[Sketchmons] Pinsir

May I reserve Pinsir-Mega?

E: [QC 3/3] GP [2/2]

Overview

Mega Pinsir's excellent ability in Aerilate turns Normal-type moves into Flying-type ones, allowing it to use Extreme Speed to clean up weakened teams. It has a high base 155 Attack stat that it can further boost with Swords Dance, which, alongside good coverage moves, allows it to pick and choose what counters it. A solid Speed stat allows it to pick off most foes with coverage before they can move, but it falls short of several top-tier threats such as Mega Metagross and Tapu Koko, allowing them to outpace and KO Mega Pinsir. Only decent bulk limits Mega Pinsir's setup opportunities, which is further hampered by its 4x weakness to Stealth Rock.

Aerilate Cleaner
Pinsirite @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Return / Earthquake
- Close Combat / Earthquake

Set Comments

Moves

Swords Dance doubles the power of Mega Pinsir's attacks and allows it to clean weakened teams and prevents stall from readily walling it. Extreme Speed is the Sketch move of choice to allow Mega Pinsir to hit faster Pokemon such as Greninja and Kartana with a powerful Aerilate-boosted priority attack. Return is a second, more powerful STAB option that allows Mega Pinsir to wear down bulkier targets such as Slowbro and Suicune. Close Combat hits most Pokemon that resist Flying-type attacks for solid damage, while Earthquake is another option to do more damage to Mega Metagross, Jirachi, and Doublade. Substitute may be used to allow easier setup against defensive teams by blocking status and weak attacks but comes at the cost of valuable coverage.

Set Details

Hyper Cutter negates Intimidate, allowing Pinsir to set up to +2 if the foe switches in Landorus-T or Gyarados, preventing them from easily absorbing Pinsir's attacks. 252 Speed EVs and a Jolly nature are chosen to maximize Mega Pinsir's Speed, allowing it to tie with other Mega Pinsir as well as outspeed the crowded base 100 Speed tier. 252 Attack EVs maximize Mega Pinsir's damage output, and the remaining EVs are placed in Defense instead of HP to allow Pinsir to switch into Stealth Rock an extra time. An Adamant nature is an option over Jolly to OHKO defensive Landorus at +1 with Return and deal more damage to all targets, but even with priority, Mega Pinsir's Speed tier is important.

Usage Tips

Use Pinsir freely to pick off frail or weakened threats such as Greninja and Mega Alakazam. Keep Stealth Rock off the field whenever possible to keep Mega Pinsir healthy. Don't use Swords Dance until checks such as Jirachi have been weakened, as most answers can take it on even after boosting. Attempt to keep Mega Pinsir healthy to sweep late-game, but should Mega Pinsir not do well against the opposing team, it can be used to break open holes for teammates such as Tapu Koko to take advantage of.

Team Options

Mega Pinsir needs entry hazard support to keep Stealth Rock off the field, so hazard clearers such as Tapu Fini, Zapdos, and Excadrill make for good partners. Pokemon with similar answers such as Aerodactyl, Landorus-T, and Jirachi are good teammates to wear down shared checks and counters. Trappers such as Magnezone and Dugtrio can remove troublesome Pokemon such as Mega Metagross, Celesteela, and Choice Scarf Xurkitree for Mega Pinsir. Ground-type Pokemon such as Landorus-T, Zygarde, and Garchomp pair well with Pinsir, as they can take Electric- and Rock-type attacks for it. Water-type Pokemon such as Keldeo and Greninja are also handy to take on Fire-, Rock-, and Ice-type Pokemon for Pinsir, while Mega Pinsir can take on the Grass-type Pokemon such as Tangrowth that trouble them.

Strategy Comments

Other Options


Mold Breaker may be run alongside Earthquake to hit Levitate Pokemon such as Rotom-W, but these are rare in the Sketchmons metagame; in a similar vein, Moxie may be used to gain a boost while picking off weakened or frail Pokemon. Stone Edge allows Mega Pinsir to bypass Zapdos but hits almost nothing else harder than Return. Other sketch moves such as V-create and Thousand Arrows may be tempting to lure a particular answer, but most leave Mega Pinsir inferior to other available Pokemon due to the lack of Extreme Speed. Knock Off may be used to cripple walls that rely on Eviolite such as Doublade for teammates, but Pinsir would almost always prefer to boost up to KO them instead.

Checks and Counters

Celesteela and Zapdos: Celesteela and Zapdos are particularly annoying for Pinsir, as they resist Flying, are not weak to Mega Pinsir's coverage, and are bulky enough to switch in multiple times throughout the match. They also deal heavy damage in return with Flamethrower and Volt Switch, so Mega Pinsir cannot boost on them to break past.

Bulky Flying-resistant Pokemon: Bulky Flying-resistant Pokemon, such as Rotom-W, Jirachi, and Doublade, can take Mega Pinsir's attacks. While they can be overwhelmed by the appropriate boosted coverage after chip damage, they can Sketch recovery moves and take on Pinsir multiple times per match.

Faster Extreme Speed Answers: Faster Pokemon that can take Extreme Speed such as Mega Metagross, Tapu Koko, Aerodactyl, and Choice Scarf Tapu Lele are major threats to Mega Pinsir's sweep, as they can OHKO Mega Pinsir. Tapu Lele in particular is annoying, as it comes freely in on Close Combat, Extreme Speed, and Swords Dance while also shielding its team from Mega Pinsir with Psychic Terrain.

Stealth Rock: Stealth Rock is a major threat to Mega Pinsir, as it greatly reduces Mega Pinsir's setup chances and prevents it from forcing out threats reliably.

Status: Mega Pinsir abhors status of all sorts, as all status conditions can cripple it. Burns halve Mega Pinsir's Attack, allowing many Pokemon to easily take its attacks, sleep prevents it from moving, and Toxic prevents it from sweeping. Even paralysis is a major threat, as Mega Pinsir still needs its Speed tier for any attack other than Extreme Speed.
 
Last edited by a moderator:
May I reserve Pinsir-Mega?

E: [QC 0/3]

Overview

* Excellent ability in Aerilate allows it to use Extreme Speed to clean up weakened teams.
* High Attack stat that it can further boost with Swords Dance.
* Good coverage moves allow it to pick and choose what counters it.
* Solid Speed stat allows it to pick off foes with coverage before they can move.
* Mediocre bulk limits setup opportunities.
* Extremely weak to rocks, which greatly decreases its versatility and splashability.
* Falls just short of several top tier threats such as Mega Metagross and Tapu Koko.

Aerilate Cleaner
Pinsirite @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 SpD
Jolly Nature
- Swords Dance
- Extreme Speed
- Return / Earthquake
- Close Combat / Earthquake

Set Comments

Moves

* Swords Dance doubles Mega Pinsir's attacks and allows it to clean somewhat weakened teams.
* Extreme Speed is the sketch move of choice to allow Mega Pinsir to hit faster Pokemon such as Greninja and Kartana with a powerful Aerilate-boosted priority attack.
* Return is a second, more powerful STAB option that allows Mega Pinsir to wear down bulkier targets such as Slowbro and Suicune.
* Close Combat hits most Pokemon that resist Flying-type attacks for solid damage.
* Earthquake is another option to do more damage to Mega Metagross, Jirachi, and Doublade.

Set Details

* Hyper Cutter negates Intimidate, allowing Pinsir to set up to +2 if the foe switches in Landorus-T or Gyarados.
* 252 Speed EVs and a Jolly nature are chosen to maximize Mega Pinsir's speed, allowing it to tie other Mega Pinsir as well as outspeed the crowded base 100 Speed tier.
* 252 Attack EVs maximize Mega Pinsir's damage output.
* The 4 remaining EVs are placed in Defense instead of HP to allow Pinsir to switch into Stealth Rock an extra time.
* Adamant is an option over Jolly to OHKO defensive Landorus at +1 with Return and deal more damage, but even with priority Mega Pinsir's speed tier is important.

Usage Tips

* Use Pinsir freely to pick off frail or weakened threats such as Greninja and Pheromosa.
* Keep Stealth Rock off the field whenever possible to keep Mega Pinsir healthy.
* Don't use Swords Dance until checks such as Jirachi have been weakened, as most answers can take it on even after boosting.
* Attempt to keep Mega Pinsir healthy for to sweep late game.
* Should Mega Pinsir not do well against the opposing team, it can be used to break open holes for teammates such as Tapu Koko to take advantage of.

Team Options

* Mega Pinsir needs entry hazard support to keep Stealth Rock off the field, so hazard clearers such as Tapu Fini, Zapdos, and Excadrill make good partners.
* Pokemon with similar answers such as Aerodactyl, Landorus-T, and Jirachi are good teammates to wear down shared checks and counters.
* Trappers such as Magnezone and Dugtrio can remove troublesome Pokemon such as Celesteela and Choice Scarf Xurkitree for Mega Pinsir.
* Ground-type Pokemon such as Landorus-T, Zygarde, and Garchomp pair well with Pinsir as they can take Electric- and Rock-type attacks for it
* Water-type Pokemon such as Keldeo and Greninja are also handy to take on Fire-, Rock-, and Ice-type Pokemon for Pinsir, while Mega Pinsir can take on the Grass-type Pokemon that trouble them.

Strategy Comments

Other Options


* Mold Breaker may be run alongside Earthquake to hit levitating Pokemon such as Rotom-W, but these are rare in the Sketchmons Metagame.
* Stone Edge allows Mega Pinsir to bypass Zapdos but hits almost nothing else harder than Return.
* Other sketch moves may be tempting to lure a particular answer, but most leave Mega Pinsir inferior to other available Pokemon.

Checks and Counters

Celesteela and Zapdos: Celesteela and Zapdos are particularly annoying for Pinsir, as they resist Flying, are not weak to Mega Pinsir's coverage, and are bulky enough to switch in multiple times throughout the match. They also deal heavy damage in return with Flamethrower and Volt Switch, so Mega Pinsir cannot boost on them to break past.

Bulky Flying Resistances: Other bulky Flying-type resistances, such as Rotom-W, Jirachi, and Doublade, can take Mega Pinsir's attacks. While they can be overwhelmed by the appropriate boosted coverage after chip damage, they can sketch recovery and take on Pinsir multiple times per match.

Faster Pokemon: Faster Pokemon that can take Extreme Speed such as Mega Metagross, Tapu Koko, Aerodactyl and Choice Scarf Tapu Lele are major threats to Mega Pinsir's sweep, as they can OHKO Mega Pinsir. Tapu Lele in particular is annoying, as it comes freely in on Close Combat, Extreme Speed, and Swords Dance while also shielding its team from Mega Pinsir with Psychic Terrain.

Stealth Rock: Stealth Rock is a major threat to Pinsir, as it takes away 25 or 50 percent of its health. This greatly reduces Pinsir's setup chances and prevents it from forcing out threats reliably.

Status: Mega Pinsir abhors status of all sorts, and all of them can cripple it. Burns halve Mega Pinsir's attack, allowing many Pokemon to easily take its attacks, while Sleep prevents it from moving and Toxic prevents it from sweeping. Even Paralysis is a major threat, as Mega Pinsir still needs its speed tier for any attacks other than Extreme Speed.
This is ready for QC!
 
May I reserve Pinsir-Mega?

E: [QC 0/3]

Overview

* Excellent ability in Aerilate allows it to use Extreme Speed to clean up weakened teams.
* High Attack stat that it can further boost with Swords Dance.
* Good coverage moves allow it to pick and choose what counters it.
* Solid Speed stat allows it to pick off foes with coverage before they can move.
* Mediocre bulk limits setup opportunities.
* Extremely weak to rocks, which greatly decreases its versatility and splashability.
* Falls just short of several top tier threats such as Mega Metagross and Tapu Koko.
Mention the base bulk and attack numbers in the analysis. Not everyone's going to know right away.

Aerilate Cleaner
Pinsirite @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 SpD
Don't you mean 252 Speed?
Jolly Nature
- Swords Dance
- Extreme Speed
- Return / Earthquake
- Close Combat / Earthquake

Set Comments

Moves

* Swords Dance doubles Mega Pinsir's attacks and allows it to clean somewhat weakened teams.
* Extreme Speed is the sketch move of choice to allow Mega Pinsir to hit faster Pokemon such as Greninja and Kartana with a powerful Aerilate-boosted priority attack.
* Return is a second, more powerful STAB option that allows Mega Pinsir to wear down bulkier targets such as Slowbro and Suicune.
* Close Combat hits most Pokemon that resist Flying-type attacks for solid damage.
* Earthquake is another option to do more damage to Mega Metagross, Jirachi, and Doublade.
You should probably make mention of Substitute as an option here. Blocking status might be worthwhile against stallier teams.
Set Details

* Hyper Cutter negates Intimidate, allowing Pinsir to set up to +2 if the foe switches in Landorus-T or Gyarados.
* 252 Speed EVs and a Jolly nature are chosen to maximize Mega Pinsir's speed, allowing it to tie other Mega Pinsir as well as outspeed the crowded base 100 Speed tier.
* 252 Attack EVs maximize Mega Pinsir's damage output.
* The 4 remaining EVs are placed in Defense instead of HP to allow Pinsir to switch into Stealth Rock an extra time.
* Adamant is an option over Jolly to OHKO defensive Landorus at +1 with Return and deal more damage, but even with priority Mega Pinsir's speed tier is important.

Usage Tips

* Use Pinsir freely to pick off frail or weakened threats such as Greninja and Pheromosa.
* Keep Stealth Rock off the field whenever possible to keep Mega Pinsir healthy.
* Don't use Swords Dance until checks such as Jirachi have been weakened, as most answers can take it on even after boosting.
* Attempt to keep Mega Pinsir healthy for to sweep late game.
* Should Mega Pinsir not do well against the opposing team, it can be used to break open holes for teammates such as Tapu Koko to take advantage of.

Team Options

* Mega Pinsir needs entry hazard support to keep Stealth Rock off the field, so hazard clearers such as Tapu Fini, Zapdos, and Excadrill make good partners.
* Pokemon with similar answers such as Aerodactyl, Landorus-T, and Jirachi are good teammates to wear down shared checks and counters.
* Trappers such as Magnezone and Dugtrio can remove troublesome Pokemon such as Celesteela and Choice Scarf Xurkitree for Mega Pinsir.
* Ground-type Pokemon such as Landorus-T, Zygarde, and Garchomp pair well with Pinsir as they can take Electric- and Rock-type attacks for it
* Water-type Pokemon such as Keldeo and Greninja are also handy to take on Fire-, Rock-, and Ice-type Pokemon for Pinsir, while Mega Pinsir can take on the Grass-type Pokemon that trouble them.

Strategy Comments

Other Options


* Mold Breaker may be run alongside Earthquake to hit levitating Pokemon such as Rotom-W, but these are rare in the Sketchmons Metagame.
* Stone Edge allows Mega Pinsir to bypass Zapdos but hits almost nothing else harder than Return.
* Other sketch moves may be tempting to lure a particular answer, but most leave Mega Pinsir inferior to other available Pokemon.
Mention the other good sketch moves by name. Also, shouldn't other natural moves like Storm Throw, Knock Off and Stealth Rocks deserve a place here? (also, mention Substitute here if not elsewhere.)
Checks and Counters

Celesteela and Zapdos: Celesteela and Zapdos are particularly annoying for Pinsir, as they resist Flying, are not weak to Mega Pinsir's coverage, and are bulky enough to switch in multiple times throughout the match. They also deal heavy damage in return with Flamethrower and Volt Switch, so Mega Pinsir cannot boost on them to break past.

Bulky Flying Resistances: Other bulky Flying-type resistances, such as Rotom-W, Jirachi, and Doublade, can take Mega Pinsir's attacks. While they can be overwhelmed by the appropriate boosted coverage after chip damage, they can sketch recovery and take on Pinsir multiple times per match.

Faster Pokemon: Faster Pokemon that can take Extreme Speed such as Mega Metagross, Tapu Koko, Aerodactyl and Choice Scarf Tapu Lele are major threats to Mega Pinsir's sweep, as they can OHKO Mega Pinsir. Tapu Lele in particular is annoying, as it comes freely in on Close Combat, Extreme Speed, and Swords Dance while also shielding its team from Mega Pinsir with Psychic Terrain.

Stealth Rock: Stealth Rock is a major threat to Pinsir, as it takes away 25 or 50 percent of its health. This greatly reduces Pinsir's setup chances and prevents it from forcing out threats reliably.

Status: Mega Pinsir abhors status of all sorts, and all of them can cripple it. Burns halve Mega Pinsir's attack, allowing many Pokemon to easily take its attacks, while Sleep prevents it from moving and Toxic prevents it from sweeping. Even Paralysis is a major threat, as Mega Pinsir still needs its speed tier for any attacks other than Extreme Speed.
Alright, I got you. Comments are once again in bold.

...You did a nice job. The options are a bit dry for an analysis, though. Even something as one-dimensional as Sketchmons Mega Pinsir has some wiggle room with its movepool. Implement my few comments for a QC [1/3]. But I'm sure you will.
 
May I reserve Pinsir-Mega?

E: [QC 1/3]

Overview

* Excellent ability in Aerilate allows it to use Extreme Speed to clean up weakened teams.
* High 155 Attack stat that it can further boost with Swords Dance.
* Good coverage moves allow it to pick and choose what counters it.
* Solid Speed stat allows it to pick off foes with coverage before they can move.
* Mediocre bulk limits setup opportunities. (I think it "mediocre" bulk can't really be applied because it's physically quite bulky). Maybe "decent bulk physically but not specially."
* Extremely weak to rocks, which greatly decreases its versatility and splashability.
* Falls just short of several top tier threats such as Mega Metagross and Tapu Koko. It's not "fall just short" to Tapu Koko because Tapu Koko has 130 Speed and this only has 105. Big difference.

Aerilate Cleaner
Pinsirite @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Return / Earthquake
- Close Combat / Earthquake

Set Comments

Moves

* Swords Dance doubles Mega Pinsir's attacks and allows it to clean somewhat weakened teams.
* Extreme Speed is the sketch move of choice to allow Mega Pinsir to hit faster Pokemon such as Greninja and Kartana with a powerful Aerilate-boosted priority attack.
* Return is a second, more powerful STAB option that allows Mega Pinsir to wear down bulkier targets such as Slowbro and Suicune.
* Close Combat hits most Pokemon that resist Flying-type attacks for solid damage.
* Earthquake is another option to do more damage to Mega Metagross, Jirachi, and Doublade.
* Substitute may be used to allow easier setup against defensive teams, but comes at the cost of valuable coverage.

Set Details

* Hyper Cutter negates Intimidate, allowing Pinsir to set up to +2 if the foe switches in Landorus-T or Gyarados.
* 252 Speed EVs and a Jolly nature are chosen to maximize Mega Pinsir's speed, allowing it to tie other Mega Pinsir as well as outspeed the crowded base 100 Speed tier.
* 252 Attack EVs maximize Mega Pinsir's damage output.
* The 4 remaining EVs are placed in Defense instead of HP to allow Pinsir to switch into Stealth Rock an extra time.
* Adamant is an option over Jolly to OHKO defensive Landorus at +1 with Return and deal more damage, but even with priority Mega Pinsir's speed tier is important.

Usage Tips

* Use Pinsir freely to pick off frail or weakened threats such as Greninja and Pheromosa.
* Keep Stealth Rock off the field whenever possible to keep Mega Pinsir healthy.
* Don't use Swords Dance until checks such as Jirachi have been weakened, as most answers can take it on even after boosting.
* Attempt to keep Mega Pinsir healthy for to sweep late game.
* Should Mega Pinsir not do well against the opposing team, it can be used to break open holes for teammates such as Tapu Koko to take advantage of.

Team Options

* Mega Pinsir needs entry hazard support to keep Stealth Rock off the field, so hazard clearers such as Tapu Fini, Zapdos, and Excadrill make good partners.
* Pokemon with similar answers such as Aerodactyl, Landorus-T, and Jirachi are good teammates to wear down shared checks and counters.
* Trappers such as Magnezone and Dugtrio can remove troublesome Pokemon such as Celesteela and Choice Scarf Xurkitree for Mega Pinsir.
* Ground-type Pokemon such as Landorus-T, Zygarde, and Garchomp pair well with Pinsir as they can take Electric- and Rock-type attacks for it
* Water-type Pokemon such as Keldeo and Greninja are also handy to take on Fire-, Rock-, and Ice-type Pokemon for Pinsir, while Mega Pinsir can take on the Grass-type Pokemon that trouble them.

Strategy Comments

Other Options


* Mold Breaker may be run alongside Earthquake to hit levitating Pokemon such as Rotom-W, but these are rare in the Sketchmons Metagame.
* Stone Edge allows Mega Pinsir to bypass Zapdos but hits almost nothing else harder than Return.
* Other sketch moves such as V-create or Thousand Arrows may be tempting to lure a particular answer, but most leave Mega Pinsir inferior to other available Pokemon due to the lack of Extreme Speed.
* Knock Off may be used to cripple walls that rely on Eviolite such as Doublade for teammates, but Pinsir would almost always prefer to boost up to KO them instead.

Moxie can also be an alternative option and it performs better than Mold Breaker because Scarfers are pretty common and regular Pinsir can pick of weakened ones with normal Espeed.

Checks and Counters

Celesteela and Zapdos: Celesteela and Zapdos are particularly annoying for Pinsir, as they resist Flying, are not weak to Mega Pinsir's coverage, and are bulky enough to switch in multiple times throughout the match. They also deal heavy damage in return with Flamethrower and Volt Switch, so Mega Pinsir cannot boost on them to break past. Zapdos is weak to Stone Edge and is one of the bulky Flying resistances. Imo, replace it with Counter Skarmory or something, as it's more comparable to Celesteela than Zapdos.

Bulky Flying Resistances: Other bulky Flying-type resistances, such as Rotom-W, Jirachi, and Doublade, can take Mega Pinsir's attacks. While they can be overwhelmed by the appropriate boosted coverage after chip damage, they can sketch recovery and take on Pinsir multiple times per match.

Faster Pokemon: Faster Pokemon that can take Extreme Speed such as Mega Metagross, Tapu Koko, Aerodactyl and Choice Scarf Tapu Lele are major threats to Mega Pinsir's sweep, as they can OHKO Mega Pinsir. Tapu Lele in particular is annoying, as it comes freely in on Close Combat, Extreme Speed, and Swords Dance while also shielding its team from Mega Pinsir with Psychic Terrain. I think it should be "faster mon that resist Espeed or is moderately bulky enough to survive 1-2 Espeeds"

Stealth Rock: Stealth Rock is a major threat to Pinsir, as it takes away 25 or 50 percent of its health. This greatly reduces Pinsir's setup chances and prevents it from forcing out threats reliably.

Status: Mega Pinsir abhors status of all sorts, and all of them can cripple it. Burns halve Mega Pinsir's attack, allowing many Pokemon to easily take its attacks, while Sleep prevents it from moving and Toxic prevents it from sweeping. Even Paralysis is a major threat, as Mega Pinsir still needs its speed tier for any attacks other than Extreme Speed.
Not much to say here. Comments in Bold and Underlined. QC 2/3
 
Not much to say here. Comments in Bold and Underlined. QC 2/3
Implemented, with one exception. I don't think Zapdos should be swapped out for Skarmory, as OO (like stone edge) aren't talked about in C&C and Skarmory isn't relevant in sketchmons. It's just not that viable: it has 0% usage in daily finals and open matches and it's role is generally just done better by Celesteela. While it does Manage hazards better for some role compression, using counter takes that away as well. If you want it included I'll add it, but I really don't see why.
 

Fissure

Cotton Candy Thighs
is a Tiering Contributor Alumnus
May I reserve Pinsir-Mega?

E: [QC 2/3] GP [0/2]

Overview

Mega Pinsir's excellent ability in Aerilate allows it to use Extreme Speed to clean up weakened teams. This is fine but maybe say that aerilate turns mega-pinsir's normal type moves into flying (STAB) and have 1.2x power. Thus making extreme speed particularly viable on mega-pinsir. you don't have to say this since like when you choose mega-pinsir in the teambuilder it tells you its ability and people can figure it out pretty easily on their own. It has a high 155 Attack stat that it can further boost with Swords Dance, which alongside good coverage moves allow it to pick and choose what counters it. ASolid Speed stat allows it to pick off most foes with coverage before they can move, but it falls short of several top tier threats such as Mega Metagross and Tapu Koko, allowing them to outpace and KO Mega Pinsir. Only decent bulk limits Mega Pinsir's setup opportunities, which is further hampered by its 4x weakness to Stealth Rock.

Aerilate Cleaner
Pinsirite @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Return / Earthquake
- Close Combat / Earthquake

Set Comments

Moves

Swords Dance doubles Mega Pinsir's attacks and allows it to clean somewhat weakened teams and prevents stall from readily walling it. Extreme Speed is the sketch move of choice to allow Mega Pinsir to hit faster Pokemon such as Greninja and Kartana with a powerful Aerilate-boosted priority attack.Return is a second, more powerful STAB option that allows Mega Pinsir to wear down bulkier targets such as Slowbro and Suicune. Close Combat hits most Pokemon that resist Flying-type attacks for solid damage, while Earthquake is another option to do more damage to Mega Metagross, Jirachi, and Doublade. Substitute may be used to allow easier setup against defensive teams by blocking status and weak attacks, but comes at the cost of valuable coverage.

Set Details

Hyper Cutter negates Intimidate, allowing Pinsir to set up to +2 if the foe switches in Landorus-T or Gyarados and preventing them from easily absorbing Pinsir's attacks. 252 Speed EVs and a Jolly nature are chosen to maximize Mega Pinsir's speed, allowing it to tie other Mega Pinsir as well as outspeed the crowded base 100 Speed tier. 252 Attack EVs maximize Mega Pinsir's damage output, while the 4 remaining EVs are placed in Defense instead of HP to allow Pinsir to switch into Stealth Rock an extra time. Adamant is an option over Jolly to OHKO defensive Landorus at +1 with Return and deal more damage to all targets, but even with priority Mega Pinsir's speed tier is important.

Usage Tips

Use Pinsir freely to pick off frail or weakened threats such as Greninja and Mega Alakazam.Keep Stealth Rock off the field whenever possible to keep Mega Pinsir healthy. Don't use Swords Dance until checks such as Jirachi have been weakened, as most answers can take it on even after boosting. Attempt to keep Mega Pinsir healthy for to sweep late game, but should Mega Pinsir not do well against the opposing team it can be used to break open holes for teammates such as Tapu Koko to take advantage of.

Team Options

Mega Pinsir needs entry hazard support to keep Stealth Rock off the field, so hazard clearers such as Tapu Fini, Zapdos, and Excadrill make good partners. Pokemon with similar answers such as Aerodactyl, Landorus-T, and Jirachi are good teammates to wear down shared checks and counters. Trappers such as Magnezone and Dugtrio can remove troublesome Pokemon such as Celesteela and Choice Scarf Xurkitree for Mega Pinsir. Include mega-metagross here because you mentioned earlier that pinsir is not only slower than mega-gross, but gets 2hko by it while mega-gross can live both an eq and e-speed. both duggy and magnezone can trap it so kinda important to mention. Ground-type Pokemon such as Landorus-T, Zygarde, and Garchomp pair well with Pinsir as they can take Electric- and Rock-type attacks for it. Water-type Pokemon such as Keldeo and Greninja are also handy to take on Fire-, Rock-, and Ice-type Pokemon for Pinsir, while Mega Pinsir can take on the Grass-type Pokemon such as Tangrowth that trouble them.

Strategy Comments

Other Options


Mold Breaker may be run alongside Earthquake to hit levitating Pokemon such as Rotom-W, but these are rare in the Sketchmons Metagame; in a similar vein, Moxie may be used to gain a boost while picking off weakened or frail Pokemon. Stone Edge allows Mega Pinsir to bypass Zapdos but hits almost nothing else harder than Return. Other sketch moves such as V-create or Thousand Arrows may be tempting to lure a particular answer, but most leave Mega Pinsir inferior to other available Pokemon due to the lack of Extreme Speed. Knock Off may be used to cripple walls that rely on Eviolite such as Doublade for teammates, but Pinsir would almost always prefer to boost up to KO them instead.

Checks and Counters

Celesteela and Zapdos: Celesteela and Zapdos are particularly annoying for Pinsir, as they resist Flying, are not weak to Mega Pinsir's coverage, and are bulky enough to switch in multiple times throughout the match. They also deal heavy damage in return with Flamethrower and Volt Switch, so Mega Pinsir cannot boost on them to break past.

Bulky Flying Resistances: Other bulky Flying-type resistances, such as Rotom-W, Jirachi, and Doublade, can take Mega Pinsir's attacks. While they can be overwhelmed by the appropriate boosted coverage after chip damage, they can sketch recovery and take on Pinsir multiple times per match.

Faster Extreme Speed Answers: Faster Pokemon that can take Extreme Speed such as Mega Metagross, Tapu Koko, Aerodactyl and Choice Scarf Tapu Lele are major threats to Mega Pinsir's sweep, as they can OHKO Mega Pinsir. Tapu Lele in particular is annoying, as it comes freely in on Close Combat, Extreme Speed, and Swords Dance while also shielding its team from Mega Pinsir with Psychic Terrain.

Stealth Rock: Stealth Rock is a major threat to Pinsir, as it takes away 25 or 50 percent of its health. This greatly reduces Pinsir's setup chances and prevents it from forcing out threats reliably.

Status: Mega Pinsir abhors status of all sorts, and all of them can cripple it. Burns halve Mega Pinsir's attack, allowing many Pokemon to easily take its attacks, while Sleep prevents it from moving and Toxic prevents it from sweeping. Even Paralysis is a major threat, as Mega Pinsir still needs its speed tier for any attacks other than Extreme Speed.
Comments in bold. also in overview you forgot a space between "A" and "Solid speed stat"
QC 3/3
 

Sobi

Banned deucer.
Overview

Mega Pinsir's excellent ability in Aerilate turns Normal-type moves into Flying-type ones attacks, allowing it to use Extreme Speed to clean up weakened teams. It has a high base 155 Attack stat that it can further boost with Swords Dance, which, (AC) alongside good coverage moves, (AC) allow it to pick and choose what counters it. A solid Speed stat allows it to pick off most foes with coverage before they can move, but it falls short of several top-(AH)tier threats such as Mega Metagross and Tapu Koko, allowing them to outpace and KO Mega Pinsir. Only decent bulk limits Mega Pinsir's setup opportunities, which is further hampered by its 4x weakness to Stealth Rock.

Aerilate Cleaner
Pinsirite @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Return / Earthquake
- Close Combat / Earthquake

Set Comments

Moves

Swords Dance doubles the power of Mega Pinsir's attacks and allows it to clean somewhat weakened teams and prevents stall from readily walling it. Extreme Speed is the Sketch move of choice to allow Mega Pinsir to hit faster Pokemon such as Greninja and Kartana with a powerful Aerilate-boosted priority attack. Return is a second, more powerful STAB option that allows Mega Pinsir to wear down bulkier targets such as Slowbro and Suicune. Close Combat hits most Pokemon that resist Flying-type attacks for solid damage, while Earthquake is another option to do more damage to Mega Metagross, Jirachi, and Doublade. Substitute may be used to allow easier setup against defensive teams by blocking status and weak attacks, (RC) but comes at the cost of valuable coverage.

Set Details

Hyper Cutter negates Intimidate, allowing Pinsir to set up to +2 if the foe switches in Landorus-T or Gyarados and preventing them from easily absorbing Pinsir's attacks. 252 Speed EVs and a Jolly nature are chosen to maximize Mega Pinsir's Speed, allowing it to tie with other Mega Pinsir as well as outspeed the crowded base 100 Speed tier. 252 Attack EVs maximize Mega Pinsir's damage output, while and the 4 remaining EVs are placed in Defense instead of HP to allow Pinsir to switch into Stealth Rock an extra time. An Adamant nature is an option over Jolly to OHKO defensive Landorus at +1 with Return and deal more damage to all targets, but even with priority, (AC) Mega Pinsir's Speed tier is important.

Usage Tips

Use Pinsir freely to pick off frail or weakened threats such as Greninja and Mega Alakazam. Keep Stealth Rock off the field whenever possible to keep Mega Pinsir healthy. Don't use Swords Dance until checks such as Jirachi have been weakened, as most answers can take it on even after boosting. Attempt to keep Mega Pinsir healthy for to sweep late-(AH)game, but should Mega Pinsir not do well against the opposing team, (AC) it can be used to break open holes for teammates such as Tapu Koko to take advantage of.

Team Options

Mega Pinsir needs entry hazard support to keep Stealth Rock off the field, so hazard clearers such as Tapu Fini, Zapdos, and Excadrill make for good partners. Pokemon with similar answers such as Aerodactyl, Landorus-T, and Jirachi are good teammates to wear down shared checks and counters. Trappers such as Magnezone and Dugtrio can remove troublesome Pokemon such as Mega Metagross, Celesteela, and Choice Scarf Xurkitree for Mega Pinsir. Ground-type Pokemon such as Landorus-T, Zygarde, and Garchomp pair well with Pinsir, (AC) as they can take Electric- and Rock-type attacks for it. Water-type Pokemon such as Keldeo and Greninja are also handy to take on Fire-, Rock-, and Ice-type Pokemon for Pinsir, while Mega Pinsir can take on the Grass-type Pokemon such as Tangrowth that trouble them.

Strategy Comments

Other Options


Mold Breaker may be run alongside Earthquake to hit levitating Levitate Pokemon such as Rotom-W, but these are rare in the Sketchmons metagame; in a similar vein, Moxie may be used to gain a boost while picking off weakened or frail Pokemon. Stone Edge allows Mega Pinsir to bypass Zapdos but hits almost nothing else harder than Return. Other sketch moves such as V-create or and Thousand Arrows may be tempting to lure a particular answer, but most leave Mega Pinsir inferior to other available Pokemon due to the lack of Extreme Speed. Knock Off may be used to cripple walls that rely on Eviolite such as Doublade for teammates, but Pinsir would almost always prefer to boost up to KO them instead.

Checks and Counters

Celesteela and Zapdos: Celesteela and Zapdos are particularly annoying for Pinsir, as they resist Flying, are not weak to Mega Pinsir's coverage, and are bulky enough to switch in multiple times throughout the match. They also deal heavy damage in return with Flamethrower and Volt Switch, so Mega Pinsir cannot boost on them to break past.

Bulky Flying-resistant Pokemon Resistances: Other Bulky Flying-type resistances, Flying-resistant Pokemon, such as Rotom-W, Jirachi, and Doublade, can take Mega Pinsir's attacks. While they can be overwhelmed by the appropriate boosted coverage after chip damage, they can Sketch recovery moves and take on Pinsir multiple times per match.

Faster Extreme Speed Answers: Faster Pokemon that can take Extreme Speed such as Mega Metagross, Tapu Koko, Aerodactyl, (AC) and Choice Scarf Tapu Lele are major threats to Mega Pinsir's sweep, as they can OHKO Mega Pinsir. Tapu Lele in particular is annoying, as it comes freely in on Close Combat, Extreme Speed, and Swords Dance while also shielding its team from Mega Pinsir with Psychic Terrain.

Stealth Rock: Stealth Rock is a major threat to Pinsir, as it takes away 25 or 50 percent of its health. This greatly reduces Pinsir's setup chances and prevents it from forcing out threats reliably.

Status: Mega Pinsir abhors status of all sorts, and as all of them can cripple it. Burns halve Mega Pinsir's Attack, allowing many Pokemon to easily take its attacks, while sleep prevents it from moving, (AC) and Toxic prevents it from sweeping. Even paralysis is a major threat, as Mega Pinsir still needs its Speed tier for any attacks attack other than Extreme Speed.
GP 1/2

krisedit: i did 2/2
 
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