Tropius

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I talked to Oglemi, who told me to replace the Physically Defensive set with a subseed set.. so, thats done. pretty sure this is ready for the other two QC checks
 

Oglemi

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Drop the Solar Power set, there's literally no reason to use it when Charizard is in the tier, and it loses health waaaaaay too fast to be of any use.

Sunny Day support should be mandatory if running any set besides the SubSeed one. Like, absolutely required, because Tropius is slow as fuck.



QC APPROVED 2/3
 

Honko

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Drop Swords Dance as well. Tropius has 68 base Attack, and Leaf Blade and Aerial Ace aren't powerful enough STAB moves to make up for that, even at +2. If you're going to try to sweep with him, you absolutely need SolarBeam's high BP to do it, so Growth is the way to go.

[SET]
name: Growth
move 1: Growth
move 2: SolarBeam
move 3: Air Slash
move 4: Hidden Power Fire / Earthquake
item: Life Orb
ability: Chlorophyll
nature: Timid / Naive
evs: 28 HP / 252 SpA / 228 Spe

This should be the only sweeping set. The Speed beats Modest Scarf Pory-Z, Adamant Scarf Krook, Jolly Scarf Medicham, and Timid Accelgor. If you're using Earthquake, move the HP to Atk. You also need to mention that this is really just a poor man's Victreebel/Tangrowth/Exeggutor, with the only real advantage being that Tropius has decent SpD.

Add Mandibuzz and Clefable to counters.
 

sandshrewz

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[Overview]
<space>
<p>Tropius is a Pokemon that has often been brushed under the rug;,<comma> I don't think this is a complete clause ?_? tossed aside in favor of bulkier or more powerful choices that share its typing. It has a fairly good defensive typing, with three resistances and an immunity to Ground-type attacks. It also has decent bulk to complement this, boasting 99 / 83 / 87 defenses. So what exactly is it that is stopping Tropius from wreaking havoc everywhere? Well for starters, it is cursed with sub-<hyphen>par offensive stats and sluggish Speed. Its typing can be a problem defensively, wait what? o.o good defensive typing now bad ?_? how about 'Even with good resistance to several types and a Ground immunity, it has ...' or something like that? with 5 weaknesses to five common offensive attacking types. This problem is made even worse when considering Tropius's weakness to Stealth Rock, severely reducing the amount of times it can safely switch in. However, if after hearing this and yet you still want to use Tropius, you will find there are a few sets it can pull off quite well.</p>

[SET]
name: SubSeed
move 1: Leech Seed
move 2: Substitute
move 3: Protect
move 4: Air Slash / Roost
item: Sitrus Berry
ability: Harvest
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set plays to Tropius's strengths, using its solid bulk to stall the opponent into oblivion. Leech Seed provides steady, flowing damage, slowly weakening your opponent while healing Tropius. To add to this, an ability in Harvest and an item in Sitrus Berry as the item repeated can often recover a large amount of Tropius's health. Substitute is useful for blocking any status inducing attacks moves, and can be used to try and alleviate Tropius's weaknesses to common offensive attacking types. Protect is a beautiful move for this set; it provides an extra turn for getting Leech Seed recovery, a chance at gaining a Harvest-induced Sitrus Berry through Harvest, and can help to prolong Tropius's Substitutes. The last slot is mainly for a filler; Air Slash is a STAB for when Tropius doesn't need to do anything else is Tropius's only form of offense and ensures that it isn't completely shut down by Taunt, whilst Roost can give Tropius even more survivability. However, since Tropius will already be gaining back copious amounts of health from Leech Seed and Harvest, Air Slash is usually the move of choice here.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs placed in Defense and HP, along with a Bold nature, help to make Tropius as physically bulky as possible. Entry hazard support can be excellent for Tropius, helping it to rack up damage and break weaken you read too much Trou threads... 'break stupid tree!' its opponents; Toxic Spikes deserve a mention here, as they are incredible in aiding Tropius's stalling prowess. Speaking of stalling, Toxic is an option in the last slot to greatly bolster Tropius's stalling abilities, just as Toxic Spikes do. Toxic also has the advantage of being able to hit Flying-type Pokemon, as well as opponents with Levitate, which Toxic Spikes cannot do. If Tropius is unfortunate enough to switch in on a status inducing move, and becomes afflicted with paralysis or something of the sort, a cleric can come in handy. Pokemon Teammates such as Miltank can provide Heal Bell support, protecting curing Tropius from any stray statuses that may might come its way. With teammates in mind, Rapid Spin support is absolutely required. Kabutops makes for a decent teammate here, as while it doesn't have the best defensive stats, its typing pairs indescribably well with Tropius's.</p>

[SET]
name: Growth
move 1: Growth
move 2: SolarBeam
move 3: Air Slash
move 4: Hidden Power Fire / Earthquake
item: Life Orb
ability: Chlorophyll
nature: Timid / Naive
evs: 28 HP / 252 SpA / 228 Spe

[SET COMMENTS]

<p>This set is Tropius's best shot at sweeping. Assuming sunlight, Growth boosts Tropius's Special Attack to +2 by two stages, and with Chlorophyll, Tropius immediately becomes a lethal offensive threat. SolarBeam is for a strong STAB move, and makes the best choice as its charging turn is removed does not have to waste a turn charging in sunlight. Air Slash is another specially based STAB attack, and even has the potential to flinch your opponent. Hidden Power Fire rounds off the set, providing extra coverage and gaining a pseudo-STAB from sunlight. Earthquake is an option for hitting Magneton extremely hard, but has trouble dealing good damage to anything else due to Tropius's low Attack stat.</p>

[ADDITIONAL COMMENTS]

<p>This set is fairly outclassed by other Chlorophyll users such as Victreebel, Tangrowth,<comma> and Exeggutor, who have better offensive stats. The only bonus to using Tropius is its decent Special Defense, so consider this when choosing it for your team. Maximum Special Attack EVs are used to let Tropius hit as hard as possible, whilst the Speed EVs and a Timid nature let Tropius outspeed Modest Choice Scarf Porygon-Z and Timid Accelgor when under sun. Timid is the best choice for this set if you aren't using Earthquake, but if you are, Naive would be a better option.</p>

<p>Rapid Spin support greatly extends Tropius's longevity, letting it switch into an opponent without losing a large chunk of health to Stealth Rock. Claydol is a good choice for spinning away Stealth Rock, due to an immunity to Spikes and a resistance to Stealth Rock. Kabutops is also able to Rapid Spin another great option for this role, and while it may not have the best defensive stats, it has incredible type synergy with Tropius. Speaking of entry hazards, users of Spikes make great teammates for Tropius, helping it to break through tougher opponents by damaging them every time they switch in. Cleric support is a huge help incredibly helpful, curing Tropius of the statuses that it so dearly hates. Sun support is absolutely crucial for this set, no matter what. Without sun, SolarBeam does not function nearly as well, Hidden Power Fire does not get a power boost, Growth does not boost offensive stats to +2 by two stages it can go above +2 >.>, and Tropius doesn't get Chlorophyll to boost double repeated its Speed.</p>

[Other Options]

<p>Dragon Dance may might seem like an excellent option, but Tropius cannot utilize it effectively; Furthermore, preferential Tropius's best physical move is Leaf Blade, which is illegal with Dragon Dance. Return can be used to provide a slight amount more slightly better neutral coverage, but is generally not needed. Synthesis can be used in the sun for massive healing; however, if the sun fades, Tropius can be in a tight spot. Solar Power shouldn't even be considered, as Tropius is outclassed here in almost every way by Charizard. A Curse set could be used with Trick Room support, but requires a few turns to set up, and puts Tropius's sweep on a somewhat short timer. Tropius is able to set up sunlight himself by itself and sweep with no team support; however, this means giving up a coverage move, so choose wisely. Swords Dance is an option for boosting, but Tropius is somewhat slow outside of sunlight, and inside sunlight, Swords Dance is basically just Growth without boosting its Special Attack. A RestTalk set with Curse or Swords Dance alongside Leaf Blade may might seem possible, but Tropius is just just a little bit lacking in bulk, and Grass-type attacks have somewhat weak poor coverage. Harvest is an option as an ability on a set other than SubSeed, making sets such as ChestoRest, Rest with Lum Berry, or a and a Growth set with Sitrus Berry viable. Beware though, these strategies can be risky, and rely on a little bit of luck.</p>

[Checks and Counters]

<p>Fire- and Poison-type Pokemon can counter Tropius suprisingly very well, resisting its Grass-type STAB attacks and retaliating with super effective attacks. Moltres and Weezing stand out here, as they are immune to Earthquake. Altaria walls Tropius in almost every respect, before phazing and can phaze out Tropius with Roar. However, Altaria must beware of a stray Toxic, as it could cripple her for the rest of the game. *facepalm* natural cure... Setting up Stealth Rock and either fainting Tropius's Rapid Spinner user or carrying a spinblocker is basically checkmate; Tropius can't switch in many times after that before fainting from resiudal damage. Clefable is absolutely terrifying, tanking all of Tropius's special attacks and taking no residual damage from Toxic or Leech Seed due to Wonder seriously, were you thinking when you wrote this? ._.|l|Magic Guard. Mandibuzz can Taunt Tropius into using nothing but special attacks, which Mandibuzz can tank with ease, stalling out Tropius with a combination of Roost, Toxic,<Comma> and Brave Bird. Keep in mind that even with a cleric on its team, Tropius hates statuses, so Thunder Wave and Toxic users can help large amounts greatly in taking down Tropius. Fire- and Ice-types with decent defensive investment can tear straight through Tropius with their super effective STAB attacks.</p>


Did you seriously write this in 5 minutes? :o lol

GP Approved 1/2
 

Shame That

TAKE IT ALL OR LEAVE IT
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Thanks for the check Sandshrewz. I implemented most of it, I'd just like to address a few of the changes.

Its typing can be a problem defensively, wait what? o.o good defensive typing now bad ?_? how about 'Even with good resistance to several types and a Ground immunity, it has ...' or something like that
Well, I didn't say a good typing is bad, I said a fairly good typing can be a problem in some cases. I've kept this the way it is, bar changing "fairly good" to "decent" in an attempt to avoid any further confusion. However, if another GP member tells me to change this, I will.

However, if after hearing this and yet you still want to use Tropius
...What?

Entry hazard support can be excellent for Tropius, helping it to rack up damage and break weaken you read too much Trou threads... 'break stupid tree!'
lol

such as Miltank can provide Heal Bell support, protecting curing Tropius from any stray statuses
I changed this to "curing Tropius of any" because "from" sounded odd here.

Dragon Dance may might seem like an excellent option, but Tropius cannot utilize it effectively; Furthermore, preferential
I didn't put "Furthermore" in here because I was explaining why it couldn't be utilized effectively, not giving more reasons.

However, Altaria must beware of a stray Toxic, as it could cripple her for the rest of the game.
*facepalm* natural cure...
Clefable is absolutely terrifying, tanking all of Tropius's special attacks and taking no residual damage from Toxic or Leech Seed due to Wonder seriously, were you thinking when you wrote this? ._.|l|Magic Guard.
To both of those; I was really tired when I wrote Checks and Counters. I should have just gone to bed so I didn't make any stupid mistakes..

And no, not 5 minutes; I just made some strange errors. :P
 

sandshrewz

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oh... lol. 'yet' is optional. Why did I cap 'Furthermore' after a semicolon ... >.< Oh, and with and without it, it still makes sense. Just wondering which one you were talking about :P

ahaha, the last two were really facepalm :D
 
[Overview]

<p>Tropius is a Pokemon that has often been brushed under the rug, tossed aside in favor of bulkier or more powerful choices that share its typing. It has a decent defensive typing, with three resistances and an immunity to Ground-type attacks. It also has decent bulk to complement this, boasting 99 / 83 / 87 defenses. So what exactly is it that is stopping Tropius from wreaking havoc everywhere? Well for starters, it is cursed with sub(space)par offensive stats and sluggish Speed. Its typing can be a problem defensively, with causing Tropius to have weaknesses to five common attacking types. This problem is made even worse when considering Tropius's weakness to Stealth Rock, severely reducing the amount of times it can safely switch in. However, if after hearing this you still want to use Tropius, you will find there are a few sets it can pull off quite well.</p>

[SET]
name: SubSeed
move 1: Leech Seed
move 2: Substitute
move 3: Protect
move 4: Air Slash / Roost
item: Sitrus Berry
ability: Harvest
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set plays to Tropius's strengths, using its solid bulk to stall the opponent into oblivion. Leech Seed provides steady, flowing damage, slowly weakening your opponent while healing Tropius. To add to this, an ability in Harvest and a Sitrus Berry as the item can often recover a large amount of Tropius's health. Substitute is useful for blocking status moves, and can be used to try and alleviate Tropius's weaknesses to common attacking types. Protect is a beautiful move for this set; it provides an extra turn for getting Leech Seed recovery, a chance at gaining a Sitrus Berry restoring HP with Sitrus Berry, which will be regained through Harvest, and can help to prolong the "lifespan" Tropius's Substitutes. The last slot is mainly a filler; Air Slash is Tropius's only form of offense and ensures that it isn't completely shut down by Taunt, whilstwhereas Roost can give Tropius even more survivability. However, since Tropius will already be gaining back copious amounts of health from Leech Seed and Harvest Sitrus Berry, Air Slash is will usually be the move of choice here.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs placed investment in Defense and HP, along with a Bold nature, help to make Tropius as physically bulky as possible. Entry hazard support can be excellent for Tropius, helping it to rack up damage and weaken its opponents; Toxic Spikes deserve a mention here, as they are incredible in aiding Tropius's stalling prowess. Speaking of stalling, Toxic is an option in the last slot to greatly bolster Tropius's stalling abilities, just as Toxic Spikes do. Toxic also has the advantage of being able to hit Flying-type Pokemon, as well as opponents with Levitate, which Toxic Spikes cannot do. If Tropius is unfortunate enough to switch in on a status inducing move, and becomes afflicted with paralysis or something of the sort, a cleric can come in handy. Teammates such as Miltank can provide Heal Bell support, curing Tropius of any stray statuses that might come its way. With Speaking of teammates in mind, Rapid Spin support is absolutely required. Kabutops makes for a decent teammate here, as while it doesn't have the best defensive stats, its typing pairs indescribably well with Tropius's.</p>

[SET]
name: Growth
move 1: Growth
move 2: SolarBeam
move 3: Air Slash
move 4: Hidden Power Fire / Earthquake
item: Life Orb
ability: Chlorophyll
nature: Timid / Naive
evs: 28 HP / 252 SpA / 228 Spe

[SET COMMENTS]

<p>This set is Tropius's best shot at sweeping. Assuming sunlight is present, Growth boosts Tropius's Special Attack and Attack by two stages, and with Chlorophyll, Tropius immediately becomes a lethal offensive threat. SolarBeam is a strong STAB move, and makes is the best choice as since it does not have force Tropius to waste a turn charging in sunlight. Air Slash is another specially based STAB attack, and even has the potential to flinch your opponent. Hidden Power Fire rounds off the set, providing extra coverage and gaining a pseudo-STAB from sunlight. Earthquake is an option for hitting Magneton extremely hard, but has trouble dealing good damage to anything else due to Tropius's low Attack stat.</p>

[ADDITIONAL COMMENTS]

<p>This set is fairly outclassed by other Chlorophyll users, (comma) such as Victreebel, Tangrowth, and Exeggutor, who have better offensive stats. The only bonus to using Tropius is its decent Special Defense, so consider this when choosing it for your team. Maximum Special Attack EVs are used to let Tropius hit as hard as possible, whilstand the Speed EVs, (comma) when combined with and a Timid nature, (comma) let Tropius outspeed Modest Choice Scarf Porygon-Z and Timid Accelgor when under the sun. Timid is the best choice for this set if you aren't using Earthquake, but if you are, Naive would be a better option.</p>

<p>Rapid Spin support greatly extends Tropius's longevity, letting it switch into an opponent without losing a large chunk of health to Stealth Rock. Claydol is a good choice for spinning away Stealth Rock, due to an immunity to Spikes and a resistance to Stealth Rock. Kabutops is another great option for this role, and while it may not have the best defensive stats, it has incredible type synergy with Tropius. Speaking of entry hazards, users of Spikes make great teammates for Tropius, helping it to break through tougher opponents by damaging them every time they switch in. Cleric support is incredibly helpful, curing Tropius of the statuses that it so dearly hates. Sun support is absolutely crucial for this set, no matter what. Without sun, SolarBeam does not function nearly as well, Hidden Power Fire does not get a power boost, Growth does not boost offensive stats by two stages, and Tropius doesn't get Chlorophyll to double its Speed the Speed boost from Chlorophyll.</p>

[Other Options]

<p>Dragon Dance might seem like an excellent option, but Tropius cannot utilize it effectively; Tropius's best physical move is Leaf Blade, which is illegal with Dragon Dance. Return can be used to provide a slightly better neutral coverage, but is generally not needed. Synthesis can be used in the sun for massive healing; however, if the sun fades, Tropius can be in a tight spot. Solar Power shouldn't even be considered, as Tropius is outclassed here in almost every way by Charizard. A Curse set could be used with Trick Room support, but requires a few turns to of set(space)up to become effective, and puts Tropius's sweep on a somewhat of a short timer. Tropius is able to set up sunlight by itself and sweep with no team support; however, this means giving up a coverage move, so choose wisely. Swords Dance is an option for boosting, but Tropius is somewhat slow outside of sunlight, and inside sunlight, Swords Dance is basically just Growth without boosting its Special Attack. A RestTalk set with Curse or Swords Dance alongside Leaf Blade might seem possible, but Tropius is just just a little bit lacking in bulk, and Grass-type attacks have somewhat poor coverage. Harvest is an option as an ability on a set other than SubSeed, making sets such as ChestoRest and a Growth set with Sitrus Berry viable. Beware though, these strategies can be risky, and rely on a little bit of luck.</p>

[Checks and Counters]

<p>Fire- and Poison-type Pokemon can counter Tropius very well, resisting its Grass-type STAB attacks and being able to retaliateing with super effective attacks. Moltres and Weezing stand out here, as they are immune to Earthquake. Altaria walls Tropius in almost every respect, and can phaze out Tropius with Roar. Setting up Stealth Rock and either faintingknocking out Tropius's Rapid Spin user or carrying a spinblocker is basically checkmate; Tropius can't switch in many times after that before fainting from resiudal damage. Clefable is absolutely terrifying, tanking all of Tropius's special attacks and taking no residual damage from Toxic or Leech Seed due to Magic Guard. Mandibuzz can Taunt Tropius into using nothing but special attacks, which Mandibuzz can tank with ease, stalling out Tropius with a combination of Roost, Toxic, and Brave Bird. Keep in mind that even with a cleric on its team, Tropius hates statuses, so Thunder Wave and Toxic users can help greatly help in taking down Tropius. Fire- and Ice-types with decent defensive investment can tear straight through Tropius with their super effective STAB attacks.</p>



GP Approved 2/2
 
Can someone explain to me why Special Defensive Tropius isn't mentioned anywhere? Sure, Flamethrower and Ice Beam really screw it up from the Special side, but so do Stone Edge and Flare Blitz from the Physical. And since it's SpecDef stat is slightly superior to it's Defense... I'm leaning toward building one that way.

What am I missing?
 

Oglemi

Borf
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Choosing between physically and specially defensive Tropius is really a horse apiece. It basically comes down to the fact that Ice Beam just wrecks it harder than does Stone Edge. Even with special defense investment, even weak Ice Beams nearly OHKO Tropius, while with physical defense investment, most Stone Edges Tropius can tank. There are also fewer physical attackers that carry Ice Punch as coverage than there are special attackers that carry Ice Beam or HP Ice.

For physical attackers that Tropius wants to be able to have a chance against, that with physical defense investment you don't have to fear Stone Edge, you have:

Crawdaunt
Drapion
Druddigon
Dusknoir
Gallade
Gligar
Golurk
Hariyama
Hitmonlee
Klinklang
Poliwrath
Primeape
Qwilfish
Sandslash
Scolipede
Sharpedo (non-Ice Beam)
Spiritomb
Steelix

Special attackers you want to Tropius can tank that don't normally carry Ice Beam or HP Ice:

Accelgor
Rotom
Rotom-C
Slowking

Either way there are going to be multiple sweepers that wreck Tropius (ie. Moltres, Entei, Aggron, Archeops, etc.), hence its NU status, but that's generally why going physically defensive is better than specially defensive.
 

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