it becomes useless for the rest of the match.

**Faster Foes**: Sandslash struggles with most faster foes, as it only tenuously wins these matchups and is vulnerable to critical hits or burns. Arcanine and Rapidash both have a 38.2% chance to 2HKO Sandslash, which is exacerbated by their high critical hit chances and Fire Blast's burn chance. Magmar fares better with a 76.2% chance to 2HKO Sandslash, but Sandslash has a 43.6% chance to OHKO it in return; while this is a little better for Sandslash, it's still favorable for Magmar overall. Pinsir has a 53% chance to 3HKO Sandslash with Slash, and it can potentially use Bind or Hyper Beam to boost its odds; Sandslash can only 3HKO it in return with Rock Slide. Fearow cannot 3HKO Sandslash outright, but its excellent critical hit rate gives it passable odds to get lucky and win anyway, since Sandslash can only 3HKO it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/volk.530877/
Grammar checked by:
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Implemented - to clarify some stuff, Special matters because it's also Special Defense here meaning Sandslash takes immense damage from Surf/Blizzard, and the "punishing setup moves" meant "Sandslash's setup moves are punishing if it gets to use them" so I rephrased to clarify! As for burn, "reapply" means you apply the attack drop a second time, dropping the foe's attack to 1/4th. I noticed this in the Zard analysis too - reapplying means you cause the stat drop to apply to the foe an additional time, whereas "cancel out" is another glitch - if you boost your own speed while para'd or attack while burned, it fully removes the stat drop AND applies the boost on top.

TLDR: Paralyzed Fearow in front of burned Sandslash. Fearow's at 1/4th speed, Slash at 1/2 attack. Slash clicks Swords Dance. Slash is now at 2x attack (burn drop is canceled) and Fearow is now at 1/16th speed (para drop reapplied).
 

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