PU Throh

uploaded -zard

[OVERVIEW]

Throh's access to STAB Circle Throw makes it a very durable phazer; it is able to wear teams down due to its ability to take hits with its respectable bulk, and it will almost always force a Pokemon to be brought out against it. It is also able to hold its own against special attackers such as Pyroar and Assault Vest Magmortar. These attributes let it serve as a bulky setup sweeper with Bulk Up, and it is because of this that Throh is able to hold a niche over other Fighting-types in the tier, such as Gurdurr and Hitmonchan, despite competing with them for a teamslot. Additionally, its ability Guts lets Throh act as a status absorber for its team, allowing it to switch into Scald and other status moves with near-impunity. However, Throh relies on entry hazard damage through phazing to deal most of its damage, meaning Ghost-types like Haunter and Oricorio-G effectively shut down sets that lack Knock Off. Throh has great bulk, but this is somewhat diminished by its subpar typing, bringing few notable resistances and making it weak to prominent Psychic-types such as Jynx, Mesprit, and Musharna. This, combined with Throh's lack of reliable recovery, means that it is prone to getting worn down easily over the course of a match and forces it to rely on RestTalk as a means of recovery.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Circle Throw
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Circle Throw gives Throh its niche as a phazer and allows it to phaze Pokemon such as Musharna that either try to switch in on it or attempt to set up on it. This is especially devastating when paired with entry hazards, as it forces the opposing Pokemon to take even more damage upon its next switch in. Rest and Sleep Talk gives Throh recovery, and this pairs very well with Guts, as it allows Throh to fire off stronger attacks once it's asleep and does not cause Throh to become a complete sitting duck. Bulk Up is the primary option in the last slot, as it allows Throh to be a bulky sweeper late-game for its team. Knock Off is an option over Bulk Up, trading in the ability to boost up to allow Throh to not be completely walled out by Ghost-types like Oricorio-G. Knock Off also has use outside of that, however, by being able to remove the items of foes.

Set Details
========

The EV spread maximizes Throh's special bulk while minimizing the amount of entry hazard damage it takes. Guts is the ability of choice here, boosting Throh's power when it's statused and working particularly well with Rest. Leftovers is used to gain passive recovery every turn, increasing Throh's overall longevity.

Usage Tips
========

Early- to mid-game, Throh should pivot into Pokemon such as Regirock and attempt to wear down its switch-ins with Circle Throw or Knock Off. Throh can also pivot into status spreaders such as Lanturn and Miltank in order to absorb status for its team and boost its Attack thanks to Guts and use Rest to get rid of the status after. Throh can also function well late-game as a bulky sweeper, once its checks are worn down suffciently enough or are removed. This is especially important if Throh lacks Knock Off, as it'll give Ghost-types free switch ins otherwise. Try to use Rest whenever Throh's HP gets too low so as to not let it get worn down so fast. However be mindful of clicking Rest too early, as Throh is forced to then rely on the rather shaky Sleep Talk.

Team Options
========

Spikes support is amazing when using Throh, so Pokemon such as Ferroseed work well to set them up. Ferroseed also functions as a Psychic check for Throh. Toxic Spikes support also works with Throh, as it can help wear down Ghost-types such as Gourgeist-XL and Sableye for it, so setters like Weezing and Roselia can work. Pursuit trappers are able to reliably trap Ghost- and Psychic-types, which plague Throh. Options for this include Skuntank and Liepard. While Throh hates facing Ghost-types, it also appreciates them as partners, since they are able to spinblock the hazards that pair so well with Throh. Silvally-Ghost, Gourgeist-XL, and Oricorio-G are all examples of Pokemon that can spinblock for Throh. Although Guts means Throh isn't as concerned with status, Heal Bell users such as Audino can still be beneficial so it doesn't have to sleep for as long after using Rest. Hazard removers, such as Kabutops and Swanna, can help remove entry hazards on Throh's side so it does not become easier to wear down over the course of a match and makes it a more reliable switch-in to the Pokemon it is supposed to check. Spinners are more appreciated than Defoggers, however, as they don't remove Spikes from your opponent's side. Finally, bulky Rock-, Ground-, and Steel-types that are able to switch into Flying-types and fend them off such as Aggron and Regirock work well, and they also provide Stealth Rock support to help Throh's phazing even more.

[STRATEGY COMMENTS]
Other Options
=============

A more offensive Bulk Up set with Storm Throw / Knock Off / Facade holding a Flame Orb can be used. However, this is usually outclassed by Ursaring due to the latter's much higher Attack and access to Swords Dance making it a much better wallbreaker. A Choice Band set with either Guts or Mold Breaker can also be used if you want more wallbreaking power out of Throh, but this faces competition from Passimian. Assault Vest seems appealing due to it boosting Throh's Special Defense by x1.5, but this set is even more prone to being worn down than it usually is and can't boost up using Bulk Up. Toxic is an option over Bulk Up or Knock Off to catch Throh's checks on the switch, though it is not worth the moveslot most of the time. Lastly, Storm Throw is a good alternative to Circle Throw if Throh is not used on a team with a lot of entry hazard support or if a stronger STAB move is more desired.

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Musharna are able to switch in on anything besides a Knock Off and proceed to scare Throh out with their STAB moves. Those two in particular can still tank a Knock Off as well due to Colbur Berry and Z-Crystals, respectively.

**Ghost-types**: Outside of fearing Knock Off, Ghost-types such as Spiritomb, Haunter, and Oricorio-G are able to switch into Throh with near-impunity and disrupt it due to their immunity to Circle Throw, meaning they cannot be phased. Sableye and Gourgeist-XL get special mentions due to access to Prankster Taunt + Recover to stall it out, while Knock Off does little back in the former's case and the latter almost always runs Colbur Berry alongside high bulk investment to mitigate Knock Off and can just simply recover off the damage. Haunter can Trick Throh a Choice Scarf, effectively crippling it and preventing it from going for Bulk Up or Rest.

**Flying-types**: Similarly to Psychic-types, Flying-types such as Swanna and Oricorio-G are able to scare out Throh with their STAB moves and switch into any moves it could run.

**Weezing**: Weezing can easily take both Circle Throw and Knock Off with ease. It also has access to Taunt to stop Throh from boosting with Bulk Up or healing with Rest.

**Offensive Pressure**: As Throh is reliant on Rest + Sleep Talk for recovery, in some cases it may be overwhelmed by offensive pressure from the opposing team due to being 2HKOed or 3HKOed by a lot of prominent, powerful attackers in the metagame such as Alolan Exeggutor, Kangaskhan, and Choice Band Aggron.
 
Last edited by a moderator:
5FingerMachPunch
AM Check

Usage Tips
========
  • I think it's good to talk about how it can be used as a status absorber, and what mons that carry such moves can Throh be used to come in on.
Team Options
========
  • Mention teammates that appreciate its ability to function as a status absorber, such as Musharna and Gastrodon
Checks and Counters
===================
  • Musharna doesn't care about Knock Off because of how little damage it does thanks to its Z-move, similarly with Colbur Berry variants of Mesprit.
  • In the Ghost section, Sableye warrants a strong mention because Knock Off does extremely little damage (especially with it being neutral to it) and can stall it out with Taunt, making it the strongest Throh counter in this section. Other than that, I'd talk about Trick/Taunt Haunter if lacking Knock Off.
  • Not sure if Alolan Exeggutor is a particularly solid example as it really can't do much to it without a bit of prior damage, but I guess it's okay since Devastating Drake+Draco Meteor combo can knock it out. I would also mention other examples like CB Aggron
  • Fairy-types probably warrants a separate section since Throh does very little damage to them in general and can be disrupted completely by Clefairy with Encore, and others like Silvally-Fairy and Granbull can pressure it offensively.
Looks good otherwise!
 
Last edited:

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
[OVERVIEW]

  • By virtue of its fantastic bulk, Throh is able to pivot into weaker attackers throughout a match. list examples of weaker foes
  • Access to STAB Circle Throw makes Throh a very durable phazer that is able to wear teams down.
  • It is because of this that Throh is able to hold a niche over other Fighting-types in the tier, such as Gurdurr and Hitmonchan, despite competing with them for a teamslot.
  • Additionally, its ability Guts lets Throh act as a status absorber for its team, allowing it to switch into Scald and other status moves with near impunity.
  • However, Throh relies on entry hazard damage through phazing to do most of its damage for it, meaning Ghost-types like Gourgeist-XL and Oricorio-G effectively shut down sets that lack Knock Off because of this.
  • Throh has great bulk, but its typing diminishes this somewhat as it is fairly subpar, bringing not a lot of notable resistances while making it weak to prominent Psychic-types. list examples (jynx, mesprit etc)
  • This, combined with Throh's lack of reliable recovery, means that it is prone to getting worn down easily over the course of a match and forces it to rely on RestTalk as a means of recovery.
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Circle Throw
move 4: Bulk Up/Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

  • Circle Throw is the most necessary move on this set, giving Throh its niche as a phazer and allows it to phaze out anything that either tries to switch in on it or attempts to set up on it. List examples of what it can phase out with circle throh
  • This is especially devastating when paired with hazards, as it forces the opposing Pokemon to take even more damage upon its next switch in. This should be merged with the first point and not a seperate bullet imo
  • Rest and Sleep Talk gives Throh recovery, and this pairs very well with Guts as it allows Throh to become stronger once it's asleep.
  • Bulk Up is the primary option in the last slot as it allows Throh to be a wincon late-game for its team.
  • Knock Off is another option that can be used over Bulk Up, trading in the ability to boost up to allow Throh to not be completely walled out by Ghost-types, which otherwise completely stop it in its tracks and force it out. list examples of ghost-types

Set Details
========

  • Max HP and max Special Defense along with a Careful nature let Throh take as many special attacks as possible and either set up on them or phaze them out.
  • Guts is the ability of choice here, boosting Throh's power when statused and works particularly well with Rest.
  • Leftovers is used to gain passive recovery every turn, increasing its overall longevity.

Usage Tips
========

  • Early- to mid-game, Throh should pivot into weaker attackers such as Lanturn, Regirock, and Ferroseed. This gives Throh opportunities to phaze the opposing team, knock off items, or set up.
  • You can also pivot Throh into status spreaders in order to absorb status for its team due to Guts boosting its Attack, meaning it won't mind it so much. what kind of status spreaders?
  • Throh functions best in the late-game though, once its checks are worn down sufficently enough or are removed. This is especially important if Throh lacks Knock Off, as it'll give Ghost-types free switch ins otherwise. mention it works best late game as a wincon somewhere in here imo
  • Although you should still be weary of clicking Rest mindlessly due to being forced to have to rely on the shaky Sleep Talk, try to use Rest whenever its HP gets low.

Team Options
========

  • Spikes support is almost mandatory when using Throh, so spikers such as Ferroseed and Qwilfish work well to set them up. In particular, Ferroseed is an amazing partner due to its resistance to Psychic-type moves.
  • Pursuit trappers are able to reliably trap Ghost- and Psychic-types which plague Throh. Options for this include Skuntank and Liepard.
  • While Throh hates facing Ghost-types, it also appreciates them as partners since they are able to spinblock the hazards that pair so well with Throh. Silvally-Ghost, Gourgeist-XL, and Oricorio-G are all examples of Pokemon that can spinblock for Throh.
  • Pokemon that appreciate Throh's ability to absorb status such as Musharna and Gastrodon work well in tandem with it.
  • Finally, bulky Rock-, Ground-, and Steel-types that are able to switch into Flying-types and fend them off such as Aggron, Regirock, and Piloswine work well, and also provide Stealth Rock support to help Throh's phazing even more.

[STRATEGY COMMENTS]
Other Options
=============

  • A more offensive Bulk Up set with Storm Throw/Knock Off/Facade holding a Flame Orb can be used. However, this is usually outclassed by Gurdurr due to Gurdurr's access to Drain Punch and priority Mach Punch, making it superior in most cases.
  • A Choice Band with Guts can also be used if you want more wallbreaking power out of Throh.
  • Assault Vest seems appealing due to it boosting Throh's Special Defense by x1.5, but it is even more prone to being worn down than it usually is and can't boost up using Bulk Up.

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Musharna are able to switch in on Throh on anything besides a Knock Off, then proceed to scare it out with their STAB moves. They can still tank a Knock Off as well due to Colbur Berry and Z-Crystals, respectively.

**Ghost-types**: Outside of fearing Knock Off, Ghost-types such as Gourgeist-XL, Silvally-Ghost, and Oricorio-G are able to switch into Throh with near impunity and disrupt it due to their immunity to Circle Throw, meaning they cannot be phazed out. Sableye gets a special mention due to its access to Prankster Taunt to stall it out and Knock Off doing so little back. Trick Haunter can also be annoying if lacking Knock Off.

**Flying-types**: Similarly to Psychic-types, Flying-types such as Swanna and Oricorio-G are able to scare out Throh with their STAB moves and switch into any moves it could run outside of the rare Stone Edge, or Knock Off in Oricorio-G's case.

**Poison-types**: Poison-types such as Qwilfish and Weezing can easily take both Circle Throw and Knock Off with ease. Those two in particular are annoying to it, as they have access to Taunt to stop it from boosting with Bulk Up or healing with Rest.

**Fairy-types**: Fairies such as Clefairy, Silvally-Fairy, and Granbull are either able to force it out through offensive pressure or by disrupting it with moves such as Encore. They also take negligible damage from both Circle Throw and Knock Off. Clefariy does not run Encore and I dont think its the best mention either since those run spdef

**Offensive Pressure**: As Throh is reliant on Rest + Sleep Talk for recovery, in some cases it may be overwhelmed by offensive pressure from the opposing team due to being 2HKO'd or 3HKO'd by a lot of prominent, powerful attackers in the metagame such as Alolan Exeggutor, Kangaskhan, and CB Aggron.
am check
 

yogi

I did not succumb...
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[OVERVIEW]

  • By virtue of its fantastic bulk, Throh is able to pivot into weaker attackers such as Regirock, Piloswine, and Lanturn throughout a match. (remove piloswine, taking 38% minimum and being outspeed is a very shaky check, requiring you to be at full health)
  • Access to STAB Circle Throw makes Throh a very durable phazer that is able to wear teams down. (expand a little here, why is it a good phazer?)
  • It is because of this that Throh is able to hold a niche over other Fighting-types in the tier, such as Gurdurr and Hitmonchan, despite competing with them for a teamslot.
  • Additionally, its ability Guts lets Throh act as a status absorber for its team, allowing it to switch into Scald and other status moves with near impunity.
  • However, Throh relies on entry hazard damage through phazing to do most of its damage for it, meaning Ghost-types like Gourgeist-XL and Oricorio-G effectively shut down sets that lack Knock Off because of this. (Gourg shuts down basically every set regardless)
  • Throh has great bulk, but its typing diminishes this somewhat as it is fairly subpar, bringing not a lot of notable resistances while making it weak to prominent Psychic-types such as Jynx, Mesprit, and Musharna.
  • This, combined with Throh's lack of reliable recovery, means that it is prone to getting worn down easily over the course of a match and forces it to rely on RestTalk as a means of recovery.
You haven't really talked about what it's supposed to wall, and how it's a specially defensive wall. You mention weaker attackers, but it's also able to check stronger special types like AV magmortar.
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Circle Throw
move 4: Bulk Up/Knock Off (spaces between the slash)
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

  • Circle Throw is the most necessary move on this set, giving Throh its niche as a phazer and allows it to phaze out Pokemon such as Musharna and Carracosta that either tries to switch in on it or attempts to set up on it. This is especially devastating when paired with hazards, as it forces the opposing Pokemon to take even more damage upon its next switch in.
  • Rest and Sleep Talk gives Throh recovery, and this pairs very well with Guts as it allows Throh to become stronger once it's asleep. (talk about what sleep talk does, because you actually only talk about what rest does; sleep talk means it isn't a sitting duck basically)
  • Bulk Up is the primary option in the last slot as it allows Throh to be a wincon late-game for its team.
  • Knock Off is another option that can be used over Bulk Up, trading in the ability to boost up to allow Throh to not be completely walled out by Ghost-types like Gourgeist-XL and Oricorio-G, which otherwise completely stop it in its tracks and force it out. (again, Gourg walls both. i'd mention that knock off can be used to remove recovery from foes and other useful items)

Set Details
========

  • Max HP and max Special Defense along with a Careful nature let Throh take as many special attacks as possible and either set up on them or phaze them out.
  • Guts is the ability of choice here, boosting Throh's power when statused and works particularly well with Rest.
  • Leftovers is used to gain passive recovery every turn, increasing its overall longevity.

Usage Tips
========

  • Early- to mid-game, Throh should pivot into weaker attackers such as Regirock and Piloswine. This gives Throh opportunities to phaze the opposing team, knock off items, or set up. (again change pilo, mention special attackers please)
  • You can also pivot Throh into status spreaders such as Lanturn and Miltank in order to absorb status for its team due to Guts boosting its Attack, meaning it won't mind it so much. (it's also able to rest on these mons and get rid of these status')
  • Throh functions best in the late-game as a wincon though, once its checks are worn down sufficently enough or are removed. This is especially important if Throh lacks Knock Off, as it'll give Ghost-types free switch ins otherwise.
  • Although you should still be weary of clicking Rest mindlessly due to being forced to have to rely on the shaky Sleep Talk, try to use Rest whenever its HP gets low. (reword this please, it's really awkward)

Team Options
========

  • Spikes support is almost mandatory when using Throh, so spikers such as Ferroseed and Qwilfish work well to set them up. In particular, Ferroseed is an amazing partner due to its resistance to Psychic-type moves. (toxic spike support helps vs ghost types)
  • Pursuit trappers are able to reliably trap Ghost- and Psychic-types which plague Throh. Options for this include Skuntank and Liepard.
  • While Throh hates facing Ghost-types, it also appreciates them as partners since they are able to spinblock the hazards that pair so well with Throh. Silvally-Ghost, Gourgeist-XL, and Oricorio-G are all examples of Pokemon that can spinblock for Throh.
  • Pokemon that appreciate Throh's ability to absorb status such as Musharna and Gastrodon work well in tandem with it. (what do they do for Throh?)
  • Finally, bulky Rock-, Ground-, and Steel-types that are able to switch into Flying-types and fend them off such as Aggron, Regirock, and Piloswine work well, and also provide Stealth Rock support to help Throh's phazing even more.
  • Heal Bell users
  • Hazard control so you are able to be a reliable switch in to special attackers, but mention rapid spinners are more appreciated. This is because they don't remove your own hazards.

[STRATEGY COMMENTS]
Other Options
=============

  • A more offensive Bulk Up set with Storm Throw/Knock Off/Facade holding a Flame Orb can be used. However, this is usually outclassed by Gurdurr due to Gurdurr's access to Drain Punch and priority Mach Punch, making it superior in most cases.
  • A Choice Band with Guts can also be used if you want more wallbreaking power out of Throh. (mention mold breaker too)
  • Assault Vest seems appealing due to it boosting Throh's Special Defense by x1.5, but it is even more prone to being worn down than it usually is and can't boost up using Bulk Up.
  • Toxic can be used over Bulk Up

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Musharna are able to switch in on Throh on anything besides a Knock Off, then proceed to scare it out with their STAB moves. Those 2 in particular can still tank a Knock Off as well due to Colbur Berry and Z-Crystals, respectively.

**Ghost-types**: Outside of fearing Knock Off, Ghost-types such as Gourgeist-XL, Silvally-Ghost, and Oricorio-G are able to switch into Throh with near impunity and disrupt it due to their immunity to Circle Throw, meaning they cannot be phazed out. Sableye gets a special mention due to its access to Prankster Taunt to stall it out and Knock Off doing so little back. Trick Haunter can also be annoying if lacking Knock Off. (again, gourg doesn't care about knock, it's almost always colbur and has high defensive stats coupled with recovery)

**Flying-types**: Similarly to Psychic-types, Flying-types such as Swanna and Oricorio-G are able to scare out Throh with their STAB moves and switch into any moves it could run outside of the rare Stone Edge, or Knock Off in Oricorio-G's case.

**Poison-types**: Poison-types such as Qwilfish and Weezing can easily take both Circle Throw and Knock Off with ease. Those two in particular are annoying to it, as they have access to Taunt to stop it from boosting with Bulk Up or healing with Rest. (qwilfish can set up on it too)

**Fairy-types**: Fairy-types such as Togetic, Silvally-Fairy, and Granbull are either able to force it out through offensive pressure or by disrupting it with their bulk and supportive options. They also take negligible damage from both Circle Throw and Knock Off, although all but Silvally-Fairy will be annoyed by having their items removed. (even though togetic checks it, it actually struggles to even 4hko it (5.5% chance) and throh can set up on it)

**Offensive Pressure**: As Throh is reliant on Rest + Sleep Talk for recovery, in some cases it may be overwhelmed by offensive pressure from the opposing team due to being 2HKO'd or 3HKO'd by a lot of prominent, powerful attackers in the metagame such as Alolan Exeggutor, Kangaskhan, and CB Aggron.
Looks good bud n_n! QC 1/3
 

MZ

And now for something completely different
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[OVERVIEW]

  • By virtue of its fantastic bulk, Throh is able to pivot into weaker attackers such as Regirock and Lanturn throughout a match. this is thoroughly unexceptional and i have no idea why it's the first point in the overview. or even in the overview. the below point is a much more relevant statement about its bulk
  • Throh is also able to hold its own against some other special attackers such as Assault Vest Magmortar and Pyroar.
  • Access to STAB Circle Throw makes Throh a very durable phazer that is able to wear teams down due to its ability to take hits with its respectable bulk and essentially will almost always force a Pokemon to be brought out against it.
  • It is because of this that Throh is able to hold a niche over other Fighting-types in the tier, such as Gurdurr and Hitmonchan, despite competing with them for a teamslot.
  • Additionally, its ability Guts lets Throh act as a status absorber for its team, allowing it to switch into Scald and other status moves with near impunity.
  • However, Throh relies on entry hazard damage through phazing to do most of its damage for it, meaning Ghost-types like Haunter and Oricorio-G effectively shut down sets that lack Knock Off because of this.
  • Throh has great bulk, but its typing diminishes this somewhat as it is fairly subpar, bringing not a lot of notable resistances while making it weak to prominent Psychic-types such as Jynx, Mesprit, and Musharna.
  • This, combined with Throh's lack of reliable recovery, means that it is prone to getting worn down easily over the course of a match and forces it to rely on RestTalk as a means of recovery.
honestly i dont feel like this really gets at what throh does. it's a solid bulky booster with great spdef it goes well on hazard stack, but it's annoyed by all the typical fighting checks. that's what needs to be gotten across, but the first point isn't really made

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Circle Throw
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 4 Def / 252 SpD this should be 248 HP to take less spikes damage

[SET COMMENTS]
Moves
========

  • Circle Throw is the most necessary move on this set, giving Throh its niche as a phazer and allows it to phaze out Pokemon such as Musharna and Carracosta weird example here given the fighting weakness that either tries to switch in on it or attempts to set up on it. This is especially devastating when paired with hazards, as it forces the opposing Pokemon to take even more damage upon its next switch in.
  • Rest and Sleep Talk gives Throh recovery, and this pairs very well with Guts as it allows Throh to become stronger once it's asleep while not causing Throh to become a complete sitting duck.
  • Bulk Up is the primary option in the last slot as it allows Throh to be a wincon late-game for its team.
  • Knock Off is another option that can be used over Bulk Up, trading in the ability to boost up to allow Throh to not be completely walled out by Ghost-types like Oricorio-G, which otherwise completely stop it in its tracks and force it out. It also has use outside of that, however, by being able to remove the items of whatever comes into it.

Set Details
========

  • Max HP and max Special Defense along with a Careful nature let Throh take as many special attacks as possible and either set up on them or phaze them out.
  • Guts is the ability of choice here, boosting Throh's power when statused and works particularly well with Rest.
  • Leftovers is used to gain passive recovery every turn, increasing its overall longevity.

Usage Tips
========

  • Early- to mid-game, Throh should pivot into weaker attackers and special attackers such as Regirock and Pyroar not giving the same exact examples as the overview would be a plus. This gives Throh opportunities to phaze the opposing team, knock off items, or set up.
  • You can also pivot Throh into status spreaders such as Lanturn and Miltank in order to absorb status for its team due to Guts boosting its Attack, meaning it won't mind it so much, and then use Rest to get rid of status after.
  • Throh functions best in the late-game as a wincon though, once its checks are worn down sufficently enough or are removed. This is especially important if Throh lacks Knock Off, as it'll give Ghost-types free switch ins otherwise.
  • Try to use Rest whenever Throh's HP gets too low so as to not let it get worn down so fast. However, be mindful of clicking Rest too early as Throh is forced to then rely on the rather shaky Sleep Talk.
yeah idk about the late game emphasis here, throh also does well mid game with hazards up so it can phase and chip and weaken things for later. it's also nice late game as a boosting sweeper if bulk up, but still

Team Options
========

  • Spikes support is almost mandatory when using Throh, so spikers such as Ferroseed and Qwilfish work well to set them up. In particular, Ferroseed is an amazing partner due to its resistance to Psychic-type moves. stick to amazing rather than "almost mandatory", it really isnt
  • Toxic Spikes also work with Throh as they can help wear down Ghost-types such as Gourgeist-XL and Sableye for it, so setters like Weezing and Roselia can also work as well.
  • Pursuit trappers are able to reliably trap Ghost- and Psychic-types which plague Throh. Options for this include Skuntank and Liepard.
  • While Throh hates facing Ghost-types, it also appreciates them as partners since they are able to spinblock the hazards that pair so well with Throh. Silvally-Ghost, Gourgeist-XL, and Oricorio-G are all examples of Pokemon that can spinblock for Throh.
  • Although Guts means it isn't as concerned with status, Heal Bell users such as Audino can still be beneficial so it doesn't have to sleep for as long after using Rest.
  • Hazard control, such as Komala and Togetic, can help alleviate hazards on Throh's side so it does not become easier to wear down over the course of a match and makes it a more reliable switch in to the Pokemon it is supposed to check. Spinners are more appreciated, however, as they don't remove Spikes from your opponent's side. name actually good hazard control instead of komala and togetic. kabutops should also get a special mention because spin keeps throh's hazards up
  • Finally, bulky Rock-, Ground-, and Steel-types that are able to switch into Flying-types and fend them off such as Aggron, Regirock, and Piloswine work well, and also provide Stealth Rock support to help Throh's phazing even more.

[STRATEGY COMMENTS]
Other Options
=============

  • A more offensive Bulk Up set with Storm Throw/Knock Off/Facade holding a Flame Orb can be used. However, this is usually outclassed by Gurdurr due to Gurdurr's access to Drain Punch and priority Mach Punch, making it superior in most cases. what lol no that's outclassed by ursaring. guts gurdurr is garbage
  • A Choice Band with either Guts or Mold Breaker can also be used if you want more wallbreaking power out of Throh.
  • Assault Vest seems appealing due to it boosting Throh's Special Defense by x1.5, but it is even more prone to being worn down than it usually is and can't boost up using Bulk Up.
  • Toxic is an option over Bulk Up or Knock Off to catch its switch-ins on the switch, though it is generally not worth the moveslot most of the time
if ur not running hazards and/or want a stronger fighting move, storm throw is fine to replace circle throw with

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Musharna are able to switch in on Throh on anything besides a Knock Off, then proceed to scare it out with their STAB moves. Those 2 in particular can still tank a Knock Off as well due to Colbur Berry and Z-Crystals, respectively.

**Ghost-types**: Outside of fearing Knock Off, Ghost-types such as Silvally-Ghost, Haunter, and Oricorio-G are able to switch into Throh with near impunity and disrupt it due to their immunity to Circle Throw, meaning they cannot be phazed out. Sableye and Gourgeist-XL get special mentions due to access to Prankster Taunt + Recover to stall it out while Knock Off does little back in the former's case, while the latter almost always runs Colbur Berry alongside high bulk to mitigate Knock Off and can just simply recover off the damage.

**Flying-types**: Similarly to Psychic-types, Flying-types such as Swanna and Oricorio-G are able to scare out Throh with their STAB moves and switch into any moves it could run outside of the rare Stone Edge, or Knock Off in Oricorio-G's case.

**Poison-types**: Poison-types such as Qwilfish and Weezing can easily take both Circle Throw and Knock Off with ease. Those two in particular are annoying to it, as they have access to Taunt to stop it from boosting with Bulk Up or healing with Rest, and Qwilfish being able to set up its Spikes vs Throh for the rest of its team to deal with.

**Fairy-types**: Fairy-types such as Togetic, Silvally-Fairy, and Granbull are either able to force it out through offensive pressure or by disrupting it with their bulk and supportive options. They also take negligible damage from both Circle Throw and Knock Off, although all but Silvally-Fairy will be annoyed by having their items removed, and more passive Fairy-types like Togetic are prone to getting set up on by Throh due to being unable to do much back to it. clefairy is 10x more relevant than togetic and granbull, it doesnt often carry moonblast and will lose to BU throh but still idk why that's not in here but those garbage mons are

**Offensive Pressure**: As Throh is reliant on Rest + Sleep Talk for recovery, in some cases it may be overwhelmed by offensive pressure from the opposing team due to being 2HKO'd or 3HKO'd by a lot of prominent, powerful attackers in the metagame such as Alolan Exeggutor, Kangaskhan, and CB Aggron.
qcstamp.gif
2/3
 
Sorry it took forever to update this, I've been really busy with a lot lately and don't get a lot of free time anymore which is even further compounded by the fact that I haven't touched much of USM PU at all, so apologizes for the delay. I'll be catching up on the meta, but QC 2/3 is implemented for now.
 

TONE

I don't have to take this. I'm going for a walk.
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[OVERVIEW]
Throh is also able to hold its own against some other special attackers such as Assault Vest Magmortar and Pyroar. Access to STAB Circle Throw makes Throh a very durable phazer that is able to wear teams down due to its ability to take hits with its respectable bulk and essentially will almost always force a Pokemon to be brought out against it. This lets it serve as a bulky booster with Bulk Up, and it is because of this that Throh is able to hold a niche over other Fighting-types in the tier, such as Gurdurr and Hitmonchan, despite competing with them for a teamslot. Additionally, its ability Guts lets Throh act as a status absorber for its team, allowing it to switch into Scald and other status moves with near impunity. However, Throh relies on entry hazard damage through phazing to do most of its damage for it, meaning Ghost-types like Haunter and Oricorio-G effectively shut down sets that lack Knock Off because of this. Throh has great bulk, but its typing diminishes this somewhat as it is fairly subpar, bringing not a lot of notable resistances while making it weak to prominent Psychic-types such as Jynx, Mesprit, and Musharna. This, combined with Throh's lack of reliable recovery, means that it is prone to getting worn down easily over the course of a match and forces it to rely on RestTalk as a means of recovery.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Circle Throw
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Circle Throw is the most necessary move on this set, giving Throh its niche as a phazer and allows it to phaze out Pokemon such as Musharna that either try to switch in on it or attempts to set up on it. This is especially devastating when paired with hazards, as it forces the opposing Pokemon to take even more damage upon its next switch in. Rest and Sleep Talk gives Throh recovery, and this pairs very well with Guts as it allows Throh to become stronger once it's asleep while not causing Throh to become a complete sitting duck. Bulk Up is the primary option in the last slot as it allows Throh to be a wincon late-game for its team. Knock Off is another option that can be used over Bulk Up, trading in the ability to boost up to allow Throh to not be completely walled out by Ghost-types like Oricorio-G, which otherwise completely stop it in its tracks and force it out. It also has use outside of that, however, by being able to remove the items of whatever comes into it.

Set Details
========

The EV spread maximizes Throh's special bulk while minimizing the amount of hazard damage it takes. Guts is the ability of choice here, boosting Throh's power when statused and works particularly well with Rest. Leftovers is used to gain passive recovery every turn, increasing its overall longevity.

Usage Tips
========

Early- to mid-game, Throh should pivot into Pokemon such as Regirock and attempt to wear down its switch-ins with Circle Throw or Knock Off. You can also pivot Throh into status spreaders such as Lanturn and Miltank in order to absorb status for its team due to Guts boosting its Attack, meaning it won't mind it so much, and then use Rest to get rid of the status after. Throh can also function well in the late-game as a wincon, once its checks are worn down sufficently enough or are removed. This is especially important if Throh lacks Knock Off, as it'll give Ghost-types free switch ins otherwise. Try to use Rest whenever Throh's HP gets too low so as to not let it get worn down so fast. However, be mindful of clicking Rest too early as Throh is forced to then rely on the rather shaky Sleep Talk.

Team Options
========

Spikes support is amazing when using Throh, so spikers such as Ferroseed and Qwilfish work well to set them up. In particular, Ferroseed is an amazing partner due to its resistance to Psychic-type moves. Toxic Spikes also work with Throh as they can help wear down Ghost-types such as Gourgeist-XL and Sableye for it, so setters like Weezing and Roselia can also work as well. Pursuit trappers are able to reliably trap Ghost- and Psychic-types which plague Throh. Options for this include Skuntank and Liepard. While Throh hates facing Ghost-types, it also appreciates them as partners since they are able to spinblock the hazards that pair so well with Throh. Silvally-Ghost, Gourgeist-XL, and Oricorio-G are all examples of Pokemon that can spinblock for Throh. Although Guts means it isn't as concerned with status, Heal Bell users such as Audino can still be beneficial so it doesn't have to sleep for as long after using Rest. Hazard control, such as Kabutops and Swanna, can help alleviate hazards on Throh's side so it does not become easier to wear down over the course of a match and makes it a more reliable switch in to the Pokemon it is supposed to check. Spinners are more appreciated, however, as they don't remove Spikes from your opponent's side. Finally, bulky Rock-, Ground-, and Steel-types that are able to switch into Flying-types and fend them off such as Aggron, Regirock, and Piloswine work well, and also provide Stealth Rock support to help Throh's phazing even more.

[STRATEGY COMMENTS]
Other Options
=============
A more offensive Bulk Up set with Storm Throw/Knock Off/Facade holding a Flame Orb can be used. However, this is usually outclassed by Usaring due to Usaring's much higher Attack and access to Swords Dance making it a much better wallbreaker. A Choice Band with either Guts or Mold Breaker can also be used if you want more wallbreaking power out of Throh.(mention the competition this faces from Passimian.) Assault Vest seems appealing due to it boosting Throh's Special Defense by x1.5, but it is even more prone to being worn down than it usually is and can't boost up using Bulk Up. Toxic is an option over Bulk Up or Knock Off to catch its switch-ins on the switch, though it is generally not worth the moveslot most of the time. Lastly, Storm Throw is a good alternative to Circle Throw if Throh is not used on a team with a lot of hazard setup, or if a stronger STAB move is more desired.

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Musharna are able to switch in on Throh on anything besides a Knock Off, then proceed to scare it out with their STAB moves. Those 2 in particular can still tank a Knock Off as well due to Colbur Berry and Z-Crystals, respectively.

**Ghost-types**: Outside of fearing Knock Off, Ghost-types such as Silvally-Ghost, Haunter, and Oricorio-G are able to switch into Throh with near impunity and disrupt it due to their immunity to Circle Throw, meaning they cannot be phazed out. Sableye and Gourgeist-XL get special mentions due to access to Prankster Taunt + Recover to stall it out while Knock Off does little back in the former's case, while the latter almost always runs Colbur Berry alongside high bulk to mitigate Knock Off and can just simply recover off the damage. Haunter can trick Throh a Choice Scarf to prevent Throh from setting up/going for Rest.

**Flying-types**: Similarly to Psychic-types, Flying-types such as Swanna and Oricorio-G are able to scare out Throh with their STAB moves and switch into any moves it could run outside of the rare Stone Edge, or Knock Off in Oricorio-G's case.

**Poison-types**: Poison-types such as Qwilfish and Weezing can easily take both Circle Throw and Knock Off with ease. Those two in particular are annoying to it, as they have access to Taunt to stop it from boosting with Bulk Up or healing with Rest, and Qwilfish being able to set up its Spikes vs Throh for the rest of its team to deal with.

**Fairy-types**: Fairy-types such as Clefairy and Silvally-Fairy are either able to force it out through offensive pressure or by disrupting it with their bulk and supportive options. They also take negligible damage from both Circle Throw and Knock Off, although all but Silvally-Fairy will be annoyed by having their items removed, and more passive Fairy-types like Togetic are prone to getting set up on by Throh due to being unable to do much back to it.

**Offensive Pressure**: As Throh is reliant on Rest + Sleep Talk for recovery, in some cases it may be overwhelmed by offensive pressure from the opposing team due to being 2HKO'd or 3HKO'd by a lot of prominent, powerful attackers in the metagame such as Alolan Exeggutor, Kangaskhan, and CB Aggron.
3/3.

 

A Cake Wearing A Hat

moist and crusty
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Community Leader
Hey, this is an unofficial check, implement what you want.
add/change remove comments
[OVERVIEW]
Throh is also able to hold its own against some other special attackers such as Pyroar and Assault Vest Magmortar and Pyroar. Its access to STAB Circle Throw makes Throh a very durable phazer that; (ASC) it is able to wear teams down due to its ability to take hits with its respectable bulk, (AC) and essentially it will almost always force a Pokemon to be brought out against it. This (I'd try to specify further what you mean by "this" since right now it's kinda ambiguous. Is it its proficiency as a durable phazer?) lets it serve as a bulky booster setup sweeper with Bulk Up, and it is because of this that Throh is able to hold a niche over other Fighting-types in the tier, such as Gurdurr and Hitmonchan, despite competing with them for a teamslot. Additionally, its ability Guts lets Throh act as a status absorber for its team, allowing it to switch into Scald and other status moves with near impunity. However, Throh relies on entry hazard damage through phazing to do deal most of its damage for it, meaning Ghost-types like Haunter and Oricorio-G effectively shut down sets that lack Knock Off because of this. Throh has great bulk, but its typing diminishes this somewhat as it is fairly subpar, bringing not a lot of few notable resistances while making it weak to prominent Psychic-types such as Jynx, Mesprit, and Musharna. This, combined with Throh's lack of reliable recovery, means that it is prone to getting worn down easily over the course of a match and forces it to rely on RestTalk as a means of recovery.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Circle Throw
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Circle Throw is the most necessary move on this set, giving Throh its niche as a phazer and allows allowing it to phaze out Pokemon such as Musharna that either try to switch in on it or attempts to set up on it. This is especially devastating when paired with hazards, as it forces the opposing Pokemon to take even more damage upon its next switch in. Rest and Sleep Talk gives Throh recovery, and this pairs very well with Guts as it allows Throh to become stronger fire off strong attacks once it's asleep while not causing Throh to become a complete sitting duck. Bulk Up is the primary option in the last slot as it allows Throh to be a wincon late-game for its team. Knock Off is another an option that can be used over Bulk Up, trading in the ability to boost up in order to allow Throh to not be completely walled out by Ghost-types like Oricorio-G, (RC) which otherwise completely stop it in its tracks and force it out (redundant). It Knock Off also has use outside of that, however, by being able to remove the items of whatever comes into it foes.

Set Details
========

The EV spread maximizes Throh's special bulk while minimizing the amount of entry hazard damage it takes. Guts is the ability of choice here, boosting Throh's power when statused and works working particularly well with Rest. Leftovers is used to gain passive recovery every turn, increasing its Throh's overall longevity.

Usage Tips
========

Early- to mid-game, Throh should pivot into Pokemon such as Regirock and attempt to wear down itsswitch-ins with Circle Throw or Knock Off. You can also pivot Throh Throh can also pivot (prevents some weirdness w "you" using Rest later) into status spreaders such as Lanturn and Miltank in order to absorb status for its team due to Guts boosting its Attack, meaning it won't mind it so much and boost its Attack thanks to Guts, and then use Rest to get rid of the status after. Throh can also function well in the late-game as a wincon, once its checks are worn down sufficently sufficiently enough or are removed. This is especially important if Throh lacks Knock Off, as it'll give Ghost-types free switch ins otherwise. Try to use Rest whenever Throh's HP gets too low so as to not let it get worn down so fast quickly. However, be mindful of clicking Rest too early, (AC) as Throh is forced to then rely on the rather shaky Sleep Talk.

Team Options
========

Spikes support is amazing when using Throh, so Spikers such as Ferroseed and Qwilfish work well to set them up. In particular, Ferroseed is an amazing partner due to its resistance to Psychic-type moves. Toxic Spikes support also works with Throh as they it can help wear down Ghost-types such as Gourgeist-XL and Sableye for it, so setters like Weezing and Roselia can also work as well. Pursuit trappers are able to reliably trap Ghost- and Psychic-types, (AC) which plague Throh. Options for this include Skuntank and Liepard. While Throh hates facing Ghost-types, it also appreciates them as partners since they are able to spinblock the hazards that pair so well with Throh. Silvally-Ghost, Gourgeist-XL, and Oricorio-G are all examples of Pokemon that can spinblock for Throh. Although Guts means it Throh isn't as very concerned with status, Heal Bell users such as Audino can still be beneficial partners so it doesn't have to sleep for as long after using Rest. Hazard control, such as Kabutops and Swanna, can help alleviate remove entry hazards on Throh's side so it does not become easier to wear down over the course of a match and makes it a more reliable switch-in (AH) to the Pokemon it is supposed to check. Spinners are more appreciated, however, as they don't remove Spikes from your opponent's side. Finally, bulky Rock-, Ground-, and Steel-types that are able to switch into Flying-types and fend them off such as Aggron, Regirock, and Piloswine work well, and they also provide Stealth Rock support to help Throh's phazing even more.

[STRATEGY COMMENTS]
Other Options
=============
A more offensive Bulk Up set with Storm Throw / Knock Off / Facade (Added spaces) holding a Flame Orb can be used. However, this is usually outclassed by Usaring due to Usaring's much higher Attack and access to Swords Dance making it a much better wallbreaker. A Choice Band set with either Guts or Mold Breaker can also be used if you want more wallbreaking power out of Throh, but this faces competition from Passimian. Assault Vest seems appealing due to it boosting Throh's Special Defense by x1.5, but it this set is even more prone to being worn down than it Throh usually is and can't boost set up using Bulk Up. Toxic is an option over Bulk Up or Knock Off to catch its switch-ins Throh's answers on the switch, though it is generally not worth the moveslot most of the time. Lastly, Storm Throw is a good alternative to Circle Throw if Throh is not used on a team with a lot of hazard setup entry hazard support, or if a stronger STAB move is more desired.

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Musharna are able to switch in on Throh on anything besides a Knock Off, then proceed to scare it Throh out with their STAB moves. Those 2 two in particular can still tank a Knock Off as well due to Colbur Berry and Z-Crystals, respectively.

**Ghost-types**: Outside of fearing Knock Off, Ghost-types such as Silvally-Ghost, Haunter, and Oricorio-G are able to switch into Throh with near impunity and disrupt it due to their immunity to Circle Throw, meaning they cannot be phazed out. Sableye and Gourgeist-XL get special mentions due to access to Prankster Taunt + Recover to stall it out while Knock Off does little back in the former's case, while the latter almost always runs Colbur Berry alongside high bulk investment to mitigate Knock Off and can just simply recovers off the damage. Haunter can also Trick Throh a Choice Scarf, effectively crippling it and preventing it from going for Bulk Up or Rest.

**Flying-types**: Similarly to Psychic-types, Flying-types such as Swanna and Oricorio-G are able to scare out Throh with their STAB moves and switch into any moves it could run outside of the rare Stone Edge (You don't mention Stone Edge anywhere else in the analysis including in OO, consider removing this mention?), or Knock Off in Oricorio-G's case.

**Poison-types**: Poison-types such as Qwilfish and Weezing can easily take both Circle Throw and Knock Off with ease. Those two in particular are annoying to it Throh, as they have access to Taunt to stop it from boosting with Bulk Up or healing with Rest, and Qwilfish being able to can set up its Spikes vs against Throh for the rest of its team to deal with (not really necessary).

**Fairy-types**: Fairy-types such as Clefairy and Silvally-Fairy are either able to force it out through offensive pressure or by through disrupting it with their bulk and supportive options. They also take negligible damage from both Circle Throw and Knock Off, although all but Silvally-Fairy will be annoyed by having their items removed, and more passive Fairy-types like Togetic are prone to getting set up on by Throh due to being unable to do much back to it.

**Offensive Pressure**: As Throh is reliant on Rest + Sleep Talk for recovery, in some cases it may be overwhelmed by offensive pressure from the opposing team due to being 2HKO'd or 3HKO'd 2HKOed or 3HKOed by a lot of prominent, powerful attackers in the metagame such as Alolan Exeggutor, Kangaskhan, and CB Choice Band Aggron.
 

Lemonade

WOOPAGGING
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check has lots of good catches, few comments

I do not think it is worth running 248 HP on a Pokemon that resists Stealth Rock, and regardless I don't think 252 HP is a SR number on Throh anyway?

I don't think the first sentence of the overview belongs (at least where it is). It seems like Throh is mostly used because it is a durable phazer, so it makes sense for that sentence to be first.

Throh has great bulk, but this is somewhat diminished by its subpar typing, its typing diminishes this somewhat as it is fairly subpar, bringing few notable resistances while and making it weak to prominent Psychic-types such as Jynx, Mesprit, and Musharna.
I recommend the first change because you have two "it"'s referring to different things ("its" referring to Throh, and "it" referring to "typing"). Second, "while" shouldn't be used in the same way "and" is, "while" should be for two events happening at the same time. Please fix the other instances of this. Note that
While Throh hates facing Ghost-types, it also appreciates them as partners since they are able to spinblock the hazards that pair so well with Throh.
this is a fine use of "while", since you are using it to contrast two facts.

Bulk Up is the primary option in the last slot as it allows Throh to be a wincon bulky sweeper late-game for its team.
tldr don't use "wincon". The phrase it's based on is plainly incorrect and there are other reasons you can read about in the standards thread. Fix this throughout.

Spinners are more appreciated than Defog users, however, as they Spinners don't remove Spikes from your opponent's side.
I would go for a change like this, since you don't actually mention Defog anywhere when you talk about hazard control.

1/2
 

yogi

I did not succumb...
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Please remove all mentions to qwilfish in your analysis, and mention spiritomb in checks and counters.
 

Lumari

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TFP Leader


remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Throh's access to STAB Circle Throw makes Throh it a very durable phazer; it is able to wear teams down due to its ability to take hits with its respectable bulk, and it will almost always force a Pokemon to be brought out against it. It is also able to hold its own against special attackers such as Pyroar and Assault Vest Magmortar. These attributes let it serve as a bulky setup sweeper with Bulk Up, and it is because of this that Throh is able to hold a niche over other Fighting-types in the tier, such as Gurdurr and Hitmonchan, despite competing with them for a teamslot. Additionally, its ability Guts lets Throh act as a status absorber for its team, allowing it to switch into Scald and other status moves with near-impunity. (AH) However, Throh relies on entry hazard damage through phazing to deal most of its damage, meaning Ghost-types like Haunter and Oricorio-G effectively shut down sets that lack Knock Off. Throh has great bulk, but this is somewhat diminished by its subpar typing, bringing few notable resistances and making it weak to prominent Psychic-types such as Jynx, Mesprit, and Musharna. This, combined with Throh's lack of reliable recovery, means that it is prone to getting worn down easily over the course of a match and forces it to rely on RestTalk as a means of recovery.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Circle Throw
move 4: Bulk Up / Knock Off
item: Leftovers
ability: Guts
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Circle Throw is the most necessary move on this set, giving gives Throh its niche as a phazer and allowing allows it to phaze out Pokemon such as Musharna that either try to switch in on it or attempt to set up on it. This is especially devastating when paired with entry hazards, as it forces the opposing Pokemon to take even more damage upon its next switch in. Rest and Sleep Talk gives Throh recovery, and this pairs very well with Guts, (AC) as it allows Throh to fire off stronger attacks once it's asleep and does not cause Throh to become a complete sitting duck. Bulk Up is the primary option in the last slot, (AC) as it allows Throh to be a bulky sweeper late-game for its team. Knock Off is an option that can be used over Bulk Up, trading in the ability to boost up to allow Throh to not be completely walled out by Ghost-types like Oricorio-G. Knock Off also has use outside of that, however, by being able to remove the items of foes.

Set Details
========

The EV spread maximizes Throh's special bulk while minimizing the amount of entry hazard damage it takes. (Throh's max HP is not divisible by 8 let alone 16, so this is not true, just do max) Guts is the ability of choice here, boosting Throh's power when it's statused and working particularly well with Rest. Leftovers is used to gain passive recovery every turn, increasing Throh's overall longevity.

Usage Tips
========

Early- to mid-game, Throh should pivot into Pokemon such as Regirock and attempt to wear down its switch-ins with Circle Throw or Knock Off. Throh can also pivot into status spreaders such as Lanturn and Miltank in order to absorb status for its team and boost its Attack thanks to Guts (RC) and then use Rest to get rid of the status after. Throh can also function well in the late-game as a bulky sweeper, once its checks are worn down suffciently enough or are removed. This is especially important if Throh lacks Knock Off, as it'll give Ghost-types free switch ins otherwise. Try to use Rest whenever Throh's HP gets too low so as to not let it get worn down so fast. However be mindful of clicking Rest too early, as Throh is forced to then rely on the rather shaky Sleep Talk.

Team Options
========

Spikes support is amazing when using Throh, so Spikers Pokemon such as Ferroseed work well to set them up. In particular, Ferroseed is an amazing partner due to its resistance to Psychic-type moves. Toxic Spikes support also works with Throh, (AC) as it can help wear down Ghost-types such as Gourgeist-XL and Sableye for it, so setters like Weezing and Roselia can work. Pursuit trappers are able to reliably trap Ghost- and Psychic-types, which plague Throh. Options for this include Skuntank and Liepard. While Throh hates facing Ghost-types, it also appreciates them as partners, (AC) since they are able to spinblock the hazards that pair so well with Throh. Silvally-Ghost, Gourgeist-XL, and Oricorio-G are all examples of Pokemon that can spinblock for Throh. Although Guts means Throh isn't as concerned with status, Heal Bell users such as Audino can still be beneficial so it doesn't have to sleep for as long after using Rest. Hazard control removers, such as Kabutops and Swanna, can help remove entry hazards on Throh's side so it does not become easier to wear down over the course of a match and makes it a more reliable switch-in to the Pokemon it is supposed to check. Spinners are more appreciated than Defoggers, however, as they don't remove Spikes from your opponent's side. Finally, bulky Rock-, Ground-, and Steel-types that are able to switch into Flying-types and fend them off such as Aggron and Regirock work well, and they also provide Stealth Rock support to help Throh's phazing even more.

[STRATEGY COMMENTS]
Other Options
=============
A more offensive Bulk Up set with Storm Throw / Knock Off / Facade holding a Flame Orb can be used. However, this is usually outclassed by Usaring Ursaring due to Usaring's the latter's much higher Attack and access to Swords Dance making it a much better wallbreaker. A Choice Band set with either Guts or Mold Breaker can also be used if you want more wallbreaking power out of Throh, but this faces competition from Passimian. Assault Vest seems appealing due to it boosting Throh's Special Defense by x1.5, but this set is even more prone to being worn down than it usually is and can't boost up using Bulk Up. Toxic is an option over Bulk Up or Knock Off to catch its Throh's switch-ins checks on the switch, though it is generally not worth the moveslot most of the time. Lastly, Storm Throw is a good alternative to Circle Throw if Throh is not used on a team with a lot of entry hazard support (RC) or if a stronger STAB move is more desired.

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Mesprit and Musharna are able to switch in on anything besides a Knock Off (RC) then and proceed to scare Throh out with their STAB moves. Those two in particular can still tank a Knock Off as well due to Colbur Berry and Z-Crystals, respectively.

**Ghost-types**: Outside of fearing Knock Off, Ghost-types such as Spiritomb, Haunter, and Oricorio-G are able to switch into Throh with near-impunity (AH) and disrupt it due to their immunity to Circle Throw, meaning they cannot be phazed out. Sableye and Gourgeist-XL get special mentions due to access to Prankster Taunt + Recover to stall it out, (AC) while Knock Off does little back in the former's case, while and the latter almost always runs Colbur Berry alongside high bulk investment to mitigate Knock Off and can just simply recover off the damage. Haunter can Trick Throh a Choice Scarf, effectively crippling it and preventing it from going for Bulk Up or Rest.

**Flying-types**: Similarly to Psychic-types, Flying-types such as Swanna and Oricorio-G are able to scare out Throh with their STAB moves and switch into any moves it could run.

**Poison-types**: Poison-types such as Weezing can easily take both Circle Throw and Knock Off with ease. Weezing in particular is annoying to Throh, as it has access to Taunt to stop it from boosting with Bulk Up or healing with Rest.

**Fairy-types**: Fairy-types such as Clefairy and Silvally-Fairy are either able to force it Throh out either through offensive pressure or through disrupting it with their bulk and supportive options. They also take negligible damage from both Circle Throw and Knock Off, although all but Silvally-Fairy will be annoyed by having their items removed, and more passive Fairy-types like Togetic are prone to getting set up on by Throh due to being unable to do much back to it.

**Offensive Pressure**: As Throh is reliant on Rest + Sleep Talk for recovery, in some cases it may be overwhelmed by offensive pressure from the opposing team due to being 2HKOed or 3HKOed by a lot of prominent, powerful attackers in the metagame such as Alolan Exeggutor, Kangaskhan, and Choice Band Aggron.
 

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