OU Tyranitar

[OVERVIEW]

Tyranitar's high Attack stat coupled with powerful, spammable STAB moves in Stone Edge and Crunch makes it a fearsome wallbreaker. Powerful STAB Pursuit lets Tyranitar also serve as one of OU's most threatening trappers. Tyranitar can use its solid bulk and unique typing to check Pokemon such as Latios, Alolan Marowak, Choice-locked Tapu Lele, and Volcarona. Sand Stream is also noteworthy because it allows Tyranitar to support sand sweepers like Excadrill and Mega Garchomp. Finally, Mega Tyranitar's Dragon Dance set is capable of using its titanic bulk to set up and sweep. Unfortunately, Tyranitar is let down by its Rock / Dark typing, which leaves it vulnerable to many of OU's common offensive types such as Fighting, Ground, and Water. Its STAB attacks are also not as spammable against Mega Mawile, Magearna, and Landorus-T. Another downfall is that Tyranitar's low Speed causes it to be forced out frequently by faster threats.

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Earthquake
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is the most spammable move on the set, hitting even Pokemon that resist Rock for massive damage. The metagame's lack of switch-ins to powerful Rock-type moves increases its potency. Crunch is Tyranitar's secondary STAB move and hits many threats neutrally, making Tyranitar even harder to switch into safely. Pursuit makes Tyranitar a fearsome trapper, as any targets weak to Dark or less bulky and neutral are heavily damaged if not OHKOed upon switching out. Notable targets include Latios, Alolan Marowak, and Choice-locked Tapu Lele. The final moveslot is fairly flexible. Earthquake allows Tyranitar to defeat certain Pokemon that resist its STAB attacks, such as Mega Mawile, Magearna, and Bisharp, while Superpower can be used to hit Steel-types extremely hard and has a high chance of OHKOing Chansey after Stealth Rock damage. Ice Punch destroys common switch-ins to Tyranitar such as Landorus-T, Garchomp, and Zygarde. Fire Punch hits Mega Scizor and Ferrothorn harder than any other coverage option and retains the ability to hit Mega Mawile and Magearna for super effective damage, but bear in mind that a neutral Stone Edge hits as hard as a 2x super effective Fire Punch.

Set Details
========

Maximum EVs in Attack and Speed are used with an Adamant nature to give Tyranitar the most potential to break through the opponent's team and the ability to outrun defensive Pokemon such as Clefable and Skarmory so they can be 2HKOed on the switch. In addition, maximum Speed investment lets Tyranitar outrun uninvested Landorus-T and Jolly Mega Mawile while Speed tying with Modest 252 Speed Celesteela. However, Tyranitar can opt for less Speed investment to hit certain benchmarks, such as 76 Speed EVs to outrun uninvested base 70 Speed Pokemon like Skarmory and Mantine, 128 Speed EVs to outpace Adamant Alolan Marowak, 156 Speed EVs to outrun uninvested base 80 Speed Pokemon such as Mega Venusaur, and 204 Speed EVs to outrun uninvested Rotom-W. The remaining EVs should be placed in HP. Tyranitar can alternatively run a Jolly nature with maximum EVs in Attack and Speed to outrun the likes of SubCoil Zygarde and uninvested base 100 Speed Pokemon. Choice Band makes Tyranitar extremely powerful, as its STAB combination is very difficult to switch into for offensive and defensive builds alike. It comes at the cost of locking Tyranitar into one move, however. Sand Stream buffs Tyranitar's Special Defense and thereby helps it switch into special attackers more easily. Partners that can sweep under sand appreciate it as well.

Usage Tips
========

Choice Band Tyranitar should primarily be used as a wallbreaker due to the incredible damage it can inflict with Stone Edge and Crunch. Pursuit should not be used as frequently because it is situational. As opponents will often be reluctant to switch Pursuit's targets in for fear of getting them trapped, Tyranitar's presence can be used to pressure opponents and keep momentum in your favor. Tyranitar's naturally high special bulk helps it check strong special attackers such as Latios, Tapu Koko and Volcarona; however, Tyranitar must be kept healthy to avoid the KO from a boosted Giga Drain from Volcarona so it can KO with Stone Edge in return. In a pinch, Tyranitar is capable of surviving a +1 Giga Drain from Volcarona from full HP even without sand active.

Team Options
========

Tyranitar's best partners appreciate its ability to Pursuit trap their checks and counters. Mega Charizard Y, Keldeo, and other special attackers pressure opponents heavily in tandem with Choice Band Tyranitar, as common checks to special attackers such as Chansey and Assault Vest Tornadus-T are either obliterated by Tyranitar's STAB moves or weakened by Pursuit. By pressuring bulky foes such as Landorus-T, Tyranitar can give teammates like Zygarde and Mega Mawile opportunities to set up. Tyranitar itself is troubled by Fighting-types and fast offensive threats such as Keldeo and Garchomp; pairing it with strong Flying-, Psychic-, and Fairy-types can pressure them. Good options include Tapu Fini, Latios, Tornadus-T, and Tapu Lele. Earthquake switch-ins such as Rotom-W, Landorus-T, and Tangrowth are very important because they account for Tyranitar's Ground-type weakness. Excadrill appreciates Tyranitar's sand, which enables it to sweep with Sand Rush. Mega Garchomp, which also appreciates sand, can form a powerful breaking core with Tyranitar. Notably, they both pressure Landorus-T heavily.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Ice Punch
move 4: Fire Punch / Earthquake
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Mega Tyranitar's power, impressive bulk, and difficulty to revenge kill make it an effective user of Dragon Dance, outperforming non-Mega Tyranitar due to its increased Speed and defenses. Stone Edge is Mega Tyranitar's most powerful STAB move and hits much of the OU metagame for neutral or super effective damage. Ice Punch is run to smash would-be checks such as Landorus-T, Zygarde, and Garchomp. The last moveslot can hold Fire Punch or Earthquake. Fire Punch punishes Ferrothorn and Scizor while preventing the need to risk a Stone Edge miss against other Steel-types. Alternatively, Earthquake lets Mega Tyranitar beat Bisharp, Magearna, and Mega Mawile more easily. In addition, it can 2HKO Toxapex without a boost and hits Keldeo for neutral damage.

Set Details
========

Mega Tyranitar runs maximum Attack and Speed investment with a Jolly nature to make the most of its impressive base 164 Attack while outspeeding neutral- and positive-Speed natured base 70 Speed Pokemon such as Bisharp, Magearna, SubCoil Zygarde, and defensive Garchomp. Sand Stream is the preferred ability because it buffs Tyranitar's Special Defense before it Mega Evolves, enabling it to take special hits more easily while setting up.

Usage Tips
========

Mega Tyranitar is best used as a mid- or late-game sweeper, as its longevity can be cut short by damage taken while setting up and sweeping. Prior to setting up, it is important to ensure that certain checks to Mega Tyranitar, such as revenge killers and Pokemon that resist its coverage, are removed and that necessary chip damage has been dealt so Mega Tyranitar can achieve OHKOs more easily. Setting up against offensive teams can be challenging, so it is best to bring Tyranitar in against something it would normally threaten out, such as Latios, Heatran, or Choice-locked Tapu Lele, and proceed to Mega Evolve and boost with Dragon Dance. Bluffing a different item, such as a Choice Band, can make this simpler. Bulkier teams can fall to Mega Tyranitar once its defensive checks have been weakened sufficiently. When facing weather-based teams, it is best to hold off on Mega Evolving Tyranitar as opposed to losing it by setting up early in the game, as it can set sand repeatedly to prevent opposing weather sweepers from becoming dangerous.

Team Options
========

Tyranitar's presence prior to Mega Evolving can pressure opponents to be wary of sending in Pursuit-weak Pokemon, enabling you to play more aggressively. However, its multitude of weaknesses and need for prior damage to successfully sweep means that it struggles as a stand-alone attacker and requires plenty of support from its teammates. Tapu Fini provides Water- and Fighting-type resistances while keeping bulkier teams pressured with the combination of Taunt and Nature's Madness. It also keeps Mega Tyranitar safe from status with Misty Terrain. Ferrothorn can set up Stealth Rock or Spikes to help chip away at foes while checking Water- and Fairy-types for Tyranitar, but it shares a Fighting-type weakness with Tyranitar. Landorus-T is an excellent partner, as it resists Fighting-type attacks, is immune to Ground-type moves, inflicts chip damage with Rocky Helmet, and can pivot Tyranitar into battle via U-turn. Dragon Dance Zygarde is noteworthy as it can bait and KO Tangrowth or Mega Scizor with Dragonium Z and Groundium Z, respectively. Dual screens support boosts Mega Tyranitar's natural bulk to incredible levels and enables it to set up in front of OU's most powerful attackers such as offensive Landorus-T. Tapu Koko and Azelf are capable screen setters in OU.

Other Options
============
Support Tyranitar, despite being generally ineffective in OU, runs Stone Edge, Ice Beam, Stealth Rock, and Pursuit. It is used to set Stealth Rock, bait in and KO opposing leads such as Garchomp and Landorus-T, and Pursuit trap Pokemon such as Latios. Choice Scarf Tyranitar can make for a decent revenge killer, but its Speed is still unimpressive and many OU staples still easily outrun and KO it. Choice Band Tyranitar's raw power makes it a better choice than a Choice Scarf set for most teams. Aqua Tail, while mostly outclassed by other coverage options, enables Tyranitar to dent bulky Ground-types, notably including Hippowdon.

Checks and Counters
==================

**Fighting-types**: Keldeo, Terrakion, and other Fighting-types can outspeed Tyranitar and KO it with their STAB attacks while resisting both of Tyranitar's STAB moves. When using a Choice Scarf, these Pokemon can easily outrun and KO +1 Mega Tyranitar.

**Super Effective Coverage**: Focus Blast from the likes of Alakazam, Gengar, and Mega Charizard Y; Superpower from Tornadus-T; and Low Kick from Greninja punish Tyranitar's massive Fighting weakness. In addition, Pokemon that Tyranitar typically checks such as Heatran and Latios can damage it super effectively with Earth Power and Surf, respectively.

**Ground-types**: Defensive Landorus-T tanks even Choice Band-boosted attacks somewhat well while hitting Tyranitar for super effective damage with U-turn or STAB Earthquake. It can also set up Stealth Rock as Tyranitar is scared out. Offensive Landorus-T simply outspeeds Tyranitar and OHKOes it with Earthquake. Hippowdon easily tanks hits from Tyranitar and can set Stealth Rock or threaten Tyranitar with Earthquake. Zygarde can freely spam Thousand Arrows against Tyranitar. They are only threatened by Ice-type coverage. Dugtrio outspeeds and 2HKOes Tyranitar with Earthquake and, if running Focus Sash, can switch into any hit from full HP to trap Tyranitar and OHKO it with Reversal. This makes Tyranitar less effective against many stall teams.

**Fairy-types**: Tapu Bulu, Tapu Lele, Magearna, Mega Mawile, and other Fairy-types cannot switch in safely against more offensive Tyranitar sets for fear of being hit hard by Stone Edge, but they can outspeed and obliterate Tyranitar with their STAB attacks.

**Steel-types**: Some Steel-types resist both of Tyranitar's STAB moves, while others are simply very bulky or resist Stone Edge. Skarmory, Ferrothorn, Mega Scizor, and Jirachi can all effectively check Tyranitar; however, Jirachi must flinch Tyranitar with Iron Head or it will fall to Crunch. In addition, Mega Scizor's Bullet Punch can revenge kill a boosted Mega Tyranitar.

**Water-types**: Keldeo, Greninja, Gyarados, and other offensive Water-types can crush Tyranitar with their STAB attacks. Bulkier Water-types, such as Toxapex and Rotom-W, can tank a hit from Tyranitar and either pivot out or threaten it with a burn.
 
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Martin

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Scarf and Support are OO material at best imo; if you're using Tar in SM OU, you're using Band.
[OVERVIEW]

  • An OU staple since GSC due to being strong and bulky with good offensive typing to back it up
  • Stone Edge and Crunch are both powerful and difficult to switch into
  • Strongest Pursuit-trapper in OU, enabling it to check the likes of Latios, Latias, Gengar, Mega Metagross, and Alolan Marowak
  • Choice Band enables Tyranitar to become a deadly wallbreaker
  • Its decent Speed tier when using Choice Scarf lets it check Latios, Latias, and Mega Charizard Y
  • Tyranitar boasts an excellent offensive and supportive movepool
  • Sand Stream buffs its Special Defense while supporting teammates that abuse Sand
  • Tyranitar's Rock/Dark typing causes it to fall to most Fighting-type attacks, while Fighting-types also resist its STAB combination
  • It has difficulty against bulky Ground-types and is also hit hard by their STAB
  • The influx of hard-hitting Fairy-types in SM OU lowers its defensive utility
  • Other weather setters, such as Mega Charizard Y can outspeed and KO it
  • Tyranitar is prone to being trapped by Dugtrio, which lowers its effectiveness against stall archetypes
The line in red is overly fluffy; drop the mention of it being an OU staple in past gens and just say that it has good power and bulk backed up by dangerous STABs. Merge this with the SEdge/Crunch and CB bullets into this, and mention "Sandstorm-boosted" when referring to its good bulk.

The lines in blue are only applicable to the sets that don't deserve listing; remove them.

Green: Tyranitar is not trapping Mega Metagross. Ever. Also specify Choiced Gar 'cause LO/Ghostium just switch moves and click Focus Blast.

The Sand Stream bullet sounds much more like a Set Details thing than an overview point; either just mention how it allows it to support Excadrill or just drop the bullet all together.

Purple: this line adds nothing of any kind of value to the overview. Just say its typing is poor defensively and that it leaves it weak to six very dangerous types as well as leaving it weak to U-turn and then remove the ground/fairy/fighting bullets.

I wouldn't exactly call Zard Y people's go-to answer to Tar, and if anything it's Duggy that you need to be afraid of on Zard Y teams, and Pelipper isn't a Tyranitar answer. Honestly I think sand is mediocre to the point that you can just remove this all together.

Add an overview mention of how its speed blows immensely in an offense-heavy meta like OU.

Remove the Mega Chomp mention from team options 'cause Mega Chomp blows and is irrelevant.
 
Not QC.

Edit: Move Scarf-Tar to OO as it is a decent revenge killer. Also move the support set to OO as it is irrelevant right now in this meta.

Mention the benefits to Scarf-Tar being able to revenge kill mons like Charizard Y, and Gengar. And the support set in which sand abusers such as Excadrill appreciates.

Thanks dk. :]
 
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Not QC.

Scarf-Tar is still a decent revenge killer. Use spoiler tags and let QC decide if it should be a set or not. The support set should be in OO as it is irrelevant right now in this meta. :]
Scarf Tyranitar is garbage in this meta
 

Martin

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  • Mega Tyranitar is considered inferior to its non-mega form as its inability to use an item limits its use, and its niche in being a better Dragon Dance user than regular Tyranitar is irrelevant because Mega Charizard X, Mega Gyarados, Dragonite, Z Gyarados, and Z Salamence all have more effective Dragon Dance sets.
Mega TTar is unreleased
 
Fixed. Once Tyranitarite is made available it should be added/revised, but there's no need to mention it now.
 
no mention of fire punch? imo that's the best filler move for ttar. hits scizor, grasses, magearna, ferrothorn, mawile, celestela, skarmory etc. neutral edge does as much as SE fire punch, but no misses, stone edge also has low PP. imo fpunch certainly at least deserves a mention.
 
I think Fire Punch merits a spot in Set Comments (as has been done with Aqua Tail). I'll just mention how it hits certain Steels way harder and gets SE damage against Mawile/Magearna.
 
Comments
[OVERVIEW]

  • Tyranitar's power and bulk, along with its dangerous STAB combination, make it a capable attacker
  • Stone Edge and Crunch are both powerful and difficult to switch into
  • Strongest Pursuit-trapper in OU, enabling it to check the likes of Latios, Latias, Choice-locked Gengar, and Alolan Marowak
  • Choice Band enables Tyranitar to become a deadly wallbreaker
  • Tyranitar boasts an excellent offensive and supportive movepool
  • Sand Stream supports Excadrill
  • Tyranitar's Rock/Dark typing is lackluster defensively, as it is weak to 7 types as well as the ever-present U-Turn
  • Tyranitar is prone to being trapped by Dugtrio, which lowers its effectiveness against stall archetypes
  • OU's offense-heavy metagame makes Tyranitar's 61 base speed a liability.
Condense the overview into fewer bullets, IMO. Something like
  • Tyranitar, by virtue of its access to strong, spammable Rock-type STAB and high Attack, is a fairly potent wallbreaker that can also soft check some noteworthy threats like Volcarona and Alolan Marowak
  • Additionally, it is one of the few Pokemon capable of supporting Sand Rush Excadrill via Sand Stream
  • It suffers from a myriad of exploitable weaknesses and lackluster Speed, which sets it behind in a highly offensive metagame littered with Pokemon capable of taking advantage of it

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Superpower/Ice Punch Just make this slot Earthquake since it allows Tyranitar to revenge kill Mega Mawile
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk/4 SpD/252 Spe Fix your spacing—should be 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Stone Edge is the most spammed spammable move on the set, hitting even bulky resists for massive damage. also takes advantage of the meta's lack of decent Rock resists
  • Crunch is the secondary STAB and enables Tyranitar to crush Psychic- and Ghost-types with ease. Also has good, Dark-type neutral coverage and hits things like Ferrothorn. You actually shouldn't mention Psychic- and Ghost-types here because it loses or has a shaky matchup vs. a lot of them (Gengar clicks Focus Blast, Tapu Lele hits you with Moonblast, Mew outspeeds and Wisps you, Alakazam OHKOs with F-Blast, etc)
  • Pursuit makes Tyranitar a fearsome trapper, as any Dark-weak targets as well as less bulky neutral targets are heavily damaged, if not OHKO'd, upon switching out. Mention Latios, Alolan Marowak, and choice-locked Tapu Lele as targets
  • The last moveslot can feature either Superpower or Ice Punch. The former helps Tyranitar hit certain Steel-types especially hard, such as Bisharp, while the latter baits in bulky Ground-types such as Landorus-Therian, Garchomp, Zygarde, and Hippowdon to hit them incredibly hard.
  • Aqua Tail, while mostly outclassed by other coverage options, enables Tyranitar to hit bulky Ground-types as well as Gliscor.
  • Fire Punch hits Mega Scizor and Ferrothorn harder than any other coverage option and enables Tyranitar to hit Mega Mawile and Magearna for super-effective damage. Bear in mind that a neutral Stone Edge hits as hard as a super-effective Fire Punch. Mention Earthquake before any other slot 4 options and talk about how it allows max Speed Tyranitar to revenge kill Mawile as well as hitting Magearna, which resists Tyranitar's STAB combination

Set Details
========

  • Maximum EVs in Attack and Speed give Tyranitar the most potential to break through the opponent's team while outrunning defensive pokemon such as Clefable and Skarmory so that they can be 2HKO'd on the switch. The remaining 4 EVs are placed into Special Defense to tank Draco Meteor from Latios and Latias more easily. You don't have to and shouldn't talk about the leftover 4 EVs since they're so insignificant
  • Choice Band makes Tyranitar extremely powerful, with its STAB combination very difficult to switch into on offensive and defensive builds alike. It comes at the cost of locking Tyranitar into one move, however.
  • An Adamant Nature increases the effectiveness of the Choice Band's multiplier so Tyranitar hits even harder.
  • Sand Stream buffs Tyranitar's Special Defense and thereby helps it switch into special attackers more easily. Partners that abuse sand appreciate it as well.

Usage Tips
========
  • Choice Band Tyranitar should primarily be used as a Pursuit trapper due to the devastating power it offers. It should be used as a wallbreaker, first and foremost. Pursuit trapping is a secondary utility and 9/10 times not its primary function on a team. Talk about how it should be treated as a early- to mid-game wallbreaker first and then mention Pursuit trapping in the next bullet
  • However, it is a potent wallbreaker and hits most of the meta hard with Stone Edge and Crunch.
  • It can switch into strong neutral special attacks, such as Draco Meteor from Life Orb Latios, but it should not be switched in recklessly as Tyranitar will want to retain HP for trapping/breaking purposes. Eh, this is phrased way too generally. You can just talk about how its high special defense can be used to deal with Volcarona/Latios/sometimes Tapu Koko
  • Tyranitar's Pursuit targets are often reluctant to enter the field for fear of being trapped; use this to pressure opponents and keep momentum in your favor.
Talk about retaining HP for Volcarona since it can soft check it (i.e. doesn't die to +1 Volc and can KO with Edge)

Team Options
========
  • Tyranitar's best partners are those that appreciate its ability to Pursuit-trap the checks/counters of said partners. Mega Charizard Y, Keldeo, and other special attackers pressure opponents heavily in tandem with Banded Tyranitar, as common checks such as Chansey and Assault Vest Tornadus-Therian are either obliterated by Stone Edge/Crunch or weakened via Pursuit by Tyranitar.
  • Tyranitar itself is troubled by Fighting-types and fast offensive threats, so pairing Banded Tyranitar with strong Flying-, Psychic-, and Fairy-types can pressure them. List examples (Latios, Tapu Fini, etc). Also specify that Keldeo is a huge threat to Tyranitar
  • Serperior abuses Tyranitar's capabilities of wearing down bulky Grass-types, such as Tangrowth, Mega Venusaur, and Amoonguss, along with denting Heatran and Chansey. After a Leaf Storm boost, Serperior can KO these weakened checks and clean up games. uh... just delete this bullet.
  • Excadrill uses Tyranitar's sand to become a dangerous sweeper.
Talk about how it can pressure things like Landorus-T which creates openings for things like SD Mawile or Zygarde
Mention things that can switch into EQ (Tangrowth, your own Landorus-T, Rotom-W)


Other Options
=============
  • Support Tyranitar, despite being generally ineffective in OU, features a set of Stone Edge, Ice, Stealth Rock, and Pursuit. It is used to set hazards, bait in opposing leads such as Garchomp and Landorus-Therian, and Pursuit-trap pokemon such as Latios.
  • Choice Scarf Tyranitar can make for a decent revenge killer, but its speed is still unimpressive even with the boost, as many OU staples still easily outrun and KO it. Choice Band Tyranitar's raw power makes it a better choice for most teams.
  • Some players have used Rock Polish sets that hold Weakness Policy, but the unreliability of the set along with its weakness to common priority moves make it a poor choice for a sweeper.
Checks and Counters
===================

Dugtrio: Dugtrio traps Tyranitar with Arena Trap and can 2HKO with Earthquake. If it has an intact Focus Sash then it can switch into any of Tyrnaitar's moves, survive, then outspeed and KO with Reversal on the following turn. Because many stall teams use Dugtrio, Tyranitar is not always a reliable countermeasure against such teams.

Fast Fighting Types: Keldeo, Terrakion, and other fast Fighting-types outspeed Tyranitar and KO with their Fighting STAB attacks. Even if Tyranitar is Scarfed, it cannot damage them significantly, while Fighting-type scarfers can outrun and KO Scarf Tyranitar.

Fighting-type Coverage: Focus Blasts from the likes of Alakazam, Gengar, Mega Charizard Y, Superpower from Tornadus-T, Low Kick from Greninja, and other Fighting-type coverage moves threaten to heavily damage or outright KO Tyranitar.

Bulky Ground Types: Defensive Landorus-Therian tanks even Choice Band-boosted attacks somewhat well while hitting Tyranitar for super-effective damage with U-Turn or STAB Earthquake. It can also set up Stealth Rock as Tyranitar is scared out. Hippowdown tanks hits easily and can also set Stealth Rock or threaten Tyranitar with Earthquake. They are only threatened by Ice-type coverage.

Fairy-Types: Tapu Bulu, Tapu Lele, Mega Mawile, and other Fairy-types cannot switch in safely against more offensive Tyranitar sets for fear of being hit hard with Stone Edge, but they can outspeed and obliterate Tyranitar with their STAB attacks.

U-Turn: Tyranitar's low speed and weakness to Bug makes it vulnerable to being hit by stray U-Turns that whittle its HP away quickly. Tapu Koko, Greninja, and Landorus-Therian frequently spam U-Turn and are not threatened by Pursuit.

Change Checks and Counters to this:

**Fighting-types**: Keldeo/Terrakion

**Fairy-types**: Tapu Bulu/Tapu Lele (specify that only Specs Lele OHKOs)/Mawile/Magearna

**Ground-types**: Lando/Chomp, then specify that bulky variants can switchin to an extent and offensive variants will just kill it with EQ. Also Zygarde clicks Thousand Arrows vs it for free basically. Also put Dugtrio here

**Steel-types**: idk if you should mention Mawile and Magearna again but i guess this section would be Mawile/Magearna (they can both switchin bc they resist STABs + Metagross/Scizor/Jirachi/Ferrothorn to an extent

**Super effective coverage**: Focus Blast users + stuff like Specs Battle Bond Gren + Surf Latios
1/3
 

Freeroamer

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I don't think Aqua Tail needs a mention in moves, literally the only thing it hits harder than Ice Punch is Hippowdon which is pretty irrelevant this gen, the other moves all have more use, even if some are still situational. Perfect OO material imo.
 

Martin

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You could probably get away with mentioning a few other speed benchmarks in set details.
  • 76 Spe outruns uninvested 70s like Skarm/Mantine
  • 128 outruns adamant AMarowak
  • 156 outruns uninvested 80s like MVenu
  • 204 outruns uninvested Rotom-W
  • Jolly to catch uninvested 100s and SpD Zygarde
When you mention what max speed achieves, give mentions to how it outruns uninvested Lando-T, ties with Modest Celesteela, and outruns Jolly Mega Mawile.
 
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You could probably get away with mentioning a few other speed benchmarks in set details.
  • 76 Spe outruns uninvested 70s like Skarm/Mantine
  • 128 outruns adamant AMarowak
  • 156 outruns uninvested 80s like MVenu
  • 204 outruns uninvested Rotom-W
  • Jolly to catch uninvested 100s and SpD Zygarde
When you mention what max speed achieves, give mentions to how it outruns uninvested Lando-T, ties with Modest Celesteela, and outruns Jolly Mega Mawile.
Implemented
 

Gary

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Remove Hippo from Ice Punch targets, because it doesn't even 2HKO it. Remove all Mega Metagross mentions.

You mention Fairy-types in C&C twice. In Steel-types, don't mention Mawile and Magearna again, considering they are already mentioned in Fairy type section. Jirachi is fine to mention, but make sure to note how it's shaky and if it doesn't flinch it, it will die to Crunch.

Everything else looks pretty good man, good work.

QC 2/3
 
Remove Hippo from Ice Punch targets, because it doesn't even 2HKO it. Remove all Mega Metagross mentions.

You mention Fairy-types in C&C twice. In Steel-types, don't mention Mawile and Magearna again, considering they are already mentioned in Fairy type section. Jirachi is fine to mention, but make sure to note how it's shaky and if it doesn't flinch it, it will die to Crunch.

Everything else looks pretty good man, good work.

QC 2/3
Implemented, thank you. Forgot to edit out the second Fairy-type segment after using it to correct the original, but it's fixed now.

TerrickTerran thanks for the catch
 
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just a small something I noticed when you were mentioning utility in other options, you have ice with no word following. I would guess ice beam but should be said.
 

p2

Banned deucer.
JTD783 remember to write this up and format c&c correctly

also, i would add dd mttar as a set when you write this up since it newly released. set is:

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Ice Punch
move 4: Fire Punch / Earthquake
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
 

Gary

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*U-Turn: Tyranitar's low speed and weakness to Bug makes it vulnerable to being hit by stray U-Turns that whittle its HP away quickly. Tapu Koko, Greninja, and Landorus-Therian frequently spam U-Turn and are not threatened by Pursuit.
Eh, I'm not entirely sure on that last sentence. Tapu Koko and Greninja actually take quite a bit from a Banded Pursuit, enough to where they are put in range of a lot of attacks and risk being OHKOed by another Pursuit later on in the match, and if they are already heavily chipped they'll just drop regardless. While it's fine mentioning these two, just remove the part where it says "not threatened by Pursuit". Better yet, just add Mega Scizor alongside Lando-T as U-turn users that don't fear Pursuit, but mention how Gren and Koko can also carry the move but need to be wary of Pursuit.

Also for Mega T-tar, mention some other merits to running EQ over Fire Punch, such as being able to hit Keldeo neutrally, and having a better chance to 2HKO phys def Toxapex without a boost (and doing way more than SE at +1 to it).
 

p2

Banned deucer.
[OVERVIEW]

Tyranitar's high attack, coupled with powerful, spammable STAB options such as Stone Edge and Crunch, make it a fearsome wallbreaker. Despite its poor defensive typing, Tyranitar can use its solid bulk to check pokemon such as Latios, Alolan Marowak, Choice-locked Taou Lele, and Volcarona. Sand Stream is noteworthy as it supports sand abusers like Excadrill idk what happened here but you're missing a lot of stuff

[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Earthquake
item: Choice Band
ability: Sand Stream
nature: Adamant
evs: 252 Atk /4 SpD /252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is the most spammed move on the set, hitting even bulky resists for massive damage. The meta's lack of switch-ins to powerful Rock-type moves increases its potency. Crunch is the secondary STAB and hits many threats neutrally, which makes Tyranitar even harder to switch into safely. Pursuit makes Tyranitar a fearsome trapper, as any Dark-weak targets as well as less bulky neutral targets are heavily damaged, if not OHKO'd, upon switching out. Notable targets include Latios, Alolan Marowak, and Choice-locked Tapu Lele. The final moveslot is fairly flexible. Earthquake allows Tyranitar to defeat certain Pokemon, such as Mega Mawile, Magearna, and Bisharp, that resist its STAB attacks, while Superpower can be used to hit Steel-types extremely hard and has a chance to OHKO Chansey. Ice Punch destroys common switch-ins to Tyranitar, such as Landorus-Therian, Garchomp, and Zygarde. Fire Punch hits Mega Scizor and Ferrothorn harder than any other coverage option and retains the ability to hit Mega Mawile and Magearna for super-effective damage. Bear in mind that a neutral Stone Edge hits as hard as a super-effective Fire Punch.

Set Details
========

Tyranitar uses maximum EVs in Attack and Speed to have the most potential to break through the opponent's team while outrunning defensive pokemon such as Clefable and Skarmory so that they can be 2HKO'd on the switch. In addition, maximum speed investment lets Tyranitar outrun uninvested Landorus-Therian and Jolly Mega Mawile whilst tying with Modest 252 Speed Celesteela. However, Tyranitar can opt for less Speed investment to hit certain benchmarks, such as 76 Speed to outrun uninvested base 70s like Skarmory and Mantine, 128 Speed to outpace Adamant Alolan Marowak, 156 Speed to outrun uninvested base 80s such as Mega Venusaur, and 204 Speed to outrun uninvested Rotom-W. The remaining EVs should be placed in HP. Tyranitar can also run a Jolly nature to outrun the likes of SubCoil Zygarde and uninvested base 100s. Choice Band makes Tyranitar extremely powerful, with its STAB combination very difficult to switch into on offensive and defensive builds alike. It comes at the cost of locking Tyranitar into one move, however. An Adamant Nature increases the effectiveness of the Choice Band's multiplier so Tyranitar hits even harder. Sand Stream buffs Tyranitar's Special Defense and thereby helps it switch into special attackers more easily. Partners that abuse sand appreciate it as well.

Usage Tips
========

Choice Band Tyranitar should primarily be used as a wallbreaker due to the incredible damage it can inflict with Stone Edge and Crunch. Pursuit should not be used as frequently because it is situational. As Pursuit's targets are often reluctant to enter the field for fear of being trapped, Tyranitar's presence can be used to pressure opponents and keep momentum in your favor. Tyranitar's naturally high special bulk helps it check strong special attackers such as Latios, Tapu Koko and Volcarona; however, Tyranitar must be kept healthy to avoid the KO from a boosted Giga Drain from Volcarona and KO with Stone Edge in return.

Team Options
========

Tyranitar's best partners are those that appreciate its ability to Pursuit-trap the checks/counters of said partners. Mega Charizard Y, Keldeo, and other special attackers pressure opponents heavily in tandem with Banded Tyranitar, as common checks such as Chansey and Assault Vest Tornadus-Therian are either obliterated by Stone Edge/Crunch or weakened via Pursuit by Tyranitar. By pressuring bulky opponents such as Landorus-Therian, Tyranitar can give the likes of Zygarde and Mega Mawile opportunities to set up. Tyranitar itself is troubled by Fighting-types and fast offensive threats such as Keldeo and Garchomp, so pairing Banded Tyranitar with strong Flying-, Psychic-, and Fairy-types can pressure them. Good options include Tapu Fini, Latios, Tornadus-Therian, and Tapu Lele. Earthquake switch-ins such as Rotom-Wash, Landorus-Therian, and Tangrowth are very important to account for Tyranitar's Ground-type weakness. Excadrill appreciates Tyranitar's sand, which enables it to sweep with Sand Rush. i would add mega garchomp too, both break down lando-t and have extremely powerful wallbreaking potential together

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Ice Punch
move 4: Fire Punch / Earthquake
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Dragon Dance is what makes Mega Tyranitar not completely outclassed by its pre-mega form. Mega Tyranitar's base 70 Speed and increased bulk lets it boost its Attack and Speed more effectively than Tyranitar. Stone Edge is Mega Tyranitar's most powerful STAB and hits much of OU for neutral or super-effective damage. Ice Punch is ran to smash would-be checks such as Landorus-Therian, Zygarde, and Garchomp. The last moveslot can be Fire Punch, which punishes Ferrothorn and Scizor while preventing the need to risk a Stone Edge miss against other Steel-Types, or Earthquake, which lets Mega Tyranitar beat Bisharp, Magearna, and Mega Mawile more easily. Earthquake also has excellent coverage when combined with Stone Edge.

Set Details
========

Mega Tyranitar runs maximum Attack and Speed with a Jolly Nature to make the most of its impressive base 164 Attack while outspeeding neutral- and positive-Speed natured base 70's, such as Bisharp, and also outruns maximum speed Magearna, SubCoil Zygarde, and Defensive Garchomp. The remaining 4 EVs are placed in Special Defense. Sand Stream is the preferred pre-mega ability as it buffs Tyranitar's Special Defense, enabling it to take hits more easily while setting up.

Usage Tips
========

Mega Tyranitar is best used as a mid- to late-game sweeper as its longevity can be cut short by damage taken while setting up and sweeping. Prior to setting up it is important to ensure that certain checks, such as Choice Scarf Keldeo, are removed and that necessary chip damage has been dealt so Mega Tyranitar can achieve OHKOs more easily. Setting up against Offense-oriented teams can be challenging, so it is best to bring Tyranitar in against something it would normally threaten out, such as Latios, Heatran, or a Choice-locked Tapu Lele, and proceed to mega evolve and boost with Dragon Dance. Bluffing a different item, such as a Choice Band, can make this simpler. Bulkier teams can fall to Mega Tyranitar once its defensive checks have been weakened sufficiently. i would also mention something about holding off on mega evoing so you can preserve sand and have more control over the weather vs weather teams(rain), especially if you set up on something like -2 kingdra

Team Options
========

Mega Tyranitar's presence prior to mega-evolving can pressure opponents to be wary of sending in Pursuit-weak pokemon, enabling one's own team to be played more aggressively. However, its multitude of weaknesses and its need for prior damage means that it will require plenty of support from its teammates before it can become a win condition; it struggles as a stand-alone attacker. Tapu Fini provides a Water- and Fighting-type resistance while keeping bulkier teams pressured by the combination of Taunt and Nature's Madness. It also keeps Mega Tyranitar safe from status with Misty Terrain. Ferrothorn can set Stealth Rock or Spikes to help chip away at opponents while checking Water- and Fairy-types, but it shares a Fighting-type weakness with Mega Tyranitar. Landorus-Therian is an excellent partner as it resists Fighting-type attacks and is immune to Ground-type moves, inflicts Rocky Helmet damage, and can pivot Tyranitar into battle via U-Turn. dd zygarde is also a very nice teammate as they both pressure each others checks and it can obliterate things like mega sciz or tangrowth depending on z-move. screens are also a decent option because it makes mttar insanely bulky and very difficult to keep under control as it can literally set up on offensive lando-ts under reflect

Other Options
============

Support Tyranitar, despite being generally ineffective in OU, features a set of Stone Edge, Ice Beam, Stealth Rock, and Pursuit. It is used to set hazards, bait in opposing leads such as Garchomp and Landorus-Therian, and Pursuit-trap pokemon such as Latios. Choice Scarf Tyranitar can make for a decent revenge killer, but its speed is still unimpressive even with the boost, as many OU staples still easily outrun and KO it. Choice Band Tyranitar's raw power makes it a better choice for most teams. Some players have used Rock Polish sets that hold Weakness Policy, but the unreliability of the set along with its weakness to common priority moves make it a poor choice for a sweeper. Aqua Tail, while mostly outclassed by other coverage options, enables Tyranitar to dent bulky Ground-types, notably Hippowdon.

Checks and Counters
==================

*Fighting Types: Keldeo, Terrakion, and other Fighting-types can outspeed Tyranitar and KO with their STAB attacks while resisting both of Tyranitar's STABs. mention scarf variants can outrun mega dd sets at +1 too

*Super-Effective Coverage: Focus Blasts from the likes of Alakazam, Gengar, Mega Charizard Y, Superpower from Tornadus-T, and Low Kick from Greninja punish Tyranitar's massive Fighting-type weakness. In addition, Pokemon that Tyranitar typically checks, such as Heatran and Latios, can damage it with Earth Power and Surf, respectively.

*Ground Types: Defensive Landorus-Therian tanks even Choice Band-boosted attacks somewhat well while hitting Tyranitar for super-effective damage with U-Turn or STAB Earthquake. It can also set up Stealth Rock as Tyranitar is scared out. Offensive Landorus-Therian simply outspeeds Tyranitar and OHKOs it with Earthquake. Hippowdown tanks hits easily and can also set Stealth Rock or threaten Tyranitar with Earthquake. Zygarde can freely spam Thousand Arrows against Tyranitar as well. They are only threatened by Ice-type coverage. Dugtrio outspeeds and 2HKOs Tyranitar with Earthquake and, if Focus Sash, switch into any hit from full HP to trap Tyranitar and OHKO it with Reversal. This makes Tyranitar less effective against many stall teams.

*Fairy-Types: Tapu Bulu, Tapu Lele, Magearna, Mega Mawile, and other Fairy-types cannot switch in safely against more offensive Tyranitar sets for fear of being hit hard with Stone Edge, but they can outspeed and obliterate Tyranitar with their STAB attacks.

*Steel-Types: Some Steel-types resist both of Tyranitar's STABs while others are simply very bulky and/or resist Stone Edge. Skarmory, Ferrothorn, Mega Scizor, and Jirachi can all effectively check Tyranitar; however, Jirachi must flinch with Iron Head or it will fall to Crunch.

*U-Turn: Tyranitar's low speed and weakness to Bug makes it vulnerable to being hit by stray U-Turns that whittle its HP away quickly. Tapu Koko, Greninja, and Landorus-Therian frequently spam U-Turn and are not threatened by Pursuit. i do not like uturn having a section here at all, i would just remove it, replace w/ something like fat waters that can often pivot into sedge/crunch and you can play accordingly around it while offensive waters just blow ttar apart
3/3
 
p2

i would also mention something about holding off on mega evoing so you can preserve sand and have more control over the weather vs weather teams(rain), especially if you set up on something like -2 kingdra


To clarify, you mean that it is best to refrain from mega-evolving early since Tyranitar's longevity (cut short by attempting to sweep) is needed to provide sand more often throughout the game? Mega Tyranitar and regular tar both have sand stream so it's not mega-evolving that's a concern, it's the early set-up. Semantics though.

Otherwise, I updated the analysis with all the suggestions made by you and Gary. This should be good to go for GP.
 

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