[WIP] Gourgeist XL(Ghost)

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mushamu

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[OVERVIEW]
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*Gourgeist XL serves as one of Ghosts best physically defensive pivots, being able to switch into a variety of physical attacks

*It offers a sturdy Grass typing, which allows it to freely switch into earthquakes and spore

*It is rather weak on the special side with only base 75 special defense

*Offers utility with Will o the Wisp and Leech Seed

*Gets reliable recovery with Synthesis

*It can switch into a lot of attacks that may shatter Mega Sableye

*It can be spike bait if Mega Sableye isn’t mega evolved

*Frisk can be used to make predictions later on in the game

*Its tremendous bulk can be used to take deadly attacks such as a Return from Mega Pinsir or a V-Create from Victini

[SET]
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Gourgeist XL Leftovers

Ability: Frisk

EVs: 252 HP / 252 Def / 4 SpD

-Leech Seed

-Will-O-Wisp

-Seed Bomb / Foul Play

-Synthesis


[SET COMMENTS]
======================================


*Leech Seed allows Gourgeist to sap the opponent's health, while whittling down their HP

*Will-o-Wisp provides utility and cripples physical attackers

*Seed Bomb helps ghost deal with Water Ground and Rock threats

*Foul Play can be used as an alternative to Seed Bomb

*Synthesis is Gourgeist’s recovery, and is used in order to preserve


[SET DETAILS]

================================

*Maxed out HP and Defense allow Gourgeist to function as a physical tank

*Leftovers provide longlivity

*An Impish nature further boosts its defense

*Frisk allows Gourgeist to act as a scout


[USAGE TIPS]

=====================================


*If the opponent lacks a grass type, Gourgeist is free to spam leech seed against the opposing team
*Gourgeist is anything but annoying to special attackers, which will either set up or downright take it out

*Try to take out all physical attackers before the opponent takes out Gourgeist, as the pressure will be relieved

*Gourgeist is a wincon playstyles such as ground, since its valuable grass resist allows it to eat up earthquakes from Excadrill and Garchomp

*Always try burning a threat before hitting it with a Foul Play

*Will-o-Wisp and Leech Seed do a total of 18% of damage each turn, while slowly healing Gourgeist up

*Gourgeist offers a solid counter to Tapu Bulu, as it does not get 2HKO'ed by banded wood hammer

[TEAM OPTIONS]
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*Jellicent appreciates the Grass resistance as well as the physical bulk of Gourgeist, forming them the SkarmBliss of ghost.

*Mega Sableye bounces back hazards and status, while also acting as a nice knock off switchin, and loves the Leech Seed support

*Gengar can be used to remove Toxic Spikes, assuming you are not running Dhelmise or Decidueye
*Chandelure absorbs fire attacks for Gourgeist, while boosting its own fire attacks

*Gourgeist absorbs Ground, Electric and Water attacks for Chandelure, as well as acting as a nice pivot due to Chandelure’s low defenses


[OTHER OPTIONS]
===============================

*Shadow Sneak can be used if you are lacking a priority move

*Magic Coat is helpful against hazard stacking teams

*A Colbur Berry could be used to minimize dark’s influence


[CHECKS AND COUNTERS]
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*Fire attacks threaten to OHKO Gourgeist

*Special attacks destroy Gourgeist due to its low special bulk

*SubDance variants tend to beat Gourgeist as status is unable to pass through substitute

*Status wears Gourgeist down

*Lum Berries tend to break through Gourgeist’s wall of status

*Taunt forces Gourgeist out or locked into its 1 attacking move

*Trick users tend to lock Gourgeist into 1 move

*Mega Sableye fully checks Gourgeist as it cannot do anything to Magic Bounce, while Sableye can set up in return

*Calm Mind users, as Gourgeist does not have the movepool nor the bulk to wall them
 
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