Multifaction/FFA Wayne Bradierest Mafia Sign-Ups+

UncleSam

Leading this village
is a Forum Moderator Alumnus
Hosts: UncleSam and Yeti
Game: Wayne Bradierest
Thread Purpose: Sign-Ups + Pre-game stuff (explained below)
Number of Players: 24

This will be a Free-For-All (FFA) game involving stats, unique abilities, voting, and aliases (though played on this forum solely). It is inspired by the Wayne Brady series of games and was originally created in an attempt to force Walrein and Yeti to finish Bradiest lest I host this game first. Obviously that didn't happen so gj to them. Read through the rules (these are game rules only you can just post 'in' without getting shamed for not reading, but you should read through them anyway) and sign up if you are interested! We are going to try to get as many newer players in this game as possible, though this might not be the best game for a first-timer.

Format
This is a free-for-all game. There are no teams.

Aliases
The game will be played entirely on the Smogon forum, BUT each player will have an alias assigned to them. You may post lynch votes in the Smogon thread, but the aliases of everyone who voted for the person with most votes will be revealed at the conclusion of the cycle. All abilities target aliases, not users.

Cycles
This game will take place in turns called Cycles. Each Cycle will consist of each player having the opportunity to cast a lynch vote, use both unique and universal abilities (see below), and attack another player. Cycles will generally be 48 hours long, though note that I will always state when the next cycle is scheduled to end.

The Lynch
Each cycle, each user will have the opportunity to vote for one alias they'd like lynched. To vote, make a post containing the bolded phrase "vote <alias>" or "lynch <alias>" in the thread for that cycle. At the end of the cycle, whichever alias has the most votes in their favor OR all aliases with votes totaling 40% of the remaining number of players will lose half of their maximum HP, rounded up (more on that in a bit), and will not be able to perform any abilities successfully that cycle. Note that some player's votes may be worth more than others. There may be abilities in this game which interact with players' votes or with the lynch itself. No lynch is not valid.

Roles
Each player will receive a PM containing their role. A role will look something like this:
"Dear <Alias>,
You are <Role Name>.

<Flavor text. This will usually be short.>

<ABILITY NAME IS CAPS> <Ability description. Note that some abilities are passive, and that some roles have more than one ability.>

Attack: <#>
HP: <#>

Group: <group name>
Targets: <target1, target2, target3, target4>

<quote from role name>"

You may not quote any part of your role verbatim except for your Role Name, HP, and Attack.

Abilities
Each role has at least one ability. Some of these are passive, whereas some require the targeting of another alias. In general, targeted abilities are used by sending the hosts a PM with some variation of the following formatting: "Cycle <#>: Target <Alias>". You may choose to not use a targeted ability by sending a PM with "Cycle <#>: Idle". Passive abilities are always on, no PM required, and cannot be disabled.

HP and Attack
In addition to abilities, each player will be able to attack one other alias each cycle. Doing so simply requires sending a PM to the hosts with "Cycle <#>: Attack <Alias>". You may choose to idle your attack. Attacking an alias reduces their HP by an amount equal to your Attack stat. When you run out of HP, you are dead. You can no longer vote in the lynch, or use abilities or attacks. In addition, dying means you have lost - dead players cannot win. However, resurrection abilities do exist in this game. You can heal HP using universal abilities (and perhaps others). Players cannot be healed above their maximum HP.

Results
At the beginning of each new cycle, you will receive a PM detailing any results you may have received from the previous cycle. Results may include, but are not limited to, the failing of your action or the blocking of your attack. If all of your targeted moves succeeded and nothing noteworthy happened to you, you will not receive a result. I can neither confirm nor deny the presence of roles that may cause dishonesty in player's results.

Winning
Each player has both a group and four targets. In order to win, you must outlive four players in your group and three players who are your targets; thus, there is no one you must outlive in order to win. If you fulfill your win condition you will immediately win and be removed from the game; revives will not revert your victory, but revives will discount prior deaths that counted towards a victory. It is possible (though quite difficult) to lose without dying yourself, so do not sit around hoping your enemies will get killed off by others. More than one player can win. Win conditions are mutual, meaning that anyone among your targets also has you among their targets. The order of targets listed in your role PM matters in determining a full win condition circle.

Universal Abilities
In addition to everything in your role, you may additionally perform two universal abilities available to all players. This is a list of all universal abilities available to players in this game. Each player can choose to perform 2 abilities of different types (so, two of Control / Info / Protective) but not two of the same type. Additionally, players can band together by sending the hosts a PM stating 'perform <action> with <alias list>' to perform stronger abilities in coordination with one another. Group abilities are quite strong and well worth finding allies, but are risky in that you must supply your alias and, if any member of a group fails to submit (or purposefully does not submit), is hooked, or is disrupted, then the group's ability fails. Note that some abilities are capable of dealing true damage, which is damage that ignores shields. The lynch is the only universally available method of dealing true damage.

Communicating With Others
While you are alive, the only methods of communication which are disallowed are those covered in the Circus Maximus rules - namely, screenshotting or screen sharing. All other methods of communication are allowed. The biggest difference in this game, however, is that all deadtalking is allowed until no more revives can be performed. Thus, dead players can make deals with living players to revive them. I suggest using the #circus channel in IRC and Discord to find players to talk to (in addition to PMs, obviously).

Priority
The term "priority" refers to the order in which actions occur. As a general rule of thumb, all actions will occur simultaneously - it is possible for two players, attacking one another, to kill each other. Neither would win in the event both needed only the other dead to win. The lynch has the highest priority in the game and occurs before all abilities unless otherwise stated by the ability itself. Other than that, priority will not be revealed to players unless specifically stated by abilities. There may be abilities which interact with priority.

Other
Telling people what kind of role you requested is not permitted. All global Smogon and Circus Maximus rules apply. The hosts reserve the right to punish anything they consider to be cheating or unfair play, regardless of whether it's covered in these rules. The hosts also reserve the right to force-sub any player they feel is not meeting an acceptable level of activity - note, however, that no forcible substitutions will occur due to poor play. Above all else, have fun and don't be a dick. It's a game, guys.


You'll notice in the rules the section 'Universal Abilities'. These are entirely new from prior Wayne Brady games (unless you count Enemy Checks), and will be essential to winning in this game. However, every player will have the ability to influence the Universal Abilities by submitting additional action ideas to the hosts over the duration of signups and during Cycle 0. We will accept up to two total additional action ideas per action type and cost category (so, we will accept up to 18 total actions across all three categories of type and cost) after the game starts (no limit to action edits during the signups phase!), and no actions which cost more than 3 people to perform in a group. We reserve the right to veto without stating reasons any actions we consider to be less than optimal. Additionally, action ideas submitted after the game starts will be revealed as your submission (smogon name, not alias), and so it may be best to avoid crafting action suggestions that too heavily reveal your individual role.
Tl;dr: Review universal abilities and make sure there's nothing you consider broken. Don't complain about an ability type being broken after the game starts.

Link to universal abilities (if you're too lazy to find it in the rules):
here
Signups:
1. Hitmonleet
2. Da Letter El
3. KnightsofCydonia
4. Asek (low prio)
5. Aubisio
6. Blazade (sub)
7. Aura Guardian
8. Former Hope
9. Haruno
10. Walrein
11. shubaka17
12. Pidge
13. pancake
14. Amelia
15. acidphoenix
16. Josh (low prio)
17. TraceofLife
18. Ditto
19. winter-delta
20. shade
21. MoodyCloud
22. VanillishWafer
23. Blank Slate2356
24. Flyhn
25. Cancerous
26. DeathByWobbuffet
27. Dogfish44
28. StevenSnype
 
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