Sigilyph (Analysis)

SJCrew

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is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Let me know if I've forgotten anything.



http://www.serebii.net/pokedex-bw/561.shtml

[Overview]

<p>Nine times out of ten, when people hear the name Sigilyph, their immediate response is, “that annoying Aztec bird”. It's easy to see why, too, as it has a moveset designed to frustrate its opponent. Psycho Shift, Calm Mind, Cosmic Power, and Magic Guard make Sigilyph a surprisingly sturdy foe, and one that will often have players pulling their hair out in their attempt to break. The only thing standing in the way of an imminent sweep is its typing; its common weaknesses to Ice-, Electric-, and Rock-type attacks, average bulk, and a lack of an immediate offensive presence give many avenues for opposing players to exploit its limitations. But once the cards are in place and Sigilyph's enemies have finally fallen, there is little that can stop its cosmic rampage as it threatens to boost its defenses to the heavens and unleash its Stored Power.</p>

[SET]
name: Boosting Sweeper
move 1: Cosmic Power / Calm Mind
move 2: Stored Power / Air Slash
move 3: Psycho Shift
move 4: Roost
item: Flame Orb
ability: Magic Guard
nature: Timid
evs: 252 HP / 136 Def / 120 Spe

[SET COMMENTS]

<p>Sigilyph has all of the right tools to be an effective sweeper. Magic Guard negates its Stealth Rock weakness, Psycho Shift transfers burns with the use of Flame Orb, and it has two great moves with which it can boost its decidedly average offensive and defensive capabilities. Stored Power reaches a frightening maximum of 240 Base Power with six Cosmic Power boosts under its wing, enough to dent even stalwart special walls such as Chansey. As if this weren't scary enough, the numbers become even more serious when using Calm Mind, and the very same Chansey would suffer an outright OHKO.</p>

<p>However, it is also said that with great power, comes great responsibility. With that in mind, using Sigilyph effectively requires a lot of good planning and switching. The idea is to wear down its numerous enemies by passing off burns, and then pivoting to a corresponding check until its counters have taken too much damage to pose a legitimate threat. Air Slash is an even greater help in this area, as it allows Sigilyph to ward off some of its checks, such as Heracross and Houndoom, even without boosts, and defeat its Dark-type enemies who are immune to Stored Power. Using this foolproof method can put Sigilyph in a position to sweep that begs the query of 'when' rather than 'if'.</p>

[ADDITIONAL COMMENTS]

<p>Concerning the issue of teammates, Sigilyph is a very independent Pokemon that is capable of sweeping teams singlehandedly, so it doesn't require much support. Still, having a Registeel around to take those dangerous Blizzards from hail teams is not a bad idea. There's also Snorlax, who can counter Chandelure, Zapdos, and other powerful special attackers Sigilyph has trouble with. Sigilyph doesn't mind being partnered with hail or sandstorm teams either, since it is immune to the weather damage thanks to Magic Guard.</p>

[Other Options]

<p>Thunder Wave, Whirlwind, and Psycho Shift can all go hand-in-hand to make Sigilyph an effective status platform and support Pokemon, but make it complete fodder for Pokemon such as Chansey and Shaymin, who can heal status effects. Though Siglyph can attempt to use an offensive set with Life Orb, Alakazam does it much better with its higher Special Attack and Speed. Ice Beam is good for hitting Zapdos, but that's about it.</p>

[Checks and Counters]

<p>Sigilyph is nigh unstoppable with a few boosts under its belt, but it will take some time to acquire them. Strong special attackers with STAB on one of Sigilyph's weaknesses will put an early end to it. Chandelure is unrivaled in this regard, as it steals a free Flash Fire boost from Siglyph's attempts to burn it, and cuts right through its defenses with Shadow Ball and a ridiculous Special Attack stat. Houndoom also stops most Sigilyph cold, as it is immune to all but Air Slash, and it can use Nasty Plot to keep up with Sigilyph's boosts, KO with Dark Pulse, or Pursuit it on the way out. Other problematic Pokemon are Zapdos and Abomasnow, who can both deal significant damage to Siglyph even after a defensive boost, and offensive Fire-types such as Victini and Darmanitan, who are immune to burn and can break through the bird when equipped with a Choice Band.</p>

<p>Sigilyph is usually at its most vulnerable when momentum is not on its side, and it isn't given an opportunity to set up. If KOing Sigilyph right away isn't an option, phazing it out can act as a temporary solution. Notable users of phazing moves such as Suicune, Arcanine, Empoleon, and even the less common Altaria, can force it out without dreading the burn too much. Packing Taunt or Substitute, and a boosting move, will shut down its attempts to garner momentum, and a team made well with its tricks in mind should not fear it.<p>

[Dream World]

<p>Tinted Lens is a cool ability, but not on Sigilyph. As a purely offensive Pokemon, it's mediocre at best, and the loss of Magic Guard leaves it vulnerable to Stealth Rock.</p>
 
So under what conditions would I ever want to use Calm Mind + Air Slash? Just to beat Houndoom? Boosting Sigilyph's defense should be mandatory, especially in a stoutland metagame.

Also, Sigilyph has very good speed and it really should be abusing it. A spread of 252 HP / 136 def / 120 spe Timid outspeeds positive base 80s (Chandelure).
 

SJCrew

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You want Air Slash because it threatens Pokemon you can't burn and hits Spiritomb, Sableye, and other things that can stall him out otherwise. In all my time using Sigilyph, I can definitely say I used Air Slash/CM the most out of the above sets because of how damn useful it is to have an attack available to you before you're at +6. It's more tactically sound than being forced to go for broke every single time you're in.
 
I tested it as well, and SJCrew is right, Air Slash was a highly effective option when running calm mind. so many things like sableye, spiritomb and houndoom around nowadays to counter alakazam, they can also easily take a stored power sigilyph
 
Ok after reconsidering I agree that CM and Air Slash are good alternatives. I still stand by the EV spread change though.
 
whirlwind is pretty good in the last slot for the cosmic power set, prevents things like hippo and suicune from phazing you. run it with spikes and you technically get coverage on darks by shuffling them out with a couple of def boosts up. prob not the primary slash, but i think worth a mention.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Yeah, I think Whirlwind can be an alternative to Psycho Shift as well, especially if you're running Calm Mind and Air Slash. With it, you prevent stupid things from phazing you while you boost up, as well as winning any boosting Calm Mind wars against like Calm Mind Chandelure or something.
 

fatty

is a Tiering Contributor
NUPL Champion
what about a pure lo attacker set? sigilyph has the speed and power to be a strong special presence, and also has access to numerous other traits that make it a force to contend with. magic guard protects it from residual damage, making it a lot harder to beat with defensive means. furthermore, psyshock allows it to break past dedicated special walls, making it that much harder to wall. as for the icing on the cake, it's special movepool is actually very usable, with a combination of psyshock, air slash, shadow ball, and your hidden power of choice allowing for some pretty good coverage.

havent actually extensively tested lo sig, but it seems to have potential, at least enough to deserve the weigh in from users who may have used it.
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
Make sure to mention what the EV Spread is specifically designed for. I didn't know the purpose of the spread until I glanced at Snunch's post.
 
[Overview]</SPAN>

<p>Nine times out of ten, when people hear the name Sigilyph, their immediate response is, “that annoying Aztec bird.” It's easy to see why, too, with a moveset learnset designed primarily to frustrate its opponent. (insert stop) Psycho Shift, Calm Mind, Cosmic Power, and Magic Guard all combine to make Sigilyph a surprisingly sturdy foe, and one that players will often pull their hair out in attempting to break. The only thing standing in the way of an imminent sweep is its typing; when combined with common its common weaknesses, average bulk, and a lack of an offensive presence, there are give many avenues for opposing players to exploit its limitations and shut it down entirely. But once the cards are in place and Sigilyph's enemies have finally fallen, there is little that can stop its cosmic rampage as it threatens to boost its defenses to the high heavens and unleash its Stored Power.(remove the line break)</p>
</SPAN>

[SET]
name: Boosting Sweeper
move 1: Cosmic Power / Calm Mind
move 2: Stored Power / Air Slash
move 3: Psycho Shift
move 4: Roost
item: Flame Orb
ability: Magic Guard
nature: Timid
evs: 252 HP / 136 Def / 120 Spe

[SET COMMENTS]

<p>Sigilyph has all of the right tools to be an effective boosting sweeper: Magic Guard to negate its Stealth Rock weakness, Psycho Shift to induce crippling status effects, and Flame Orb to take advantage of both (a little awkward phrasing; try something else). Stored Power reaches a frightening maximum of 240 base power with six Cosmic Power boosts under its wing, enough to dent even stalwart special walls such as Chansey. As if this weren't scary enough, the numbers become even more serious using Calm Mind, where the very same Chansey would suffer an outright OHKO.</p>

<p>However, it is also said that with great power also comes great responsibility. With that in mind, using Sigilyph effectively requires will require a lot of planning and switching. The idea is to to wear down its numerous enemies by passing off burns and pivoting to into a corresponding check until its counters have taken too much damage to pose a legitimate threat. Air Slash is an even greater help in this area, as it allows Sigilyph to ward off some of its checks, such as Heracross and Houndoom even without any boosts , with little to no stat increase, and defeat its Dark-type enemies, who are immune to Stored Power. Using this foolproof method, this can put putting Sigilyph in a position to sweep that begs the query of 'when' rather than if 'how'.</p>


[Additional Comments]
<p>Concerning the issue of teammates, Sigilyph is a very independent Pokemon capable of sweeping teams singlehandedly, so it shouldn't require much support. Still, having a Registeel around to take those dangerous Blizzards from Hail teams is not doesn't sound like a bad idea. There's also Snorlax, who can counter Chandelure, Zapdos, and other special attackers Sigilyph has trouble with. Siglyph It doesn't mind being partnered with Hail or Sandstorm teams either, since it is being immune to the weather damage because of Magic Guard while its enemies are not.</p>


[Other Options]
<p>Thunder Wave, Whirlwind, and Psycho Shift can all go hand-in-hand to make Sigilyph an effective status platform and support Pokemon, but make it complete fodder for Pokemon such as Chansey and Shaymin, who can heal status effects. Though Siglyph can attempt to use an offensive set with Life Orb, Alakazam does it much better with its higher Special Attack. Offensive Life Orb sets are directly outclassed by Alakazam with only Roost and better defenses to differentiate itself from the former, who can plow through teams with its better offensive stats. Ice Beam is good for hitting Zapdos, but that's about it.</p>


[Checks and Counters]

<p>Sigilyph is nigh unstoppable with a few boosts under its belt, but it will take some time to acquire them. Strong special attackers with STAB on one of its weaknesses will put an early end to it. Chandelure is unrivaled in this regard, as it steals a free Flash Fire boost from Siglyph's its attempts to burn it, and cuts right through its defenses with Shadow Ball and a ridiculous Special Attack stat. Houndoom also stops most Sigilyph cold, as it is immune to all but Air Slash and can Nasty Plot to keep up with Siglyph's its boosts, KO with Dark Pulse, or Pursuit it on the way out. Other problematic Pokemon are Zapdos and Abomasnow, who can both deal significant damage to Siglyph even after a defensive boost, and offensive Fire-types such as Victini and Darmanitan who are immune to burn status and can break through the bird by equipping using a Choice Band.</p>


<p>Sigilyph is usually at its most vulnerable when momentum is not on its side and it isn't given an opportunity to set up. If KOing Siglyph right away isn't an option, phasing it out can act as a temporary solution. Notable users Suicune, Arcanine, Empoleon, and even the lesser Altaria can force it out without dreading the burn too much. Packing Taunt or Substitute with a boosting move will shut down its attempts to garner momentum, and a team made well with its tricks in mind should not fear it.<p>


[Dream World]
<p>Tinted Lens is a cool ability, but not on Sigilyph. As a purely offensive Pokemon, it's mediocre at best, and the loss of Magic Guard leaves it vulnerable to Stealth Rock. Just say no.</p>



Not bad, kid. GP 1/2
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Placeholder for an amateur check. Just so no one checks this while I'm doing the same.

EDIT:

Add
Remove
Comments (Amateur check)
Let me know if I've forgotten anything.



http://www.serebii.net/pokedex-bw/561.shtml

[Overview]

<p>Nine times out of ten, when people hear the name Sigilyph, their immediate response is, "that annoying Aztec bird".(no curly stuff here. always ' or " when used) It's easy to see why, too, with a moveset designed to frustrate its opponent. Psycho Shift, Calm Mind, Cosmic Power, and Magic Guard make Sigilyph a surprisingly sturdy foe, and one that players will often pull their hair out in attempting to break. The only thing standing in the way of an imminent sweep is its typing; its common weaknesses, average bulk, and a lack of an offensive presence give many avenues for opposing players to exploit its limitations.[add period] But once the cards are in place and Sigilyph's enemies have finally fallen, there is little that can stop its cosmic rampage as it threatens to boost its defenses to the heavens and unleash its Stored Power.</p>

[SET]
name: Boosting Sweeper
move 1: Cosmic Power / Calm Mind
move 2: Stored Power / Air Slash
move 3: Psycho Shift
move 4: Roost
item: Flame Orb
ability: Magic Guard
nature: Timid
evs: 252 HP / 136 Def / 120 Spe

[SET COMMENTS]

<p>Sigilyph has all of the right tools to be an effective sweeper: Magic Guard to negate its Stealth Rock weakness, Psycho Shift to pass burns with the use of Flame Orb, and two great moves to boost its decidedly average offensive and defensive capabilities. Stored Power reaches a frightening maximum of 240 base power Base Power with six Cosmic Power boosts under its wing, enough to dent even stalwart special walls such as Chansey. As if this weren't scary enough, the numbers become even more serious using Calm Mind, where the very same Chansey would suffer an outright OHKO.</p>

<p>However, it is also said that with great power,[add comma]also (this is optional, I think sounds better without also, but I leave it up to you) comes great responsibility. With that in mind, using Sigilyph effectively requires a lot of planning and switching. The idea is to wear down its numerous enemies by passing off burns and pivoting to a corresponding check until its counters have taken too much damage to pose a legitimate threat. Air Slash is an even greater help in this area, as it allows Sigilyph to ward off some of its checks, such as Heracross and Houndoom, even without boosts, and defeat its Dark-type enemies who are immune to Stored Power. Using this foolproof method, this can put Sigilyph in a position to sweep that begs the query of 'when' rather than 'if'.</p>

[Additional Comments](capital letters, just like the set comments)
[space]
<p>Concerning the issue of teammates, Sigilyph is a very independent Pokemon capable of sweeping teams singlehandedly, so it shouldn't require much support. Still, having a Registeel around to take those dangerous Blizzards from Hail hail teams is not a bad idea. There's also Snorlax, who can counter Chandelure, Zapdos, and other special attackers Sigilyph has trouble with. Siglyph Sigilyph doesn't mind being partnered with Hail hail or Sandstorm sandstorm teams either, since it is immune to the weather damage because of thanks to Magic Guard.</p>

[Other Options]
[space]
<p>Thunder Wave, Whirlwind, and Psycho Shift can all go hand-in-hand to make Sigilyph an effective status platform and support Pokemon, but make it complete fodder for Pokemon such as Chansey and Shaymin, who can heal status effects. Though Siglyph can attempt to use an offensive set with Life Orb, Alakazam does it much better with its higher Special Attack (and Speed, right?). Ice Beam is good for hitting Zapdos, but that's about it.</p>

[Checks and Counters]

<p>Sigilyph is nigh unstoppable with a few boosts under its belt, but it will take some time to acquire them. Strong special attackers with STAB on one of its Sigilyph's weaknesses will put an early end to it. Chandelure is unrivaled in this regard, as it steals a free Flash Fire boost from Siglyph's attempts to burn it, and cuts right through its defenses with Shadow Ball and a ridiculous Special Attack stat. Houndoom also stops most Sigilyph cold, as it is immune to all but Air Slash,[add comma] and can use Nasty Plot to keep up with Siglyph's boosts, KO with Dark Pulse, or Pursuit it on the way out. Other problematic Pokemon are Zapdos and Abomasnow, who can both deal significant damage to Siglyph even after a defensive boost, and offensive Fire-types such as Victini and Darmanitan,[add comma] who are immune to burn,[add comma] status and can break through the bird by equipping a Choice Band.</p>

<p>Sigilyph is usually at its most vulnerable when momentum is not on its side and isn't given an opportunity to set up. If KOing Siglyph right away isn't an option, phasing it out can act as a temporary solution. Notable users Suicune, Arcanine, Empoleon, and even the lesser Altaria,[add comma] can force it out without dreading the burn too much. Packing Taunt or Substitute with a boosting move will shut down its attempts to garner momentum, and a team made well with its tricks in mind should not fear it.<p>

[Dream World]
[space]
<p>Tinted Lens is a cool ability, but not on Sigilyph. As a purely offensive Pokemon, it's mediocre at best, and the loss of Magic Guard leaves it vulnerable to Stealth Rock. Just say no.(I would remove this, but if you still want it in you can keep it)</p>

Nice work there. As always, right?
 
my edits on top, same formatting

Placeholder for an amateur check. Just so no one checks this while I'm doing the same.

EDIT:

Add
Remove
Comments (Amateur check)
Let me know if I've forgotten anything.



http://www.serebii.net/pokedex-bw/561.shtml

[Overview]

<p>Nine times out of ten, when people hear the name Sigilyph, their immediate response is, "that annoying Aztec bird".(no curly stuff here. always ' or " when used) It's easy to see why, too, as it has with a moveset designed to frustrate its opponent. Psycho Shift, Calm Mind, Cosmic Power, and Magic Guard make Sigilyph a surprisingly sturdy foe, and one that will often have players will often pulling their hair out in their attempting to break. The only thing standing in the way of an imminent sweep is its typing; its common weaknesses to Ice-, Electric-, and Rock-type attacks, average bulk, and a lack of an immediate offensive presence give many avenues for opposing players to exploit its limitations.[add period] But once the cards are in place and Sigilyph's enemies have finally fallen, there is little that can stop its cosmic rampage as it threatens to boost its defenses to the heavens and unleash its boosted Stored Power.</p>

[SET]
name: Boosting Sweeper
move 1: Cosmic Power / Calm Mind
move 2: Stored Power / Air Slash
move 3: Psycho Shift
move 4: Roost
item: Flame Orb
ability: Magic Guard
nature: Timid
evs: 252 HP / 136 Def / 120 Spe

[SET COMMENTS]

<p>Sigilyph has all of the right tools to be an effective sweeper. [add period]:[remove colon] Magic Guard to negates its Stealth Rock weakness, Psycho Shift to pass transfers burns with the use of Flame Orb, and it has two great moves with which it can to boost its decidedly average offensive and defensive capabilities. Stored Power reaches a frightening maximum of 240 base power Base Power with six Cosmic Power boosts under its wing, enough to dent even stalwart special walls such as Chansey. As if this weren't scary enough, the numbers become even more serious when using Calm Mind, and where the very same Chansey would suffer an outright OHKO.</p>

<p>However, it is also said that with great power,[add comma]also (this is optional, I think sounds better without also, but I leave it up to you) (yes, I agree, change this) comes great responsibility. With that in mind, using Sigilyph effectively requires a lot of good planning and switching. The idea is to wear down its numerous enemies by passing off burns, [add comma] and then pivoting to a corresponding check until its counters have taken too much damage to pose a legitimate threat. Air Slash is an even greater help in this area, as it allows Sigilyph to ward off some of its checks, such as Heracross and Houndoom, even without boosts, and defeat its Dark-type enemies who are immune to Stored Power. Using this foolproof method, this can put Sigilyph in a position to sweep that begs the query of 'when' rather than 'if'.</p>

[Additional Comments](capital letters, just like the set comments)
[space]
<p>Concerning the issue of teammates, Sigilyph is a very independent Pokemon that is capable of sweeping teams singlehandedly, so it doesn't shouldn't require much support. Still, having a Registeel around to take those dangerous Blizzards from Hail hail teams is not a bad idea. There's also Snorlax, who can counter Chandelure, Zapdos, and other powerful special attackers Sigilyph has trouble with. Siglyph Sigilyph doesn't mind being partnered with Hail hail or Sandstorm sandstorm teams either, since it is immune to the weather damage because of thanks to Magic Guard.</p>

[Other Options]
[space]
<p>Thunder Wave, Whirlwind, and Psycho Shift can all go hand-in-hand to make Sigilyph an effective status platform and support Pokemon, but make it complete fodder for Pokemon such as Chansey and Shaymin, who can heal status effects. Though Siglyph can attempt to use an offensive set with Life Orb, Alakazam does it much better with its higher Special Attack and Speed (and Speed, right?). Ice Beam is good for hitting Zapdos and the occasional Flygon, but that's about it.</p>

[Checks and Counters]

<p>Sigilyph is nigh unstoppable with a few boosts under its belt, but it will take some time to acquire them. Strong special attackers with STAB on one of its Sigilyph's weaknesses will put an early end to it. Chandelure is unrivaled in this regard, as it steals a free Flash Fire boost from Siglyph's attempts to burn it, and cuts right through its defenses with Shadow Ball and a ridiculous Special Attack stat. Houndoom also stops most Sigilyph cold, as it is immune to all but Air Slash,[add comma] and it can use Nasty Plot to keep up with Sigilyph's Siglyph's boosts, KO with Dark Pulse, or Pursuit it on the way out. Other problematic Pokemon are Zapdos and Abomasnow, who can both deal significant damage to Siglyph even after a defensive boost, and offensive Fire-types such as Victini and Darmanitan,[add comma] who are immune to burn,[add comma] status and can break through the bird when equipped with by equipping a Choice Band.</p>

<p>Sigilyph is usually at its most vulnerable when momentum is not on its side, [add comma] and it isn't given an opportunity to set up. If KOing Sigilyph (why are there so many hard-to-spell names >.>) Siglyph right away isn't an option, phazing it out can act as a temporary solution. Notable users of phazing moves such as Suicune, Arcanine, Empoleon, and even the lesser powerful Altaria,[add comma] can force it out without dreading the burn too much. Packing Taunt or Substitute, and with a boosting move, [add comma] will shut down its attempts to garner momentum, and a team made well with its tricks in mind should not fear it.<p>

[Dream World]
[space]
<p>Tinted Lens is a cool ability, but not on Sigilyph. As a purely offensive Pokemon, it's mediocre at best, and the loss of Magic Guard leaves it vulnerable to Stealth Rock. Just say no.(I would remove this, but if you still want it in you can keep it)</p>

Nice work there. As always, right?
comatt stop being lazy kthx :)



GP 2/2
 

SJCrew

Believer, going on a journey...
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
This, ladies and gentlemen, is how you use a Sigilyph. Unless there were any serious errors I missed, consider this analysis finished.
 

SJCrew

Believer, going on a journey...
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
That wasn't even an error, the computer I was using froze while I was editing the title. I am now surfing via cell phone.
 

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