Draft Tsareena

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[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-10 points

**Overview**: Are you tired of Terapagos, done with Excadrill, on the hunt for an affordable entry hazard remover? Well, you've come to the right place—with solid bulk, reliable recovery, and a deep supportive movepool, Tsareena is an incredibly reliable spinner and pivot. Many cheaper supportive options fall victim to being labeled as passive, but here’s the kicker: Tsareena’s naturally high Attack and strong lineup of moves such as Power Whip, Triple Axel, and High Jump Kick make it anything but a “passive” support tool. Few Pokemon can supply as much role compression as Tsareena for its price, supporting a team with utility, power, and momentum all in one. Though its lackluster base typing, awkward Speed tier, and complete lack of setup options prevent this monarch from being more than a mid-tier, its unique set of strengths are more than enough to give any trainer a leg up in their matchups!


[strategy comments]
Common Roles
========
**Offensive Utility**: With access to Knock Off, Rapid Spin, Taunt, and even dual screens, Tsareena can function as an excellent enabler and entry hazard remover. It can also use Trop Kick to weaken incoming physical threats or U-turn to slow pivot into a more threatening Pokemon with ease.

**Physical Wallbreaker**: Naturally high Attack, an incredibly strong STAB move in Power Whip, and powerful coverage options such as Triple Axel and High Jump Kick allow Tsareena to function as a fearsome physical wallbreaker with immediate power. Add a damage-boosting item like a Choice Band or Expert Belt, and you might not even notice Tsareena's lack of setup options.

**Bulky Pivot**: Tsareena's decent mixed bulk, recovery in Synthesis, and immunity to priority moves mean it can take many hits for its teammates, pivoting out with U-turn to ensure they get in safely. With moves like Trop Kick and Low Sweep, it can opt to weaken threats before pivoting out, or it can simply use its high Attack to deal with threats a little more directly.


Common Moves
========
**Primary STAB Moves**: Power Whip, Trop Kick, Petal Blizzard

**Setup Moves**: Z-Splash?

**Utility Moves**: Rapid Spin, Knock Off, U-turn, Taunt, Reflect, Light Screen, Synthesis, Substitute

**Coverage**: High Jump Kick, Low Kick, Play Rough, Triple Axel, Zen Headbutt


Niche Moves
========
**Acrobatics**: Acrobatics is Tsareena’s best move to hit Bug-types and one of its strongest coverage options in matches where it isn’t worried about losing its item.

**Low Sweep**: Low Sweep’s Speed drops can prove handy when dealing with faster attackers.

**Trailblaze**: Though Rapid Spin is generally preferred, Trailblaze allows Tsareena to get a Speed boost against Ghost-types.


Common Items
========
**Heavy-Duty Boots**: Tsareena’s the one taking care of entry hazards more often than not, and Heavy-Duty Boots lets it do that without worrying about chip damage.

**Assault Vest**: With an Assault Vest, Tsareena can take more hits from special attackers and take them out in turn.

**Leftovers**: Leftovers bolsters Tsareena’s longevity, letting it attack and support without having to stop to use Synthesis.

**Protective Pads**: As almost all of Tsareena’s moves make contact, contact-punishing effects such as Rocky Helmet can be a real pain to deal with. With Protective Pads, Tsareena can spin, attack, and pivot without fear of these adverse effects.


Niche Items
========
**Choice Band**: Choice Band allows Tsareena to utilize its already-high Attack and wide coverage to be a much more imposing physical threat.

**Damage-boosting Items**: Items such as Expert Belt, Life Orb, and Meadow Plate increase Tsareena’s damage output without leaving it Choice-locked.

**Lum Berry**: Lum Berry can remove the damage decrease from a burn and prevent the chip damage from Toxic, both of which Tsareena hates.

**Light Clay**: With dual screens and recovery in Synthesis, Tsareena makes for a more-than-capable dual screens setter that can help enable its teammates.

**Weakness Policy**: Tsareena can leverage its modest bulk, weaknesses to common moves like U-turn, and Speed-boosting potential to make for an effective Weakness Policy user in the right matchup.


Tera
========
Tsareena can make decent use of Tera, but as it is a primarily supportive Pokemon that lacks setup, it’s generally not the best choice for a Tera Captain. If you do decide to make Tsareena your Tera Captain, consider Tera Water to flip the matchup on Fire-types, Tera Steel to remove most of its weaknesses and give it a Poison immunity, and Tera Ice and Fighting to get more of a kick out of its strongest coverage moves.


Draft Strategy
========
Tsareena is best drafted in the later rounds, paired with solid setup sweepers and wallbreakers that can utilize the fruits of its labors. Its role compression allows it to fit on a wide variety of teams, but to get the most out of your points, it should be taken with another bulky or supportive Pokemon; Tsareena is great at a multitude of roles, but it can't run all of them at once, and it can get worn thin if drafted without overlap.

**Frail or Entry Hazard-Weak Wallbreakers**: As Tsareena is often a team’s primary source of entry hazard removal, it pairs very well with hazard-weak allies such as Ogerpon-H and Kyurem. Frailer wallbreakers such as Greninja also like having Tsareena around, as it can get them in safely with U-turn and removes any fear of priority they might have.

**Secondary Entry Hazard Control**: While Tsareena offers solid entry hazard removal, it doesn't want to run Rapid Spin every game. A secondary hazard remover like Regieleki or Talonflame can take care of hazards when Tsareena has a less favorable matchup and can let it play more aggressively in games when it wants to.

**Ground-types**: Tsareena can easily lure in Fire- and Poison-types, which it struggles to deal with by itself, but can pivot out against into a capable Ground-type such as Krookodile or Great Tusk.

**Special Walls**: With weaknesses to common special types like Ice and Fire, Tsareena can often be worn down by special wallbreakers or at least be made to use an Assault Vest more than it'd like. Any teammate with reliable special bulk, from Galarian Slowking to Gastrodon, can take that pressure off it and allow Tsareena to deal with physical attackers more effectively in turn.

**Entry Hazard Setters**: Tsareena can make the enemy team pivot a lot over the course of a game, and many of the types it is weak to are themselves weak to Stealth Rock. Getting a good Stealth Rock setter like Landorus-T or Glimmora allows it to capitalize on that fact, meaning those switch-ins are in big trouble if they get hit by one of Tsareena's Knock Offs.


Checks and Counters
========
**Fire-, Poison-, and Bug-types**: Though they have to watch out for Tsareena’s coverage, Pokemon of these types such as Rotom-H, Iron Moth, and Scizor can easily switch into its common moves and threaten to KO it. To make matters worse, many Fire- and Poison-types are special attackers, rendering any attempt to stop their setup with Trop Kick a fruitless effort!

**Adverse Contact Effects**: Pokemon with abilities such as Flame Body and Static, alongside common Rocky Helmet users such as Pecharunt and Corviknight, force the contact-heavy Tsareena to run Protective Pads. That leaves it much more susceptible to entry hazard chip damage and status and punishes it heavily if it gets hit by Knock Off or opts to not run Protective Pads.

**Faster Wallbreakers**: Tsareena's bulk is admirable, but it's far from impervious. Most strong wallbreakers with above-average base Speed can threaten it with sizable chip damage, forcing it to stop to use Synthesis or switch out early. A weakness to U-turn doesn't help Tsareena when facing the likes of Roaring Moon and Ogerpon, either...


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/olivia.620359/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
Add Remove Comments
[overview]
**Draft order**: Round 5 onwards

**Price range**: 9-10 points

**Overview**: Behold the queen of affordable hazard removal! With solid bulk, reliable recovery, and a deep supportive movepool, Tsareena is an incredibly reliable Rapid Spinner and pivot. Many bulky supportive options fall victim to being labeled as passive, but here’s the kicker: Tsareena’s naturally high Attack and strong lineup of moves such as Power Whip, Triple Axel, and High Jump Kick make it anything but a “passive” support tool. Few mons can supply as much role compression as Tsareena for its price, being able to support a team with utility, power, and momentum all in one. Though its lackluster base typing, awkward speed tier, and complete lack of setup options prevent Tsareena from being more than a mid-tier, its unique set of strengths are more than enough to give any trainer a leg up in their matchups!


[strategy comments]
Common Roles
========
**Offensive Utility**: With access to Knock Off, Rapid Spin, Taunt, and even dual screens, Tsareena can function as an excellent enabler and hazard remover. And with an ever-strong Trop Kick, physical threats trying to take advantage of these utility stops will find themselves short on time! It can also use Trop Kick to weaken incoming physical threats or U-turn to slow pivot into a more threatening Pokemon.

**Physical Wallbreaker**: Naturally high Attack, incredibly strong STAB in Power Whip, and powerful coverage options such as Triple Axel and High Jump Kick allow Tsareena to function as a fearsome physical breaker with immediate power. It can be paired with damage-boosting items such as Choice Band to deal even more damage.

**Bulky Pivot**: Tsareena's decent mixed bulk, recovery in Synthesis, and immunity to priority means it can take many hits for its teammates, U-Turning out to ensure they get in safely. With moves like Trop Kick and Low Sweep, it can opt to weaken threats before pivoting out, or it simply use its high Attack to deal with threats a little more directly.


Common Moves
========
**Primary STAB moves**: Power Whip, Trop Kick, Petal Blizzard

**Setup moves**: Z-Splash?

**Utility moves**: Rapid Spin, Knock Off, U-Turn, Taunt, Reflect, Light Screen, Synthesis, Substitute

**Coverage**: High Jump Kick, Low Kick, Play Rough, Triple Axel, Zen Headbutt


Niche Moves
========
**Acrobatics**: Acrobatics is Tsareena’s best move to hit Bug-types, and it is another move to add to the list of its strongest coverage options in matches where Tsareena isn’t worried about item loss.

**Fling**: Fling paired with a Big Nugget gives Tsareena strong Dark move for when Knock Off doesn’t cut it, but more interestingly, Fling can be combined with Light Ball to give a one-time paralysis!

**Low Sweep**: Low Sweep’s speed drops can prove handy in dealing with faster attackers.

**Trailblaze**: Though Rapid Spin is generally preferred, Trailblaze allows Tsareena to get a speed boost on Ghost-types.

I'd personally add Endeavor but it may be too niche, up to you
Also I think screens could be moved to niche


Common Items
========
**Heavy-Duty Boots**: Tsareena’s the one taking care of hazards more often than not, and Heavy-Duty Boots let it do that without worrying about chip.

**Protective Pads**: As almost all of Tsareena’s moves make contact, contact-punishing effects such as Rocky Helmet can be a real pain to deal with. With Protective Pads, Tsareena can spin, kick, and U-Turn without fear of these adverse effects!

**Leftovers**: Leftovers bolster Tsareena’s longevity, letting it attack and support without having to stop for Synthesis.

**Assault Vest**: With an Assault Vest, Tsareena can take more hits from special attackers, and take them out in turn with its wide coverage while also still being able to provide support with Knock Off and U-turn.

Niche Items
========
**Choice Band**: Choice Band allows Tsareena to utilize its wide coverage to be a much more imposing physical threat without need of setup (which it doesn’t have, anyway)!

**Damage-boosting items**: Items such as Expert Belt, Life Orb, and Meadow Plate increase Tsareena’s damage output without leaving it Choice-locked.

**Lum Berry**: No one likes status, and Tsareena is no exception. Lum Berry can remove the damage decrease from a burn or the added chip Toxic supplies, both of which Tsareena hates!

**Light Clay**: With dual screens and recovery in Synthesis, Tsareena makes for a more-than-capable screen setter that can also generate momentum with U-Turn that can help enable its teammates.

**Weakness Policy**: “Tsareena has no setup options!” says Mienshao, about to U-Turn on Tsareena after switching into a Trop Kick. Although niche, Tsareena can leverage its modest bulk, common weaknesses, and speed-boosting potential to make an effective Weakness Policy user in the right matchup.

**Loaded Dice**: Loaded Dice creates a no-contact STAB in Bullet Seed, and as a bonus, ensures max damage from Triple Axel whenever it hits. too niche


Tera
========
Tsareena can make decent use of Tera, but as it is a primarily supportive Pokemon that lacks setup, it’s generally not the best choice for a Tera Captain. If you do decide to make Tsareena your a Tera captain, consider Tera Water to flip the matchup on Fire-types, Tera Steel to remove most of Tsareena's weaknesses and give a Poison immunity, and Tera Ice and Fighting to get more kick out of its strongest coverage moves.


Draft Strategy
========
Tsareena is best drafted in the later rounds, paired with solid wincons and breakers that can utilize the fruits of its labors. Tsareena’s role compression means it can find a home on any team that appreciates hazard removal and can accomodate a Grass-type, be it balance, bulky, or hyper-offense!

**Frail or Hazard-Weak Wallbreakers**: As Tsareena is often a team’s primary hazard removal, it pairs very well with hazard-weak allies such as Ogerpon-Hearthflame and Kyurem. Frailer wallbreakers such as Infernape Greninja (infernape sucks, gren's a better example) also like having Tsareena around, as it can get them in safely with U-Turn, and can get into the heads of priority attackers with Queenly Majesty. this is basically irrelevant, tsar is taking nothing from most priority moves regardless

**Ground-types**: Tsareena can easily lure in Fire- and Poison-types, which it struggles to deal with by itself, but can pivot out of, into a capable Ground-type such as Krookodile or Great Tusk.

**Special Walls**: With weaknesses to common special types like Ice and Fire, Tsareena can often be worn down by special wallbreakers, or at least be made to use an Assault Vest more than it'd like. A teammate with good Special Defense such as Galarian Slowking can take that pressure off it, allowing them to deal with physical attackers more effectively in turn.

**Entry Hazard Setters**: What's a team without entry hazards? Tsareena can make the enemy team pivot a lot over the course of a game, and many of the types Tsareena is weak to are themselves weak to Stealth Rock. Getting a good Stealth Rocker like Landorus-Therian or Glimmora allows you it to capitalize on that, meaning those switchins are in big trouble if they get hit by one of Tsareena's Knock Offs!


Checks and Counters
========
**Fire-, Poison- and Bug-types**: Though they have to watch out for Tsareena’s coverage, Pokemon of these types such as Scizor, Rotom-Heat, and Iron Moth types can easily switch into Tsareena’s common moves and threaten to KO it. To make matters worse, many Fire- and Poison-types are special attackers, rendering any attempt to stop their setup with Trop Kick a fruitless effort!

**Adverse Contact Effects**: Pokemon with abilities such as Flame Body and Static, alongside common Rocky Helmet users such as Pecharunt, force the contact-heavy Tsareena to run Protective Pads. That leaves it much more susceptible to hazard chip and status, and punishes Tsareena heavily if it gets hit by Knock Off or opts to not run said item.

Probably worth mentioning average speed to fast wallbreakers, as many can weaken it quite a bit or uturn on it

[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
qc 1/2 - lmk if you have questions
 

olivia

bellibolt saleswoman
is a Pre-Contributor
QC 2/2 BUT ping me when you implement these before moving to GP because i wanna take another look at the draft strategy section

[overview]
**Draft order**: Round 5 onwards

**Price range**: 9-10 points

**Overview**: If you're looking for affordable hazard removal, you've come to the right place - with solid bulk, reliable recovery, and a deep supportive movepool, Tsareena is an incredibly reliable Rapid Spinner and pivot. Many bulky supportive options fall victim to being labeled as passive, but here’s the kicker: Tsareena’s naturally high Attack and strong lineup of moves such as Power Whip, Triple Axel, and High Jump Kick make it anything but a “passive” support tool! Few mons Pokemon can supply as much role compression as Tsareena for its price, being able to support a team with utility, power, and momentum all in one. Though its lackluster base typing, awkward speed tier, and complete lack of setup options prevent Tsareena from being more than a mid-tier, its unique set of strengths are more than enough to give any trainer a leg up in their matchups!


[strategy comments]
Common Roles
========
**Offensive Utility**: With access to Knock Off, Rapid Spin, Taunt, and even dual screens, Tsareena can function as an excellent enabler and hazard remover. And that's not all: it can also use Trop Kick to weaken incoming physical threats or U-turn to slow pivot into a more threatening Pokemon!

**Physical Wallbreaker**: Naturally high Attack, incredibly strong STAB in Power Whip, and powerful coverage options such as Triple Axel and High Jump Kick allow Tsareena to function as a fearsome physical breaker with immediate power. Add a damage-boosting item like a Choice Band or Expert Belt, and you might not even notice Tsareena's lack of setup options.

**Bulky Pivot**: Tsareena's decent mixed bulk, recovery in Synthesis, and immunity to priority means it can take many hits for its teammates, U-Turning out to ensure they get in safely. With moves like Trop Kick and Low Sweep, it can opt to weaken threats before pivoting out, or it simply use its high Attack to deal with threats a little more directly.


Common Moves
========
**Primary STAB moves**: Power Whip, Trop Kick, Petal Blizzard

**Setup moves**: Z-Splash?

**Utility moves**: Rapid Spin, Knock Off, U-Turn, Taunt, Reflect, Light Screen, Synthesis, Substitute

**Coverage**: High Jump Kick, Low Kick, Play Rough, Triple Axel, Zen Headbutt


Niche Moves
========
**Acrobatics**: Acrobatics is Tsareena’s best move to hit Bug-types, and is another move to add to the list of its strongest coverage options in matches where Tsareena isn’t worried about item loss.

**Fling**: Fling paired with a Big Nugget gives Tsareena strong Dark move for when Knock Off doesn’t cut it, but more interestingly, Fling can be combined with Light Ball to give a one-time paralysis!
sadly i dont think we can just "fling" fling in every analysis :( i dont see many scenarios where fling provides significantly more than knock off, happy to be convinced otherwise though


**Low Sweep**: Low Sweep’s speed drops can prove handy in dealing with faster attackers.

**Trailblaze**: Though Rapid Spin is generally preferred, Trailblaze allows Tsareena to get a speed boost on Ghost-types.


Common Items
========
**Heavy-Duty Boots**: Tsareena’s the one taking care of hazards more often than not, and Heavy-Duty Boots let it do that without worrying about chip.

**Protective Pads**: As almost all of Tsareena’s moves make contact, contact-punishing effects such as Rocky Helmet can be a real pain to deal with. With Protective Pads, Tsareena can spin, kick, and U-Turn without fear of these adverse effects!

**Leftovers**: Leftovers bolster Tsareena’s longevity, letting it attack and support without having to stop for Synthesis.

**Assault Vest**: With an Assault Vest, Tsareena can take more hits from special attackers, and take them out in turn.
move AV to below HDB and pads to the bottom or niche, pads is more niche imo


Niche Items
========
**Choice Band**: Choice Band allows Tsareena to utilize its already-high Attack and wide coverage to be a much more imposing physical threat!

**Damage-boosting items**: Items such as Expert Belt, Life Orb, and Meadow Plate increase Tsareena’s damage output without leaving it Choice-locked.

**Lum Berry**: Lum Berry can remove the damage decrease from a burn or the added chip Toxic supplies, both of which Tsareena hates!

**Light Clay**: With dual screens and recovery in Synthesis, Tsareena makes for a more-than-capable screen setter that can help enable its teammates.

**Weakness Policy**: Although definitely niche, Tsareena can leverage its modest bulk, common weaknesses to common moves like U-turn, and speed-boosting potential to make an effective Weakness Policy user in the right matchup.


Tera
========
Tsareena can make decent use of Tera, but as it is a primarily supportive Pokemon that lacks setup, it’s generally not the best choice for a Tera Captain. If you do decide to make Tsareena your captain, consider Tera Water to flip the matchup on Fire-types, Tera Steel to remove most of Tsareena's weaknesses and give a Poison immunity, and Tera Ice and Fighting to get more kick out of its strongest coverage moves.


Draft Strategy
========
Tsareena is best drafted in the later rounds, paired with solid wincons and breakers that can utilize the fruits of its labors. Tsareena’s role compression means it can find a home on any team that appreciates hazard removal and can accomodate a Grass-type, be it balance, bulky, or hyper-offense! idk how to like say this better but i think its important to make note of the fact that while tsareena has good things going for it, it kinda spreads itself really thin, like it has decent coverage but it cant always use it because it wants to fit spin/knock, or it wants to be a bulky pivot but its not rlly all that bulky, if it wants to be offensive then it can't use utility etc, this applies to a lot of mons but i feel like tsa feels it quite badly, so like i would reword this to say that while it *can* do all this stuff it doesnt want to be the only one doing it

**Frail or Hazard-Weak Wallbreakers**: As Tsareena is often a team’s primary hazard removal, it pairs very well with hazard-weak allies such as Ogerpon-Hearthflame and Kyurem. Frailer wallbreakers such as Greninja also like having Tsareena around, as it can get them in safely with U-Turn, and removes any fear of priority they might have.

**Secondary Hazard Control**:

**Ground-types**: Tsareena can easily lure in Fire- and Poison-types, which it struggles to deal with by itself, but can pivot out of, into a capable Ground-type such as Krookodile or Great Tusk.

**Special Walls**: With weaknesses to common special types like Ice and Fire, Tsareena can often be worn down by special wallbreakers, or at least be made to use an Assault Vest more than it'd like. A teammate with good Special Defense such as Galarian Slowking few more examples here can take that pressure off it, allowing them to deal with physical attackers more effectively in turn.

**Entry Hazard Setters**: Tsareena can make the enemy team pivot a lot over the course of a game, and many of the types Tsareena is weak to are themselves weak to Stealth Rock. Getting a good Stealth Rocker like Landorus-T or Glimmora allows it to capitalize on that, meaning those switchins are in big trouble if they get hit by one of Tsareena's Knock Offs!


Checks and Counters
========
**Fire-, Poison- and Bug-types**: Though they have to watch out for Tsareena’s coverage, Pokemon of these types such as Scizor, Rotom-Heat, and Iron Moth types can easily switch into Tsareena’s common moves and threaten to KO it. To make matters worse, many Fire- and Poison-types are special attackers, rendering any attempt to stop their setup with Trop Kick a fruitless effort!

**Adverse Contact Effects**: Pokemon with abilities such as Flame Body and Static, alongside common Rocky Helmet users such as Pecharunt, more examples force the contact-heavy Tsareena to run Protective Pads. That leaves it much more susceptible to hazard chip and status, and punishes Tsareena heavily if it gets hit by Knock Off or opts to not run said item.

**Faster Wallbreakers**: Tsareena's bulk is admirable, but it's far from impervious. Most strong wallbreakers with a base speed above 72 can threaten sizable chip on Tsareena, forcing it to stop for Synthesis or switch out early. A weakness to U-Turn doesn't help Tsareena when facing the likes of Roaring Moon or Ogerpon either - such foes can easily put Tsareena between a Fire and a hard place if it's not careful.


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/olivia.620359/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

blue = add
red = remove
(orange) = comment


[overview]
**Draft order Order**: Round 5 onwards

**Price range Range**: 9-10 points

**Overview**: Are you tired of Iron Treads, done with Drill Excadrill, on the hunt for an affordable entry hazard remover? Well, you've come to the right place—with solid bulk, reliable recovery, and a deep supportive movepool, Tsareena is an incredibly reliable Rapid Spinner spinner and pivot. Many cheaper supportive options fall victim to being labeled as passive, but here’s the kicker: Tsareena’s naturally high Attack and strong lineup of moves such as Power Whip, Triple Axel, and High Jump Kick make it anything but a “passive” support tool. (replaced exclamation point with period, abbreviated as REP from here on) Few Pokemon can supply as much role compression as Tsareena for its price, being able to support supporting a team with utility, power, and momentum all in one. Though its lackluster base typing, awkward speed Speed tier, and complete lack of setup options prevent this monarch from being more than a mid-tier, its unique set of strengths are more than enough to give any trainer a leg up in their matchups. (REP)


[strategy comments]
Common Roles
========
**Offensive Utility**: With access to Knock Off, Rapid Spin, Taunt, and even dual screens, Tsareena can function as an excellent enabler and entry hazard remover. And that's not all: Tsareena It can also use Trop Kick to weaken incoming physical threats (RC) or U-turn to slow pivot into a more threatening Pokemon with ease. (REP)

**Physical Wallbreaker**: Naturally high Attack, an incredibly strong STAB move in Power Whip, and powerful coverage options such as Triple Axel and High Jump Kick allow Tsareena to function as a fearsome physical wallbreaker with immediate power. Add a damage-boosting item like a Choice Band or Expert Belt, and you might not even notice Tsareena's lack of setup options.

**Bulky Pivot**: Tsareena's decent mixed bulk, recovery in Synthesis, and immunity to priority moves mean means it can take many hits for its teammates, U-Turning pivoting out with U-turn to ensure they get in safely. With moves like Trop Kick and Low Sweep, it can opt to weaken threats before pivoting out, or it can simply use its high Attack to deal with threats a little more directly.


Common Moves
========
**Primary STAB moves Moves**: Power Whip, Trop Kick, Petal Blizzard

**Setup moves Moves**: Z-Splash?

**Utility moves Moves**: Rapid Spin, Knock Off, U-Turn U-turn, Taunt, Reflect, Light Screen, Synthesis, Substitute

**Coverage**: High Jump Kick, Low Kick, Play Rough, Triple Axel, Zen Headbutt


Niche Moves
========
**Acrobatics**: Acrobatics is Tsareena’s best move to hit Bug-types (RC) and is another move to add to the list one of its strongest coverage options in matches where Tsareena it isn’t worried about item loss losing its item.

**Low Sweep**: Low Sweep’s speed Speed drops can prove handy in when dealing with faster attackers.

**Trailblaze**: Though Rapid Spin is generally preferred, Trailblaze allows Tsareena to get a speed Speed boost on against Ghost-types.


Common Items
========
**Heavy-Duty Boots**: Tsareena’s the one taking care of entry hazards more often than not, and Heavy-Duty Boots let lets it do that without worrying about chip damage.

**Assault Vest**: With an Assault Vest, Tsareena can take more hits from special attackers (RC) and take them out in turn.

**Leftovers**: Leftovers bolster bolsters Tsareena’s longevity, letting it attack and support without having to stop for to use Synthesis.

**Protective Pads**: As almost all of Tsareena’s moves make contact, contact-punishing effects such as Rocky Helmet can be a real pain to deal with. With Protective Pads, Tsareena can spin, kick attack, and U-Turn pivot without fear of these adverse effects. (REP)


Niche Items
========
**Choice Band**: Choice Band allows Tsareena to utilize its already-high Attack and wide coverage to be a much more imposing physical threat. (REP)

**Damage-boosting items Items**: Items such as Expert Belt, Life Orb, and Meadow Plate increase Tsareena’s damage output without leaving it Choice-locked.

**Lum Berry**: Lum Berry can remove the damage decrease from a burn or and prevent the added chip damage from Toxic supplies, both of which Tsareena hates. (REP)

**Light Clay**: With dual screens and recovery in Synthesis, Tsareena makes for a more-than-capable screen dual screens setter that can help enable its teammates.

**Weakness Policy**: Although definitely niche, (redundant since already in niche section) Tsareena can leverage its modest bulk, weaknesses to common moves like U-turn, and speed-boosting Speed-boosting potential to make for an effective Weakness Policy user in the right matchup.


Tera
========
Tsareena can make decent use of Tera, but as it is a primarily supportive Pokemon that lacks setup, it’s generally not the best choice for a Tera Captain. If you do decide to make Tsareena your captain Tera Captain, consider Tera Water to flip the matchup on Fire-types, Tera Steel to remove most of Tsareena's its weaknesses and give it a Poison immunity, and Tera Ice and Fighting to get more of a kick out of its strongest coverage moves.


Draft Strategy
========
Tsareena is best drafted in the later rounds, paired with solid wincons setup sweepers and wallbreakers that can utilize the fruits of its labors. Tsareena's Its role compression allows it to fit on a wide variety of teams, but to get the most out of your 9-10 points, it should be taken with another bulky or supportive Pokemon; (replaced dash with semicolon) as well Tsareena is great at a multitude of roles, but it can't run all of them at once, and it can get worn thin if drafted without overlap. (REP)

**Frail or Entry Hazard-Weak Wallbreakers**: As Tsareena is often a team’s primary source of entry hazard removal, it pairs very well with hazard-weak allies such as Ogerpon-Hearthflame and Kyurem. Frailer wallbreakers such as Greninja also like having Tsareena around, as it can get them in safely with U-turn U-Turn (RC) and removes any fear of priority they might have.

**Secondary Entry Hazard Control**: While Tsareena offers solid entry hazard removal, it doesn't want to run Rapid Spin every game. (REP) A secondary hazard remover like Regieleki or Talonflame can take care of hazards when Tsareena has a less favorable matchup (RC) and can let it play more aggressively in games when it wants to.

**Ground-types**: Tsareena can easily lure in Fire- and Poison-types, which it struggles to deal with by itself (RC) but can pivot out against of (RC) into a capable Ground-type such as Krookodile or Great Tusk.

**Special Walls**: With weaknesses to common special types like Ice and Fire, Tsareena can often be worn down by special wallbreakers (RC) or at least be made to use an Assault Vest more than it'd like. Any teammate with reliable special bulk, from Galarian Slowking to Gastrodon, can take that pressure off it and allow Tsareena to deal with physical attackers more effectively in turn.

**Entry Hazard Setters**: Tsareena can make the enemy team pivot a lot over the course of a game, and many of the types Tsareena it is weak to are themselves weak to Stealth Rock. Getting a good Stealth Rocker Rock setter like Landorus-T or Glimmora allows it to capitalize on that fact, meaning those switch-ins (AH) are in big trouble if they get hit by one of Tsareena's Knock Offs. (REP)


Checks and Counters
========
**Fire-, Poison-, (AC) and Bug-types**: Though they have to watch out for Tsareena’s coverage, Pokemon of these types such as Scizor, Rotom-Heat, and Iron Moth types Rotom-H, Iron Moth, and Scizor (ordering) can easily switch into Tsareena’s its common moves and threaten to KO it. To make matters worse, many Fire- and Poison-types are special attackers, rendering any attempt to stop their setup with Trop Kick a fruitless effort! (you get one.)

**Adverse Contact Effects**: Pokemon with abilities such as Flame Body and Static, alongside common Rocky Helmet users such as Pecharunt and Corviknight, force the contact-heavy Tsareena to run Protective Pads. That leaves it much more susceptible to entry hazard chip damage and status (RC) and punishes Tsareena it heavily if it gets hit by Knock Off or opts to not run said item Protective Pads.

**Faster Wallbreakers**: Tsareena's bulk is admirable, but it's far from impervious. Most strong wallbreakers with a above-average base speed above 72 Speed (dex info) can threaten it with sizable chip damage on Tsareena, forcing it to stop for to use Synthesis or switch out early. A weakness to U-Turn U-turn doesn't help Tsareena when facing the likes of Roaring Moon or and Ogerpon, (AC) either - such foes can easily put Tsareena between a Fire and a hard place if it's not careful.


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