Monotype Swampert (Water)

Kev

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[OVERVIEW]

Water
========
Swampert has a phenomenal Water / Ground typing that leaves it with only one weakness and provides Water teams with a very important Electric immunity. Furhtermore, Swampert has access to a wide array of useful utility moves to support the team such as Stealth Rock and Roar. Its amazing bulk allows it to take hits and safely set entry hazards or run defensive sets as Mega Swampert. Mega Swampert is a solid sweeper as well thanks to gaining Swift Swim as an ability, outspeeding many offensive threats in rain such as Landorus, Mega Lopunny, and Tapu Bulu. The last is a giant threat to Water teams, which makes Mega Swampert’s access to Sluge Wave notable. However, Swampert is held back by an unfortunate lack of reliable recovery and therefore no longevity. Furthermore, it has a 4x weakness to Grass-type moves, which is very counterproductive for Water teams. Another setback for Swampert is that it has no offensive presence unless it's Mega Swampert, and despite an amazing base 150 Attack stat, Mega Swampert is often walled because it lacks a wide pool of reliable coverage moves. It is also completely crippled by burns, as it will no longer be the great wallbreaker it was. Lastly, despite Swampert’s solid bulk, its vulnerability to residual damage prevents it from switching in and out of the battle constantly.

[SET]
name: Defensive (Water)
move 1: Stealth Rock
move 2: Scald
move 3: Roar
move 4: Earthquake
item: Leftovers / Swampertite


ability: Torrent
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Stealth Rock breaks opposing Focus Sash and gets useful residual damage against the opposing team that Swampert's teammates take out opposing threats like Zapdos more easily. Scald is used to get burns against threats that would normally switch in on Swampert, wearing them down. Roar prevents sweepers from easily setting up on Swampert because of its lack of offensive presence. Earthquake is used to hit the Electric-types that give Swampert's teammates a lot of trouble.

Set Details
========

Maximum Defense and HP investment paired with a Relaxed nature gives Swampert enough bulk to take hits from imposing physical attackers. Torrent is the preferred ability, as it gives a weakened Swampert a strong Scald. Furthermore, Explosion and Self-Destruct are not relevant, so Damp wouldn't have any use. Leftovers is used to make up for Swampert’s lack of a reliable recovery move. However, Swampertite is another possible item because Mega Evolving gives Swampert better bulk.

Usage Tips
========
In general, Swampert should be the lead, as getting Stealth Rock up as soon as possible is very important. As it has a very important utility role on the team, Swampert receiving too much damage when its Electric immunity is essential should be avoided. It should also be preserved in matchups where Stealth Rock pressure and the ability to phaze sweepers are extremely important. Another way to ensure Swampert's longevity is to prevent it from being hit by Knock Off, which removes its only form of recovery. In addition, it should not take too much residual damage from entry hazards and must not be affected by status such as burn or poison. Therefore, Swampert shouldn't stay in on walls known for carrying status moves such as Porygon2. Despite this, Swampert can take the burn for a teammate if absolutely necessary, as it relies more on spreading burns with Scald than actually being a physically offensive threat. While Swampert is used for its Electric immunity, it needs to be wary of the many Electric-types that carry Grass-type coverage. It is essential to be careful around Pokemon like Tapu Koko, Xurkitree, and Alolan Raichu, which can proceed to trample the team if they catch Swampert with a Grass-type move. To prevent Swampert from being setup bait, use Roar to force out Pokemon that try taking advantage of its passive nature. Said move also prevents opponents from pulling double switches and in fact should be used to push out incoming threats while also slowly weakening them with residual damage. Swampert can safely pivot in on threatening physical attackers and cripple them with burns. In similar fashion, its Scald can also be used to burn bulkier threats. If Swampertite is being used instead of Leftovers, it is essential to Mega Evolve immediately to get the increase in bulk. However, defensive Mega Swampert needs to be played with very carefully because it has absolutely no form of recovery.

Team Options
========
Gyarados is a great sweeper that can check the Grass-type Pokemon that threaten Swampert thanks to its Water / Flying typing and access to Supersonic Skystrike. Also, Swampert can safely switch into the Electric-type and Rock-type attacks directed at Gyarados. While not a sweeper like Gyarados, Mantine is a great partner for similar reasons. Together with Swampert, it forms a solid defensive core in which each Pokemon can safely take the attacks that would be super effective on the other. Mantine can also assist Swampert in shutting down setup sweepers by neutering special attackers like Volcarona with Haze. Toxapex can also easily switch in on Grass-type attacks, wear down the opposing team with Toxic Spikes, and use Haze to render setup sweepers useless. Tapu Fini prevents status and entry hazards from causing too much residual damage to Swampert thanks to Misty Terrain and Defog. In addition, it also handles the Dragon-type Pokemon that Swampert struggles against. Calm Mind Mega Slowbro takes the dangerous physical attacks that would hurt Swampert too much. Another amazing Calm Mind user is Substitute + Calm Mind Suicune, which is an excellent partner because of its ability to completely break down teams and stall out Mega Venusaur. Mega Sharpedo and Mega Gyarados take advantage of the residual damage caused by Swampert’s Stealth Rock and Scald burns to sweep opposing teams. Greninja can also sweep opposing teams with support from Swampert while also checking threats that completely wall it such as Grass-types, Dragon-types, and bulky Psychic-types with moves like Ice Beam, Gunk Shot, Hidden Power Fire, and Dark Pulse. Another special attacking option would be Keldeo, which can assist Swampert by taking on threats like the Eviolite core of Chansey + Porygon2.

[SET]
name: Rain Sweeper (Water)
move 1: Stealth Rock
move 2: Waterfall
move 3: Earthquake
move 4: Sludge Wave
item: Swampertite
ability: Torrent / Damp
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========
Stealth Rock facilitates sweeping for Mega Swampert and it’s teammates by breaking Focus Sash and weakening the opposing team with residual damage. Overall, it helps Mega Swampert's teammates KO opposing threats like Zapdos much more easily. Waterfall is a powerful STAB move that is used to sweep opposing teams in the rain. Earthquake is the STAB attack that can be used to beat Pokemon that Waterfall can’t such as Toxapex, Volcanion and Jellicent. Sludge Wave is used to take out the immense threat that is Tapu Bulu, which Mega Swampert can OHKO after Stealth Rock damage despite its lacking Special Attack.

Set Details
========
252 Attack EVs paired with an Adamant nature allow Mega Swampert to sweep in rain. 4 Special Defense EVs prevent Pokemon with the Download ability from getting a Special Attack boost when they switch into Swampert. 252 Speed EVs and Swift Swim allow Mega Swampert to outspeed a big part of the metagame in rain, therefore placing a lot of pressure on the opposing team.

Usage Tips
========
Swampert should be used as a lead to get up Stealth Rock early-game. This puts a lot of pressure on the opponent, limiting their switches. However, be wary of Grass-type coverage on Electric-type Pokemon. Swampert won't always be able to freely get up Stealth Rock against them. It is crucial to avoid being crippled by burns, which render Mega Swampert practically useless for the remainder of the battle. In fact, it is best to save Mega Swampert for a late-game sweep once its threats are either weakened or knocked out. Also, it should absolutely be used only in rain to sweep and break teams. Outside of rain, it would be too slow to perform as a sweeper and would lack slightly in power without the rain boost on Waterfall. Sludge Wave should be carefully used and not revealed in order to bait in and KO an opposing Tapu Bulu. Fast Choice Scarf users, such as Latios and Terrakion, should be removed before Mega Swampert attempts to sweep because they can possibly revenge kill Mega Swampert even with its Swift Swim boost.

Team Options
========
Pelipper is a crucial partner for Mega Swampert, as it can set rain, get rid of entry hazards, and allow Mega Swampert to take advantage of rain on several occasions thanks to its nice bulk and access to recovery. With access to U-turn, Pelipper can safely bring in Mega Swampert once the rain is up. To support Pelipper, Politoed with Eject Button can be used as a secondary rain setter. Its item will allow Swampert to safely enter the battle without suffering too much unnecessary damage. Kingdra is an amazing Pokemon to pair with Mega Swampert, as it helps it in sweeping and breaking the opposing team under rain. While Mega Swampert can take care of more specially defensive Pokemon, Kingdra can attack the physically defensive ones. Also, it handles the Dragon-types that Swampert can't touch without Ice Punch. Gyarados and Manaphy are great Z-Move users to pair up with Mega Swampert because they both can check Mega Venusaur. Gyarados in particular has great synergy because Mega Swampert can switch in on the super effective Electric-type and Rock-type attacks. Choice Band Azumarill helps break frustrating defensive cores like Porygon + Chansey and Cradily + Ferrothorn. It can also help against Dragon-types. Likewise, Keldeo is another Pokemon that can help break those defensive cores while simply being a reliable sweeper to assist the team. Greninja can set up Spikes to cause even more residual damage to the opposing team and also be an offensive threat with its wide variety of coverage moves. It can help against the Grass-types, Dragon-types, and Psychic-types that are quite troublesome for Mega Swampert. On the more defensive side, Toxapex is also an interesting partner that can wear down the opposing team with Toxic Spikes. This makes it easier for Mega Swampert to sweep as the game progresses. Also, it can safely switch in on attacks aimed at Swampert such as Grass-type ones.

[STRATEGY COMMENTS]
Other Options
=============

Water
========

Swampert can run Mirror Coat with Rindo Berry, a set that has the niche of catching big threats by surprise. Mega Venusaur, Mega Charizard Y, and many other special attackers can be easily dealt with this way. However, it can be unreliable once your opponents gain knowledge of your use of this set. For example, Mega Venusaur can easily scout for this set by hitting Swampert with Leech Seed or Sludge Bomb. An alternative way of forcing threats to switch out instead of Roar is Yawn. However, it doesn't have the same guarantee of pushing out a threat that Roar provides. Swampert can also run Toxic to spread status, but that would require replacing one of its very important moves. Also, it can run Protect along with Leftovers in order to regain some health and to scout the opponent. Mega Swampert can also run a Jolly nature in order to outspeed threats like Choice Scarf Latios and other fast Choice Scarf users such as Terrakion and Nihilego in rain. It can run Ice Punch as another attack in order to help against Dragon teams and Grass-type Pokemon. However, this leaves it completely vulnerable to a fully healthy Tapu Bulu. Another attack option is Superpower, as it aids against threats such as Ferrothorn, Cradily, Porygon2, and Chansey. However, the Attack drop kills Mega Swampert's ability to sweep. Lastly, Mega Swampert has enough bulk to run Rain Dance to safely set up its own rain.

Checks and Counters
===================

Water
========

**Grass-types**: Bulkier Grass-types such as Cradily, Ferrothorn and Mega Venusaur can completely shut down Swampert and use it as a way to get back HP through Recover, Synthesis, Leech Seed, Giga Drain.

**Grass-type Coverage**: Swampert's quadruple weakness to Grass-type moves makes it very vulnerable to Grass-type coverage from the likes of Tapu Koko, Xurkitree and Alolan Raichu.

**Dragon-types**: Without Ice-type coverage, Swampert can't pressure Dragon-types that have Levitate or that are part Flying-type. These Pokemon, on the contrary, can heavily damage Swampert or even OHKO it.

**Fast Choice Scarf Users**: As Mega Swampert has such a low Speed stat, extremely fast Choice Scarf users like Latios and Nihilego can easily outspeed Adamant Mega Swampert in rain and OHKO it.

**Physically Defensive Walls**: Pokemon like Porygon2 and Slowbro can safely take hits from Swampert and whittle it down with moves like Toxic and Scald.

**Bulky Water-types That Are Immune To Ground**: Swampert is completely walled by Pokemon like Mantine and Rotom-W. Not only do they safely take hits from it, but they can also cripple it with burns. Mantine is an especially nasty threat because of its ability to absorb the Water-type attacks Swampert uses and Defog away Stealth Rock.

**Status**: Being a physical sweeper, Mega Swampert becomes practically useless when burned because it cannot break foes effectively. Poison can also hinder Swampert's longevity.

**Trace**: Pokemon with Trace can copy Swift Swim and possibly sweep Swampert’s team if the right conditions are met.

**Wallbreakers**: Powerful wallbreakers, such as Keldeo, Mega Charizard Y, and Landorus, can completely obliterate Swampert while not being too threatened by its lacking offensive presence.

**Knock Off**: Knock Off, from the likes of Bisharp and Mega Gallade, removes Leftovers Swampert's only way of recovering some HP, which reduces its presence in the battle.
 
Last edited:

Kev

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Ready for QC, sorry for the delay. Tried getting it out as quickly as possible to make up for that.
 

Vid

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Checks and counters for Mega Swampert should be on the bottom not two separate checks and counters see Charizard (Fire) analysis on the site if you're confused.
name: Rain Sweeper (Water)
move 1: Stealth Rock
move 2: Waterfall
move 3: Earthquake
move 4: Sludge Wave/Ice Punch Ice Punch shouldn't really be on here since beating Tapu Bulu is more important than hitting Flying types that Mega Swampert hits harder with Waterfall in Rain anyways only real thing it hits are certain Grass-types and it doesn't come close KOing Tapu Bulu even with a +attack nature
item: Swampertite
ability: Torrent/Damp This really doesn't matter so I would remove this from set details
nature: Adamant
evs: 228 Atk /28 SpA/ 252 Spe This lets Swampert always OHKO Tapu Bulu
calc: 28 SpA Swampert-Mega Sludge Wave vs. 0 HP / 0 SpD Tapu Bulu: 284-336 (101 - 119.5%) -- guaranteed OHKO you aren't really losing much either with slightly less attack investment
Ice Punch calc: 252+ Atk Swampert-Mega Ice Punch vs. 0 HP / 4 Def Tapu Bulu: 178-210 (63.3 - 74.7%) -- guaranteed 2HKO after Grassy Terrain recovery
In general I saw a lack of detail in Overview and usage tips (Both), set details (Mega Swampert) no mention of Swift Swim
I'll check this once the analysis has been polished up since I see way too many issues atm
 

Kev

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Vid

Sorry for the mistakes, rushed it a bit too much. I've added more details in the asked sections, hopefully there's enough now.
 
Other Options should be only one section under [STRATEGY COMMENTS], check the example Vid linked above. Combine both of your Other Options sections.
 

Kev

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Other Options should be only one section under [STRATEGY COMMENTS], check the example Vid linked above. Combine both of your Other Options sections.
Oh my bad I forgot to move that one when I did Checks and Counters
 
I'd probably talk more about Mega Swampert in the Overview fwiw.

Defensive set should have Swampertite slashed 2nd. Talk about it in Set Details and Usage Tips (main two ideas: mega ASAP, and be careful about not having any form of recovery)

Talk about leading with defensive Swampert.

In team options for defensive:
- Mention Suicune.

Swift Swim set EVs are wrong order. Do it like this: evs: 228 Atk / 28 SpA / 252 Spe

talk about not using mega pert out of rain bc it's weak and slow

In OO I'd like to see more megapert options. Rain Dance, Ice Punch, Superpower yeah? Also add Protect for defensive healing and scouting.

looks fine QC 1/3
 
Not QC or anything, but speaking of M-Swampert's spread (228 Atk / 28 SpA / 252 Spe), it actually doesn't achieve what Vid claimed it's supposed to (a couple of posts above), which is to always OHKO Bulu. With the current nature (Adamant) and spread, this is what Sludge Wave does to Bulu:

28- SpA Swampert-Mega Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 252-300 (89.6 - 106.7%) -- 37.5% chance to OHKO

To fix this problem, you either have to

1) keep it as is and depend on a 3/8 chance to OHKO Bulu from full;

2) change M-Swampert's nature and move 4 more Atk EVs into SpA to guarantee the OHKO on Bulu from full
(32 SpA Swampert-Mega Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 284-336 (101 - 119.5%) -- guaranteed OHKO),
which I don't necessarily recommend, as it would compromise M-Swampert's good natural bulk from one side or the other;

3) keep the same nature and move 108 more Atk/Spe EVs into SpA to guarantee the OHKO on Bulu from full
(136- SpA Swampert-Mega Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 284-336 (101 - 119.5%) -- guaranteed OHKO),
which I don't recommend at all, as it would greatly comprimise M-Swampert's firepower and/or speed;

or

4) keep the same nature and move all SpA EVs into Atk (but 4 on SpD for Download mons) to guarantee the OHKO on Bulu after SR
(0- SpA Swampert-Mega Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 248-292 (88.2 - 103.9%) -- guaranteed OHKO after Stealth Rock),
which I would recommend, as M-Swampert, when played well, as an easy time setting those SR and, due to the offensive nature of rain teams, it can be hard for opposing teams to get rid of them.


Thoughts?
 
Not QC or anything, but speaking of M-Swampert's spread (228 Atk / 28 SpA / 252 Spe), it actually doesn't achieve what Vid claimed it's supposed to (a couple of posts above), which is to always OHKO Bulu. With the current nature (Adamant) and spread, this is what Sludge Wave does to Bulu:

28- SpA Swampert-Mega Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 252-300 (89.6 - 106.7%) -- 37.5% chance to OHKO

To fix this problem, you either have to

1) keep it as is and depend on a 3/8 chance to OHKO Bulu from full;

2) change M-Swampert's nature and move 4 more Atk EVs into SpA to guarantee the OHKO on Bulu from full
(32 SpA Swampert-Mega Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 284-336 (101 - 119.5%) -- guaranteed OHKO),
which I don't necessarily recommend, as it would compromise M-Swampert's good natural bulk from one side or the other;

3) keep the same nature and move 108 more Atk/Spe EVs into SpA to guarantee the OHKO on Bulu from full
(136- SpA Swampert-Mega Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 284-336 (101 - 119.5%) -- guaranteed OHKO),
which I don't recommend at all, as it would greatly comprimise M-Swampert's firepower and/or speed;

or

4) keep the same nature and move all SpA EVs into Atk (but 4 on SpD for Download mons) to guarantee the OHKO on Bulu after SR
(0- SpA Swampert-Mega Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 248-292 (88.2 - 103.9%) -- guaranteed OHKO after Stealth Rock),
which I would recommend, as M-Swampert, when played well, as an easy time setting those SR and, due to the offensive nature of rain teams, it can be hard for opposing teams to get rid of them.


Thoughts?
Indeed. The calc didn't say 28-, but the nature is still Adamant for some reason. I should have done the calc myself to be sure. I agree with option 4. A nature that reduces Swampert's bulk is undesirable and actually enables Assault Vest Celesteela to OHKO Mega Swampert with Giga Drain over 2/3 of the time.
 

Moosical

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Overview:
* Mega Swampert is very slow which makes it very easily outsped even in rain. Add in examples of what outspeeds it in rain that threaten it.

Swampert (Defensive)
Usage Tips:
* It can also be used to prevent the opponent from pulling doubles. It pushes out the incoming threat while also slowly weakening them with residual damage. You mean double switches? I'd reword this to make it clearer
Team Options
* Tapu Fini prevents status and hazards from causing too much residual damage on Swampert while also handling the Dragon-type Pokemon it struggles against. I would specify why Tapu Fini helps prevent status (misty terrain) as well as why it's helping against hazards (defog).
* Keldeo is another special attacker than can assist Swampert by taking on threats like the Eviolite core of Chansey + Porygon2.

Swampert(Mega Rain)
Set Details:
* 228 Atk paired with an Adamant nature allows Mega Swampert to sweep in rain. Despite not being max Attack, the small change in this stat won't have a huge impact on it's ability to break through teams. Fix this as you changed the set to 252 Attack
Usage Tips:
* Avoid facing fast Choice Scarf users because even in rain they can possibly revenge kill Mega-Swampert. Give examples of what's faster and can revenge kill.

Looks good QC 2/3 (I need one of those fancy buttons), Paragraph time
 
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Overview
'Through this, it has a chance to OHKO Tapu Bulu, although it's weak Special Attack stat requires Light Screen to not be set on the opposing side. '
- I don't think this is needed in the Overview

Defensive
Usage Tips
- After your line about status, I think you should talk about not staying in against opposing walls that carry Toxic, like Porygon2, to fish for burns

Team Options
- I agree that Suicune is a fantastic setup sweeper, but try to tie it in with something Swampert appreciates. Swampert doesn't care about Suicune being able to beat teams by itself. Maybe stalling and setting up on Mega Venusaur or something.

Rain Sweeper
Set Details
'Swift Swim allows it to become a prominent sweeper in rain by doubling it's speed and increasing the power of it's strong STAB move.'
- Swift Swim doesn't double the power of Waterfall. Also you can probably combine this with the previous line about Mega Swampert's Speed to make it more concise.
'Despite not having any Special Attack investment and being Adamant nature, Sludge Wave would still OHKO Tapu Bulu after Stealth Rock.'
- Move this to Moves.

Other Options
- Add to the Superpower part that the drop in Attack can pretty much end Mega Swampert's sweep.

Checks and Counters
- Give examples of wallbreakers

Just some minor things, QC 3/3
 
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Lumari

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add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Water
========
Swampert has a phenomenal Water / Ground (spacing) typing that allows it to only have 1 leaves it with only one weakness. Furthermore, it provides Water teams with a very important Electric immunity. However, it has a 4x weakness to Grass-type moves which is very counter productive for said teams. Nonetheless, it and has access to a wide array of useful utility moves to support the team such as Stealth Rock and Roar. It's Its amazing bulk allows it to take hits and safely set entry hazards, but it is held back by an unfortunate lack of reliable recovery and therefore has no longevity. Furthermore, it has a 4x weakness to Grass-type moves, which is very counterproductive for Water teams. Another setback for Swampert is that it has no offensive presence unless it's Mega Swampert. The latter becomes a solid sweeper thanks to gaining Swift Swim as an ability, (comma) allowing it This allows it to outspeed many offensive threats in rain such as Landorus, Mega Lopunny and Tapu Bulu. The latter is a giant threat to Water teams, (AC) which makes Mega Swampert's access to Sludge Wave notable. Furthermore, its nice bulk allows Mega Swampert to run defensive sets as well. However, despite an amazing base 150 Attack stat, it Mega Swampert is often walled, (AC) as it lacks a wide pool of reliable coverage moves. It is also completely crippled by burns, (AC) as it will no longer be the great wallbreaker it was. Nevertheless, Mega Swampert has nice bulk which allows it to run defensive sets as well. Lastly, despite it's its solid bulk, it is very vulnerable its vulnerability to residual damage that prevents it from switching in and out of the battle constantly.

[SET]
name: Defensive (Water)
move 1: Stealth Rock
move 2: Scald
move 3: Roar
move 4: Earthquake
item: Leftovers / Swampertite (spacing)
ability: Torrent
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Stealth Rock breaks opposing Focus Sashes and gets useful residual damage against the opposing team. In essence, it helps Swampert's teammates take out opposing threats like Zapdos much easier more easily. Scald is used to get burns against things threats that would normally switch in on Swampert, wearing them down. Roar prevents sweepers from easily setting up on it Swampert because of it's its lack of offensive presence. Earthquake is used to hit the Electric-types that give it's Swampert's teammates a lot of trouble.

Set Details
========
Maximum Defense and Max HP investment paired with a Relaxed nature gives Swampert enough bulk to take hits from imposing physical attackers. Torrent is the preferred ability, (AC) as it gives a weakened Swampert a strong Scald. Furthermore, Explosion and Self-Destruct are not relevant, (AC) in the current meta (analyses are time independent, if they do become relevant then this sentence should be edited regardless) so Damp wouldn't have any use. As for Swampert's item, Leftovers is used to make up for the lack of a reliable recovery. However, Swampertite is another possible item because it gives Swampert better bulk.

Usage Tips
========
In general, Swampert should be the lead, (AC) as getting Stealth Rock up as soon as possible is very important. As it has a very important utility role on the team, Swampert receiving too much damage when it's its Electric immunity is essential should be avoided. It should also be preserved in matchups where Stealth Rock pressure and the ability to Roar away phaze sweepers are extremely important. Another way to assure ensure Swampert's longevity would be to prevent being hit by Knock Off, (AC) which removes it's its only form of recovery. In addition, it should not take too much residual damage from entry hazards and must not be attained affected by status such as burn or poison. Therefore, Swampert shouldn't stay in on walls known for carrying status moves such as Porygon2. Despite this, Swampert can take the burn for a teammate if absolutely necessary, (or w/e; AC) as it relies more on spreading burns with Scald than actually being a physically offensive threat. While Swampert is used as an for its Electric immunity, it needs to be wary of the many Electric-types that carry Grass-type coverage. It is essential to be careful around Pokemon like Tapu Koko, Xurkitree, (AC) and Alolan Raichu, (AC) who which can proceed to trample the team if they catch Swampert with a Grass-type move.(space)To prevent Swampert from being setup bait, use Roar to get force out Pokemon that try taking advantage of it's its passive nature. (period) Said move also prevents opponents from pulling double switches. In fact, it should be used to push out the incoming threats while also slowly weakening them with residual damage. Swampert can safely pivot in on threatening physical attackers and cripple them with burns. In similar fashion, it's its Scald can also be used to burn bulkier threats. If Swampertite is being used instead of Leftovers, it is essential to Mega Evolve immediately to get the increase in bulk. However, it needs to be played with very carefully because it has absolutely no form of recovery.

Team Options
========
Gyarados is a great sweeper who that can check the Grass-type Pokemon that threaten Swampert thanks to it being half Flying-Type its part Flying typing and using access to Supersonic Skystrike. Also, Swampert can safely switch-in to switch into the Electric-type and Rock-type attacks directed at Gyerados Gyarados. While not a sweeper like the latter, Mantine is a great partner for similar reasons. Together with Swampert, it forms a solid defensive core that can safely take the attacks that would be super effective on the other. It can also assist Swampert in shutting down set-up setup sweepers by hazing the neutering special attackers like Volcarona with Haze. Toxapex can also easily switch in (RH) on grass attacks and wear down the opposing team with Toxic Spikes. Additionally, it can use Haze to render set-up setup sweepers useless. Tapu Fini prevents status and entry hazards from causing too much residual damage on Swampert thanks to Misty Terrain and Defog. In addition, it also handles the Dragon-type Pokemon that Swampert struggles against. Mega Slowbro takes the dangerous physical attacks that would hurt Swampert too much. Another amazing Calm Mind user would be Suicune. It is an excellent partner because it's of its ability to completely break down teams and stall Mega Venusaur with the Substitute + Calm Mind set. Mega Sharpedo and Mega Gyarados take advantage of the residual damage caused by Swampert to sweep opposing teams. Greninja can also sweep opposing teams with support from Swampert while also checks things checking threats that completely wall it such as Grass-types, Dragon-types, (AC) and bulky Psychic-types with moves like Ice Beam, Gunk Shot, HP Hidden Power Fire and Dark Pulse. Another special attacking option would be Keldeo, (AC) who which can assist Swampert by taking on threats like the Eviolite core of Chansey + Porygon2.

[SET]
name: Rain Sweeper (Water)
move 1: Stealth Rock
move 2: Waterfall
move 3: Earthquake
move 4: Sludge Wave
item: Swampertite
ability: Torrent/Damp
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========
Stealth Rock breaks opposing Focus Sashes and gets useful residual damage against the opposing team. Overall, it helps Mega Swampert's teammates KO opposing threats like Zapdos much easier more easily. Waterfall is a powerful STAB move that is used to sweep opposing teams in the rain. Earthquake is the secondary stab STAB attack that can be used to beat Pokemon that resist Waterfall such as Toxapex and get guaranteed kills KOs against certain Electric-type threats. Sludge Wave is used to take out the immense threat that is Tapu Bulu, (AC) who which it Mega Swampert can OHKO after Stealth Rock despite it's its lacking Special Attack.

Set Details
========
252 Atk Attack EVs paired with an Adamant nature allows Mega Swampert to sweep in rain. 4 SpD to Special Defense EVs prevent Pokemon with the Download ability from getting the Special Attack boost. 252 Speed EVs and Swift Swim allow Mega Swampert to outspeed a big part of the metagame in rain, therefore placing a lot of pressure of the opposing team.

Usage Tips
========
Swampert should be used as a lead to get up Stealth Rock early-game. This would put a lot of pressure on the opponent, limiting their switches. However, be wary of Grass-type coverage on Electric-type Pokemon. Swampert won't always be able to free get up Stealth Rock against them. It is crucial to avoid being crippled by burns, (AC) which would render Mega Swampert practically useless for the remainder of the battle. In fact, it is best to save Mega Swampert for a late-game sweep once its threats are either weakened or knocked out. Also, it should absolutely be used only in rain to sweep and break teams. Outside of rain, it would be too slow to perform as a sweeper and would lack slightly in power without the rain boost on Waterfall. Said move is primordially primarily used for breaking opposing teams in the rain. Swampert's secondary STAB, Earthquake mainly has the use of hitting things that Waterfall can't such as Volcanion and Jellicent. Sludge Wave should be carefully used and not revealed in order to bait the opposing Tapu Bulu. Despite Mega Swampert being a great sweeper in rain, fast Choice Scarf users, such as Latios and Terrakion, should be avoided because they can possibly revenge kill Mega Swampert (RH) even after it's with its Swift Swim boost.

Team Options
========
Pelipper is a crucial partner for Mega Swampert, (AC) as it can set rain and also get rid of entry hazards. With access to U-turn, it can safely bring in Mega Swampert once the rain is up. Also, it allows Mega Swampert to abuse take advantage of the rain at several occasions thanks to it's its nice bulk and access to recovery. To support said Pokemon Pelipper, Politoed with Eject Button can be used as a secondary rain setter. It's Its item will allow Swampert to safely enter the battle without suffering too much unnecessary damage. Kingdra is an amazing Pokemon to pair with Mega Swampert, (AC) as it helps it in sweeping and breaking the opposing team under rain. While Mega Swampert can take care of more specially defensive pokemon, Kingdra can attack the physically defensive ones. Also, it handles the Dragon-types that Swampert can't touch without Ice Punch. Gyarados or and Manaphy are great Z-Move abusers to pair up with Mega Swampert because they both can check Mega Venusaur. Gyarados in particular as has great synergy because Mega Swampert can switch in (RH) on the super effective Electric-type and Rock-type attacks. Choice Band Azumarill with Choice Band helps break frustrating defensive cores like the Eviolite core Porygon + Chansey or and defensive Grass-type one of Cradily- Cradily + Ferrothorn. It can also help against Dragon-types. Likewise, Keldeo is another Pokemon that can help break those defensive cores while simply being a reliable sweeper to assist the team. Greninja can set up Spikes to cause even more residual damage to the opposing team and also be an offensive threat with it's its wide variety of coverage moves. It can help against the Grass-types, Dragon-types and Psychic-types that are quite troublesome for Mega Swampert. On the more defensive side, Toxapex is also an interesting partner. It can wear down the opponent with Toxic Spikes. This makes it easier for Mega Swampert to sweep as the game progresses. Also, it can safely switch in (RH) on attacks aimed at Swampert such as Grass-type ones.

[STRATEGY COMMENTS]
Other Options
=============
Swampert can run Mirror Coat with Rindo Berry, (AC) as it has the niche of catching big threats by surprise. Mega Venusaur, Mega Charizard Y and many special attackers can be easily dealt with this way. However, it can be unreliable once your opponents start gaining knowledge of the use of this set. For example, Mega Venusaur can easily scout for this set by hitting Swampert with Leech Seed or Sludge Bomb. An alternative way of forcing threats to switch out (RH) would be using Yawn. However, it doesn't have the same guarantee of pushing out a threat that Roar provides. Swampert can also run Toxic to spread status, but that would require replacing one of it's its very important moves. Also, it can also run Protect in order to slowly regain some health and to scout the opponent. Mega Swampert can also be run a Jolly nature in order to outspeed threats like Choice Scarf Latios and other fast Choice Scarf users such as Terrakion and Nihilego in rain. It can run Ice Punch as another attack in order to help against Dragon teams and Grass-type Pokemon. Another attack option is Superpower, (AC) as it aids against threats such as Ferrothorn, Cradily, (AC) Porygon2, and Normal's Eviolite core Chansey. However, the Attack drop from using Superpower kills Mega Swampert's ability to sweep. In addition Lastly, Mega Swampert has enough bulk to run Rain Dance safely and set up its own rain.

Checks and Counters (blank lines after each item pls)
===================
**Grass-types**: Bulkier ones Grass-types such as Cradily, Ferrothorn and Mega Venusaur can completely shut down Swampert and can use it as a way to get back HP through Recover, Synthesis, Leech Seed, Giga Drain.

**Grass-type coverage**: It's Swampert's quadruple weakness to this type Grass-type moves makes it very vulnerable to these moves.

**Dragon-types**: Without Ice-type coverage, Swampert can't pressure the Dragon-types with Levitate or that are part Flying-type. These Pokemon on the contrary can heavily damage Swampert or even OHKO it.

**Fast Choice Scarf Users**: As it has such a low Speed stat, extremely fast Choice Scarf users like Latios and Nihilego can easily outspeed Adamant Mega Swampert's adamant set in rain and OHKO it.

**Physically Defensive Walls**: Pokemon like Porygon-2 Porygon2 and Slowbro can safely take hits from Swampert and wither whittle it down with moves like Toxic or and Scald.

**Bulky Water-types that are immune to ground**: Swampert is completely walled by Pokemon like Mantine and Rotom-W. Not only do they safely take hits, but they can also cripple it with burns. Mantine is an especially nasty threat because of it's its ability to absorb the Water-type attacks and Defog away Stealth Rock.

**Status**: Being a physical sweeper, Mega Swampert becomes practically useless when burned because it can not break things like it did before foes effectively. Poison can also hinder Swampert's longevity in the game.

**Trace**: Pokemon with this ability Trace can trace copy Swift Swim and possibly reverse sweep the team if the right conditions are met.

**Wallbreakers**: Powerful wallbreakers, such as Keldeo, Mega Charizard Y, (AC) and Landorus, can completely obliterate Swampert while not being too threatened by it's its lacking offensive presence.

**Knock Off**: Knock Off removes Swampert's only way of recovering some HP, (AC) which once again reduces it's its presence in the battle.
 
Last edited:

frenzyplant

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[OVERVIEW]

Water
========
Swampert has a phenomenal Water / Ground typing that leaves it with only one weakness. Furthermore, it and provides Water teams with a very important Electric immunity. (first part combined with the previous sentence because they talk about similar things) Furthermore, Swampert and has access to a wide array of useful utility moves to support the team such as Stealth Rock and Roar. Its amazing bulk allows it to take hits and safely set entry hazards or run defensive sets as Mega Swampert. , but it is held back by an unfortunate lack of reliable recovery and therefore has no longevity. Mega Swampert is a solid sweeper as well thanks to gaining Swift Swim as an ability, outspeeding many offensive threats in rain such as Landorus, Mega Lopunny, and Tapu Bulu. The last is a giant threat to Water teams, which makes Mega Swampert's access to Sludge Wave notable. However, Swampert is held back by an unfortunate lack of reliable recovery and therefore has no longevity. Furthermore, it has a 4x weakness to Grass-type moves, which is very counterproductive for Water teams. Another setback for Swampert is that it has no offensive presence unless it's Mega Swampert, and The latter becomes a solid sweeper thanks to gaining Swift Swim as an it to outspeed many offensive threats in rain such as Landorus, Mega Lopunny and Tapu Bulu. The latter is a giant threat to Water teams, which makes Mega Swampert's access to Sludge Wave notable. Furthermore, its nice bulk allows Mega Swampert to run defensive sets as well. However, despite an amazing base 150 Attack stat, Mega Swampert is often walled, as because it lacks a wide pool of reliable coverage moves. It is also completely crippled by burns, as it will no longer be the great wallbreaker it was. Lastly, despite its solid bulk, its Swampert's vulnerability to residual damage prevents it from switching in and out of the battle constantly. (you go back and forth between positives and negatives a lot, so I rearranged some sentences to improve the overview's overall flow)

[SET]
name: Defensive (Water)
move 1: Stealth Rock
move 2: Scald
move 3: Roar
move 4: Earthquake
item: Leftovers / Swampertite (remove line breaks)
ability: Torrent
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Stealth Rock breaks opposing Focus Sashes Sash and gets useful residual damage against the opposing team. In essence, it that helps Swampert's teammates take out opposing threats like Zapdos more easily. Scald is used to get burns against threats that would normally switch in on Swampert, wearing them down. Roar prevents sweepers from easily setting up on Swampert because of its lack of offensive presence. Earthquake is used to hit the Electric-types that give Swampert's teammates a lot of trouble.

Set Details
========

Maximum Defense and HP investment paired with a Relaxed nature gives Swampert enough bulk to take hits from imposing physical attackers. Torrent is the preferred ability, as it gives a weakened Swampert a strong Scald. Furthermore, Explosion and Self-Destruct are not relevant, so Damp wouldn't have any use. As for Swampert's item, Leftovers is used to make up for the Swampert's lack of a reliable recovery move. However, Swampertite is another possible item because it Mega Evolving gives Swampert better bulk.

Usage Tips
========
In general, Swampert should be the lead, as getting Stealth Rock up as soon as possible is very important. As it has a very important utility role on the team, Swampert receiving too much damage when its Electric immunity is essential should be avoided. It should also be preserved in matchups where Stealth Rock pressure and the ability to phaze sweepers are extremely important. Another way to ensure Swampert's longevity would be is to prevent it from being hit by Knock Off, which removes its only form of recovery. In addition, it should not take too much residual damage from entry hazards and must not be affected by status such as burn or poison. Therefore, Swampert shouldn't stay in on walls known for carrying status moves such as Porygon2. Despite this, Swampert can take the burn for a teammate if absolutely necessary, as it relies more on spreading burns with Scald than actually being a physically offensive threat. While Swampert is used for its Electric immunity, it needs to be wary of the many Electric-types that carry Grass-type coverage. It is essential to be careful around Pokemon like Tapu Koko, Xurkitree, and Alolan Raichu, which can proceed to trample the team if they catch Swampert with a Grass-type move. To prevent Swampert from being setup bait, use Roar to force out Pokemon that try taking advantage of its passive nature. Said move also prevents opponents from pulling double switches. In fact, it and in fact should be used to push out the incoming threats while also slowly weakening them with residual damage. Swampert can safely pivot in on threatening physical attackers and cripple them with burns. In a similar fashion, its Scald can also be used to burn bulkier threats. If Swampertite is being used instead of Leftovers, it is essential to Mega Evolve immediately to get the increase in bulk. However, it defensive Mega Swampert needs to be played with very carefully because it has absolutely no form of recovery.

Team Options
========
Gyarados is a great sweeper that can check the Grass-type Pokemon that threaten Swampert thanks to its part Water / Flying typing and access to Supersonic Skystrike. Also, Swampert can safely switch into the Electric-type and Rock-type attacks directed at Gyarados. While not a sweeper like the latter, Gyarados, Mantine is a great partner for similar reasons. Together with Swampert, it forms a solid defensive core that in which each Pokemon can safely take the attacks that would be super effective on the other. It Mantine can also assist Swampert in shutting down setup sweepers by neutering special attackers like Volcarona with Haze. Toxapex can also easily switch in on grass Grass-type attacks, (comma) and wear down the opposing team with Toxic Spikes. Additionally, it can and use Haze to render setup sweepers useless. Tapu Fini prevents status and entry hazards from causing too much residual damage on to Swampert thanks to Misty Terrain and Defog. In addition, it also handles the Dragon-type Pokemon that Swampert struggles against. Calm Mind Mega Slowbro takes the dangerous physical attacks that would hurt Swampert too much. Another amazing Calm Mind user would be is Substitute + Calm Mind Suicune, which It is an excellent partner because of its ability to completely break down teams and stall out Mega Venusaur with the Substitute + Calm Mind set. Mega Sharpedo and Mega Gyarados take advantage of the residual damage caused by Swampert's Stealth Rock and Scald burns to sweep opposing teams. Greninja can also sweep opposing teams with support from Swampert while also checking threats that completely wall it such as Grass-types, Dragon-types, and bulky Psychic-types with moves like Ice Beam, Gunk Shot, Hidden Power Fire, (comma) and Dark Pulse. Another special attacking option would be Keldeo, which can assist Swampert by taking on threats like the Eviolite core of Chansey + Porygon2. (combined a few sentences here because sometimes it was unclear how sentences related to each other)

[SET]
name: Rain Sweeper (Water)
move 1: Stealth Rock
move 2: Waterfall
move 3: Earthquake
move 4: Sludge Wave
item: Swampertite
ability: Torrent / Damp
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========
Stealth Rock breaks opposing Focus Sashes and gets useful residual damage against the opposing team. Overall, it helps Mega Swampert's teammates KO opposing threats like Zapdos much more easily. (this part is nearly copypasted from the previous set, change up the wording or sentence structure a little) Waterfall is a powerful STAB move that is used to sweep opposing teams in the rain. Earthquake is the STAB attack that can be used to beat Pokemon that resist Waterfall can't such as Toxapex, Volcanion, and Jellicent (from Usage Tips) and get guaranteed KOs against certain Electric-type threats. (which threats?) Sludge Wave is used to take out the immense threat that is Tapu Bulu, which Mega Swampert can OHKO after Stealth Rock damage despite its lacking Special Attack.

Set Details
========
252 Attack EVs paired with an Adamant nature allows allow Mega Swampert to sweep in rain. 4 Special Defense EVs prevent Pokemon with the Download ability from getting the a Special Attack boost when they switch into Swampert. (optional, for clarity) 252 Speed EVs and Swift Swim allow Mega Swampert to outspeed a big part of the metagame in rain, therefore placing a lot of pressure of on the opposing team.

Usage Tips
========
Swampert should be used as a lead to get up Stealth Rock early-game. This would put puts a lot of pressure on the opponent, limiting their switches. However, be wary of Grass-type coverage on Electric-type Pokemon. Swampert won't always be able to freely get up Stealth Rock against them. It is crucial to avoid being crippled by burns, which would render Mega Swampert practically useless for the remainder of the battle. In fact, it is best to save Mega Swampert for a late-game sweep once its threats are either weakened or knocked out. Also, it should absolutely be used only in rain to sweep and break teams. Outside of rain, it would be too slow to perform as a sweeper and would lack slightly in power without the rain boost on Waterfall. Said move is primarily used for breaking opposing teams in the rain. Earthquake mainly has the use of hitting things that Waterfall can't such as Volcanion and Jellicent. (you mention this in the the moves section) Sludge Wave should be carefully used and not revealed in order to bait the in and KO an opposing Tapu Bulu. Despite Mega Swampertbeing a great sweeper in rain, Fast Choice Scarf users, such as Latios and Terrakion, should be avoided removed before Mega Swampert attempts to sweep (if this is accurate, implement something like it to give more detail) because they can possibly revenge kill Mega Swampert even with its Swift Swim boost.

Team Options
========
Pelipper is a crucial partner for Mega Swampert, as it can set rain, and also get rid of entry hazards, and allow Mega Swampert to take advantage of rain on several occasions thanks to its nice bulk and access to recovery. With access to U-turn, it Pelipper can safely bring in Mega Swampert once the rain is up. Also, it allows Mega Swampert to take advantage of the rain at several occasions thanks to its nice bulk and access to recovery. To support Pelipper, Politoed with Eject Button can be used as a secondary rain setter. Its item will allow Swampert to safely enter the battle without suffering too much unnecessary damage. Kingdra is an amazing Pokemon to pair with Mega Swampert, as it helps it in sweeping and breaking the opposing team under rain. While Mega Swampert can take care of more specially defensive Pokemon, Kingdra can attack the physically defensive ones. Also, it handles the Dragon-types that Swampert can't touch without Ice Punch. Gyerados Gyarados and Manaphy are great Z-Move users to pair up with Mega Swampert because they both can check Mega Venusaur. Gyarados in particular has great synergy because Mega Swampert can switch in on the super effective Electric-type and Rock-type attacks. Choice Band Azumarill helps break frustrating defensive cores like Porygon + Chansey and Cradily + Ferrothorn. It can also help against Dragon-types. Likewise, Keldeo is another Pokemon that can help break those defensive cores while simply being a reliable sweeper to assist the team. Greninja can set up Spikes to cause even more residual damage to the opposing team and also be an offensive threat with its wide variety of coverage moves. It can help against the Grass-types, Dragon-types, (comma) and Psychic-types that are quite troublesome for Mega Swampert. On the more defensive side, Toxapex is also an interesting partner. It that can wear down the opponent opposing team with Toxic Spikes. This makes it easier for Mega Swampert to sweep as the game progresses. Also, it can safely switch in on attacks aimed at Swampert such as Grass-type ones.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------


Swampert can run Mirror Coat with Rindo Berry, as it a set that has the niche of catching big threats by surprise. Mega Venusaur, Mega Charizard Y, (comma) and many other special attackers can be easily dealt with this way. However, it can be unreliable once your opponents start gaining gain knowledge of the your use of this set. For example, Mega Venusaur can easily scout for this set by hitting Swampert with Leech Seed or Sludge Bomb. An alternative way of forcing threats to switch out instead of Roar is would be using Yawn. However, it doesn't have the same guarantee of pushing out a threat that Roar provides. Swampert can also run Toxic to spread status, but that would require replacing one of its very important moves. Also, it can also run Protect along with Leftovers in order to slowly regain some health and to scout the opponent. Mega Swampert can also run a Jolly nature in order to outspeed threats like Choice Scarf Latios and other fast Choice Scarf users such as Terrakion and Nihilego in rain. It can run Ice Punch as another attack in order to help against Dragon teams and Grass-type Pokemon. (what are its downsides?) Another attack option is Superpower, as it aids against threats such as Ferrothorn, Cradily, Porygon2, and Chansey. However, the Attack drop kills Mega Swampert's ability to sweep. Lastly, Mega Swampert has enough bulk to run Rain Dance to safely and set up its own rain.


Checks and Counters
===================

Water
--------


**Grass-types**: Bulkier Grass-types such as Cradily, Ferrothorn, and Mega Venusaur can completely shut down Swampert and can use it as a way to get back HP through Recover, Synthesis, Leech Seed, or Giga Drain.

**Grass-type Coverage**: Swampert's quadruple weakness to Grass-type moves makes it very vulnerable to Grass-type coverage from the likes of Tapu Koko, Xurkitree, and Alolan Raichu. these. (or other examples)

**Dragon-types**: Without Ice-type coverage, Swampert can't pressure the Dragon-types with that have Levitate or that are part Flying-type. These Pokemon, (comma) on the contrary, (comma) can heavily damage Swampert or even OHKO it.

**Fast Choice Scarf Users**: As it Mega Swampert has such a low base Speed stat, extremely fast Choice Scarf users like Latios and Nihilego can easily outspeed Adamant Mega Swampert in rain and OHKO it.

**Physically Defensive Walls**: Pokemon like Porygon2 and Slowbro can safely take hits from Swampert and whittle it down with moves like Toxic and Scald.

**Bulky Water-types That Are Immune To Ground**: Swampert is completely walled by Pokemon like Mantine and Rotom-W. Not only do they safely take hits from it, but they can also cripple it with burns. Mantine is an especially nasty threat because of its ability to absorb the Water-type attacks Swampert uses and Defog away Stealth Rock.

**Status**: Being a physical sweeper, Mega Swampert becomes practically useless when burned because it cannot break foes effectively. Poison can also hinder Swampert's longevity.

**Trace**: Pokemon with Trace can copy Swift Swim and possibly reverse sweep the Swampert's team if the right conditions are met.

**Wallbreakers**: Powerful wallbreakers, such as Keldeo, Mega Charizard Y, and Landorus, can completely obliterate Swampert while not being too threatened by its lacking offensive presence.

**Knock Off**: Knock Off removes Leftovers Swampert's only way of recovering some HP, which once again reduces its presence in the battle. (perhaps list common knock off users?)
 
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