Artwork by me
Introduction:
Hello, it's Balanced Freakmons with another RMT post. This time I bring you a Balanced Hackmons team, named "The Nuclear Army", the first one I post after the Innards Out ban. After playing a lot with my other teams I found I wanted to build a team around two of the best wallbreakers we have in all metagames and take advantage of all of its offensive potential: Mega Rayquaza and Primal Groudon. Now add to Ray a Choice Specs and Aerilate Boomburst and you have the definition of Nuclear Weapon in Pokémon. The same happens on the physical side with Banded Stakeout Primal Don! These two alongside with a Mega Mewtwo Y make a fearsome Nuclear Army capable of destroying many teams out there.
As a curiosity, what made me think about making a team around these wallbreakers was, by playing Anything Goes, watching the amazing power that Choice Band Mega Rayquaza has with his Dragon Ascent+V-create set. For those who play AG know that a team unprepared for this set is a bad team for sure. I wanted to bring a bit of this power to BH, but i figured that the meta is too physically bulky with Zygardes, Giratinas, and a lot of other Fur Coat users and I already had Primal Don to hit physically hard. So i thought "Why not bring Ray's power with a special sided set? Like the Gen 6 specs Ray." This way, Rayquaza acts like an excellent special sided wallbreaker, breaking lots of more than common walls in the metagame like Audino (usually Unaware or FC), Giratina, Zygarde, Xerneas, etc. Now with all 252 EV allowed the wallbreaking task is a lot difficult, but still very underrated, and if very well supported with a team that can bring the proper pokemon against the proper victim with U-turn, can really work amazingly!
Without further ado, let's take a look around the team, shall we?
Team Preview:
Team Analysis:
A Quazary Ray (Rayquaza-Mega) @ Choice Specs
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Boomburst
- Fusion Flare
- Sunsteel Strike
- Ice Beam
"A Quazary Ray", "A Murdery Ray", "A Nuclear Ray"...well whatever. All these nicknames fit preety well this set. One of the 2 wallbreakers of the team, and the main reason this team was built. Behold the true power under the form of a Pokémon. Choice Specs Mega Ray was, and still is, one of the most threatning sets in Balanced Hackmons. 180 base of Special Attack alongside a Modest nature, Choice Specs and STAB Boomburst is all what you need to start destroying with brutal force. This thing hits amazing 756 Special Attack! It is able to KO a lot of Pokemon in the game while 2KOing the other half. Its STAB Boomburst boosted by Specs OHKO's walls like Mega Audino, Ferrothorn, Mega Slowbro (pokemons that can wall my Groudon), OHKO's sweeping threats like Primal Groudon and Xerneas (OHKO on both) and hits really hard, 2KOing, pokemons like Imposter Chansey and Primal Kyogre, Giratina (a problem to Don as well).
Boomburst is the main STAB and the usual click choice 90% of the time. Fusion Flare is the Steel-type coverage in order to beat them in a OHKO or 2 KO them (depends on their life on the during the game and rocks) and is chosen instead of Blue Flare or Searing Shot due to Accuracy and Burn problems caused by imposters, respectively. However they can be options for the set. Sunsteel Strike is here to help to keep Shedinjas out of my sight, since they can be a common switch in front of Ray (specially if the oponnent realizes it is specs) and, with a bit of predict, we can surprise and deal with them easilly. Ice beam is here to random coverage and to make sure (Soundproof) Zygarde doesn't mess up with your destuctive plans, hitting Giratina hard as well.
Here are some Destructive calcs,
252+ SpA Choice Specs Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252 SpD Audino-Mega: 388-457 (94.6 - 111.4%) -- 68.8% chance to OHKO
252+ SpA Choice Specs Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252+ SpD Groudon-Primal: 445-525 (110.1 - 129.9%) -- guaranteed OHKO
252+ SpA Choice Specs Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252 SpD Xerneas: 462-544 (101.3 - 119.2%) -- guaranteed OHKO
252+ SpA Choice Specs Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252+ SpD Ferrothorn: 375-442 (106.5 - 125.5%) -- guaranteed OHKO
252+ SpA Choice Specs Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252 SpD Giratina: 402-474 (79.7 - 94%) -- guaranteed 2HKO
252+ SpA Choice Specs Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252+ SpD Aegislash-Shield: 156-183 (48.1 - 56.4%) -- 88.3% chance to 2HKO
252+ SpA Choice Specs Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252+ SpD Yveltal: 421-496 (92.3 - 108.7%) -- 56.3% chance to OHKO
252+ SpA Choice Specs Rayquaza-Mega Fusion Flare vs. 252 HP / 252+ SpD Registeel: 248-292 (68.1 - 80.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Rayquaza-Mega Ice Beam vs. 252 HP / 252+ SpD Zygarde-Complete: 616-728 (96.8 - 114.4%) -- 81.3% chance to OHKO
252+ SpA Choice Specs Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252+ SpD Zygarde-Complete: 430-507 (67.6 - 79.7%) -- guaranteed 2HKO
Omega The Primal (Groudon-Primal) @ Choice Band
Ability: Stakeout
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Earthquake
- Bolt Strike
- U-turn
or:
Omega The Primal (Groudon-Primal) @ Choice Scarf
Ability: Stakeout
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Earthquake
- Bonemerang
- U-turn
Here it is the second nuclear weapon of the team, on the physical side, in order to deal with walls that Ray can't, like Ray does to walls that Don can't beat. The main role of the set is to abuse the power of V-create+Stakeout,
V-create is your choice 80% of the times (if you aren't predicting a Zygarde switch, then you use U-turn to bring Ray and pressure the opponent) due to its amazing power boosted by STAB and with Scarf you can kill those mentioned faster threats with this overpowered move and damage hard other pokémon like Kyogre, Giratina, Slowbro or Zygarde on switch due to Stakeout. Earthquake is a pretty reliable move with STAB, 100 power and accuracy and can be used on Giratinas/Zygardes switch predicts or when you don't want to lose defenses because of V-create use. Bonemerang is a choice to break some Focus Sash users like MMY. U-turn is for pivoting, besides attacking MMY strongly, usually used when you face anything that Don can't kill because the opponent swicthed and you predicted it (Tina, Zygarde, Slowbro) and bring Ray to deal with it or force a switch.
Here are some nice calcs that show how
Please see that making calcs with Stakeout is the same as +2 Attack on the damage calculator.
-Calcs with Stakeout not activated, means regular damage/usage. Even without Band or Desolate Land, is still a very powerful pokémon:
252+ Atk Choice Band Groudon-Primal V-create vs. 252 HP / 252+ Def Audino-Mega: 379-447 (92.4 - 109%) -- 56.3% chance to OHKO (non Stakeout)
252+ Atk Groudon-Primal V-create vs. 252 HP / 252 Def Mewtwo-Mega-Y: 408-480 (98 - 115.3%) -- 87.5% chance to OHKO (non Stakeout, thats why you can catch many MMY offguard with the Scarf set)
252+ Atk Groudon-Primal V-create vs. 25 HP / 252 Def Xerneas: 337-397 (84.4 - 99.4%) -- guaranteed 2HKO
-Stakeout Calcs:
+2 252+ Atk Choice Band Groudon-Primal Earthquake vs. 252 HP / 252+ Def Giratina: 436-514 (86.5 - 101.9%) -- 18.8% chance to OHKO (Banded Stakeout!)
+2 252+ Atk Groudon-Primal V-create vs. 252 HP / 252+ Def Audino-Mega: 504-594 (122.9 - 144.8%) -- guaranteed OHKO (Scarf Stakeout, not even Band!)
+2 252+ Atk Groudon-Primal V-create vs. 252 HP / 252+ Def Fur Coat Audino-Mega: 253-298 (61.7 - 72.6%) -- guaranteed 2HKO
+2 252+ Atk Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Giratina: 349-412 (69.2 - 81.7%) -- guaranteed 2HKO (Scarf Stakeout, vs a classic Poison Heal Tina)
+2 252+ Atk Groudon-Primal Earthquake vs. 252 HP / 252+ Def Zygarde: 288-340 (68.5 - 80.9%) -- guaranteed 2HKO
+2 252+ Atk Choice Band Groudon-Primal Earthquake vs. 252 HP / 252+ Def Fur Coat Zygarde-Complete: 217-256 (34.1 - 40.2%) -- guaranteed 3HKO (this shows how good is our Zygarde to imposterproof this monster, since the opponent is not band, so even less damage)
Regi The Iron (Registeel) @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- U-turn
- Shore Up
- Haze
The third member of the team, Registeel. Well, the gif itself shows part of the Registeel Role on the team. With its Flash Fire ability it completely imposterproofs my Rayquaza, forcing imposter switches and acting like an excellent pivot to bring my other Pokémon to the field. It can be a good check against Contrary users like MMY, Kyurem-W that like to abuse Psycho Boost+Overheat and then it can pivot to bring Scarf Groudon to face them. With its great typing, Steel, and able to resist Psychic, an excellent offensive type actually, Registeel acts as a safe Hazard Removal, by resisting Stealth Rock and being imune to Toxic Spikes and as a set up cleaner with Haze against some sweepers that rely on STAB Fairy or Flying+Fire move, like Diancie and Rayquaza. This Deffoger role is extremely important, since the base synergy of this team relies on U-turning as much as possible to bring Ray, Don or MMY to beat the appropriate opponent pokémon.
U-turn is for pivoting, with no EV on speed and a decreasing nature which causes Regi to be as slow as possible to almost always bring a safe switch. Shore Up is for recovery and has the particular niche to heal more on Sandstorm, a common weather when facing some Tyranitars.
Omega The Primal (Groudon-Primal) @ Safety Goggles
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Sacred Fire
- Slack Off
- U-turn
- Diamond Storm/Stealth Rock
The second Groudon of the team, with a more discreet set from the first one, but not less useful. This is a more defensive Groudon that is on this team mainly to stop its rival, Primal Kyogre, from obliterating the opposing teams. This groudon stops any Poison Heal Kyogre that doesn't carry Earth Power (which is rare) since they usually run the fearsome Spore+Water+Fairy combo thanks to Googles+Fire+Desolate Land. Secondly it acts like a good non Ground coverage Diancie check (alongside with Registeel) forcing many switches (which allows pivoting with U-turn), and acts like a second Steel type cleaner, since this Groudon enjoys a lot to distribute Desolate Land boosted Sacred Fires, always expecting for a good damage and burns.
Sacred Fire is a move that hits hard under the Sun, even this is not a 100% offensive Don, Slack Off ensures its durability on the match, U-turn to be used on the right moments for pivoting and damaging Kyogres, Gyarados or MMY, and Diamond Storm is my option to face random Ho-Ohs and other flying/ice types that can appear, however Stealth Rock can be used if your style is more hazard play. For extreme Flash Fire Celesteela coverage you can even run Bolt Strike. If you notice, the Flash Fire Registeel can't be touched by this Don, so if any imposter copies it you can Defog/U-turn safely.
Zyga The Complete (Zygarde-Complete) @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Core Enforcer
- Spectral Thief
- U-turn
- Shore Up
Zyga, The Complete, the fifth member of the team. With its ridiculously high HP and insane bulk this Fur Coat Zygarde is the answer to any Physical threat to the team, be it called Mega Mewtwo X, Poison Heal Regigigas, Pheromosa, Primal Groudon (including both of our Dons, because this Zygarde imposterproofs them) Contrary Physical Ray, Power Trip Shell Smash Yveltal/Gyarados, etc. And, as important as all of this, Fur Coat makes MMY's Psychic Surge Psystrike act like tickles to Zygarde, however it fears MMY Ice Beam.
Core Enforcer helps dealing with Poison Healers, like Regigigas, Zygarde or non Ice Beam Kyogre, by crippling their ability and it is always a base 100 STAB move which makes always any good damage. Spectral Thief is to deal with those set up sweeprs or Contrary Rays/Groudons/MMX with Dragon Ascent+Superpower+Vcreate, as well as Shell Smashers, since they're everywhere on this generation. U-turn brings momentum/pivoting and Shore Up is the obvious recovery move.
Y so serious? (Mewtwo-Mega-Y) @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Psystrike
- Moongeist Beam
- U-turn
- Switcheroo
Mega Mewtwo Y, the little genius. The last, but not the lest, member of the Nuclear Army. A less Nuclear than Rayquaza or Groudon, but still Nuclear enough to its Psystrike boosted by Psychic Surge hit like a truck. With Choice Scarf this MMY reaches 624 Speed and oustpeeds the entire metagame including Deoxys-S, Deoxys-A, Pheromosa Aerodactyls, other MMYs, and common Scarf users like Groudon and Diancie, which is awesome, in order to beat these pokémon when they're weakned. Almost no one expect a Scarf MMY (due to its high speed) and this can act as a great cirurgic killer. Psystrike is its main STAB, boosted by Psychic Terrain to deal amounts of damage on the opponents, making MMY have some wallbreaking capabilities as well. Moongiest Beam is for coverage, hitting other psychic types supereffectively and ignoring other's abilities what is nice to deal with Shedinjas. U-turn is for pivoting and is always a good option VS Deoxys-S leads, that will try to spore you and you switch to Zygarde. Last move and probably one of the more useful, is Switcheroo, that can cripple anything you find threatning, like a Poison Healer, a non boosted Spooky Plate Mega Gengar (try to predict an Entrainemnt, like I did on my replay VS jrm115) or even a wall, turning them harmelss.
Nice calcs:
252 SpA Mewtwo-Mega-Y Psystrike vs. 252 HP / 252 Def Kyogre in Psychic Terrain: 282-333 (69.8 - 82.4%) -- guaranteed 2HKO
252 SpA Mewtwo-Mega-Y Psystrike vs. 252 HP / 252+ Def Audino-Mega in Psychic Terrain: 204-240 (49.7 - 58.5%) -- 98.8% chance to 2HKO
252 SpA Mewtwo-Mega-Y Psystrike vs. 252 HP / 252 Def Rayquaza in Psychic Terrain: 282-333 (68.4 - 80.8%) -- guaranteed 2HKO
252 SpA Mewtwo-Mega-Y Psystrike vs. 252 HP / 252+ Def Giratina in Psychic Terrain: 211-249 (41.8 - 49.4%) -- guaranteed 3HKO
Known/Possible Threats:
Well, in this Generation with all kinds of OP stuff it brought (Dazzling/QM, Psychic Surge, Core Enforcer/ Power Trip, Stakeout, etc) is near impossible to cover all threats in one team. This team is no exception. Despite all the offensive power provided by Ray, Don and MMY and a good defensive core this team struggles against Zygarde sometimes, and has a little difficulty to deal with Hyper Offense spam like 6 MMY, Shell Smash coverage Don/Diancie or something. Hazards can be quite dangerous, specially Stealth Rock, if not removed from the field, because Don and, specially, Ray suffer from it. The worst loss this team had was against a Shell Smash Groudon with Thousand Arrows+Ice Beam (whats not too much common, I only saw that time), that surprisingly hits all my team supereffectively.
Some Nice Replays:
http://replay.pokemonshowdown.com/gen7balancedhackmons-552317178 a 6-0 vs Lance, simply one of best BH players ever
http://replay.pokemonshowdown.com/gen7balancedhackmons-600826241 5-1 vs jrm115, a good player, in a tour match
http://replay.pokemonshowdown.com/gen7balancedhackmons-600225288 vs Duckymomo Senior (usually on top 10 ladder with many accounts)
http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-601096276 vs ScarfWynaut (a mod and a good BH player)
http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-601095374 vs Watatata
Importable:
A Quazary Ray (Rayquaza-Mega) @ Choice Specs
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Boomburst
- Fusion Flare
- Sunsteel Strike
- Ice Beam
Omega The Primal (Groudon-Primal) @ Choice Scarf
Ability: Stakeout
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Earthquake
- Bonemerang
- U-turn
Regi The Iron (Registeel) @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- U-turn
- Shore Up
- Haze
Omega The Primal (Groudon-Primal) @ Safety Goggles
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Sacred Fire
- Slack Off
- U-turn
- Diamond Storm
Zyga The Complete (Zygarde-Complete) @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Core Enforcer
- Spectral Thief
- U-turn
- Shore Up
Y so serious? (Mewtwo-Mega-Y) @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Psystrike
- Moongeist Beam
- U-turn
- Switcheroo
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Boomburst
- Fusion Flare
- Sunsteel Strike
- Ice Beam
Omega The Primal (Groudon-Primal) @ Choice Scarf
Ability: Stakeout
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Earthquake
- Bonemerang
- U-turn
Regi The Iron (Registeel) @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- U-turn
- Shore Up
- Haze
Omega The Primal (Groudon-Primal) @ Safety Goggles
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Sacred Fire
- Slack Off
- U-turn
- Diamond Storm
Zyga The Complete (Zygarde-Complete) @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Core Enforcer
- Spectral Thief
- U-turn
- Shore Up
Y so serious? (Mewtwo-Mega-Y) @ Choice Scarf
Ability: Psychic Surge
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Psystrike
- Moongeist Beam
- U-turn
- Switcheroo
Conclusion:
I hope everyone enjoyed reading this RMT, I think I could make a quite enjoyable and strong team to use, respecting what I wanted to bring since the beginning, with an amazing offensive potential that makes the wallbreaking ability great again on these days of Gen 7 full 252 bulky meta (or at least it tries :P).
I really hope to see this team on the ladder and any doubts and suggestions to make it better, just reply, they are always welcomed :)
Everyone, thanks for reading ^-^
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