capefeather
toot
The CAP tribe has spoken! The language that this project will be speaking henceforth is:
Although the concept has been chosen, we should take a hard look at what it is we've voted in, exactly. Just speaking the same language isn't going to get everyone on the same page. What are we going to do with this concept? As I understand it, the choosing of this concept was partly a war between the "abstract" - concepts that were similar to the past 2-3 CAPs that were about learning something super-deep about the metagame - and the "concrete" - "treasure hunt" style concepts that are more about building a Pokémon. I do think that the latter could still teach us something about the metagame, even if the direct focus is on the mechanics. We'll see where this goes.
Theorymon has given us a few questions to think about, but it seems much of it is geared toward discussions after the typing stage. Deck Knight will have to figure out what to do with this himself.
I would make a bunch of references to Extreme Makeover or its spawn, but I don't really watch these shows...Name: Extreme Makeover: Typing Edition
General Description: The idea here is to create a Pokemon who's typing, while normally considered poor defensively and/or offensively, becomes a strong selling point of the Pokemon itself via help from an ability, stats, and/or movepool.
Justification: There are a lot of typings we scoff at on a daily basis because of their serious flaws, often forgetting about their strong points. For example, Poison is a really terrible offensive typing, but a decent defensive typing, while the Ice typing is good offensively, but awful defensively. Instead of just accepting that some typings will just ruin a Pokemon, this CAP concept aims to take that "terrible typing", and find ways to fix it (usually via ability, movepool, or stats) to the point where the formerly terrible typing becomes the CAP's strong point! The reason this CAP could benefit OU is because a Pokemon who makes a "bad typing" into a great one could find many unique offensive and/or defensive niches that aren't currently found!
Questions To Be Answered
-What does it take for a Pokemon to overcome its "bad typing" so much that its typing becomes good? Are the stats the biggest contributer, is the ability the thing that saves it, does movepool make it a force, or is it a combination of the above?
-How does the typing makeover effect the Pokemon's playstyle? Does the Pokemon become a unique wall that uses its makeover to overcome its typing's normally fatal flaws, does the make over make a terrible offensive typing into a fearsome sweeper, does the makeover make it into a formidible combination of deffense and offense to a typing that brings it neither, or does the makeover bring forth something none of us see coming from the typing?
-Which resistances and immunities are the most relevant to the metagame? Sure, this concept is aiming to have a "bad typing" become good, but part of that will require the bad typing to have some key resistances and/or immunties to certain typings to defend against or set up on, while still having a very unorthodox competitive typing. This works the other way around too, what are the typings most relevant to hit super effectively or at least neutral?
-How will the rest of the OU metagame react to this extreme type makeover? Will Pokemon start carrying moves they normally wouldn't carry to break through a new defensive threat, will some Pokemon take on new defensive roles due to resisting the unorthodox STABs CAP 3 may carry? Or will This Pokemon, despite being a very real threat, not have many "custom made sets" to beat it, being more of a Pokemon that is a reaction to the metagame than causing a metagame reaction?
-Finally, how will this effect the teams CAP3 is on? Will this be the kind of Pokemon who needs a lot of support to become a threat, will this Pokemon be more of key team member to execute another strategy, or will this be the kind of Pokemon that's part of the glue that holds the team together?
Although the concept has been chosen, we should take a hard look at what it is we've voted in, exactly. Just speaking the same language isn't going to get everyone on the same page. What are we going to do with this concept? As I understand it, the choosing of this concept was partly a war between the "abstract" - concepts that were similar to the past 2-3 CAPs that were about learning something super-deep about the metagame - and the "concrete" - "treasure hunt" style concepts that are more about building a Pokémon. I do think that the latter could still teach us something about the metagame, even if the direct focus is on the mechanics. We'll see where this goes.
Theorymon has given us a few questions to think about, but it seems much of it is geared toward discussions after the typing stage. Deck Knight will have to figure out what to do with this himself.