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FEEL FREE TO DISCUSS ANY TEAM IN COMMENTS I WILL TAKE GOOD ADVICE THANK YOU ALL ENJOY THE TEAMS

EDIT: as per the old archive format i will build around the suggested mons/cores in the comments


No need for the intro, this is the followup to the oras archive so basically have some free shit cuz im kinda bored of sumo. Mostly tryhard shit but ill add more fire flames fun shit
i wont be explaining teams too much so feel free to ask about sets and synergy. u might notice i have mosa on almost every team because i think it is the most versatile/lowest opportunity cost mon in the game in the sense that u lose the least/gain the most utility running it over the next mon
teams in no particular order, shoutout blunder 4 tests n shit to get me used to the meta
WARNING MOST OF THESE TEAMS ARE UNTESTED SOME MIGHT BE ASS
(ALSO I USE PO SO GRENINJA-UNBONDED = ASH NINJA)


1. Bulu Jutsu
one of my first. not good but beats fat shit. sucks that tangrowth walls too many things but at least theres spikes

http://puu.sh/tUeJg/d115a5b73d.txt


2. Ur Grounded
another early creation hence scrflele which i dont think is that good rn. u can replace it for mosa cuz scarf mosa can go over p much any scarfer besides like keld and lego who need to tank hits. the lant set is to beat stall, which is also why i have lele cuz u lead lele, mb, double to lando, sd, smack the skarm and u also 2ko the clef. u can ditch sd on lant to make it better vs other teams, even use flyium too for tang.
TRY SHED SHELL SKARM IF U FEAR ZONE

http://puu.sh/tUfer/2f445ae4e0.txt


3. Utility Mosa
early experimentation w no scarfer. lo mosa spins more reliably, uturn can be bug buzz, ice beam can be hp elec (actually should be). jolly zard isnt rlly worth it on fat, u can run jolly and hit 310 for scarf lant. also i discovered gastro to be a great mon this gen as it walls half the meta as seen in blunders week 3 game
TRY SHED SHELL SKARM IF U FEAR ZONE

http://puu.sh/tUfRY/ee7aad9c7a.txt


4. MAMA (Quavo voice)
koko-mamo is a combo that i thought would be pretty effective. lure in the grounds/grasses and do damage w mamo. the only mons that tank mamo are fat waters and steels like celesteela/skarm, where koko + spikes do damage

http://puu.sh/tUgKA/e99cc4e767.txt


5. Hot Wauta
gyara+cune to break fat cores w double water synergy, and alolan wak to beat koko and shit. tran can be an assault vest gearna to handle hits better but then the only zard x check is switching smart between the intimidaters.

http://puu.sh/tUhZJ/df3381a604.txt


6. Love Mosa
idk about this archetype nor do i know how this team works this is pure theorycraft. however qd mosa is a fucking savage and a simple memento into qd will sweep teams.
TRY SHED SHELL SKARM IF U FEAR ZONE

http://puu.sh/tUkiv/8eba0e2b6b.txt


7. Phoes n Tricks
spex mosa is one of the best mons if not the best mon/lead in the meta. lant gets rocks reliably. tr core is standard, tried and true. gearna set is flexxxible

http://puu.sh/tUkV3/8f3923a519.txt


8. Mensa
pretty standard mence team

http://puu.sh/tUlzk/376b656587.txt
similar one

http://puu.sh/u0mrC/f34af0c9d2.txt


9. Mr. Steela Yo Gurl
another self-explanatory fatcore team

http://puu.sh/tUlTF/986699f57b.txt
a gengar version

http://puu.sh/u0tVI/9bcc4f6dcb.txt


10. Volturn
volturn in its tried and true form. tran set is some hot butterdoodoo blunder asked me to try, its meh. theres a version 2 tho it looks goofier

http://puu.sh/tUmFf/7e377b42aa.txt (V1)

http://puu.sh/tUmKC/8e5701dbb8.txt (V2)


11. Chansey Offense
might be genius, most likely hot asscheese

http://puu.sh/tUnrO/8d1b0c0c3e.txt (V1)

http://puu.sh/tUnGq/9669c2f538.txt (V2)


12. Sidekick
tested this extensively vs blunder, also tried mzam over reuni. this team is solid and has potential

http://puu.sh/tUnJb/2b8cfbaa14.txt


13. Best Team in SUMO
shit is heat. jsut try it
ANOTHER OPTION is tenta > pex and sash dug

http://puu.sh/tUo5J/b5168e34a5.txt
SIMILAR TEAM MORE OFFENSIVE

http://puu.sh/tUoNt/bc8ee63de5.txt

Updated 2/12/17

14. In Soviet Russian Mosquito Crush U
i dont like azu much in this meta but its kinda needed to pivot into hits as it still does quite well, revenges mosa/volc on top of that, and is decently strong. zwole comes in on whatever stops gross. team is slow as balls tho that may be a problem also buzzwole can just be replaced with any mosa set lets be honest

http://puu.sh/u0oAj/6fe3e8e92b.txt


15. Azure
took me a while to realize that since alolan maro switches into half the meta, chand should do the same. sub cm does work vs fat shit, bellyzu takes ppl by surprise and deals w the fat shit that wanna wall mosa

http://puu.sh/u0p6v/240a1a759b.txt



16. See Dem Hands Bruh
this is a more oras structured team w a new steel new water and new scarfer. standard

http://puu.sh/u0th3/8421464b8d.txt



17. Illegal Screen
a revamp of an oras dual screen dance lant + gyara core dunno if its any good
/

http://puu.sh/u0uVd/269f50ef0b.txt











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I've been trying out the "Best Team in SUMO" a lot lately, and something that's been standing out to me is how much better it seems to be with Scarf Dugtrio over the Life Orb one you currently have. I'd like to have your thoughts on that, it's just something that's been really happening almost every time I try to use it.
 
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Listening to R.A.W. rn as I type this

Some Mega Mawile and/or Mega Beedrill teams would be sick now that theyre released.
Mega Mawile Magnezone is a pretty decent core I've been fucking with. Cant wait to see what you can come up with
 

Dread Arceus

total cockhead
got this fuego hoopa-u set my guy

Hoopa-Unbound @ Darkinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Snatch
- Dark Pulse
- Psychic
- Focus Blast

Z-Snatch gives plus 2 speed allowing massive late game sweeping potential. Of course priority mons need to be removed obv but once it gets the clear hoopa will destroy. (Physical set can be ran too but not sure which is better)
http://www.smogon.com/forums/threads/sm-ou-bazaar.3587317/page-9#post-7131073
seconding this request seeing as how my zsnatch hoops teams pretty dated since i discovered that set, altho physicals probably better
 
CTC, we all know how u hate stall my guy. several of your quotes are in relation to stall, like 'fuck clefable, no skill ass mon," "this guys gay, he has some gay shit," etc. i have this dank hoopa set that actually crushes stall. it would be pretty lit if u built a team with this mon.


Hoopa-Unbound @ Shed Shell
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Dark Pulse
- Psyshock

banded hoopa also smashes stall, but i wanted to try out this np 2 attack + taunt set. dark pulse + psyshock smashes skarm, toxapex, shedinja, and even greedy dugtrio sent in so it can live with sash and revenge kill (which it cant do bcuz of shed shell) taunt prevents shit like chansey from twaving etc and psyshock does like 75 if youre at +2. dark pulse + psyshock hits everything on stall pretty hard aside from clefable and sableye, however at +2 sableye takes like 80 from dark pulse. vs offense this mon is pretty slow but it can still hit pre hard with modest pulse/shock. pair this shit w somethin that beats magearna, clef, etc idk.
 

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waiting on the the mega mawile teams my guy. gotta use that bitch on a lordsquad before she gets banned
I've been waiting for a team to get created for over a month now and that was after his last thing of teams he's posted, I'm not sure whats happened to be honest. I hope this thread didn't basically die.
 
I'm very surprised that no one has recommended Tauros.


Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Ice Beam
- Fire Blast

252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 248 HP / 192 Def Tapu Fini: 156-185 (45.4 - 53.9%) -- 91.8% chance to 2HKO after Stealth Rock and Leftovers recovery

4 SpA Life Orb Sheer Force Tauros Ice Beam vs. 252 HP / 24 SpD Landorus-Therian: 255-302 (66.7 - 79%) -- guaranteed 2HKO after Stealth Rock

4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 4 SpD Skarmory: 177-211 (52.9 - 63.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 203-244 (57.6 - 69.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 248 HP / 200 SpD Scizor-Mega: 224-265 (65.3 - 77.2%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Tauros Earthquake vs. 248 HP / 0 Def Magearna: 211-250 (58.1 - 68.8%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 232 HP / 180+ Def Venusaur-Mega: 136-161 (37.8 - 44.8%) -- 4.7% chance to 2HKO after Stealth Rock


Good heatah fajita material. I'll list the pros and cons of using him.

Pros:

-- Excellent coverage overall, with ice beam snipping Landorus and Fire Blast smacking Skarmory, Ferrothorn and Scizor (which is important because all of these mons would otherwise counter you).
-- Excellent speed tier (base 110).
-- Has literally 0 switchins bar mega sableye. Nearly everything is 2HKOd by the appropriate coverage move.
-- Decent natural bulk means that it can usually take one neutral hit.
-- It's literally wild (just look at that sprite).
-- You'll probs get a lot of low-ladder rage quits by doing 70% to a landorus or ferrothorn with ice beam and fire blast respectively (adds to the comedy value).
-- It's a fucking bull what more do you need.

Cons:

-- Can't do shit against mega sableye and stall in general.
-- It's a Tauros.
-- ^scrap that it's literally broken and has no counters (why isn't shit this banned?)

---------------
Bow down to lord Tauros. 0 counters=0 hope.
I second the Tauros nom. Or if you don't wanna build around Tauros, I think Bibarel would be even cooler. It got Swords Dance and Aqua Jet this gen, so with its ability Simple and dual STAB priority I think it has a small but possible chance at being viable. This link leads to what I posted in the Bibarel thread a long time ago and that explains the set I have in mind and elaborates on the pros of Bibarel: http://www.smogon.com/forums/threads/bibarel.3588077/#post-7109284





Bibarel @ Silk Scarf
Ability: Simple
EVs: 72 HP / 252 Atk / 4 Def / 180 Spe
Adamant Nature
- Swords Dance
- Quick Attack
- Aqua Jet
- Return

Also, in case you don't feel like reading the post I linked (it is kinda long) here is a replay that demonstrates Bibarels effectiveness against a legitimate OU teams. I know it's an old replay but I haven't used Bibarel in a while and it nevertheless shows off Bibarel's pros.

http://replay.pokemonshowdown.com/gen7pokebankou-483903877
 
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Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Def
- Psychic
- Shadow Ball
- Hidden Power [Fire]
- Counter

Only 5 mons have Z-move Nature Madness, the tapu's and Counter Zam. This set is literally on the WIP Zam's analysis. You just counter that Mawile's Sucker Punch, Zygarde's ES, Scizor's BP, and Muk's pursuit, and after rocks dmg you kill and stay 1 HP. More details here :] http://www.smogon.com/forums/threads/alakazam.3599922/#post-7295743
 
Not sure if ya'll still doing this, but with Mega Medicham available I wanted to see what you come up with for this monster especially since it can utilize the Terrains to mess shit up.


Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Thunder Punch
- Fake Out
- Zen Headbutt / Ice Punch


Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- U-turn
- Taunt

Basically smash shit with Mega Medicham and boost Thunder Punch with Electric Terrain from Koko. Koko bops some of the pokes that Medicham can struggle with like Charizard Y and can handle Sableye. Medicham murders the bulky grasses like Amoongus, Ferrothorn and Mega Venusaur (the last one with Zen Headbutt). You can forgo Zen if you'd rather get things like Hippo with Ice Punch.

252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 184 Def Clefable in Electric Terrain: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 252+ Def Skarmory in Electric Terrain: 256-302 (76.6 - 90.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 112 Def Sableye-Mega in Electric Terrain: 169-199 (55.5 - 65.4%) -- guaranteed 2HKO
252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 248 HP / 192 Def Tapu Fini: 226-266 (65.8 - 77.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 4 Def Celesteela in Electric Terrain: 438-516 (110 - 129.6%) -- guaranteed OHKO
252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 248 HP / 232+ Def Slowbro in Electric Terrain: 306-362 (77.8 - 92.1%) -- guaranteed 2HKO after Leftovers recovery
 
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