VGC [VGC] Semi Trick Room

Hey all,

I’m trying to relive “Semi” Trick Room. I’d appreciate if you’d rate it. Planning on going to regionals and need some feedback so I can do my best!

Salamence (M) @ Flyinium Z
Ability: Intimidate
Level: 50
EVs: 100 Atk / 252 SpA / 40 SpD / 116 Spe
Modest Nature
- Flamethrower
- Fly
- Draco Meteor
- Protect

Fast, special sweeper. Needed if I do not set up trick room. EVs are designated to hit hard and relatively quickly.

Mimikyu (M) @ Fairium Z
Ability: Disguise
Level: 50
Brave Nature
- Destiny Bond
- Play Rough
- Shadow Claw
- Trick Room

The team’s Trick Room setter. I thought a brave nature would be good so Mimikyu can hit fast and hard. Destiny Bond is useful when weakened or has low health.

Snorlax (M) @ Wiki Berry
Ability: Gluttony
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
- Return
- Recycle
- High Horsepower
- Belly Drum

I love belly drum snorlax. It’s such a wall and can deal heavy damage with belly drum. The EVs are to ensure high attack, bulkiness, and good special defense.

Mudsdale (M) @ Assault Vest
Ability: Stamina
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Earthquake
- Close Combat
- Heavy Slam
- Rock Slide

Mudsdale is like the star of the team. It can Earthquake freely next to Salamence and Togedemaru, Close Combat Porygon2, and Heavy Slam Tapu Lele and opposing Mimikyus.

Tapu Koko @ Life Orb
Ability: Electric Surge
Shiny: Yes
EVs: 60 SpD / 124 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Volt Switch
- Thunderbolt
- Protect

Tapu Koko can deal heavy damage with dazzling gleam, OHKO Gyarados, and 2HKO Celesteela with Thunderbolt in Electric Terrain. Basically another special sweeper.

Togedemaru (M) @ Air Balloon
Ability: Lightning Rod
Level: 50
EVs: 28 HP / 220 Atk / 68 Def / 60 SpD / 124 Spe
Jolly Nature
- Encore
- Fake Out
- Zing Zap
- Spiky Shield

Togedemaru is the best choice if you wanna annoy others. Fake out allows Mimikyu to safely set up Trick Room, Encore can make Swords Dance Kartanas be helpless, and Zing Zap has a 30% chance to flinch. It’s amazing support and is really helpful to my team.

Thanks for reading! Again, be sure to drop some feedback!
 
Generally speaking, your ev spread is pretty strange. These should be changed to these:
  • Salamence: 100 Atk / 252 SpA / 40 SpD / 116 Spe > 252 SpA/ 4 SpD/ 252 Spe
  • Mimikyu: 252 HP/252 Atk/4 SpD (you didn't gave it any ev)
  • Snorlax: 244 HP / 252 Atk / 12 SpD > 84 HP/ 124 Atk/ 220 Def/ 80 SpD (Snorlax's HP is pretty high, so invest more on its defenses. and Belly Drum would maxmizes its attack anyway)
  • Tapu Koko: 60 SpD / 124 Spe (how are you going deal heavy damage with these?) > 252 SpA/4 SpD/ 252 Spe
  • Togedemaru: 28 HP / 220 Atk / 68 Def / 60 SpD / 124 Spe > 4 HP/ 252 Atk/ 252 Spe

As for the rest...
  • Salamence should have Timid nature instead.
  • Replace Fly with any special or status move.
  • Replace Flynium-Z with Dragonium-Z.
  • If you feel like, replace Fairium-Z with Focus Sash. Only one Z-move can be used per battle unless you choose only use one holding rather than two.
  • I'm not entirely sure about Togedemaru other than it can use Fake Out. It will conflict with Tapu Koko since Lightning Rod redirects its ally's move as well.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top