Darkmalice
Level 3
Terrakion
[Overview]
<p>While Terrakion was one of the best and most common sweepers in VGC '11, there are many new checks and counters against it that have risen in VGC '12. Despite this, it retains its title as a top-tier threat in VGC play. It possesses key qualities that many other Pokemon would die for. Terrakion's brilliant dual STABs provide a strong Rock Slide to hurt both opponents, while Close Combat can badly hurt a single opponent. Together, they form a STAB combo that is resisted by only a few Pokemon. This combo is complemented by a towering Attack stat, a high Speed stat, and decent bulk for a sweeper that enables Terrakion to survive most neutral attacks. However, this bulk is compromised by Terrakion's many common weaknesses, most notably to Fighting-, Ground-, and Water-type attacks. Consequently, there are many common Pokemon that threaten it, particularly with all forms of weather running rampant in VCG '12. Team support is thus even more important this year, as it helps Terrakion overcome its many counters and lets it reach its full potential.</p>
[SET]
name: Physical Attacker
move 1: Close Combat
move 2: Rock Slide
move 3: Quick Attack / Quick Guard
move 4: Protect
item: Focus Sash / Life Orb
nature: Jolly
evs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
[SET COMMENTS]
<p>This is Terrakion's standard set. Close Combat and Rock Slide form the crux of this set, one hitting an individual target very hard, and the other hitting both opponents for less damage but still hitting them hard nevertheless; the two also form a nearly unresisted STAB combo. Protect is staple in doubles play, as it keeps Terrakion safe from harm as a teammate eliminates a potential threat to it, and lets Terrakion stall out at least one turn of Trick Room or Tailwind. Quick Attack can finish off weakened opponents, and is the usual choice for the third moveslot. An alternative option to Quick Attack is Quick Guard, as Terrakion is weak to Mach Punch, Bullet Punch, and Aqua Jet, with the first two priority moves being very prevalent. If you have teammates that are also weak to common priority attacks, Quick Guard can protect both Terrakion and your teammate from them. It also provides protection against Fake Out from Pokemon who are slower than Terrakion and temporarily shuts down Technician Hitmontop, whose only form of offense is usually in the form of priority attacks. Just be aware that priority attacks are regularly aimed at Terrakion, though. In such scenarios, however, Protect would be just as useful as Quick Guard, but the former has much more general utility. Quick Guard may also be used over Protect, but this isn't recommended as Protect is generally superior to any move that could be chosen in the third slot.
<p>In doubles, Focus Sash is a great item for Terrakion, as it allows it to survive common super effective attacks. Life Orb gives Terrakion a major boost in power and is a viable alternative to Focus Sash, however. As far as EVs are concerned, always maximize Speed to Speed tie with Infernape and other Terrakion. 4 EVs each in HP and Defense enable Terrakion to always survive Jolly Tornadus's Flight Gem Acrobatics. 244 Attack EVs gives the same Attack as 248, so the remaining EVs are thrown into Special Defense, as they are of no use elsewhere. Earthquake can be used over Quick Attack or Quick Guard in the third moveslot if they don't suit your liking, but it doesn't hit anything notable harder than Close Combat and Rock Slide except for Toxicroak, who resists both of Terrakion's STABs.</p>
<p>Terrakion enjoys teammates who can take out Fighting-types, as it cannot do so itself. It especially fears Mach Punch from Hitmontop and Conkeldurr, as the move bypasses Terrakion's superior Speed. Flying-types such as Tornadus and Staraptor are thus great teammates, as they both outspeed and OHKO the common Fighting-type, as well as Amoongus that lack Coba Berry, which walls Terrakion while simultaneously threatening it with Spore and STAB Giga Drain. Speaking of Tornadus, Terrakion loves the Tailwind support it provides, as it enables Terrakion to outrun almost everything. Beat Up support gives Terrakion a +4 Attack boost thanks to its ability, Justified, making it a very deadly sweeper. Whimsicott is easily the best Beat Up supporter, as it can also provide Tailwind, Charm, and Helping Hand support; it also appreciates Terrakion's Quick Guard to avoid being hit by Fake Out from Pokemon who are slower than Terrakion. Keep in mind that any Terrakion holding a Focus Sash is counterproductive with Beat Up, which renders Focus Sash useless.</p>
<p>Sandstorm support helps Terrakion survive even super effective STAB special attacks. This is best set up by Tyranitar, which deals with the Psychic-types that threaten Terrakion. It can also remove the rain set up by Politoed, which is great considering that many Water-types, especially Swift Swim users, outspeed and OHKO Terrakion with their rain-boosted attacks. Latios is another excellent partner, as its typing and special bulk provide durability against Water-type attacks, and it can OHKO Water-types with either Thunderbolt or Draco Meteor and can OHKO Fighting-types with STAB Psychic-type attacks (barring Scrafty) as well. Finally, Fire-type partners can take out Scizor and Metagross, which threaten Terrakion with priority STAB Bullet Punch or can OHKO with other Steel-type attacks (Scizor does both simultaneously thanks to the Technician boost that Bullet Punch receives). Fire-type partners include Ninetales, which also sets up sunshine to remove Terrakion's Water-type weakness. However, whilst Terrakion usually enjoys sunshine, it enjoys sandstorm support even more. If using Ninetales, be careful of opposing Chlorophyll users that outspeed Terrakion and can hit it super effectively with Grass-type attacks.</p>
[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Rock Slide
move 3: Earthquake
move 4: X-Scissor
item: Choice Scarf
nature: Jolly / Adamant
evs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
[SET COMMENTS]
<p>With a Choice Scarf, Terrakion outspeeds almost everything without more than a +1 boost in Speed, enabling it to hit certain opponents, such as Low Kick Weavile hard before they have a chance to attack. Close Combat and Rock Slide are staples like on the previous set. Earthquake deals less damage than STAB Rock Slide and targets your ally, but nets extra coverage and functions as another spread attack when Rock Slide wouldn't be as useful or if you really need the 100% accuracy. It forms the infamous QuakeSlide combo with Rock Slide as well. Earthquake is also notable for hitting Toxicroak super effectively, which resists all of Terrakion's other attacks and otherwise walls it whilst threatening it with STAB Fighting-type attacks. X-Scissor hits Psychic-types harder than any of Terrakion's other moves. Just keep in mind that it won't OHKO bulky Psychic-types such as Reuniclus and Musharna, whilst max Special Attack Musharna has a 81% chance to OHKO Terrakion with Psychic, and Reuniclus has a guaranteed OHKO.</p>
[ADDITIONAL COMMENTS]
<p>Jolly is the preferred nature to outspeed Choice Scarf Garchomp and Modest Ludicolo in the rain, as well as any other Choice Scarf users with a base Speed less than 108. It also enables Terrakion to Speed tie with neutral-natured Shiftry and Venusaur in the sun and +2 Blaziken. However, an Adamant nature is a viable option for the extra power. The EVs are the same as the previous set for the same reasons listed.</p>
<p>Choice Scarf Terrakion shares similar checks and counters as non-Scarfed Terrakion. However, Earthquake and X-Scissor dent many would-be counters such as Toxicroak, while the extra Speed makes Terrakion more difficult to revenge kill, but this comes at the price of being locked into one attack. Choice Scarf Terrakion doesn't need Tailwind support, but hates Trick Room even more than the last set. Tyranitar sets up sandstorm to support Terrakion whilst being a great answer to the many Ghost- and Psychic-types that set up Trick Room; Tyranitar also benefits from Trick Room should the opponent set it up. Terrakion appreciates both Wide Guard and Quick Guard support to avoid many super effective attacks such as Earthquake and Mach Punch, even more so than the previous set as it doesn't have Protect. Unfortunately, most of the users of those two attacks share Terrakion's Fighting typing, meaning the team will be doubly weak to Psychic-type attacks. Nevertheless, Hitmontop is the best user of both those attacks because it has Sucker Punch to dent Psychic-types and can use Fake Out as Terrakion uses X-Scissor.</p>
[Other Options]
<p>Chople Berry is an option to provide protection against the common Fighting-types attacks that could otherwise OHKO Terrakion; it is also a good choice in case one of Terrakion's teammates is already holding either a Focus Sash or Life Orb. Terrakion can use a Choice Band for extra power, but its many weaknesses makes this less appealing, as Choice Band means that it can’t effectively utilise Protect or the Speed provided by Choice Scarf to overcome its checks and counters. Finally, Lum Berry is another option to remove paralysis, burn, and sleep, all of which severely cripple Terrakion.</p>
<p>Sacred Sword is an option to avoid Close Combat's defense drops while ignoring defensive boosts, though the latter effect will rarely be utilized. Close Combat is usually the superior move choice due to its raw power. Stone Edge deals significantly more damage to one foe than Rock Slide, but Rock Slide is generally more useful due to hitting both targets, superior accuracy, and good flinch rate. Stone Edge can be used in conjunction with Rock Slide if you're willing to give up a coverage attack, though. Safeguard is useful against Amoonguss and slow, bulky Ghost-types that may use Will-O-Wisp and take little damage from your attacks, but against other status-inducing foes, Terrakion is usually better off just attacking. Taunt can disrupt your opponent's strategy, and Terrakion has the Speed to pull it off, but Pokemon with the ability Prankster can utilise the move better. Taunt's best use is against Trick Room users, but if they're not Porygon2 or Dusclops, they may be holding a Mental Herb, rendering it useless. Terrakion also gets Helping Hand, but it is usually better off attacking than giving a teammate a power boost.</p>
[Checks and Counters]
<p>Despite Terrakion's solid offensive typing, it has a large number of checks and counters. Amoongus can shrug off whatever Terrakion uses and put it to sleep with Spore, or even hit it hard with a super effective Giga Drain. Any moderately bulky Ghost-type without a weakness to Rock Slide such as Jellicent, Dusclops, Dusknoir, and Golurk, completely wall Terrakion. In return, they can either hit Terrakion hard with their super effective attacks or cripple it with Will-O-Wisp. Fighting-types who can take a Close Combat are also effective counters. Hitmontop is arguably the best counter to any Terrakion without Quick Guard, as it can KO Terrakion with the combination of Fake Out and Mach Punch when boosted by a Life Orb and Technician (this KO isn't guaranteed though), bypassing Terrakion's superior Speed; it can even lower Terrakion's Attack with Intimidate instead whilst still dealing good damage with its Fighting-type STABs. Conkeldurr and Toxicroak are the next two big threats, the former bypasses Terrakion's Speed with Mach Punch whilst simultaneously possessing good bulk, and resisting Terrakion's STABs. The latter loses if Terrakion has Earthquake, however. Reuniclus and Musharna can take Terrakion's attacks, and potentially OHKO with Psychic, and are not even OHKO'd by X-Scissor. Cresselia can only 2HKO Terrakion with Psychic, but her massive bulk enables her to survive even two consecutive X-Scissors.</p>
<p>Terrakion hates rain teams due to all the Water-types that can OHKO it. Swift Swim users are even worse, as they outspeed Terrakion; some outspeed even Choice Scarf Terrakion. Some Water-types such as Rotom-W can OHKO Terrakion outside of rain whilst surviving any of Terrakion's attacks. Finally, it should be noted that many of the Pokemon that Terrakion could normally defeat easily may be holding either a Chople or Charti Berry to survive the super effective hit from Terrakion and could retaliate with a super effective attack of their own, such as Scrafty in the case of Chople Berry.</p>