Tyranitar (Analysis)

Chou Toshio

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uhh, just as an observation, but with all the feedback people have given you to add a scarf set (including a mod), it would probably be a good idea to make the comments more thoughtful than "it's faster with scarf." It really shows you didn't care.
 
uhh, just as an observation, but with all the feedback people have given you to add a scarf set (including a mod), it would probably be a good idea to make the comments more thoughtful than "it's faster with scarf." It really shows you didn't care.
Posting to agree that Scarf Tyranitar is quite effective even though I've not yet been flinched by a single one; the surprise factor in itself is extremely effective, but its fast and strong enough to make an excellent set anyway. Its ability to get a surprise quick KO on many common Pokemon, including the Lati twins and Thundurus (sand completes the KO), and do a ton to Terrakion with Low Kick, makes the surprise factor very effective. It's definitely worthy of OO.
I also definitely did not just say "scarf makes it faster", I pretty clearly pointed out the advantages and disadvantages of using it.
 

Joeyboy

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Tyranitar
[Overview]

<p>Tyranitar is one of the most popular Pokemon in the VGC 2012 metagame, and with good reason. It has very high base stats, highlighted by a massive 134 base attack. It is, however, one of the slower Pokemon in the VGC 2012 metagame with a base speed of only 61. This can be taken advantage of by using Trick Room, or simply to underspeed opposing weather Pokemon. Tyranitar's abliity Sand Stream causes a Sandstorm to occur whenever Tyranitar enters the battlefield. When two Pokemon with abiliites that change the battlefield's weather are sent out at the same time (the beginning of the battle, for example), the slower Pokemon's ability triggers last and thus their weather is what affects the field. Tyranitar's typing (Rock/Dark) gives it two very useful STAB types, but it also is is also it's primary weakness. With a 4x weakness to Fighting, a very popular attack type in the VGC 2012 metagame, one has to be careful when deciding to use Tyranitar on their team and how to play with it. It is also weak to Ground, Water, and Grass-type moves, all of which are common in the metagame as well. Thankfully, the weakness to Water and Grass types is offset by the Special Defense boost that Rock-types receive during a Sandstorm. </p>

[SET]
name: Physical Attacker
move 1: Crunch
move 2: Rock Slide
move 3: Low Kick
move 4: Protect
item: Chople Berry/Focus Sash
nature: Brave
ability: Sand Stream
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This set takes advantage of the aforementioned low speed of Tyranitar by using a -Speed nature and a 0 speed IV. This allows you to control the weather and take advantage of Trick Room. Crunch and Rock Slide are obligatory on every Tyranitar set, as they are the strongest STAB moves that it has to choose from. The third move could be any number of attacks, as Tyranitar has a very versatile movepool. Low Kick is generally preferred, as it hits many of the Pokemon that resist Rock Slide and Crunch very hard.</p>

[ADDITIONAL COMMENTS]

<p>The EVs listed maximize Tyranitar's HP so that it can take both special and physical hits well. They do not, however, allow Tyranitar to always survive a Close Combat from a max Attack (+Atk nature) Hitmontop when while Tyranitar has is holding a Chople Berry, which is popular in the VGC 2012 metagame. The lowest amount of HP EVs necessary to survive that hit 10-0% of the time is 212. An investment into Defense will lower the necessary amount of HP EVs. It is not possible for Chople Berry Tyranitar to survive a Close Combat from max Attack Hitmontop with Life Orb 100% of the time (OHKOs 7.69% of the time with 252 HP/252 Def EVs), and it can only survive the same hit when the Htimontop has Fighting Gem 12.83% of the time.</p>

<p>Unfortunately, Tyranitar doesn't have many options to deal with opposing Fighting-type Pokemon, which are the biggest threat to Tyranitar. As such, good teammates for Tyranitar include Pokemon who are strong against Fighting-types, such as Cresselia and Gyarados. Other good teammates for Tyranitar are Pokemon that can take advantage of the Sandstorm that Tyranitar brings with it when it enters the battlefield. The best of these Pokemon are Garchomp, Excadrill, and Landorus, but there are other examples as well. Teammates Pokemon that can eliminate the threat You need to clarify what "the threat" is to Tyranitar quickly, such as Latios and Porygon-Z, are also good for Tyranitar also make great teammates for Tyranitar. If you are looking to set up Trick Room alongside Tyranitar, Slowking and Dusclops (with Evolite)/Dusknoir are among the best options. Both Pokemon can support Tyranitar's weaknesses by hitting the offenders hard with a STAB Psychic or Scald or burning them and weakening them greatly with Will-o-Wisp. Both Pokemon also have strong defenses and resist or are immune to many of the common attacks that may be directed at Tyranitar, making them excellent teammates. </p>

[Other Options]

<p>Tyranitar has a vast movepool, but many of it's moves are not viable for the VGC 2012 metagame. If your team relies heavily on Sandstorm being set up, Tyranitar can hold Iron Ball instead of one of the recommended items and use Fling in one of your move slots. Flinging an Iron Ball has a base power of 130, plus Fling is a Dark-type attack so Tyranitar receives a STAB bonus when using it. One problem with this strategy is that if the target uses Protect, the Iron Ball is used up and you cannot Fling again for the rest of the battle. In place of Low Kick, Tyranitar can instead use a support move instead such as Taunt or Thunder Wave. Taunt can be used against Trick Room teams, although Tyranitar itself generally fares well in Trick Room due to it's low Speed. Tyranitar also has a wide selection of powerful Special Attacks, but it's base 95 Special Attack pales in comparison to it's base 134 Attack stat. Stone Edge can be used in place of Rock Slide, but it's low accuracy makes it even more unreliable than Rock Slide and it can be redirected by Follow Me and Rage Powder unlike Rock Slide. The main advantage of Stone Edge is that it can easily 2HKO Gyarados, which is a big threat to Tyranitar. A number of other moves such as Iron Head and Aqua Tail are not recommended because their type coverage is poor and incompatible with Tyranitar's most common moves. If you do not care about your weather having priority (or want to take better advantage of one of your teammate's moves, such as Tailwind or Icy Wind), you can use an Adamant nature and a 31 Speed IV. Another option is to use max speed (and Jolly nature) with Choice Scarf, which can catch your opponent's off guard. This opens up Tyranitar to being OHKO'd by any number of attacks, but the added speed can be helpful in some situations. In particular, Tyranitar can outspeed and OHKO Latios and Thundurus, among other Pokemon, that pose a threat to Tyranitar and its teammate.</p>

[Checks and Counters]

<p>As stated before, Fighting-type Pokemon are the bane of Tyranitar's existence. They are able to deal Tyranitar massive amounts of damage to Tyranitar while facing relatively little threat in return. Any Pokemon with Intimidate also fares well against Tyranitar, as it almost always relies on physical attacks to deal damage. Some, such as Hitmontop or Arcanine, are more threatening because they pose an imminent threat to Tyranitar, but even Salamence and Gyarados can be switched in relatively safely (neither is OHKO'd by Tyranitar's Rock Slide after Intimidate, and both pose a significant threat to Tyranitar). Other Pokemon that can wall Tyranitar well and dish out heavy damage to it include most Steel-types, such as Metagross and Ferrothorn. </p>

[Dream World]

<p>Tyranitar receives a very interesting ability from the Dream World, Unnerve. This ability makes it so that opposing Pokemon's berries cannot be used. This has powerful synergy with a Pokemon that relies on inducing statii statuses on your opponent's Pokemon, such as Smeargle, Amoonguss, or Parasect. It can also be used to negate type-resisting berries such as Chople Berry and Wacan Berry. This can disrupt your opponent's damage calculations and swing the battle in your favor. Both Sand Stream and Unnerve are very powerful abilities, and each have their uses on Tyranitar. Be aware that your opponent will likely know what abliity you are using, as Sand Stream causes a Sandstorm to appear when Tyranitar enters the battlefield, so if this does not happen the opponent will know that you are using Unnerve (unless they are aunware of what Tyranitar's other ability is).</p>
 
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[Overview]

<p>Tyranitar is one of the most popular Pokemon in the VGC 2012 metagame, and with good reason. It has very high base impressive stats, highlighted by a 'highlighted' is used wrongly here the best of which is its massive 134 base attack base 134 Attack. With a base Speed of only 61, however, it is, however, one of the slower Pokemon in the VGC 2012 metagame with a base speed of only 61. This can be taken advantage of by using providing it with Trick Room support, or simply by using it to underspeed opposing weather Pokemon. Tyranitar's abliity ability Sand Stream causes a Sandstorm to occur initiates a sandstorm whenever Tyranitar enters the battlefield. When two Pokemon with abiliites that change the battlefield's weather ; when two weather inducers are sent out at the same time (the beginning of the battle, for example), the slower Pokemon's ability triggers last and thus their weather is what affects the field. Tyranitar's Rock / Dark typing (Rock/Dark) gives it two very useful STAB types attacks, but it also is it's primary weakness. With a also provides it with a horrific 4x weakness to Fighting-<hyphen, no spaces on either side>type moves, a very popular attack type in the VGC 2012 metagame, one has to be careful when deciding to use Tyranitar on their team and how to play with it. It is also . Furthermore, Tyranitar is weak to Ground-<hyphen>, Water-<hyphen>, and Grass-type moves, all of which are common in the metagame as well. Thankfully, the Tyranitar's weakness to Water-<hyphen> and Grass-<hyphen>types attacks is to a certain extent offset by the Special Defense boost that Rock-types receive during a sandstorm. </p>

[SET]
name: Physical Attacker
move 1: Crunch
move 2: Rock Slide
move 3: Low Kick
move 4: Protect
item: Chople Berry<space>/<space>Focus Sash
nature: Brave
ability: Sand Stream
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>This set takes advantage of the aforementioned low speed of Tyranitar's low Speed by using a -Speed Speed-reducing nature and a 0 Speed IV. This allows you ,<comma> allowing it to take control of the weather,<comma> as well as and take advantage of Trick Room. Crunch and Rock Slide are obligatory on every Tyranitar set, as they are the its strongest STAB moves that it has to choose from. The third move could be Tyranitar can choose between any number of attacks for its third move, as Tyranitar it has a very versatile wide movepool it is very versatile, or it has a large movepool - you don't describe a movepool as being 'versatile'. Low Kick is generally preferred, as it hits many of the Pokemon does heavy damage to the many Steel-types that resist Rock Slide and Crunch very hard try not to use 'very', and in particular don't repeat it, it's rather bland.</p>

[ADDITIONAL COMMENTS]

<p>The EVs listed maximize Tyranitar's HP so that it can take both special and physical hits well. However, they do not, however, allow enable Tyranitar to always survive a Close Combat from a max Attack (+Atk nature) Adamant Hitmontop when Tyranitar has even should Tyranitar be holding a Chople Berry, which is popular in the VGC 2012 metagame you don't need to say this, it should be a given that it's popular - if not, why mention it?. The lowest amount of HP EVs necessary to survive that hit 10-0% of the time is 212. An investment into Defense will lower the necessary amount of HP EVs. It is not possible for Chople Berry Tyranitar to survive a Close Combat from max Attack Hitmontop with Life Orb 100% of the time (OHKOs 7.69% of the time with 252 HP/252 Def EVs), and it can only survive the same hit when the Htimontop has Fighting Gem 12.83% of the time. You may choose to invest 212 EVs into HP to enable Tyranitar to survive the aforementioned hit, but no amount of investment will allow Chople Berry Tyranitar to survive Life Orb Hitmontop's Close Combat with surety. Lastly, it should be noted that Tyranitar is overwhelmingly unlikely to survive a similar assault from Fighting Gem Hitmontop.</p>

<p>Unfortunately, Tyranitar doesn't have many options to deal with opposing Fighting-type Pokemon, which are the biggest threat to Tyranitar it. As such, good teammates for Tyranitar include Pokemon who are strong against can comfortably take on Fighting-types, such as Cresselia and Gyarados. Other good teammates for Tyranitar are Pokemon that can take advantage of the sandstorm that Tyranitar brings with it when it enters the battlefield summons. The best of these Pokemon are Garchomp, Excadrill, and Landorus, but there are other examples as well. Teammates Pokemon that can eliminate the threat what threat? to Tyranitar quickly, such as Latios and Porygon-Z, are also good for Tyranitar also make great teammates for Tyranitar. If you are looking to set up Trick Room alongside Tyranitar provide Tyranitar with Trick Room support, Slowking and Dusclops (with Evolite)/Dusknoir ,<comma> Eviolite Dusclops, and Dusknoir are among the best options. Both These Pokemon can support cover Tyranitar's weaknesses to Fighting-type attackers by hitting them offenders hard with a STAB Psychic or Scald,<comma> or burning them with Will-O-Wisp, and weakening them greatly with Will-o-Wisp. Both Pokemon The three also have strong defenses and resist or are immune to many of the common attacks that may be directed at Tyranitar, making them excellent teammates. </p>

[Other Options]

<p>Tyranitar has a vast movepool, but many of it' <omit>s moves are not viable for in the VGC 2012 metagame VGC 2012 optional change, but your version is pretty wordy imo. If your team relies heavily on sandstorm being set up, Tyranitar can hold Iron Ball instead of one of the recommended items to lower its Speed, and use take advantage of it by running the move Fling in one of your move slots. Flinging an Iron Ball has a base power of 130, plus Fling is a Dark-type attack so Tyranitar receives a STAB bonus when using it. With an Iron Ball, Fling becomes an immensely powerful 130 Base Power Dark-type move, which is further boosted by STAB. One problem with this strategy is that it can only be pulled off once. Additionally, if the target uses Protect, the Iron Ball is used up and you cannot Fling again for the rest of the battle and the strategy is rendered useless. In place of Low Kick, Tyranitar can instead use a support move instead ,<comma> such as Taunt or Thunder Wave. Taunt can be used against to mess with Trick Room teams, although but Tyranitar itself generally fares well in Trick Room due to it' <omit>s low Speed. Tyranitar also has a wide selection of powerful special attacks, such as..., but it' <omit>s base 95 Special Attack pales in comparison to it' <omit>s base 134 Attack stat. Stone Edge can be used in place of Rock Slide, but it' <omit>s low accuracy makes it even more unreliable than Rock Slide less reliable, and unlike Rock Slide, it can also be redirected by Follow Me and Rage Powder unlike Rock Slide. Nonetheless, one big The main advantage of Stone Edge is that it can its ability to optional easily 2HKO Gyarados, which is a big threat to Tyranitar. A number of other moves,<comma> such as Iron Head and Aqua Tail,<comma> can be run, but are not recommended because their due to poor type coverage is poor and incompatible with Tyranitar's most common moves. If you do not care about your weather having priority initiating a sandstorm, (or want to would rather take better advantage of one of your teammate's moves, such as Tailwind or Icy Wind), you can use an Adamant nature and a 31 Speed IV. Another option is to use max speed (and Jolly nature) utilizing 252 Speed EVs and a Jolly nature along with Choice Scarf, which can catch your opponent' <omit>s off guard. This opens up Tyranitar to being OHKO'd OHKOed by any number of attacks, but the added speed can be helpful in some situations. In particular, Tyranitar can outspeed and OHKO Latios and Thundurus, among other Pokemon, that which may pose a threat to Tyranitar and its teammates.</p>

[Checks and Counters]

<p>As stated before, Fighting-type Pokemon are the bane of Tyranitar's existence. They are able to deal Tyranitar massive amounts of damage to Tyranitar while facing taking relatively little threat damage in return. Any Pokemon with the Intimidate ability also fares well against Tyranitar, as it Tyranitar almost always relies on physical attacks to deal damage. Some, such as Hitmontop or and Arcanine, are more particularly threatening because they pose an imminent threat to Tyranitar, but even Salamence and Gyarados can be switched in relatively safely,<comma> as (neither is OHKO'd OHKOed by Tyranitar's Rock Slide after Intimidate, and both pose a significant threat to Tyranitar). Other Pokemon that can wall Tyranitar well and dish out heavy damage to it include most Steel-types, such as Metagross and Ferrothorn. </p>

[Dream World]

<p>Tyranitar receives a very interesting ability from the Dream World:<colon> Unnerve. This ability makes it so that opposing Pokemon's berries cannot be used prevents opponents from using their held Berries . This ,<comma> and therefore has powerful synergy with a Pokemon such as Smeargle, Amoonguss, and Parasect, that relies on inducing statuses your opponent's Pokemon who rely on inflicting status on opponents , such as Smeargle, Amoonguss, or Parasect. It can also be used to negate type-resisting berries,<comma> such as Chople Berry and Wacan Berry. This ,<comma> which can disrupt your opponent's damage calculations and swing the battle in your favor. Both Sand Stream and Unnerve are very powerful abilities, and each have their uses on Tyranitar. Nevertheless, be aware that your opponent will likely know what abliity ability you are using, as Sand Stream causes a sandstorm to appear when Tyranitar enters the battlefield, so if this does not happen,<comma> the opponent will know be tipped off to the fact that your Tyranitar are using has Unnerve (unless they are aunware of what Tyranitar's other ability is).</p>
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Scarftar is a lovely way to catch some Terrakions off guard. Almost definitely you would want Jolly because with out the speed boost, so many Jolly Terrakions will outrun you. Adamant still outruns Zapdos though. Iron ball Fling will kill very many users of trick room, but Tyranitar loses chople/sash, so I wouldn't recommend that. I bet I am the only person who ever gave DW Tyranitar a second of thought, because he has really good stats but sandstorm bothers the rest of my team. Someone explained how helpful the spdef boost is though, and that set me straight lol
 

Sprocket

P(n) = 1 - (1 - P(1))^n
The Dreamworld section needs to be rewritten (and reincorporated as either a different set, or as Other Options), and here's why:

1. Unnerve Tyranitar has been released, meaning the Dreamworld section needs to go per the standard.
2. Tyranitar's ability is revealed regardless of which ability it's running. You won't be able to hide the fact that you're running an Unnerve Tyranitar.
3. Unnerve Tyranitar serves a different purpose than Sand Stream Tyranitar. In addition to Unnerve, because it's not running Sand Stream (and setting up weather), it can pair with other weather starters more effectively.
4. Worth noting Unnerve stops pinch berries (even if very few have been released in Gen V)
 

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