SM OU Tested Team That Needs Help

Okay, so the team has been tested for about 50 games and it is a bit consistent, but from time to time it just seems that it's missing something.
https://pokepast.es/c31c1297aa82944b

Rhaegal (Zapdos) @ Rocky Helmet
Ability: Static
Shiny: Yes
EVs: 248 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Heat Wave
- Defog

This is our physically defense wall that also doubles as our hazard control. It helps cover up the ground weakness in the team.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Flash Cannon

Heatran is the only real answer to strong fairies/psychic types such as mega Zam and Lele, it's also the rocker in the team and is running flash cannon over earth-power to deal with fairies.


Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]

Koko is used as a strong special attacker that is used to gain some momentum and weaken things for the Shark to clean up later on.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Earthquake

Tangrowth is used to death with weakened scizors, ferrothorns, and forretress. It can kill them off pretty comfortably with hp fire after koko volts into him.

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Psychic Fangs
- Crunch
- Ice Fang

Shark is suppose to come in at the end, when it's checks/counters are either dead or weakened, and just clean up the mess that's left.

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fly
- Earthquake
- Swords Dance
- Rock Polish

Landorus is a nuke, can sweep if it finds fodder to get a polish up. Without it, the team gets hard walled by mega venusaur.
 

A

Joker fan
is a Smogon Discord Contributor Alumnus
Hey there Ssj9devil, cool squad! But we can definitely make it better.

Alright, first off is that you shouldn't be running Koko + Zapdos, while both are quite good in their own right they tend to bring up some issues defensively when used together.

A change I'm proposing is to go Assault Vest Tapu Bulu > Tangrowth, and changing Heatran's set from Specially Defensive to Stallbreaker.
>



Stallbreaker Heatran has an easier time dealing with fatter squads, and especially annoying Pokemon like Mega Venusaur, and lets you afford to have less offensive presence. Assault Vest Tapu Bulu removes Lele's terrain which makes it a bit easier to stomach, while providing great synergy with Heatran throughout.

Hawlucha and Kartana become quite the issues if we drop Zapdos, but a way to address that is to make Landorus-T defensive. You could either go Leftovers with Toxic + Hidden Power Fire to address Kartana + Hawlucha, or Defensive Skystrike with Hidden Power Fire to beat it that way. Kart can also be mitigated by careful switching and the next pokemon we'll be covering.

A minor change to go for is to run Hidden Power Fire > Hidden Power Ice on Tapu Koko, which lets you bait Ferrothorn in and smash it which Sharpedo appreciates a lot.

Latios (Scarf) > Zapdos
>


Scarf Latios provides some much needed speed control for the squad, as well as retaining the ability to have Defog. Trick is fairly useful for crippling things that Sharpedo doesn't like such as Celesteela, and it also outpaces Scarf Kart and drops a Draco Meteor on it. It also acts as a secondary fire and water resist against the likes of Keldeo if need be.


So the end result are these two importables. While not perfect, that should go much better for you.

Team w/ Toxic Lando
Team w/Defensive SSSS Lando

Good luck and have fun with Overused!
 
Hey there Ssj9devil, cool squad! But we can definitely make it better.

Alright, first off is that you shouldn't be running Koko + Zapdos, while both are quite good in their own right they tend to bring up some issues defensively when used together.

A change I'm proposing is to go Assault Vest Tapu Bulu > Tangrowth, and changing Heatran's set from Specially Defensive to Stallbreaker.
>



Stallbreaker Heatran has an easier time dealing with fatter squads, and especially annoying Pokemon like Mega Venusaur, and lets you afford to have less offensive presence. Assault Vest Tapu Bulu removes Lele's terrain which makes it a bit easier to stomach, while providing great synergy with Heatran throughout.

Hawlucha and Kartana become quite the issues if we drop Zapdos, but a way to address that is to make Landorus-T defensive. You could either go Leftovers with Toxic + Hidden Power Fire to address Kartana + Hawlucha, or Defensive Skystrike with Hidden Power Fire to beat it that way. Kart can also be mitigated by careful switching and the next pokemon we'll be covering.

A minor change to go for is to run Hidden Power Fire > Hidden Power Ice on Tapu Koko, which lets you bait Ferrothorn in and smash it which Sharpedo appreciates a lot.

Latios (Scarf) > Zapdos
>


Scarf Latios provides some much needed speed control for the squad, as well as retaining the ability to have Defog. Trick is fairly useful for crippling things that Sharpedo doesn't like such as Celesteela, and it also outpaces Scarf Kart and drops a Draco Meteor on it. It also acts as a secondary fire and water resist against the likes of Keldeo if need be.


So the end result are these two importables. While not perfect, that should go much better for you.

Team w/ Toxic Lando
Team w/Defensive SSSS Lando

Good luck and have fun with Overused!
Yo thanks a ton! I'll test out both versions tonight with a friend, have a good day :]
 
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