Voodoom [QC: 2/3] (Written)

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[OVERVIEW]

Voodoom's main niche in the tier is breaking through teams with its good offensive STAB combination and access to a powerful boosting move. Its Dark/Fighting typing lets it hit a lot of the metagame for neutral damage while it has access to useful coverage options such as Psychic, which allows it to better deal with Tomohawk and Poison-types such as Mollux, and Thunderbolt, which gives Voodoom the ability to KO Tapu Fini. Nasty Plot gives Voodoom the ability to drastically improve its Special Attack and increase its damage output, improving its capacity to wallbreak effectively. An above average speed stat allows Voodoom to pressure more balanced or defensive teams once faster Pokemon or Choice Scarf users have been removed. Furthermore, Voodoom's ability, Lightning Rod, grants Voodoom an immunity to Electric-type attacks which it can use to set up without taking damage as well as occasionally give it a free +1 boost to Special Attack. Somewhat decent bulk makes setting up easier for Voodoom. However, on the other hand, a mediocre Special Attack stat for an offensive Pokemon means it is weak without a boost and its STAB combination is completely walled by Fairy-types. Voodoom also relies on the inaccurate Focus Blast to do significant damage unless it is carrying the Fightinium Z, and even this only partially remedies the problem dur to it being a one-time use move. The fact that Voodoom has no reliable way to boost its speed mean that faster Pokemon like Syclant or scarfers like Tapu Lele can almost always revenge kill it. Vacuum Wave would offer Voodoom a great tool to use against offensive teams but it is illegal with Nasty Plot, without which Voodoom loses its main niche as a boosting wallbreaker.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast
move 3: Dark Pulse
move 4: Psychic / Thunderbolt
item: Life Orb / Psychium Z / Fightinium Z
ability: Lightning Rod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot is essential as a way to boost Voodoom's Special Attack to powerful levels and allow it to break through balanced and defensive teams. Focus Blast is Voodoom's most powerful STAB attack and, although it is somewhat inaccurate, it allows Voodoom to break through the plethora of Steel-types in the tier such Ferrothorn and Heatran as well as Dark-types like Colossoil and Tyranitar. It is also Voodoom's best option against healthy neutral targets. Aura Sphere can be used as a more accurate option, but is not recommended because of the noticeable drop in power. This is evident against multiple Pokemon, most notably Aura Sphere misses out on the guaranteed OHKO against Mega Scizor, Assault Vest Colossoil, offensive Magearna, Zygarde and Garchomp, while also not being able to OHKO Assault Vest Tangrowth after Stealth Rock damage. Dark Pulse is a reliable secondary STAB move that compliments Focus Blast, for example it hits bulky Psychic-types like Mew which resist Fighting-type moves super-effectively. The last slot is used to improve Voodoom's coverage, as both options allow it to hit Fairy-types neutrally. Psychic eases the matchup against Poison-types like Mollux and Mega Venusaur as well as the omnipresent Tomohawk whilst also provding the best all-around coverage with Dark and Fighting while Thunderbolt allows Voodoom to OHKO Tapu Fini at +2 before it is knocked out by Moonblast and means that it doesn't rely on Focus Blast to beat Pokemon like Celesteela. However, it worsens the matchup against Haze Tomohawk and Tapu Bulu as the former can use priority Roost to remove its Electric-type weakness and the latter resists all of Voodooms attacks.

Set Details
========

Maximum Speed with a Timid nature is required to take advantage of Voodoom's great speed tier and it gives it the ability to outspeed the likes of Landorus-T, Garchomp and Keldeo while speed tying with base 110s like Latios and Kitsunoh. The rest of the EVs put into Special Attack to increase Voodoom's power. Similarly, Life Orb is the reccomended item as it increases the power of all Voodoom's attacks and helps its ability to wallbreak. Though Voodoom is fairly weak without a boosting item, it can use a variety of Z Crystals to give it access to powerful one-time attacks which allow it to overpower certain Pokemon that would otherwise be able to take it on. Psychium Z gives Voodoom access to a powerful Shattered Psyche which can help deal large amounts of damage to Pokemon that resist Voodoom's STABs and take neutral damage from Psychic like Tapu Fini and Tapu Bulu while also allowing Voodoom to OHKO defensive Tomohawk after Stealth Rock damage. On the other hand, Fightinium Z grants Voodoom an accurate, extremely powerful Fighting-type STAB move once, which it can use to break through Chansey and other specially defensive Pokemon like Celesteela and Assault Vest Magearna after using Nasty Plot. It also allows Voodoom to deal big damage to neutral targets and ensure that its Fighting-type move hits when it is critical to do so. However, both Z crystals leave Voodoom relatively weak when not using its Z-Move as they do not power up its other moves like a Life Orb does. Without a Life Orb, Voodoom misses out on some crucial KOs, such as the OHKO on specially defensive Mollux with Psychic after Stealth Rock. Despite this, they do avoid Life Orb's unfortunate side effect of wearing Voodoom down and making it easier to revenge kill. Lightning Rod is the best ability for Voodoom on this set because it eases set up by giving it a second immunity. It also means that Tapu Koko cannot revenge kill Voodoom without Brave Bird or Dazzling Gleam which are currently quite rare, though Tapu Koko carrying Taunt can prevent Voodoom from setting up with Nasty Plot. This ability also allows Voodoom to block Volt Switches and disrupt the opponent's momentum, often dissuading them from using the move entirely. The Special Attack boost Lightning Rod provides when Voodoom is hit by an Electric-type attack can be helpful in that it either removes the need for Voodoom to spend a turn setting up or allows it to easily get to +3, making it more difficult to wall.

Usage Tips
========

Voodoom should be kept healthy until the optimum time in the match to set it up. Against defensive or balanced teams, Voodoom should be used mid-game to punch holes in defensive cores after its checks, for example Tapu Fini, have been chipped. However, against more offensive teams, Voodoom should wait until faster threats that can easily revenge kill it are removed before setting up. If on a team like this the initial switch in to Voodoom is faster than it, for example Kerfluffle, Voodoom should attack it as the opponent switches it in instead of setting up, as Voodoom will be immediately forced out afterwards and will not be able to do any damage at all. Voodoom only has mediocre bulk, so it should be brought into battle by a pivoting move such as Volt Switch or U-Turn, a double switch, or after a teammate has fainted. This also preserves its health, aiding its ability to sweep. Voodoom should utilise its immunity to Psychic- and Electric-type attacks, as well as its resistance to Dark-, Ghost- and Rock-type attacks to find opportunities to switch in and set up. Giving Voodoom a +1 boost by switching it into a predicted Electric-type attack can be useful, but it is risky if Voodoom takes a lot of damage from a different attack such as Plasmata's Sludge Bomb or Cyclohm's Draco Meteor. Tapu Koko is commonly seen and is usually good to use in this way, but the Voodoom user must be wary of Dazzling Gleam, Brave Bird and U-Turn, the latter of which can be used to pivot out safely into a check or counter to Voodoom. Pokemon Choice-locked into attacks Voodoom resists or is immune to such as potentially Tapu Lele, Hoopa-U, Latios, Magnezone and Gengar are especially good to set up on, as there is no risk of them being able to significantly damage Voodoom. It can also attempt to set up on Pokemon that it forces out such as Heatran, Tyranitar and Flame Orb Colossoil, though, unlike against Choice-locked opponents, Voodoom must be wary of the opponent staying in to attack as it will take serious damage if they do. Alternatively, Voodoon can set up on Pokemon like Zapdos and Kitsunoh which cannot damage it much at all. Finally, more passive Pokemon like Mega Sableye, Pyroak and Mew can provide set up opportunities for Voodoom, however due to its mediocre bulk, Pokemon like Ferrothorn and defensive Landorus-T can still deal hefty damage to it.

Team Options
========

Voodoom appreciates Spikes support to wear down some of its defensive checks such as Tapu Fini and Assault Vest Magearna every time they switch in. Both Protean Greninja and Arghonaut are good examples of Pokemon that can set Spikes as both attract Electric-types which Voodoom can set up on. In addition, Greninja can lure Pokemon like Tapu Fini and AV Tangrowth and weaken them with the appropriate coverage move whereas Arghonaut also attracts Psychic-types such as Mew and Choice Scarf Tapu Lele which Voodoom can take advantage of. However, be aware that both of these partners stack a Fairy weakness with Voodoom which must be dealt with by the rest of the team. Syclant and Ferrothorn can also set Spikes to wear down Voodoom's checks and do not stack weaknesses as badly. In general, good partners for Voodoom include Pokemon that can use U-Turn or Volt Switch to put Voodoom in a position to set up against something it threatens out - examples of this are Magearna, Rotom-Wash and Tornadus-T. Checks to Flying, Fighting and especially Fairy-types are useful to support Voodoom as it will almost never be able to take a super-effective attack itself. Celesteela, Mollux and Kitsunoh fulfil this and form respectable cores with Voodoom as they have good defensive synergy; they take super-effective attacks for Voodoom whereas Voodoom can use some of their weaknesses as set up fodder, respectively Electric-type attacks from the likes of Tapu Koko; Psychic- and Rock-type attacks from Choice Scarf Tapu Lele and Crucibelle for example, and Ghost moves from Choice-locked Gengar or Kitsunoh. Late game sweepers or cleaners appreciate Voodoom's wallbreaking capabilities, these include Pokemon like Volcarona, Shift Gear Magearna and Mega Alakazam which appreciate Voodoom weakening or removing special walls with a +2 attack or Z move. Lastly, Voodoom appreciates speed control which may help it itself sweep later in the game. This can take a variety of forms, including Knock Off from Arghonaut and Ferrothorn, for example, to remove Choice Scarves from Pokemon like Volkraken and Tapu Lele; Tailwind support from Fidgit, which can also give Voodoom switch in opportunities with U-Turn, or Sticky Web support from Necturna, though this can be difficult to pull off effectively due to the omnipresence of spinners in the tier.

[STRATEGY COMMENTS]
Other Options
=============

Flash Cannon can be used to hit Clefable and Tapu Bulu super-effectively, but it fails to hit most Fairy-types for higher damage due to their secondary typings which resist Steel and leaves Voodoom completely walled by Toxapex. Taunt, though helping Voodoom to truly dismantle defensive teams, can be difficult to fit onto a moveset because Voodoom is forced to drop a powerful STAB move or very useful coverage. Vacuum Wave can be used to give Voodoom a STAB priority move to help it against offensive teams but it means forgoing Nasty Plot as they are illegal together, leaving Voodoom relatively weak with no way to rectify it. Voodoom possesses a decent physical movepool including Close Combat, Knock Off, Ice Punch, and Bulk Up and Power Trip for boosting sets, but it is held back by its poor attack stat. Holding a Choice Scarf turns Voodoom into a very fast revenge killer thanks to its good base 110 speed, but it is relatively weak. Despite this, it has useful options such as Memento and Stone Edge, the latter giving Voodoom the ability to revenge kill Volcarona not holding a Charti Berry, even if Voodoon has an Attack-lowering Timid nature. Voodoom needs a Naive nature to OHKO Mega Charizard Y, however.

Checks and Counters
===================

**Faster Pokemon**: Naturally faster Pokemon like Kerfluffle, Syclant and Tornadus-T and Choice Scarf users such as Tapu Lele, Keldeo and Garchomp can outspeed Voodoom and significantly damage it, if not outright KO it. If one of these Pokemon are on the opposing team, Voodoom will most likely not be able to knock out more than one opposing Pokemon before it is revenge killed or forced out, especially if it is using a Life Orb which wears it down.

**Fairy-types**: Fairy-types resist both of Voodoom's STAB moves and are therefore natural checks or counters to it. Tapu Fini can take any attack bar +2 Thunderbolt at full health and KO Voodoom with a four times effective Moonblast. Tapu Bulu at full health can live any hit apart from +2 Shattered Psyche or Flash Cannon and knock out Voodoom easily. Unaware Clefable can take on any Voodoom set with a little Special Defense investment as it completely ignores Nasty Plot boosts thanks to its ability.

**Revenankh**: Revenankh can revenge kill Voodoom with Triage Drain Punch after the smallest of chip damage, or if it is Choice Band, knock it out from full health. However, Revenankh can't switch in on anything other than Voodoom's Fighting-type STAB move or the rare Thunderbolt.

**Specially Defensive Pokemon**: Specially defensive Pokemon like SubCoil Zygarde and Assault Vest users such as Magearna and Tangrowth can take a +2 Focus Blast from Voodoom and retaliate, however outside of Magearna they cannot KO it back and can therefore only deal with a weakened Voodoom. Although, if Voodoom misses a Focus Blast, they do get more chance to attack.

**Bulky Fighting- and Poison-types**: These Pokemon that resist Voodoom's Dark- or Fighting-type STAB respectively can potentially beat it if it decides not to run Psychic. Voodoom can be stalled out by Haze Tomohawk if it predicts correctly and by Mega Venusaur with Leech Seed and Synthesis, though the latter must be wary of Voodoom setting up multiple times. Specially defensive Mollux can take +2 Life Orb Focus Blast into Dark Pulse and do around 50% to Voodoom in return. Finally, Unaware Arghonaut can take two attacks with the correct investment and phase Voodoom out with Circle Throw, simultaneously removing its boosts and dealing good damage to it.
 
Last edited:

snake

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CAP Co-Leader
Since Psychic is before Thunderbolt, Psychium Z should be before Life Orb
Doing a check now, but that's not necessarily the case. Life Orb is generally the better option because it boosts all of its moves and doesn't take a Z Crystal slot, but sometimes Shattered Psyche is preferred.
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[OVERVIEW]

- Good offensive STAB combination lets Voodoom hit a lot of the metagame for neutral damage
- Useful coverage options which ones? what do they do?
- Above average speed allows Voodoom to pressure more balanced or defensive teams that lack a faster Pokemon or scarfereven most balance teams have a scarfer or a Speed-boosting sweeper...I'd say that its very easy to pressure them after these Pokemon have been removed
- Access to Nasty Plot gives Voodoom the ability to increase its damage output and wallbreak more effectively
Talk about Lightning Rod, an immunity ability is nothing to sneeze at
Decent bulk too


- A mediocre Special Attack stat for an offensive Pokemon means it is weak without a boost
- STABs are walled by Fairy types
- Relies on the innacurate Focus Blast to do significant damage but can be remedied with Fightinium Z
- No reliable way to boost its speed so faster Pokemon like Syclant or scarfers like Tapu Lele can revenge kill it
Vacuum Wave + NP is illegal >:( would have been a nice combo, make sure to make that distinction here because that really is a negative

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast
move 3: Dark Pulse
move 4: Psychic / Thunderbolt
item: Life Orb / Psychium Z / Fightinium Z
ability: Lightning Rod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

+2 252 SpA Voodoom All-Out Pummeling (190 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 678-800 (96.4 - 113.7%) -- 75% chance to OHKO
+2 252 SpA Voodoom All-Out Pummeling (190 BP) vs. 200 HP / 252+ SpD Assault Vest Magearna: 234-276 (66.6 - 78.6%) -- guaranteed 2HKO
+2 252 SpA Voodoom All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Celesteela: 381-448 (95.7 - 112.5%) -- 75% chance to OHKO

I think Fightinium Z warrants a slash because having the accurate Fighting-type nuke can be very helpful, especially at +2.


[SET COMMENTS]
Moves
========

- Nasty Plot is essential as a way to boost Special Attack to powerful levels which allows Voodoom to break through balanced and defensive teams
- Focus Blast is its most powerful STAB attack, although it is somewhat innacurate what does it hit?
- Aura Sphere is an option, but not reccomended because of the noticable drop in power
- Dark Pulse is a reliable secondary STAB move that compliments Focus Blast, for example hitting bulky Psychic types like Mew super-effectively
- The last slot is used to improve Voodoom's coverage, both options allow it to hit Fairy types neutrally
- Psychic eases the matchup against Poison types like Mollux and Mega Venusaur as well as Haze Tomohawk whilst also provding the best all-around coverage with Dark and Fighting
- Thunderbolt allows Voodoom to OHKO Tapu Fini at +2 before it is knocked out by Moonblast and means that it doesn't rely on Focus Blast to beat Pokemon like Celesteela
- However, it worsens the matchup against Haze Tomohawk and Tapu Bulu
- Flash Cannon can be used to hit Clefable and Tapu Bulu super-effectively but it fails to hit most Fairy types super-effectively due to their secondary typings move this to OO honestly

Set Details
========

- Max speed with a Timid nature is required to take advantage of Voodoom's great speed tier as looks like you didn't finish this sentence...but what does it outspeed / speed tie with?
- Rest of EVs put into Special Attack to increase power
- Life Orb is reccomended, as Voodoom is fairly weak without a boosting item and it helps its ability to wallbreak
- Psychium Z gives Voodoom access to a powerful Shattered Psyche which can help chunk neutral targets like Tapu Fini and Tapu Bulu and OHKO defensive Tomo after rocks
add fightinium Z, talk about why you'd choose one item over the over a little more

- However, it leaves Voodoom relatively weak when not using its Z-Move
- Lightning Rod is the best ability for Voodoom on this set because it eases set up by giving it a second immunity. It also means that Tapu Koko cannot revenge kill Voodoom without Brave Bird. or Dazzling Gleam. koko also just uses Taunt on Voodoom :( talk about how you can halt volt switchers too
- The Special Attack boost can be helpful in that it either removes the need for Voodoom to spend a turn setting up or allows it to easily get to +3, making it more difficult to wall.

Usage Tips
========

- Poor bulk, so should be brought in by a pivoting move, a double switch, or after a teammate has fainted
- Keep Voodoom healthy until the optimum time in the match to set it up.
- Against defensive or balanced teams, Voodoom should be used mid-game to punch holes in defensive cores after its checks, for example Tapu Fini, have been chipped. However, against more offensive teams, Voodoom should wait until faster threats that can easily revenge kill it are removed before setting up.
- If a team's initial switch in to Voodoom is faster than it, for example Kerfluffle, Voodoom should attack it on the switch instead of setting up as it will be immediately forced out.
- Voodoom should utilise its immunity to Psychic and Electric type attacks , as well as its resistance to Dark, Ghost and Rock type attacks to find opportunities to set up.
- Pokemon Choice-locked into these type attacks such as potentially Tapu Lele, Hoopa-U, Latios, Magnezone and Gengar are especially good to set up on. i like the choice locked pokemon, but are there any other examples of non choice locked Pokemon
- Voodoom can also attempt to set up on Pokemon that it forces out such as Colossoil, Heatran and Tyranitar, though it must be wary of the opponent staying in to attack mention that it has to be very healthy to tackle AV colo, and it can't tackle Flame Orb
- It can also attempt to set up on more passive Pokemon like Mega Sableye, Pyroak and Mew however Pokemon like Ferrothorn and defensive Landorus-T can still deal hefty damage to it
- Giving Voodoom a +1 boost by switching it into a predicted Electric type attack can be useful, but it is risky if Voodoom takes a lot of damage from a different attack. give examples (tapu koko's bb or dgleam, magnezone's flash cannon, plas's sludge bomb, kril or cyclohm's ice beam etc.)
- Tapu Koko is usually good to use in this way, but the Voodoom user must be wary of both Dazzling Gleam and U-Turn and bb, the latter of which can be used to pivot out safely into a check or counter to Voodoom

Team Options
========

- Voodoom appreciates spikes support to wear down some of its defensive checks such as Tapu Fini and Assault Vest Magearna
- Both Protean Greninja and Arghonaut are good examples of this as both attract Electric types which Voodoom can set up on. Greninja can lure Pokemon like Tapu Fini and AV Tangrowth and weaken them with the appropriate coverage move whereas Arghonaut also attracts Psychic types such as Mew and Choice Scarf Tapu Lele which Voodoom can take advantage of. maybe add Syclant or Ferro?
- However, be aware that both of these partners stack a Fairy weakness with Voodoom which must be dealt with by the rest of the team.
- In general, good partners include Pokemon that can U-Turn or Volt Switch out to put Voodoom in a position to set up against something it threatens out. Examples of this are Magearna, Rotom-Wash and Tornadus-T.
- Checks to Flying, Fighting and especially Fairy Types are useful to support Voodoom, examples include Celesteela, Mollux and Kitsunoh i like this, but format these as a core - explain offensive / defensive synergy
- The type weaknesses of these Pokemon also provide setup opportunities for Voodoom. this point doesn't make too much sense on its own?
- Late game sweepers or cleaners appreciate Voodoom's wallbreaking capabilities, these include Pokemon like Volcarona and Shift Gear Magearna.
- Lastly, Voodoom appreciates speed control which may help it sweep later in the game, examples include Knock Off from Pokemon like Arghonaut and Ferrothorn to remove Choice Scarves from Volkraken and Tapu Lele, for example; Tailwind support from Fidgit, which can also give Voodoom switch in opportunities with U-Turn, or Sticky Web support from Necturna or Smeargle, though this can be difficult to pull off effectively.

[STRATEGY COMMENTS]
Other Options
=============

- Vacuum Wave can be used to give Voodoom a STAB priority move to help it against offensive teams, however it can be difficult to fit onto a moveset because Voodoom is forced to drop a powerful STAB move or very useful coverage also not compatible with NP. Because of this move this option below taunt
- Similarly, though Taunt helps Voodoom to truly dismantle defensive teams, it forces Voodoom to give up a more consistently useful option.
- Voodoom possesses a decent physical movepool including Close Combat, Knock Off, Ice Punch, and Bulk Up and Power Trip for boosting sets, but it is held back by its poor attack stat.
- A set with Choice Specs could be used to give Voodoom more immediate power, however it relishes the ability to switch moves and utilise its good coverage, which a choice item hinders can't use NP with this one, no pivoting move, imo just get rid of it, at least choice scarf can
- Holding a Choice Scarf turns Voodoom into a very fast revenge killer thanks to its good base 110 speed, but it is relatively weak. Despite this, it has useful options such as Memento, and Stone Edge to be able to revenge kill Volcarona. charti berry not so much, but mention that Timid can still OHKO volc. needs neutral nature to OHKO megazardy though

Checks and Counters
===================

**Faster Pokemon**: Both naturally faster Pokemon like Kerfluffle, Syclant and Tornadus-T and Choice Scarf users such as Tapu Lele, Keldeo and Garchomp can outspeed Voodoom and significantly damage it, if not outright KO it. If one of these Pokemon are on the opposing team, Voodoom will most likely not be able to knock out more than one opposing Pokemon before it is revenge killed or forced out, especially if it is using a Life Orb which wears it down.

**Fairy Types**: Fairy types resist both of Voodoom's STAB moves and are therefore natural checks or counters to it. Tapu Fini can take any attack bar +2 Thunderbolt at full health and KO Voodoom with a 4 times effective Moonblast. Tapu Bulu at full health can live any hit apart from +2 Shattered Psyche or Flash Cannon and knock out Voodoom easily. Unaware Clefable can take on any Voodoom set with a little Special Defense investment.

**Revenankh**: Revenankh can revenge kill Voodoom with Triage Drain Punch after the smallest of chip damage, or if it is Choice Band, knock it out from full health.

this section feels a little bit lacking, explain what checks voodoom if it doesn't run a certain coverage move
Very good start, implement these please
 
Very good start, implement these please
Thanks a lot, all implemented!
- Voodoom can also attempt to set up on Pokemon that it forces out such as Colossoil, Heatran and Tyranitar, though it must be wary of the opponent staying in to attack mention that it has to be very healthy to tackle AV colo, and it can't tackle Flame Orb
Not sure what you were getting at here, ideally Voodoom isn't taking any damage at all - the opposing Pokemon shouldn't want to stay in and get KO'd so Voodoom takes the opportunity to set up as they switch. Added a little here, hope that clarifies it.
this section feels a little bit lacking, explain what checks voodoom if it doesn't run a certain coverage move
Added another section here, hope that's what you're looking for but you might need to give me a bit of a hand if it isn't.

Should also have Zygarde ready for QC by the end of the week, sorry for the wait :)
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Thanks a lot, all implemented!

Not sure what you were getting at here, ideally Voodoom isn't taking any damage at all - the opposing Pokemon shouldn't want to stay in and get KO'd so Voodoom takes the opportunity to set up as they switch. Added a little here, hope that clarifies it.

Added another section here, hope that's what you're looking for but you might need to give me a bit of a hand if it isn't.

Should also have Zygarde ready for QC by the end of the week, sorry for the wait :)
My point on the forcing things out - yes its true that hopefully Voodoom can reach +2 SpA as the opposing Colossoil switches out. However, what if the Colossoil just stays in and EQs as Voodoom is setting up? Voodoom has a decent chance to win against AV Colo since it can stomach one of its EQs, but Flame Orb can almost always KO with EQ. It's a risky play on the opponent's part, but it's still good to emphasize how prediction goes both ways - you can predict the opponent to switch, but the opponent can predict you'll set up.

vs AV Colo
252+ Atk Colossoil Earthquake vs. 0 HP / 0 Def Voodoom: 207-244 (64.4 - 76%) -- guaranteed 2HKO
252 SpA Voodoom Focus Blast vs. 0 HP / 160 SpD Assault Vest Colossoil: 242-288 (59.4 - 70.7%) -- guaranteed 2HKO (worst case scenario, this is basically how much SpD should run max, 220 SpD EVs is bad)
252 SpA Life Orb Voodoom Focus Blast vs. 0 HP / 160 SpD Assault Vest Colossoil: 315-374 (77.3 - 91.8%) -- guaranteed 2HKO

vs Flame Orb Colo
252+ Atk Guts Colossoil Earthquake vs. 0 HP / 0 Def Voodoom: 310-366 (96.5 - 114%) -- 81.3% chance to OHKO
252 SpA Life Orb Voodoom Focus Blast vs. 0 HP / 0 SpD Colossoil: 577-681 (141.7 - 167.3%) -- guaranteed OHKO

The match up is very much in favor of Voodoom in this case, but the point you're making in that bullet...
- Voodoom can also attempt to set up on Pokemon that it forces out such as Colossoil, Heatran and Tyranitar, though it must be wary of the opponent staying in to attack as it will take serious damage if they do.
...now makes it a little clearer that just because Voodoom is there doesn't mean that the opponent might not try to EQ with Colo. Consider if your opponent has to sack Colossoil as the best play. They'll EQ during the sack, but if you click NP expecting them to switch just because Voodoom threatens it with Focus Blast, you just lost Voodoom. Basically...the bullet should explain that Voodoom certainly can set up on Pokemon that are forced out, and also to be mindful that the opponent can stay in and attack, so the match up isn't foulproof. Tyranitar isn't doing much back to Voodoom, but Heatran can Magma Storm and Toxic, Colossoil can EQ.

It's the same way for every set up Pokemon, but it's worse for Voodoom since that's the only thing it does. Landorus-T can generally force out Mollux and set up because not all Landorus-T set up. However, something like Volcarona vs. idk Excadrill. Volcarona can set up against Excadrill because it generally forces it out with Fire Blast, but Excadrill could use Rock Slide instead. Hope this clears up what my comment from before. I'll read through the analysis again in a bit :D
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[OVERVIEW]

- Good offensive STAB combination lets Voodoom hit a lot of the metagame for neutral damage
- Useful coverage options such as Psychic, which allows Voodoom to better deal with Tomohawk and Poison Types such as Mollux, and Thunderbolt, which gives Voodoom the ability to KO Tapu Fini.
- Above average speed allows Voodoom to pressure more balanced or defensive teams once faster Pokemon or scarfers have been removed
- Access to Nasty Plot gives Voodoom the ability to increase its damage output and wallbreak more effectively
- Lightning Rod is a very useful ability, granting Voodoom another immunity which it can use to set up as well as occasionally give it a free +1 boost
- Somewhat decent bulk makes setting up easier

- A mediocre Special Attack stat for an offensive Pokemon means it is weak without a boost
- STABs are walled by Fairy types
- Relies on the innacurate Focus Blast to do significant damage but this can be somewhat remedied with Fightinium Z
- No reliable way to boost its speed so faster Pokemon like Syclant or scarfers like Tapu Lele can revenge kill it
- Vacuum Wave would offer Voodoom a great tool to use against offensive teams but it is illegal with Nasty Plot, without which Voodoom is nigh on unviable this is a little extreme

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast
move 3: Dark Pulse
move 4: Psychic / Thunderbolt
item: Life Orb / Psychium Z / Fightinium Z
ability: Lightning Rod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

- Nasty Plot is essential as a way to boost Special Attack to powerful levels which allows Voodoom to break through balanced and defensive teams
- Focus Blast is its most powerful STAB attack, although it is somewhat inaccurate, and it allows Voodoom to break through the plethora of Steel types in the tier, Ferrothorn and Heatran being two examples, as well as Dark types like Colossoil and Tyranitar. It is also Voodoom's best option against healthy neutral targets.
- Aura Sphere is a more accurate option, but is not recommended because of the noticeable drop in power
- Dark Pulse is a reliable secondary STAB move that compliments Focus Blast, for example hitting bulky Psychic types like Mew super-effectively
- The last slot is used to improve Voodoom's coverage, both options allow it to hit Fairy types neutrally
- Psychic eases the matchup against Poison types like Mollux and Mega Venusaur as well as Haze Tomohawk whilst also provding the best all-around coverage with Dark and Fighting
- Thunderbolt allows Voodoom to OHKO Tapu Fini at +2 before it is knocked out by Moonblast and means that it doesn't rely on Focus Blast to beat Pokemon like Celesteela
- However, it worsens the matchup against Haze Tomohawk and Tapu Bulu

Set Details
========

- Max speed with a Timid nature is required to take advantage of Voodoom's great speed tier and it gives it the ability to outspeed the likes of Landorus-T and base 95s like Tapu Lele, Volkraken and Kyurem-B I find these examples odd, work with speed tying with 110s like Kit / outspeeding 108s while speed tying with base 110s like Latios
- Rest of EVs put into Special Attack to increase power
- Life Orb is reccomended, as Voodoom is fairly weak without a boosting item and it helps its ability to wallbreak
- Psychium Z gives Voodoom access to a powerful Shattered Psyche which can help chunk neutral targets like Tapu Fini and Tapu Bulu and OHKO defensive Tomo after rocks
- Fightinium Z grants Voodoom an accurate, extremely powerful Fighting type STAB move once, which it can use to break through Chansey and other specially defensive Pokemon like Celesteela and Assualt Vest Magearna at +2
- It also allows Voodoom to deal big damage to neutral targets and ensure that its Fighting type move hits when it is critical to do so.
- However, both Z crystals leave Voodoom relatively weak when not using its Z-Move as they do not power up its other moves like a Life Orb. It misses out on some crucial KOs, such as the OHKO on specially defensive Mollux with Psychic after Stealth Rock
- Despite this, they do avoid Life Orb's unfortunate side effect of wearing Voodoom down and making it easier to revenge kill.
- Lightning Rod is the best ability for Voodoom on this set because it eases set up by giving it a second immunity. It also means that Tapu Koko cannot revenge kill Voodoom without Brave Bird or Dazzling Gleam, which are currently quite rare. Tapu Koko carrying Taunt can prevent Voodoom from setting up, however.
- Lightning Rod also allows Voodoom to block Volt Switches and disrupt the opponent's momentum, often dissuading them from using it entirely.
- The Special Attack boost can be helpful in that it either removes the need for Voodoom to spend a turn setting up or allows it to easily get to +3, making it more difficult to wall.

Usage Tips
========

- Voodoom only has mediocre bulk, so should be brought in by a pivoting move, a double switch, or after a teammate has fainted. This also preserves its health, aiding its ability to sweep.
- Keep Voodoom healthy until the optimum time in the match to set it up.
- Against defensive or balanced teams, Voodoom should be used mid-game to punch holes in defensive cores after its checks, for example Tapu Fini, have been chipped. However, against more offensive teams, Voodoom should wait until faster threats that can easily revenge kill it are removed before setting up.
- If a team's initial switch in to Voodoom is faster than it, for example Kerfluffle, Voodoom should attack it on the switch instead of setting up as it will be immediately forced out.
- Voodoom should utilise its immunity to Psychic and Electric type attacks, as well as its resistance to Dark, Ghost and Rock type attacks to find opportunities to set up.
- Pokemon Choice-locked into these type attacks such as potentially Tapu Lele, Hoopa-U, Latios, Magnezone and Gengar are especially good to set up on.
- Alternatives include Zapdos and Kitsunoh, which cannot damage Voodoom much at all.
- Voodoom can also attempt to set up on Pokemon that it forces out such as Colossoil, Heatran and Tyranitar, though it must be wary of the opponent staying in to attack as it will take serious damage if they do.
- It can also attempt to set up on more passive Pokemon like Mega Sableye, Pyroak and Mew however Pokemon like Ferrothorn and defensive Landorus-T can still deal hefty damage to it
- Giving Voodoom a +1 boost by switching it into a predicted Electric type attack can be useful, but it is risky if Voodoom takes a lot of damage from a different attack such as Plasmata's Sludge Bomb or Cyclohm's Draco Meteor.
- Tapu Koko commonly seen and is usually good to use in this way, but the Voodoom user must be wary of Dazzling Gleam, Brave Bird and U-Turn, the latter of which can be used to pivot out safely into a check or counter to Voodoom.

Team Options
========

- Voodoom appreciates spikes support to wear down some of its defensive checks such as Tapu Fini and Assault Vest Magearna
- Both Protean Greninja and Arghonaut are good examples of this as both attract Electric types which Voodoom can set up on. Greninja can lure Pokemon like Tapu Fini and AV Tangrowth and weaken them with the appropriate coverage move whereas Arghonaut also attracts Psychic types such as Mew and Choice Scarf Tapu Lele which Voodoom can take advantage of.
- Syclant and Ferrothorn can also set Spikes to wear down Voodoom's checks. move this point down, and talk about how they don't stack weaknesses as badly (at least for ferro)
- However, be aware that both of these partners stack a Fairy weakness with Voodoom which must be dealt with by the rest of the team.
- In general, good partners include Pokemon that can U-Turn or Volt Switch out to put Voodoom in a position to set up against something it threatens out. Examples of this are Magearna, Rotom-Wash and Tornadus-T.
- Checks to Flying, Fighting and especially Fairy Types are useful to support Voodoom, examples include Celesteela, Mollux and Kitsunoh. These Pokemon form respectable cores with Voodoom as they have good defensive synergy; they take super-effective attacks for Voodoom whereas Voodoom can use some of their weaknesses as set up fodder, respectively Electric, Psychic and Rock, and Ghost. I like where you're going with this, but listing types isn't too helpful on an analysis. I'd find another way to word this.
- Late game sweepers or cleaners appreciate Voodoom's wallbreaking capabilities, these include Pokemon like Volcarona and Shift Gear Magearna. because voodoom can take out special walls with z crystals?
- Lastly, Voodoom appreciates speed control which may help it sweep later in the game, examples include Knock Off from Pokemon like Arghonaut and Ferrothorn to remove Choice Scarves from Volkraken and Tapu Lele, for example; Tailwind support from Fidgit, which can also give Voodoom switch in opportunities with U-Turn, or Sticky Web support from Necturna or Smeargle, though this can be difficult to pull off effectively why?.

[STRATEGY COMMENTS]
Other Options
=============

- Flash Cannon can be used to hit Clefable and Tapu Bulu super-effectively but it fails to hit most Fairy types super-effectively due to their secondary typings and leaves Voodoom walled by Toxapex
- Though Taunt helps Voodoom to truly dismantle defensive teams, it can be difficult to fit onto a moveset because Voodoom is forced to drop a powerful STAB move or very useful coverage
- Vacuum Wave can be used to give Voodoom a STAB priority move to help it against offensive teams, however it means forgoing Nasty Plot as they are illegal together, leaving Voodoom relatively weak unboosted.
- Voodoom possesses a decent physical movepool including Close Combat, Knock Off, Ice Punch, and Bulk Up and Power Trip for boosting sets, but it is held back by its poor attack stat.
- Holding a Choice Scarf turns Voodoom into a very fast revenge killer thanks to its good base 110 speed, but it is relatively weak. Despite this, it has useful options such as Memento, and Stone Edge to be able to revenge kill Volcarona not holding a Charti Berry, even with a Timid nature. Voodoom needs a Naive nature to OHKO Mega Charizard Y, however.

Checks and Counters
===================

**Faster Pokemon**: Both now a list of 3 :) naturally faster Pokemon like Kerfluffle, Syclant and Tornadus-T and Choice Scarf users such as Tapu Lele, Keldeo and Garchomp can outspeed Voodoom and significantly damage it, if not outright KO it. If one of these Pokemon are on the opposing team, Voodoom will most likely not be able to knock out more than one opposing Pokemon before it is revenge killed or forced out, especially if it is using a Life Orb which wears it down.

**Fairy Types**: Fairy types resist both of Voodoom's STAB moves and are therefore natural checks or counters to it. Tapu Fini can take any attack bar +2 Thunderbolt at full health and KO Voodoom with a 4 times effective Moonblast. Tapu Bulu at full health can live any hit apart from +2 Shattered Psyche or Flash Cannon and knock out Voodoom easily. Unaware Clefable can take on any Voodoom set with a little Special Defense investment.

**Revenankh**: Revenankh can revenge kill Voodoom with Triage Drain Punch after the smallest of chip damage, or if it is Choice Band, knock it out from full health. does it have trouble switching in?

**Specially Defensive Pokemon**: Specially defensive Pokemon like SubCoil Zygarde and Assualt Vest users such as Magearna and Tangrowth can take a +2 Focus Blast from Voodoom and retaliate, however outside of Magearna they cannot KO it back. Although, if Voodoom misses a Focus Blast, they do get more chance to attack. Depending on what coverage Voodoom runs, more Pokemon are added to the list. Voodoom lacking Psychic can be stalled out by Haze Tomohawk if it predicts correctly and by Mega Venusaur with Leech Seed and Synthesis.
Looking good, QC 1/3


 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
[OVERVIEW]

- Good offensive STAB combination lets Voodoom hit a lot of the metagame for neutral damage
- Useful coverage options such as Psychic, which allows Voodoom to better deal with Tomohawk and Poison Types such as Mollux, and Thunderbolt, which gives Voodoom the ability to KO Tapu Fini.
- Above average speed allows Voodoom to pressure more balanced or defensive teams once faster Pokemon or scarfers have been removed
- Access to Nasty Plot gives Voodoom the ability to increase its damage output and wallbreak more effectively
- Lightning Rod is a very useful ability, granting Voodoom another immunity which it can use to set up as well as occasionally give it a free +1 boost
- Somewhat decent bulk makes setting up easier

- A mediocre Special Attack stat for an offensive Pokemon means it is weak without a boost
- STABs are walled by Fairy types
- Relies on the innacurate Focus Blast to do significant damage but this can be somewhat remedied with Fightinium Z
- No reliable way to boost its speed so faster Pokemon like Syclant or scarfers like Tapu Lele can revenge kill it
- Vacuum Wave would offer Voodoom a great tool to use against offensive teams but it is illegal with Nasty Plot, without which Voodoom loses its main niche as a boosting wallbreaker

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast
move 3: Dark Pulse
move 4: Psychic / Thunderbolt
item: Life Orb / Psychium Z / Fightinium Z
ability: Lightning Rod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

- Nasty Plot is essential as a way to boost Special Attack to powerful levels which allows Voodoom to break through balanced and defensive teams
- Focus Blast is its most powerful STAB attack, although it is somewhat inaccurate, and it allows Voodoom to break through the plethora of Steel types in the tier, Ferrothorn and Heatran being two examples, as well as Dark types like Colossoil and Tyranitar. It is also Voodoom's best option against healthy neutral targets.
- Aura Sphere is a more accurate option, but is not recommended because of the noticeable drop in power List examples of where the power drop is painfully noticeable. If you can't list many relevant examples, then promote aura sphere to a full slash. I think it could go either way on slashes, so convince me and the reader why aura sphere is bad with relevant calcs.
- Dark Pulse is a reliable secondary STAB move that compliments Focus Blast, for example hitting bulky Psychic types like Mew super-effectively
- The last slot is used to improve Voodoom's coverage, both options allow it to hit Fairy types neutrally
- Psychic eases the matchup against Poison types like Mollux and Mega Venusaur as well as Haze Psychic works against p much any Tomohawk, not just haze Tomohawk whilst also provding the best all-around coverage with Dark and Fighting
- Thunderbolt allows Voodoom to OHKO Tapu Fini at +2 before it is knocked out by Moonblast and means that it doesn't rely on Focus Blast to beat Pokemon like Celesteela
- However, it worsens the matchup against Haze Tomohawk and Tapu Bulu

Set Details
========

- Max speed with a Timid nature is required to take advantage of Voodoom's great speed tier and it gives it the ability to outspeed the likes of Landorus-T, Garchomp and Keldeo while speed tying with base 110s like Latios and Kitsunoh
- Rest of EVs put into Special Attack to increase power
- Life Orb is reccomended, as Voodoom is fairly weak without a boosting item and it helps its ability to wallbreak
- Psychium Z gives Voodoom access to a powerful Shattered Psyche which can help chunk neutral targets like Tapu Fini and Tapu Bulu and OHKO defensive Tomo after rocks
- Fightinium Z grants Voodoom an accurate, extremely powerful Fighting type STAB move once, which it can use to break through Chansey and other specially defensive Pokemon like Celesteela and Assualt Vest Magearna at +2
- It also allows Voodoom to deal big damage to neutral targets and ensure that its Fighting type move hits when it is critical to do so.
- However, both Z crystals leave Voodoom relatively weak when not using its Z-Move as they do not power up its other moves like a Life Orb. It misses out on some crucial KOs, such as the OHKO on specially defensive Mollux with Psychic after Stealth Rock
- Despite this, they do avoid Life Orb's unfortunate side effect of wearing Voodoom down and making it easier to revenge kill.
- Lightning Rod is the best ability for Voodoom on this set because it eases set up by giving it a second immunity. It also means that Tapu Koko cannot revenge kill Voodoom without Brave Bird or Dazzling Gleam, which are currently quite rare. Tapu Koko carrying Taunt can prevent Voodoom from setting up, however.
- Lightning Rod also allows Voodoom to block Volt Switches and disrupt the opponent's momentum, often dissuading them from using it entirely.
- The Special Attack boost can be helpful in that it either removes the need for Voodoom to spend a turn setting up or allows it to easily get to +3, making it more difficult to wall.

Usage Tips
========

- Voodoom only has mediocre bulk, so should be brought in by a pivoting move, a double switch, or after a teammate has fainted. This also preserves its health, aiding its ability to sweep. It has two immunities that let it switch into stuff, too.
- Keep Voodoom healthy until the optimum time in the match to set it up.
- Against defensive or balanced teams, Voodoom should be used mid-game to punch holes in defensive cores after its checks, for example Tapu Fini, have been chipped. However, against more offensive teams, Voodoom should wait until faster threats that can easily revenge kill it are removed before setting up.
- If a team's initial switch in to Voodoom is faster than it, for example Kerfluffle, Voodoom should attack it on the switch instead of setting up as it will be immediately forced out.
- Voodoom should utilise its immunity to Psychic and Electric type attacks, as well as its resistance to Dark, Ghost and Rock type attacks to find opportunities to set up. Move this to the above line where you were talking about switching in.
- Pokemon Choice-locked into these type attacks such as potentially Tapu Lele, Hoopa-U, Latios, Magnezone and Gengar are especially good to set up on. ditto.
- Alternatives include Zapdos and Kitsunoh, which cannot damage Voodoom much at all.
- Voodoom can also attempt to set up on Pokemon that it forces out such as Colossoil but it prolly doesn't want to set up on AV colo since it doesn't fear unboosted unless fightium z?, Heatran and Tyranitar, though it must be wary of the opponent staying in to attack as it will take serious damage if they do.
- It can also attempt to set up on more passive Pokemon like Mega Sableye, Pyroak and Mew however Pokemon like Ferrothorn and defensive Landorus-T can still deal hefty damage to it
- Giving Voodoom a +1 boost by switching it into a predicted Electric type attack can be useful, but it is risky if Voodoom takes a lot of damage from a different attack such as Plasmata's Sludge Bomb or Cyclohm's Draco Meteor.
- Tapu Koko commonly seen and is usually good to use in this way, but the Voodoom user must be wary of Dazzling Gleam, Brave Bird and U-Turn, the latter of which can be used to pivot out safely into a check or counter to Voodoom. again, move these last two bullets to the earlier switch in section. You jump around way too much in tips and you need to order it more coherently.

Team Options
========

- Voodoom appreciates spikes support to wear down some of its defensive checks such as Tapu Fini and Assault Vest Magearna
- Both Protean Greninja and Arghonaut are good examples of this as both attract Electric types which Voodoom can set up on. Greninja can lure Pokemon like Tapu Fini and AV Tangrowth and weaken them with the appropriate coverage move whereas Arghonaut also attracts Psychic types such as Mew and Choice Scarf Tapu Lele which Voodoom can take advantage of.
- However, be aware that both of these partners stack a Fairy weakness with Voodoom which must be dealt with by the rest of the team.
- Syclant and Ferrothorn can also set Spikes to wear down Voodoom's checks and do not stack weaknesses as badly.
- In general, good partners include Pokemon that can U-Turn or Volt Switch out to put Voodoom in a position to set up against something it threatens out. Examples of this are Magearna, Rotom-Wash and Tornadus-T.
- Checks to Flying, Fighting and especially Fairy Types are useful to support Voodoom, examples include Celesteela, Mollux and Kitsunoh. These Pokemon form respectable cores with Voodoom as they have good defensive synergy; they take super-effective attacks for Voodoom whereas Voodoom can use some of their weaknesses as set up fodder, respectively Electric type attacks from the likes of Tapu Koko; Psychic and Rock type attacks from Choice Scarf Tapu Lele and Crucibelle for example, and Ghost moves from Choice-locked Gengar or Kitsunoh.
- Late game sweepers or cleaners appreciate Voodoom's wallbreaking capabilities, these include Pokemon like Volcarona and Shift Gear Magearna which appreciate Voodoom catching Poison types like Toxapex and Mollux with Psychic, as well potentially weakening or KO special walls with a Z move.
- Lastly, Voodoom appreciates speed control which may help it sweep later in the game, examples include Knock Off from Pokemon like Arghonaut and Ferrothorn to remove Choice Scarves from Volkraken and Tapu Lele, for example; Tailwind support from Fidgit, which can also give Voodoom switch in opportunities with U-Turn, or Sticky Web support from Necturna or SmeargleDon't mention smeargle, it's not worth using over Necturna except in ridiculously niche situations, though this can be difficult to pull off effectively due to the omnipresence of spinners like Tomohawk and Mollux which can easily beat Necturna. Omit the last part of this sentence... Voodoom itself has ways past these two mons.

[STRATEGY COMMENTS]
Other Options
=============

- Flash Cannon can be used to hit Clefable and Tapu Bulu super-effectively but it fails to hit most Fairy types super-effectively due to their secondary typings and leaves Voodoom walled by Toxapex
- Though Taunt helps Voodoom to truly dismantle defensive teams, it can be difficult to fit onto a moveset because Voodoom is forced to drop a powerful STAB move or very useful coverage
- Vacuum Wave can be used to give Voodoom a STAB priority move to help it against offensive teams, however it means forgoing Nasty Plot as they are illegal together, leaving Voodoom relatively weak unboosted.
- Voodoom possesses a decent physical movepool including Close Combat, Knock Off, Ice Punch, and Bulk Up and Power Trip for boosting sets, but it is held back by its poor attack stat.
- Holding a Choice Scarf turns Voodoom into a very fast revenge killer thanks to its good base 110 speed, but it is relatively weak. Despite this, it has useful options such as Memento, and Stone Edge to be able to revenge kill Volcarona not holding a Charti Berry, even with a Timid nature. Voodoom needs a Naive nature to OHKO Mega Charizard Y, however.

Checks and Counters
===================

**Faster Pokemon**: Naturally faster Pokemon like Kerfluffle, Syclant and Tornadus-T and Choice Scarf users such as Tapu Lele, Keldeo and Garchomp can outspeed Voodoom and significantly damage it, if not outright KO it. If one of these Pokemon are on the opposing team, Voodoom will most likely not be able to knock out more than one opposing Pokemon before it is revenge killed or forced out, especially if it is using a Life Orb which wears it down.

**Fairy Types**: Fairy types resist both of Voodoom's STAB moves and are therefore natural checks or counters to it. Tapu Fini can take any attack bar +2 Thunderbolt at full health and KO Voodoom with a 4 times effective Moonblast. Tapu Bulu at full health can live any hit apart from +2 Shattered Psyche or Flash Cannon and knock out Voodoom easily. Unaware Clefable can take on any Voodoom set with a little Special Defense investment.

**Revenankh**: Revenankh can revenge kill Voodoom with Triage Drain Punch after the smallest of chip damage, or if it is Choice Band, knock it out from full health. However, Revenankh can't switch in on anything other than Voodoom's Fighting type STAB move. Last part isn't entirely true; can switch into tbolt I think as well but this is a very minor critique.

**Specially Defensive Pokemon**: Specially defensive Pokemon like SubCoil Zygarde and Assualt Vest users such as Magearna and Tangrowth can take a +2 Focus Blast from Voodoom and retaliate, however outside of Magearna they cannot KO it back. Although, if Voodoom misses a Focus Blast, they do get more chance to attack. Depending on what coverage Voodoom runs, more Pokemon are added to the list. Voodoom lacking Psychic can be stalled out by Haze Tomohawk if it predicts correctly and by Mega Venusaur with Leech Seed and Synthesis. Something about this last part just doesn't seem right. Maybe it's Tomo being called specially defensive. Maybe it's listing some mons that get 2HKOs from +2 F blast and can't OHKO back... Maybe it's just that the relevant mons here are very varied and can fit into others cats.
For the most part this looks good. Read comments, make edits, and consider it QC 2/3.
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Hey Kyubics

How're you doing? With USUM out, we need to shift our priorities to the current metagame. Unfortunately, like Zygarde, this writeup would have to be reverted to QC 0/3 and updated for USUM, although I wouldn't expect you to revert this writeup back to bullet points either. With all that in mind, would you be willing to finish and update this analysis for USUM CAP?
 
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