Gen 1 Vileplume Rewrite [GP 1/1]

:gs/Vileplume:
[OVERVIEW]

Vileplume's good bulk, resistance to Water- and Electric-type coverage, and access to Sleep Powder and Stun Spore let it find itself a comfortable spot in the PU metagame as a bulky status spreader, threatening tier staples such as Staryu and Nidoqueen with a debilitating status condition. Its Grass typing allows it to switch into and check Seaking lacking Blizzard and wall Staryu lacking Psychic or Blizzard, which is a common sight, as Surf + Thunderbolt Staryu is the most common set. Its bulk is good enough to avoid a 2HKO from super effective coverage moves, such as from Nidoqueen, Gastly, Seaking, and Staryu. Vileplume isn't too bad off in the damage department either, having access to the combination of Swords Dance and Hyper Beam to boost its already respectable Attack and get switch-ins into range of popular revenge killers such as Fearow and Staryu.

However, Vileplume is weighed down by weaknesses to common foes such as Fearow, Fire-types, and Drowzee, being outsped by the first two and 2HKOed by all three. Its matchups versus Arcanine and Fearow are particularly poor, as they can shake off the Speed drop from paralysis with Agility and take paltry damage from all of Vileplumes unboosted attacks, with even +2 Hyper Beam only 2HKOing them both. It's also completely unable to meaningfully damage Gastly, which outspeeds it and can either put it to sleep with Hypnosis or 3HKO it with Psychic. Vileplume's Speed is also incredibly mediocre, only outspeeding Drowzee, Graveler, Omanyte, and unboosted Porygon. This, in tandem with its weaknesses to many common attacking types, makes it hard for Vileplume to effectively attack despite its good bulk.

[SET]
name: Bulky Status Spreader
move 1: Sleep Powder
move 2: Stun Spore
move 3: Swords Dance
move 4: Hyper Beam

[SET COMMENTS]
Set Description
=========
Dual status is Vileplume's bread and butter combo, letting it induce sleep on an opposing Pokemon with Sleep Powder then paralyze the switch-in with Stun Spore for a powerful one-two punch. Vileplume can either use Swords Dance in front of a sleeping foe or Stun Spore immediately to predict an incoming foe, as the threat of Swords Dance is usually enough to force a sleeping Pokemon out. +2 Hyper Beam does good damage to all Pokemon barring Gastly and Rock-types, letting Vileplume get foes into range of a strong revenge killer such as Fearow, Nidoqueen, or Staryu. Swords Dance also has the benefit of reapplying the foe's Speed drop from paralysis, letting paralyzed Vileplume outspeed faster paralyzed foes and preventing the foe from using Agility to ignore the Speed drop.

Vileplume needs support to handle Fearow, Fire-types, and Graveler effectively. Rock-types such as Graveler and Omanyte make good partners with Vileplume, as they can both wall Fearow, with the latter also walling Fire-types. However, this combination is extremely weak to Nidoqueen and Blizzard users. Blizzard Seaking also makes a great partner to Vileplume, as Vileplume can switch into Surf + Thunderbolt Staryu and incapacitate it with status, letting Seaking sweep unhindered later on, and Seaking helps handle Fire and Rock-types. Vileplume also makes a good partner to Staryu, as it can paralyze faster Pokemon that could give Staryu issues, such as Fearow and Arcanine. It also gets many Pokemon into Staryu's KO range with +2 Hyper Beam. Vileplume can use its status spreading capabilities to support and clear the way for wallbreakers and cleaners such as Nidoqueen and Fearow. Vileplume also helps support slower wallbreakers, such as Graveler.

[STRATEGY COMMENTS]
Other Options
=============
Mega Drain can be used in place of Stun Spore to OHKO Graveler 53.8% of the time and 2HKO the uncommon Omanyte, which otherwise wall Vileplume. It also 3HKOes Staryu and 4HKOes Seaking. However, the cost of giving up Stun Spore makes Mega Drain generally unadvised. Body Slam can be used in place of Stun Spore or Hyper Beam, as it can still spread paralysis and does not risk a recharge turn. However, this is less consistent than Stun Spore and far less damaging than Hyper Beam, and Vileplume doesn't usually get enough turns on the field to make the most out of the lack of recharge. Body Slam also can't paralyze Normal-types, which is awful for Vileplume, as they can set up Agility while Vileplume can do next to nothing in return. A set consisting of dual status, Body Slam, and Mega Drain can be used, but this is generally ill-advised, as it lacks firepower and does pitiful damage to Fire-types and Fearow, though they despise status. Weepinbell outclasses Vileplume as an attacker with Grass STAB thanks to its access to Razor Leaf.

Checks and Counters
===================
**Gastly**: Although Gastly hates getting statused, it completely walls Vileplume, as it's immune to Hyper Beam. Gastly can comfortably 3HKO it with Psychic in return or retaliate with Hypnosis.

**Fire-types**: Rapidash, Arcanine, and Magmar 2HKO Vileplume with Fire Blast, with Rapidash being able to chip it down with Fire Spin into Fire Blast KO range if need be. Vileplume only usually ends up getting one +2 Hyper Beam versus them before going down. However, Rapidash and Magmar are hamstrung by paralysis, and Arcanine also dislikes it.

**Fearow**: Fearow 2HKOes Vileplume with Drill Peck and can use Agility to set up on Vileplume and cancel out the Speed drop from paralysis. Vileplume's only way of dealing any meaningful damage back is through a +2 Hyper Beam. Fearow has to set up Agility on the turn before it KOes Vileplume or Vileplume can reapply its Speed drop. However, this ruins Fearow as a revenge killer later, forcing it to stay in and trade versus foes such as Nidoqueen or Arcanine.

**Psychic-types**: Drowzee and the uncommon Abra both cleanly 2HKO Vileplume with Psychic; the former takes paralysis decently well, and the latter outspeeds it. However, Abra is ruined by paralysis and is almost OHKOed by an unboosted Hyper Beam, and Drowzee is vulnerable to being put to sleep because of Vileplume's higher Speed.

**Ice- and Psychic-type Coverage**: Pokemon sporting Ice-type coverage, such as Nidoqueen, Blizzard variants of Seaking and Staryu, and Dragonair can 3HKO Vileplume, though all of these foes must be wary of status moves. Staryu with Psychic also rarely 3HKOes Vileplume and can potentially drop its Special to guarantee the 3HKO.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/
Grammer checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Great job, QC 1/2 when implemented

Add Remove Comment
[OVERVIEW]
Vileplume's unique typing Can Vileplume's typing be considered unique? I'd just leave it at "typing". Also mention its high bulk. and access to Sleep Powder and Stun Spore let's lets it find itself a comfortable spot in the PU metagame as a bulky status spreader, being able to threaten tier staples such as Staryu and Nidoqueen with a crippling status condition. It's Its Grass-typing allows it to switch into and check Seaking lacking Double-Edge Vileplume takes Double-Edge fairly well. Do you mean Blizzard here? and common Staryu sets. Which Staryu sets? Also if you're talking about Seaking lacking Blizzard and Staryu lacking Psychic or Blizzard, I think "check" is understating how well Vileplume does. I would use "switch in and force out". It's Its bulk is good enough to be 3HKOed let it avoid being 2HKOed I feel this makes it more clear how good this is for Vileplume by even super-effective (Remove hyphen) coverage from the likes of Nidoqueen, Gastly, Seaking, and Staryu. Vileplume isn't too bad off in the damage department either, having access to Swords Dance to be able to boost its already respectable attack and get switchins switch-ins into range of popular revenge killers such as Fearow and Staryu. Optional, but I'd reword this to say that Vileplume can use Swords Dance + Hyper Beam to threaten its foes. Without both it's fairly passive outside of status.

However, Vileplume is weighed down by weaknesses to common foes such as Fearow, Fire-types, and Drowzee, being outsped by the first two and 2HKOed by all three. It's Its matchup vs Arcanine and Fearow are particularly poor, as they can shake off the speed drop from paralysis with Agility and take paltry damage from all of Vileplumes attacks. I'd specify unboosted, and that even a +2 Hyper Beam fails to OHKO It's also completely unable to touch meaningfully damage Gastly, Vileplume can still status it who which outspeeds it and can either sleep it put it to sleep with Hypnosis or 3HKO it with Psychic. I'd mention that it isn't easy for Vileplume to set up and fire off many attacks despite its great bulk, and that its low Speed makes it very easy to revenge kill.

[SET]
name: Bulky Status Spreader
move 1: Sleep Powder
move 2: Stun Spore
move 3: Swords Dance
move 4: Hyper Beam

[SET COMMENTS]
Set Description
=========

Dual status is Vileplume's bread and butter combo, being able to induce sleep on an opposing Pokèmon Remove the accent with Sleep Powder then paralyze the switchin switch-in with Stun Spore for a powerful one-two punch. Hyper Beam does good damage to all but resists the few Pokemon that resist or are immune to Normal at +2, letting Vileplume getting foes into range of a strong revenge killer such as Fearow, Nidoqueen, or Staryu. Swords Dance also has the benefit of re-applying the opponents speed drop from paralysis, letting paralyzed Vileplume outspeed faster paralyzed foes and preventing the opponent foe from using Agility to ignore the speed drop. Mention that Vileplume can sometimes use sleeping foes to set up Swords Dance

Vileplume makes a good partner to Seaking as it can switch into common Staryu sets and incapacitate it with status, letting Seaking sweep unhindered later on. It also makes a good partner to Staryu, as it can paralyze faster Pokemon that could give Staryu issues such as Fearow and Arcanine. It also gets many Pokemon into Surf/Thunderbolt KO range with a +2 Hyper Beam. You need to go more in-depth here. Vileplume needs support against the Fire-types, Fearow, and the Rocks. Omanyte and Graveler can mitigate these awful mus. Seaking also does well versus the Fire-types and the Rocks. Also talk about how Vileplume can use its status to support top-tiers like Nidoqueen and Fearow. Also talk about paralysis helping slow wallbreakers.

[STRATEGY COMMENTS]
Other Options
=============

Mega Drain can be used in place of Stun Spore to OHKO Graveler 53.8% of the time and 2HKO the uncommon Omanyte, who which otherwise wall you Vileplume. It also 3HKOes Staryu and 4HKOes Seaking. Although However, the lack of any means to spread paralysis makes it Mega Drain generally unadvised.

Body Slam can be used in place of Stun Spore or Hyper Beam as it can still paralyze non-Normal-type foes and doesn't have to spend a turn recharging if it doesn't get a KO like Hyper Beam. Although However, the chance to paralyze an opposing Pokemon is low and Hyper Beam does nearly double the damage as Body Slam, and Vileplume doesn't usually get enough turns on the field to be making the most out of the lack of recharge. Body Slam also cant can't paralyze Normal-types like Fearow or Porygon. Emphasize how bad being unable to paralyze Fearow is

A set consisting of dual status, Body Slam, and Mega Drain can be used, but is generally ill-advised as it lacks any means of significant firepower. Mention that it's walled by the Fires and Fearow, which despise status but take minimal damage from Vileplume's moves.

I'd combine these 3 paragraphs into one big one


Checks and Counters
===================

**Gastly**: Although Gastly hates getting statused, it completely walls Vileplume, as it's immune to Hyper Beam. Gastly can comfortably 3HKO it with Psychic in return or retaliate with Hypnosis.

"Fire-types**: Rapidash, Arcanine, and Magmar 2HKO Vileplume with Fire Blast., (Remove Period, add comma) with Rapidash being able to chip it down with Fire Spin into Fire Blast KO range if needs need be. Vileplume also fails to do any meaningful damage to them. Hyper Beam does decent damage to them, especially after Swords Dance. I'd reword saying that Though However, Rapidash is completely crippled by paralysis, with the other two also disliking it.

**Fearow**: Fearow 2HKOes Vileplume with Drill Peck and can use Agility to set up on Vileplume or and cancel out the Speed drop from paralysis. Mention the damage Vileplume can do back.

**Psychic-type coverage**: Drowzee and the uncommon Abra both cleanly 2HKO Vileplume with Psychic; with the latter outspeeding it, and the former taking paralysis decently well. However, (Add Comma) Abra does not take is ruined by paralysis well and takes a considerable amount from is almost OHKOed by an unboosted Hyper Beam and Body Slam, and Drowzee is vulnerable to being put to sleep because of Vileplume's higher Speed. Staryu with Psychic also 3HKOes Vileplume.

**Ice-type coverage**: Pokemon sporting Ice-type coverage, such as Nidoqueen, Blizzard variants of Seaking and Staryu, and Dragonair can 3HKO Vileplume. Though, though all of these foes must be wary of status moves.

I removed the bolding because it'd be harder to upload. In order for it to be bold in the dex they need to have "** **" around them,

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/

Grammer checked by:
 
Great job, QC 1/2 when implemented

Add Remove Comment
[OVERVIEW]
Vileplume's unique typing Can Vileplume's typing be considered unique? I'd just leave it at "typing". Also mention its high bulk. and access to Sleep Powder and Stun Spore let's lets it find itself a comfortable spot in the PU metagame as a bulky status spreader, being able to threaten tier staples such as Staryu and Nidoqueen with a crippling status condition. It's Its Grass-typing allows it to switch into and check Seaking lacking Double-Edge Vileplume takes Double-Edge fairly well. Do you mean Blizzard here? and common Staryu sets. Which Staryu sets? Also if you're talking about Seaking lacking Blizzard and Staryu lacking Psychic or Blizzard, I think "check" is understating how well Vileplume does. I would use "switch in and force out". It's Its bulk is good enough to be 3HKOed let it avoid being 2HKOed I feel this makes it more clear how good this is for Vileplume by even super-effective (Remove hyphen) coverage from the likes of Nidoqueen, Gastly, Seaking, and Staryu. Vileplume isn't too bad off in the damage department either, having access to Swords Dance to be able to boost its already respectable attack and get switchins switch-ins into range of popular revenge killers such as Fearow and Staryu. Optional, but I'd reword this to say that Vileplume can use Swords Dance + Hyper Beam to threaten its foes. Without both it's fairly passive outside of status.

However, Vileplume is weighed down by weaknesses to common foes such as Fearow, Fire-types, and Drowzee, being outsped by the first two and 2HKOed by all three. It's Its matchup vs Arcanine and Fearow are particularly poor, as they can shake off the speed drop from paralysis with Agility and take paltry damage from all of Vileplumes attacks. I'd specify unboosted, and that even a +2 Hyper Beam fails to OHKO It's also completely unable to touch meaningfully damage Gastly, Vileplume can still status it who which outspeeds it and can either sleep it put it to sleep with Hypnosis or 3HKO it with Psychic. I'd mention that it isn't easy for Vileplume to set up and fire off many attacks despite its great bulk, and that its low Speed makes it very easy to revenge kill.

[SET]
name: Bulky Status Spreader
move 1: Sleep Powder
move 2: Stun Spore
move 3: Swords Dance
move 4: Hyper Beam

[SET COMMENTS]
Set Description
=========

Dual status is Vileplume's bread and butter combo, being able to induce sleep on an opposing Pokèmon Remove the accent with Sleep Powder then paralyze the switchin switch-in with Stun Spore for a powerful one-two punch. Hyper Beam does good damage to all but resists the few Pokemon that resist or are immune to Normal at +2, letting Vileplume getting foes into range of a strong revenge killer such as Fearow, Nidoqueen, or Staryu. Swords Dance also has the benefit of re-applying the opponents speed drop from paralysis, letting paralyzed Vileplume outspeed faster paralyzed foes and preventing the opponent foe from using Agility to ignore the speed drop. Mention that Vileplume can sometimes use sleeping foes to set up Swords Dance

Vileplume makes a good partner to Seaking as it can switch into common Staryu sets and incapacitate it with status, letting Seaking sweep unhindered later on. It also makes a good partner to Staryu, as it can paralyze faster Pokemon that could give Staryu issues such as Fearow and Arcanine. It also gets many Pokemon into Surf/Thunderbolt KO range with a +2 Hyper Beam. You need to go more in-depth here. Vileplume needs support against the Fire-types, Fearow, and the Rocks. Omanyte and Graveler can mitigate these awful mus. Seaking also does well versus the Fire-types and the Rocks. Also talk about how Vileplume can use its status to support top-tiers like Nidoqueen and Fearow. Also talk about paralysis helping slow wallbreakers.

[STRATEGY COMMENTS]
Other Options
=============

Mega Drain can be used in place of Stun Spore to OHKO Graveler 53.8% of the time and 2HKO the uncommon Omanyte, who which otherwise wall you Vileplume. It also 3HKOes Staryu and 4HKOes Seaking. Although However, the lack of any means to spread paralysis makes it Mega Drain generally unadvised.

Body Slam can be used in place of Stun Spore or Hyper Beam as it can still paralyze non-Normal-type foes and doesn't have to spend a turn recharging if it doesn't get a KO like Hyper Beam. Although However, the chance to paralyze an opposing Pokemon is low and Hyper Beam does nearly double the damage as Body Slam, and Vileplume doesn't usually get enough turns on the field to be making the most out of the lack of recharge. Body Slam also cant can't paralyze Normal-types like Fearow or Porygon. Emphasize how bad being unable to paralyze Fearow is

A set consisting of dual status, Body Slam, and Mega Drain can be used, but is generally ill-advised as it lacks any means of significant firepower. Mention that it's walled by the Fires and Fearow, which despise status but take minimal damage from Vileplume's moves.

I'd combine these 3 paragraphs into one big one


Checks and Counters
===================

**Gastly**: Although Gastly hates getting statused, it completely walls Vileplume, as it's immune to Hyper Beam. Gastly can comfortably 3HKO it with Psychic in return or retaliate with Hypnosis.

"Fire-types**: Rapidash, Arcanine, and Magmar 2HKO Vileplume with Fire Blast., (Remove Period, add comma) with Rapidash being able to chip it down with Fire Spin into Fire Blast KO range if needs need be. Vileplume also fails to do any meaningful damage to them. Hyper Beam does decent damage to them, especially after Swords Dance. I'd reword saying that Though However, Rapidash is completely crippled by paralysis, with the other two also disliking it.

**Fearow**: Fearow 2HKOes Vileplume with Drill Peck and can use Agility to set up on Vileplume or and cancel out the Speed drop from paralysis. Mention the damage Vileplume can do back.

**Psychic-type coverage**: Drowzee and the uncommon Abra both cleanly 2HKO Vileplume with Psychic; with the latter outspeeding it, and the former taking paralysis decently well. However, (Add Comma) Abra does not take is ruined by paralysis well and takes a considerable amount from is almost OHKOed by an unboosted Hyper Beam and Body Slam, and Drowzee is vulnerable to being put to sleep because of Vileplume's higher Speed. Staryu with Psychic also 3HKOes Vileplume.

**Ice-type coverage**: Pokemon sporting Ice-type coverage, such as Nidoqueen, Blizzard variants of Seaking and Staryu, and Dragonair can 3HKO Vileplume. Though, though all of these foes must be wary of status moves.

I removed the bolding because it'd be harder to upload. In order for it to be bold in the dex they need to have "** **" around them,

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/

Grammer checked by:
Implemented
 

gastlies

running up that hill
is a Pre-Contributor
[OVERVIEW]

Vileplume's typing, is vileplume's typing really that good tho? water resistance is nice but everything else about grass/poison is bad in the pu context. Typing feels more like a downside to me good bulk, and access to Sleep Powder and Stun Spore lets it find itself a comfortable spot in the PU metagame as a bulky status spreader, being able to threaten tier staples such as Staryu and Nidoqueen with a crippling status condition. It's Grass-typing allows it to switch into and check Seaking lacking Blizzard and wall Staryu lacking Psychic or Blizzard. Could mention that SurfBolt is staryu's most common set so this happens often Its bulk is good enough to be let it avoid being 2HKOed by even supereffective coverage from the likes of Nidoqueen, Gastly, Seaking, and Staryu. Vileplume isn't too bad off in the damage department either, having access to the combination of Swords Dance and Hyper Beam to be able to boost its already respectable attack and get switch-ins into range of popular revenge killers such as Fearow and Staryu.

However, Vileplume is weighed down by weaknesses to common foes such as Fearow, Fire-types, and Drowzee, being outsped by the first two and 2HKOed by all three. Its matchup vs Arcanine and Fearow are particularly poor, as they can shake off the speed drop from paralysis with Agility and take paltry damage from all of Vileplumes unboosted attacks, with even +2 Hyper Beam 2HKOing them both. Its also completely unable to meaningfully damage Gastly, which outspeeds it and can either put it to sleep with Hypnosis or 3HKO it with Psychic. Vileplume's speed is also incredibly mediocre, only outspeeding Drowzee, Graveler, Omanyte and unboosted Porygon, although oma has fallen off a bit it's still relavant enough to be mentioned this, in tandem with its weakness to many common attacking types, makes it hard for Vileplume to launch off attacks despite its good bulk.

[SET]
name: Bulky Status Spreader
move 1: Sleep Powder
move 2: Stun Spore
move 3: Swords Dance
move 4: Hyper Beam

[SET COMMENTS]
Set Description
=========

Dual status is Vileplume's bread and butter combo, being able to induce sleep on an opposing Pokemon with Sleep Powder then paralyze the switch-in with Stun Spore for a powerful one-two punch. Formatting: I think here you should go directly into how the threat of Swords Dance forces a switch making stun spore more effective, then from there start talking about SD + HB in general. Hyper Beam does good damage to all but the few Pokemon that resist or are immune to Normal at +2 attack, letting Vileplume getting foes into range of a strong revenge killer such as Fearow, Nidoqueen, or Staryu. Swords Dance also has the benefit of re-applying the opponents speed drop from paralysis, letting paralyzed Vileplume outspeed faster paralyzed foes and preventing the foe from using Agility to ignore the speed drop. Vileplume can either Swords Dance infront of a sleeping foe or Stun Spore immediatly to predict an incoming foe.

Vileplume needs support to be able to handle Fearow, Fire-types, and Graveler effectively, Rock-types such as Graveler and Omanyte make good partners with Vileplume as they can both wall Fearow, with the latter walling Fire-types. Mention that plume + rock stacks a severe queen weakness. Blizzard Seaking also makes a great partner to Vileplume as Vileplume can switch into Staryu sets lacking Blizzard and Psychic and incapacitate it with status, letting Seaking sweep unhindered later on. Seaking also helps handle Fire-types and Rock-types and Graveler. Vileplume also makes a good partner to Staryu, as it can paralyze faster Pokemon that could give Staryu issues such as Fearow and Arcanine. It also gets many Pokemon into Surf/Thunderbolt KO range with a +2 Hyper Beam. Vileplume can use its status spreading capabilities to support and clear the way for many top-tier wallbreakers such as Nidoqueen and Fearow. Vileplume's status spreading capabilities also helps support slower wallbreakers, such as Graveler.

[STRATEGY COMMENTS]
Other Options
=============

Mega Drain can be used in place of Stun Spore to OHKO Graveler 53.8% of the time and 2HKO the uncommon Omanyte, which otherwise wall Vileplume. It also 3HKOes Staryu and 4HKOes Seaking. However the lack of any means to spread paralysis makes Mega Drain generally unadvised. Body Slam can be used in place of Stun Spore or Hyper Beam as it can still paralyze non-Normal-type foes and doesn't have to spend a turn recharging if it doesn't get a KO like Hyper Beam. However the chance to paralyze an opposing Pokemon is low and Hyper Beam does nearly double the damage as Body Slam, and Vileplume doesn't usually get enough turns on the field to be making the most out of the lack of recharge. Body Slam also can't paralyze Normal-types like Fearow or Porygon which is awful for Vileplume as they can setup an Agility while Vileplume can do next to nothing in return. A set consisting of dual status, Body Slam, and Mega Drain can be used, but is generally ill-advised as it lacks any means of significant firepower and does pitiful damage to Fire-types and Fearow, although they despise status. and weep is better in this role bc of razor

Checks and Counters
===================

**Gastly**: Although Gastly hates getting statused, it completely walls Vileplume, as it's immune to Hyper Beam. Gastly can comfortably 3HKO it with Psychic in return or retaliate with Hypnosis.

**Fire-types**: Rapidash, Arcanine, and Magmar 2HKO Vileplume with Fire Blast, with Rapidash being able to chip it down with Fire Spin into Fire Blast KO range if need be. Vileplume only usually ends up getting one +2 Hyper Beam vs them before going down. However Rapidash is completely crippled by paralysis, with the other two also disliking it. magmar also hates para, and Agi is sometimes seen on dash

**Fearow**: Fearow 2HKOes Vileplume with Drill Peck and can use Agility to set up on Vileplume and cancel out the Speed drop from paralysis. Vileplume's only way of dealing any meaningful damage back is through a +2 Hyper Beam.

**Psychic-type coverage**: Drowzee and the uncommon Abra both cleanly 2HKO Vileplume with Psychic; with the latter outspeeding it, and the former taking paralysis decently well. However Abra is ruined by paralysis and is almost OHKOed by an unboosted Hyper Beam, and Drowzee is vulnerable to being put to sleep because of Vileplume's higher Speed. Staryu with Psychic also 3HKOes Vileplume.

**Ice-type coverage**: Pokemon sporting Ice-type coverage, such as Nidoqueen, Blizzard variants of Seaking and Staryu, and Dragonair can 3HKO Vileplume, though all of these foes must be wary of status moves.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammer checked by:
 
[OVERVIEW]

Vileplume's typing, is vileplume's typing really that good tho? water resistance is nice but everything else about grass/poison is bad in the pu context. Typing feels more like a downside to me good bulk, and access to Sleep Powder and Stun Spore lets it find itself a comfortable spot in the PU metagame as a bulky status spreader, being able to threaten tier staples such as Staryu and Nidoqueen with a crippling status condition. It's Grass-typing allows it to switch into and check Seaking lacking Blizzard and wall Staryu lacking Psychic or Blizzard. Could mention that SurfBolt is staryu's most common set so this happens often Its bulk is good enough to be let it avoid being 2HKOed by even supereffective coverage from the likes of Nidoqueen, Gastly, Seaking, and Staryu. Vileplume isn't too bad off in the damage department either, having access to the combination of Swords Dance and Hyper Beam to be able to boost its already respectable attack and get switch-ins into range of popular revenge killers such as Fearow and Staryu.

However, Vileplume is weighed down by weaknesses to common foes such as Fearow, Fire-types, and Drowzee, being outsped by the first two and 2HKOed by all three. Its matchup vs Arcanine and Fearow are particularly poor, as they can shake off the speed drop from paralysis with Agility and take paltry damage from all of Vileplumes unboosted attacks, with even +2 Hyper Beam 2HKOing them both. Its also completely unable to meaningfully damage Gastly, which outspeeds it and can either put it to sleep with Hypnosis or 3HKO it with Psychic. Vileplume's speed is also incredibly mediocre, only outspeeding Drowzee, Graveler, Omanyte and unboosted Porygon, although oma has fallen off a bit it's still relavant enough to be mentioned this, in tandem with its weakness to many common attacking types, makes it hard for Vileplume to launch off attacks despite its good bulk.

[SET]
name: Bulky Status Spreader
move 1: Sleep Powder
move 2: Stun Spore
move 3: Swords Dance
move 4: Hyper Beam

[SET COMMENTS]
Set Description
=========

Dual status is Vileplume's bread and butter combo, being able to induce sleep on an opposing Pokemon with Sleep Powder then paralyze the switch-in with Stun Spore for a powerful one-two punch. Formatting: I think here you should go directly into how the threat of Swords Dance forces a switch making stun spore more effective, then from there start talking about SD + HB in general. Hyper Beam does good damage to all but the few Pokemon that resist or are immune to Normal at +2 attack, letting Vileplume getting foes into range of a strong revenge killer such as Fearow, Nidoqueen, or Staryu. Swords Dance also has the benefit of re-applying the opponents speed drop from paralysis, letting paralyzed Vileplume outspeed faster paralyzed foes and preventing the foe from using Agility to ignore the speed drop. Vileplume can either Swords Dance infront of a sleeping foe or Stun Spore immediatly to predict an incoming foe.

Vileplume needs support to be able to handle Fearow, Fire-types, and Graveler effectively, Rock-types such as Graveler and Omanyte make good partners with Vileplume as they can both wall Fearow, with the latter walling Fire-types. Mention that plume + rock stacks a severe queen weakness. Blizzard Seaking also makes a great partner to Vileplume as Vileplume can switch into Staryu sets lacking Blizzard and Psychic and incapacitate it with status, letting Seaking sweep unhindered later on. Seaking also helps handle Fire-types and Rock-types and Graveler. Vileplume also makes a good partner to Staryu, as it can paralyze faster Pokemon that could give Staryu issues such as Fearow and Arcanine. It also gets many Pokemon into Surf/Thunderbolt KO range with a +2 Hyper Beam. Vileplume can use its status spreading capabilities to support and clear the way for many top-tier wallbreakers such as Nidoqueen and Fearow. Vileplume's status spreading capabilities also helps support slower wallbreakers, such as Graveler.

[STRATEGY COMMENTS]
Other Options
=============

Mega Drain can be used in place of Stun Spore to OHKO Graveler 53.8% of the time and 2HKO the uncommon Omanyte, which otherwise wall Vileplume. It also 3HKOes Staryu and 4HKOes Seaking. However the lack of any means to spread paralysis makes Mega Drain generally unadvised. Body Slam can be used in place of Stun Spore or Hyper Beam as it can still paralyze non-Normal-type foes and doesn't have to spend a turn recharging if it doesn't get a KO like Hyper Beam. However the chance to paralyze an opposing Pokemon is low and Hyper Beam does nearly double the damage as Body Slam, and Vileplume doesn't usually get enough turns on the field to be making the most out of the lack of recharge. Body Slam also can't paralyze Normal-types like Fearow or Porygon which is awful for Vileplume as they can setup an Agility while Vileplume can do next to nothing in return. A set consisting of dual status, Body Slam, and Mega Drain can be used, but is generally ill-advised as it lacks any means of significant firepower and does pitiful damage to Fire-types and Fearow, although they despise status. and weep is better in this role bc of razor

Checks and Counters
===================

**Gastly**: Although Gastly hates getting statused, it completely walls Vileplume, as it's immune to Hyper Beam. Gastly can comfortably 3HKO it with Psychic in return or retaliate with Hypnosis.

**Fire-types**: Rapidash, Arcanine, and Magmar 2HKO Vileplume with Fire Blast, with Rapidash being able to chip it down with Fire Spin into Fire Blast KO range if need be. Vileplume only usually ends up getting one +2 Hyper Beam vs them before going down. However Rapidash is completely crippled by paralysis, with the other two also disliking it. magmar also hates para, and Agi is sometimes seen on dash

**Fearow**: Fearow 2HKOes Vileplume with Drill Peck and can use Agility to set up on Vileplume and cancel out the Speed drop from paralysis. Vileplume's only way of dealing any meaningful damage back is through a +2 Hyper Beam.

**Psychic-type coverage**: Drowzee and the uncommon Abra both cleanly 2HKO Vileplume with Psychic; with the latter outspeeding it, and the former taking paralysis decently well. However Abra is ruined by paralysis and is almost OHKOed by an unboosted Hyper Beam, and Drowzee is vulnerable to being put to sleep because of Vileplume's higher Speed. Staryu with Psychic also 3HKOes Vileplume.

**Ice-type coverage**: Pokemon sporting Ice-type coverage, such as Nidoqueen, Blizzard variants of Seaking and Staryu, and Dragonair can 3HKO Vileplume, though all of these foes must be wary of status moves.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammer checked by:
Implemented, GP Team check this when you can please. Thanks in advance.
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done

Addition Removal Comment
(AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen


:gs/Vileplume:
[OVERVIEW]

Vileplume's good bulk, resistance to Water- and Electric-type coverage, and access to Sleep Powder and Stun Spore lets it find itself a comfortable spot in the PU metagame as a bulky status spreader, being able to threatening tier staples such as Staryu and Nidoqueen with a crippling debilitating status condition. It's Grass-typing Its Grass typing ("it's" = it is, you're looking for "its" here, possessive. It possesses Grass typing) allows it to switch into and check Seaking lacking Blizzard and wall Staryu lacking Psychic or Blizzard, which is a common sight, (AC) as Surf + Thunderbolt Staryu is the most common Staryu set. Its bulk is good enough to be let it avoid being 2HKOed by even a 2HKO from super effective (super effective is 2 words) coverage moves, (AC) such as from the likes of Nidoqueen, Gastly, Seaking, and Staryu. Vileplume isn't too bad off in the damage department either, having access to the combination of Swords Dance and Hyper Beam to boost its already respectable Attack attack (capitalize stats) and get switch-ins into range of popular revenge killers such as Fearow and Staryu.

However, Vileplume is weighed down by weaknesses to common foes such as Fearow, Fire-types, and Drowzee, being outsped by the first two and 2HKOed by all three. Its matchups versus vs Arcanine and Fearow are particularly poor, as they can shake off the speed Speed drop from paralysis with Agility and take paltry damage from all of Vileplumes unboosted attacks, with even +2 Hyper Beam only 2HKOing them both. It's ("it is" = it's, "its" is possessive) also completely unable to meaningfully damage Gastly, which outspeeds it and can either put it to sleep with Hypnosis or 3HKO it with Psychic. Vileplume's speed Speed is also incredibly mediocre, only outspeeding Drowzee, Graveler, Omanyte, (AC, we do Oxford commas in analyses) and unboosted Porygon. (period, everything after this is a run-on sentence) , this, This, in tandem with its weaknesses to many common attacking types, makes it hard for Vileplume to launch off attacks effectively attack despite its good bulk.

[SET]
name: Bulky Status Spreader
move 1: Sleep Powder
move 2: Stun Spore
move 3: Swords Dance
move 4: Hyper Beam

[SET COMMENTS]
Set Description
=========
Dual status is Vileplume's bread and butter combo, being able to letting it induce sleep on an opposing Pokemon with Sleep Powder then paralyze the switch-in with Stun Spore for a powerful one-two punch. Vileplume can either use Swords Dance in front ("infront" is not a word) of a sleeping foe or Stun Spore immediatly immediately to predict an incoming foe, as the threat of Swords Dance is usually enough to force a sleeping Pokemon out. +2 Hyper Beam does good damage to all Pokemon barring Gastly and Rock-types but the few Pokemon that resist or are immune to Normal at +2 attack, letting Vileplume getting foes into range of a strong revenge killer such as Fearow, Nidoqueen, or Staryu. Swords Dance also has the benefit of re-applying (RH) the opponents speed foe's Speed (pokemon are foes, the player is the opponent; apostrophe; capitalize stats) drop from paralysis, letting paralyzed Vileplume outspeed faster paralyzed foes and preventing the foe from using Agility to ignore the speed Speed drop.

Vileplume needs support to be able to handle Fearow, Fire-types, and Graveler effectively. (period, everything after this is a run-on) , (RC) Rock-types such as Graveler and Omanyte make good partners with Vileplume, (AC) as they can both wall Fearow, with the latter also walling Fire-types. However, (AC) Vileplume + a Rock-type this combination is extremely weak to Nidoqueen and Blizzard users (little bit of QC but Blizz Seaking, Dnair, or Staryu is also Not Fun for this). Blizzard Seaking also makes a great partner to Vileplume, (AC) as Vileplume can switch into Surf + Thunderbolt Staryu sets lacking Blizzard and Psychic and incapacitate it with status, letting Seaking sweep unhindered later on, (AC) and . (RP) Seaking also helps handle Fire and Rock-types. Vileplume also makes a good partner to Staryu, as it can paralyze faster Pokemon that could give Staryu issues, (AC) such as Fearow and Arcanine. It also gets many Pokemon into Surf/Thunderbolt Staryu's KO range with a +2 Hyper Beam. Vileplume can use its status spreading capabilities to support and clear the way for many top-tier wallbreakers and cleaners such as Nidoqueen and Fearow. Vileplume's status spreading capabilities also helps support slower wallbreakers, such as Graveler.

[STRATEGY COMMENTS]
Other Options
=============
Mega Drain can be used in place of Stun Spore to OHKO Graveler 53.8% of the time and 2HKO the uncommon Omanyte, which otherwise wall Vileplume. It also 3HKOes Staryu and 4HKOes Seaking. However, (AC) the cost of giving up Stun Spore the lack of any means to spread paralysis makes Mega Drain generally unadvised. Body Slam can be used in place of Stun Spore or Hyper Beam, (AC) as it can still spread paralysis and does not risk a recharge turn paralyze non-Normal-type foes and doesn't have to spend a turn recharging if it doesn't get a KO like Hyper Beam. However, (AC) this is less consistent than Stun Spore and far less damaging than Hyper Beam, the chance to paralyze an opposing Pokemon is low and Hyper Beam does nearly double the damage as Body Slam, and Vileplume doesn't usually get enough turns on the field to be making make the most out of the lack of recharge. (had to reword a lot of dex info here) Body Slam also can't paralyze Normal-types, (AC) like Fearow or Porygon which is awful for Vileplume, (AC) as they can set up (the action of setting up is two words; "setup" is used as like "after setup") an Agility while Vileplume can do next to nothing in return. A set consisting of dual status, Body Slam, and Mega Drain can be used, but this is generally ill-advised, (AC) as it lacks any means of significant firepower and does pitiful damage to Fire-types and Fearow, although they despise status. Weepinbel Weepinbell also outclasses Vileplume as an attacker with Grass/Poison-type status spreader with Grass STAB thanks to its access to Razor Leaf.

Checks and Counters
===================
**Gastly**: Although Gastly hates getting statused, it completely walls Vileplume, as it's immune to Hyper Beam. Gastly can comfortably 3HKO it with Psychic in return or retaliate with Hypnosis.

**Fire-types**: Rapidash, Arcanine, and Magmar 2HKO Vileplume with Fire Blast, with Rapidash being able to chip it down with Fire Spin into Fire Blast KO range if need be. Vileplume only usually ends up getting one +2 Hyper Beam vs versus them before going down. However, (AC) Rapidash and Magmar are crippled hamstrung by paralysis, with and Arcanine also dislikes disliking it.

**Fearow**: Fearow 2HKOes Vileplume with Drill Peck and can use Agility to set up on Vileplume and cancel out the Speed drop from paralysis. Vileplume's only way of dealing any meaningful damage back is through a +2 Hyper Beam. (QC, please note that Fearow has to set up Agility on the turn before it KOes plume or it gets fucked by reapplication and that this still ruins it as a revenge killer later, basically forcing it to stay in and take a trade vs Queen or smth)

**Psychic-types Coverage**: (it's not coverage it's just STAB lol; Staryu better fits below since it doesn't 2hko) Drowzee and the uncommon Abra both cleanly 2HKO Vileplume with Psychic; with the former takes paralysis decently well, and the latter outspeeding outspeeds it, (RC) and the former taking paralysis decently well. (if you're going to use a semicolon, each part has to stand alone as a sentence) However, (AC) Abra is ruined by paralysis and is almost OHKOed by an unboosted Hyper Beam, and Drowzee is vulnerable to being put to sleep because of Vileplume's higher Speed. Staryu with Psychic also 3HKOes Vileplume.

**Ice- and Psychic-type Coverage**: Pokemon sporting Ice-type coverage, such as Nidoqueen, Blizzard variants of Seaking and Staryu, and Dragonair can 3HKO Vileplume, though all of these foes must be wary of status moves. Staryu with Psychic also rarely 3HKOes Vileplume and can potentially drop its Special to guarantee the 3HKO.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/
Grammer checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
GP 1/1 GP Team done

Addition Removal Comment
(AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen


:gs/Vileplume:
[OVERVIEW]

Vileplume's good bulk, resistance to Water- and Electric-type coverage, and access to Sleep Powder and Stun Spore lets it find itself a comfortable spot in the PU metagame as a bulky status spreader, being able to threatening tier staples such as Staryu and Nidoqueen with a crippling debilitating status condition. It's Grass-typing Its Grass typing ("it's" = it is, you're looking for "its" here, possessive. It possesses Grass typing) allows it to switch into and check Seaking lacking Blizzard and wall Staryu lacking Psychic or Blizzard, which is a common sight, (AC) as Surf + Thunderbolt Staryu is the most common Staryu set. Its bulk is good enough to be let it avoid being 2HKOed by even a 2HKO from super effective (super effective is 2 words) coverage moves, (AC) such as from the likes of Nidoqueen, Gastly, Seaking, and Staryu. Vileplume isn't too bad off in the damage department either, having access to the combination of Swords Dance and Hyper Beam to boost its already respectable Attack attack (capitalize stats) and get switch-ins into range of popular revenge killers such as Fearow and Staryu.

However, Vileplume is weighed down by weaknesses to common foes such as Fearow, Fire-types, and Drowzee, being outsped by the first two and 2HKOed by all three. Its matchups versus vs Arcanine and Fearow are particularly poor, as they can shake off the speed Speed drop from paralysis with Agility and take paltry damage from all of Vileplumes unboosted attacks, with even +2 Hyper Beam only 2HKOing them both. It's ("it is" = it's, "its" is possessive) also completely unable to meaningfully damage Gastly, which outspeeds it and can either put it to sleep with Hypnosis or 3HKO it with Psychic. Vileplume's speed Speed is also incredibly mediocre, only outspeeding Drowzee, Graveler, Omanyte, (AC, we do Oxford commas in analyses) and unboosted Porygon. (period, everything after this is a run-on sentence) , this, This, in tandem with its weaknesses to many common attacking types, makes it hard for Vileplume to launch off attacks effectively attack despite its good bulk.

[SET]
name: Bulky Status Spreader
move 1: Sleep Powder
move 2: Stun Spore
move 3: Swords Dance
move 4: Hyper Beam

[SET COMMENTS]
Set Description
=========
Dual status is Vileplume's bread and butter combo, being able to letting it induce sleep on an opposing Pokemon with Sleep Powder then paralyze the switch-in with Stun Spore for a powerful one-two punch. Vileplume can either use Swords Dance in front ("infront" is not a word) of a sleeping foe or Stun Spore immediatly immediately to predict an incoming foe, as the threat of Swords Dance is usually enough to force a sleeping Pokemon out. +2 Hyper Beam does good damage to all Pokemon barring Gastly and Rock-types but the few Pokemon that resist or are immune to Normal at +2 attack, letting Vileplume getting foes into range of a strong revenge killer such as Fearow, Nidoqueen, or Staryu. Swords Dance also has the benefit of re-applying (RH) the opponents speed foe's Speed (pokemon are foes, the player is the opponent; apostrophe; capitalize stats) drop from paralysis, letting paralyzed Vileplume outspeed faster paralyzed foes and preventing the foe from using Agility to ignore the speed Speed drop.

Vileplume needs support to be able to handle Fearow, Fire-types, and Graveler effectively. (period, everything after this is a run-on) , (RC) Rock-types such as Graveler and Omanyte make good partners with Vileplume, (AC) as they can both wall Fearow, with the latter also walling Fire-types. However, (AC) Vileplume + a Rock-type this combination is extremely weak to Nidoqueen and Blizzard users (little bit of QC but Blizz Seaking, Dnair, or Staryu is also Not Fun for this). Blizzard Seaking also makes a great partner to Vileplume, (AC) as Vileplume can switch into Surf + Thunderbolt Staryu sets lacking Blizzard and Psychic and incapacitate it with status, letting Seaking sweep unhindered later on, (AC) and . (RP) Seaking also helps handle Fire and Rock-types. Vileplume also makes a good partner to Staryu, as it can paralyze faster Pokemon that could give Staryu issues, (AC) such as Fearow and Arcanine. It also gets many Pokemon into Surf/Thunderbolt Staryu's KO range with a +2 Hyper Beam. Vileplume can use its status spreading capabilities to support and clear the way for many top-tier wallbreakers and cleaners such as Nidoqueen and Fearow. Vileplume's status spreading capabilities also helps support slower wallbreakers, such as Graveler.

[STRATEGY COMMENTS]
Other Options
=============
Mega Drain can be used in place of Stun Spore to OHKO Graveler 53.8% of the time and 2HKO the uncommon Omanyte, which otherwise wall Vileplume. It also 3HKOes Staryu and 4HKOes Seaking. However, (AC) the cost of giving up Stun Spore the lack of any means to spread paralysis makes Mega Drain generally unadvised. Body Slam can be used in place of Stun Spore or Hyper Beam, (AC) as it can still spread paralysis and does not risk a recharge turn paralyze non-Normal-type foes and doesn't have to spend a turn recharging if it doesn't get a KO like Hyper Beam. However, (AC) this is less consistent than Stun Spore and far less damaging than Hyper Beam, the chance to paralyze an opposing Pokemon is low and Hyper Beam does nearly double the damage as Body Slam, and Vileplume doesn't usually get enough turns on the field to be making make the most out of the lack of recharge. (had to reword a lot of dex info here) Body Slam also can't paralyze Normal-types, (AC) like Fearow or Porygon which is awful for Vileplume, (AC) as they can set up (the action of setting up is two words; "setup" is used as like "after setup") an Agility while Vileplume can do next to nothing in return. A set consisting of dual status, Body Slam, and Mega Drain can be used, but this is generally ill-advised, (AC) as it lacks any means of significant firepower and does pitiful damage to Fire-types and Fearow, although they despise status. Weepinbel Weepinbell also outclasses Vileplume as an attacker with Grass/Poison-type status spreader with Grass STAB thanks to its access to Razor Leaf.

Checks and Counters
===================
**Gastly**: Although Gastly hates getting statused, it completely walls Vileplume, as it's immune to Hyper Beam. Gastly can comfortably 3HKO it with Psychic in return or retaliate with Hypnosis.

**Fire-types**: Rapidash, Arcanine, and Magmar 2HKO Vileplume with Fire Blast, with Rapidash being able to chip it down with Fire Spin into Fire Blast KO range if need be. Vileplume only usually ends up getting one +2 Hyper Beam vs versus them before going down. However, (AC) Rapidash and Magmar are crippled hamstrung by paralysis, with and Arcanine also dislikes disliking it.

**Fearow**: Fearow 2HKOes Vileplume with Drill Peck and can use Agility to set up on Vileplume and cancel out the Speed drop from paralysis. Vileplume's only way of dealing any meaningful damage back is through a +2 Hyper Beam. (QC, please note that Fearow has to set up Agility on the turn before it KOes plume or it gets fucked by reapplication and that this still ruins it as a revenge killer later, basically forcing it to stay in and take a trade vs Queen or smth)

**Psychic-types Coverage**: (it's not coverage it's just STAB lol; Staryu better fits below since it doesn't 2hko) Drowzee and the uncommon Abra both cleanly 2HKO Vileplume with Psychic; with the former takes paralysis decently well, and the latter outspeeding outspeeds it, (RC) and the former taking paralysis decently well. (if you're going to use a semicolon, each part has to stand alone as a sentence) However, (AC) Abra is ruined by paralysis and is almost OHKOed by an unboosted Hyper Beam, and Drowzee is vulnerable to being put to sleep because of Vileplume's higher Speed. Staryu with Psychic also 3HKOes Vileplume.

**Ice- and Psychic-type Coverage**: Pokemon sporting Ice-type coverage, such as Nidoqueen, Blizzard variants of Seaking and Staryu, and Dragonair can 3HKO Vileplume, though all of these foes must be wary of status moves. Staryu with Psychic also rarely 3HKOes Vileplume and can potentially drop its Special to guarantee the 3HKO.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/
Grammer checked by:
https://www.smogon.com/forums/members/sabelette.583793/
Implemented
 

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