So I ended up finding a good team for me to use and here is my explanation of it:
Mega Metagross - Level 50
Ability: Clear Body - Tough Claws
Item: Metagrossite
Nature: Adamant
EV Spread: 252 Attack, 252 Speed, 4 HP
- Iron Head
- Zen Headbutt
- Ice Punch
- Protect
This Metagross is an incredibly versatile set. With Iron Head and Zen Headbutt, these work as two efficient STABs that can help take on many Pokemon including Tapu Lele, Tapu Bulu, Kommo-o and others. They can also deal big damage to other Pokemon due to the sheer power. Ice Punch works by OHKOing most forms of Lando T and Salamence or other Pokemon that are weak to ice. Item is to mega evolve and EV spread allows high damage output and allows it to outspeed Pokemon around the 100 Speed mark such as Charizard.
Heatran - Level 50
Ability: Flash Fire
Item: Shuca Berry
Nature: Modest
EV Spread: 252 Sp Attack, 252 Speed, 4 HP
- Heat Wave
- Flash Cannon
- Earth Power
- Protect
Also an incredibly versatile Pokemon is Heatran. With Heat Wave and Flash Cannon, it can break through many Pokemon that are weak to these STABs such as Mega Scizor, Mega Metagross, Kartana, Tapu Lele, Ferrothorn, Whimsicott, Mega Gardevoir and others. Earth Power helps with Tapu Koko and can secure a 2HKO on an Incineroar whilst also acting a Ground-Type coverage without having to use Earthquake that may hit your ally. Another note about this Heatran is that it's a good counter to Charizard Y. Mega Charizard Y can do very little without Focus Blast whilst falling to a couple sun-boosted Heat Waves despite resistance. Shuca Berry helps it survive an unboosted Earthquake from a Landorus T and the EV spread's Max Speed may sound odd with 77 Speed but it helps outspeed those around base 80 that may not have invested in as much.
Rotom-W - Level 50
Ability: Levitate
Item: Sitrus Berry
Nature: Modest
EV Spread: 252 Sp Attack, 252 HP, 4 Sp Defense
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
So, my last 2 Pokemon both have a glaring Ground weakness. Not great with Earthquake spammers everywhere. Rotom-Wash, however, is a great counter to these said Pokemon. With Levitate, Rotom is immune to any Ground-Type move whilst being able to damage them back severely. Hydro Pump deals great damage to Landorus Therian whist also helping against Incineroar as well. Thunderbolt is another great STAB to help with Tapu Fini, Pelipper and other users that have a water weakness or you just don't want to risk the accuracy of Hydro Pump. Since Rotom isn't the most offensive Pokemon out there (despite my Max-Sp Attack spread), Will-O-Wisp can help with neutering Physical Attacks that can get too dangerous such as Snorlax, which can sponge many hits from Rotom due to its high Sp Defense. The Sitrus Berry helps a bit with recovery although a pinch berry could be used as an alternative. Probably the biggest threat to this set is a strong Grass-Type such as Tapu Bulu or Mega Venusaur but the previous 2 mentioned can deal with them with relative ease.
Buzzwole - Level 50
Ability: Beast Boost
Item: Assault Vest
Nature: Adamant
EV Spread: 252 Attack, 252 HP, 4 Sp Defense
- Superpower
- Leech Life
- Poison Jab
- Ice Punch
I use to run Conkeldurr in Gen VI but then I decided to change that to a Buzzwole. Buzzwole hits very hard with 139 Attack and can take hits fairly well with 107 HP, 139 Attack and despite having only 53 Sp Defense, it's significantly improved with the Assault Vest and HP investment. The moveset allows to to take on many diverse threats such as having Poison Jab against the Tapus, Ice Punch for Lando T or Zapdos, whilst Superpower and Leech Life work as suitable STABs with the latter being able to heal Buzzwole. Some of its weakness are also helped by teammates. The EV Spread also helps me maintain a boost in Attack with Beast Boost.
Kommo-o - Level 50
Ability: Soundproof
Item: Kommonium Z
Nature: Modest
EV Spread: 252 Sp Attack, 252 Speed, 4 HP
- Clanging Scales
- Focus Blast
- Flamethrower
- Protect
So, my Z-Move user is a Kommo-o. Generally, a strategy I like to use is to fire off Clangorous Soulblaze as quick as possible to get the boosts. A +1 Clanging Scales does around the same amount of damage as an unboosted Clangorous Soulblaze. I'm never really a fan of mixing between Physical and Special so I run Focus Blast over Close Combat, which despite having much lower accuracy; gives me better defenses (doesn't lower then and I can run a -Attack Nature) and is more powerful than a Close Combat even if I partially invest in Attack. Flamethrower helps deal with Pokemon such as Ferrothorn, Mega Scizor, Kartana or just other Steel Types that would otherwise resist my Clanging Scales. The biggest threat are Fairy Types but again, I have three Steel-Types prior that can deal with the said mons.
Ferrothorn - Level 50
Ability: Iron Barbs
Item: Leftovers
Nature: Brave
EV Spread: 252 Attack, 252 HP, 4 Defense
- Power Whip
- Leech Seed
- Gyro Ball
- Protect
My last member is a more of a passive member. I was initially considering Kartana although my only bulky Pokemon is Rotom Wash (and maybe Buzzwole). So, I decided that I would run a Ferrothorn, which is an example of a very bulky member. Having only 2 weaknesses and with Leftovers and Leech Seed, it can be hard to take out this thing without the right moves. Min-Speed helps with Gyro Ball being more powerful and Power Whip acts as a useful STAB to hit Pokemon such as Mega Swampert and Gastrodon. The combo of Leech Seed and Leftovers with Iron Barbs helps whittle down foes that may be otherwise too tough to bring down with attacks. Again, its other weaknesses can be covered by other teammates.
So, overall I think my team is quite solid. I might have 3 Steel-Types, which might seem bad at first, however I make sure that they don't all share the same weakness and that the other teammates can help cover for them. It would be great if I could here some feedback
Mega Metagross - Level 50
Ability: Clear Body - Tough Claws
Item: Metagrossite
Nature: Adamant
EV Spread: 252 Attack, 252 Speed, 4 HP
- Iron Head
- Zen Headbutt
- Ice Punch
- Protect
This Metagross is an incredibly versatile set. With Iron Head and Zen Headbutt, these work as two efficient STABs that can help take on many Pokemon including Tapu Lele, Tapu Bulu, Kommo-o and others. They can also deal big damage to other Pokemon due to the sheer power. Ice Punch works by OHKOing most forms of Lando T and Salamence or other Pokemon that are weak to ice. Item is to mega evolve and EV spread allows high damage output and allows it to outspeed Pokemon around the 100 Speed mark such as Charizard.
Heatran - Level 50
Ability: Flash Fire
Item: Shuca Berry
Nature: Modest
EV Spread: 252 Sp Attack, 252 Speed, 4 HP
- Heat Wave
- Flash Cannon
- Earth Power
- Protect
Also an incredibly versatile Pokemon is Heatran. With Heat Wave and Flash Cannon, it can break through many Pokemon that are weak to these STABs such as Mega Scizor, Mega Metagross, Kartana, Tapu Lele, Ferrothorn, Whimsicott, Mega Gardevoir and others. Earth Power helps with Tapu Koko and can secure a 2HKO on an Incineroar whilst also acting a Ground-Type coverage without having to use Earthquake that may hit your ally. Another note about this Heatran is that it's a good counter to Charizard Y. Mega Charizard Y can do very little without Focus Blast whilst falling to a couple sun-boosted Heat Waves despite resistance. Shuca Berry helps it survive an unboosted Earthquake from a Landorus T and the EV spread's Max Speed may sound odd with 77 Speed but it helps outspeed those around base 80 that may not have invested in as much.
Rotom-W - Level 50
Ability: Levitate
Item: Sitrus Berry
Nature: Modest
EV Spread: 252 Sp Attack, 252 HP, 4 Sp Defense
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
So, my last 2 Pokemon both have a glaring Ground weakness. Not great with Earthquake spammers everywhere. Rotom-Wash, however, is a great counter to these said Pokemon. With Levitate, Rotom is immune to any Ground-Type move whilst being able to damage them back severely. Hydro Pump deals great damage to Landorus Therian whist also helping against Incineroar as well. Thunderbolt is another great STAB to help with Tapu Fini, Pelipper and other users that have a water weakness or you just don't want to risk the accuracy of Hydro Pump. Since Rotom isn't the most offensive Pokemon out there (despite my Max-Sp Attack spread), Will-O-Wisp can help with neutering Physical Attacks that can get too dangerous such as Snorlax, which can sponge many hits from Rotom due to its high Sp Defense. The Sitrus Berry helps a bit with recovery although a pinch berry could be used as an alternative. Probably the biggest threat to this set is a strong Grass-Type such as Tapu Bulu or Mega Venusaur but the previous 2 mentioned can deal with them with relative ease.
Buzzwole - Level 50
Ability: Beast Boost
Item: Assault Vest
Nature: Adamant
EV Spread: 252 Attack, 252 HP, 4 Sp Defense
- Superpower
- Leech Life
- Poison Jab
- Ice Punch
I use to run Conkeldurr in Gen VI but then I decided to change that to a Buzzwole. Buzzwole hits very hard with 139 Attack and can take hits fairly well with 107 HP, 139 Attack and despite having only 53 Sp Defense, it's significantly improved with the Assault Vest and HP investment. The moveset allows to to take on many diverse threats such as having Poison Jab against the Tapus, Ice Punch for Lando T or Zapdos, whilst Superpower and Leech Life work as suitable STABs with the latter being able to heal Buzzwole. Some of its weakness are also helped by teammates. The EV Spread also helps me maintain a boost in Attack with Beast Boost.
Kommo-o - Level 50
Ability: Soundproof
Item: Kommonium Z
Nature: Modest
EV Spread: 252 Sp Attack, 252 Speed, 4 HP
- Clanging Scales
- Focus Blast
- Flamethrower
- Protect
So, my Z-Move user is a Kommo-o. Generally, a strategy I like to use is to fire off Clangorous Soulblaze as quick as possible to get the boosts. A +1 Clanging Scales does around the same amount of damage as an unboosted Clangorous Soulblaze. I'm never really a fan of mixing between Physical and Special so I run Focus Blast over Close Combat, which despite having much lower accuracy; gives me better defenses (doesn't lower then and I can run a -Attack Nature) and is more powerful than a Close Combat even if I partially invest in Attack. Flamethrower helps deal with Pokemon such as Ferrothorn, Mega Scizor, Kartana or just other Steel Types that would otherwise resist my Clanging Scales. The biggest threat are Fairy Types but again, I have three Steel-Types prior that can deal with the said mons.
Ferrothorn - Level 50
Ability: Iron Barbs
Item: Leftovers
Nature: Brave
EV Spread: 252 Attack, 252 HP, 4 Defense
- Power Whip
- Leech Seed
- Gyro Ball
- Protect
My last member is a more of a passive member. I was initially considering Kartana although my only bulky Pokemon is Rotom Wash (and maybe Buzzwole). So, I decided that I would run a Ferrothorn, which is an example of a very bulky member. Having only 2 weaknesses and with Leftovers and Leech Seed, it can be hard to take out this thing without the right moves. Min-Speed helps with Gyro Ball being more powerful and Power Whip acts as a useful STAB to hit Pokemon such as Mega Swampert and Gastrodon. The combo of Leech Seed and Leftovers with Iron Barbs helps whittle down foes that may be otherwise too tough to bring down with attacks. Again, its other weaknesses can be covered by other teammates.
So, overall I think my team is quite solid. I might have 3 Steel-Types, which might seem bad at first, however I make sure that they don't all share the same weakness and that the other teammates can help cover for them. It would be great if I could here some feedback