Bummer
Jamming to the beat
Gen VI brought plenty of changes that benefited mons from earlier gens, be it a new type, new ability or even their own mega evolution. And then there are some other changes where the affected mon can perform better than usual, but may not have improved to such an extent that it'd warrant a thread of its own. Which is where this topic comes in. If you've become aware or discovered something that gives an old mon a new advantage or purpose (be it a new move, item, or ability), but aren't confident that it would require a thread of its own, then post about it here and I'll try to compile them all in this first post. Some guidelines to start us off:
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- Pokemon introduced in Gen VI are new by default and most likely already have their own thread, so don't post sets for them here.
- Don't bring up a mon that may see increased usage due to indirect effects, such as the introduction of the fairy types, hazard management, steel's adjusted resistances, and so forth. We have a general discussion for that.
- If the new improvement is something that already has a thread of its own, you might as well post it in said thread (such as Galvantula with Sticky Web).
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Name: Exploud
Type: Normal
Base Stats: 104 / 91 / 63 / 91 / 73 / 68
Ability: Scrappy
Item: Life Orb / Choice Specs
Boomburst is currently the second most powerful Normal attack in the special department, sitting right below Hyper Beam at 140 BP and 100% accuracy. With this superior version of Hyper Voice, Exploud actually has a dangerous STAB move to threaten with, and since Scrappy removes the need for Ghost coverage, the remaining moveset can be tailored to counter Rock, Steels and special walls. And, as an added bonus, Gen VI made all sound moves capable of bypassing substitutes, making Exploud's presence even more dangerous for setup sweepers. But even with this move, Exploud still has middling base stats to compete with, particularly a speed stat that leaves little hope for a sweep. But he was deemed to be a special wallbreaker before, and he should excel at that duty even better now, so whether or not he'll see more usage in the lower tiers or not remains to see.
Type: Normal
Base Stats: 104 / 91 / 63 / 91 / 73 / 68
Ability: Scrappy
Item: Life Orb / Choice Specs
- Boomburst
- Fire Blast
- Surf
- Hammer Arm / Ice Beam / Toxic
- Fire Blast
- Surf
- Hammer Arm / Ice Beam / Toxic
Boomburst is currently the second most powerful Normal attack in the special department, sitting right below Hyper Beam at 140 BP and 100% accuracy. With this superior version of Hyper Voice, Exploud actually has a dangerous STAB move to threaten with, and since Scrappy removes the need for Ghost coverage, the remaining moveset can be tailored to counter Rock, Steels and special walls. And, as an added bonus, Gen VI made all sound moves capable of bypassing substitutes, making Exploud's presence even more dangerous for setup sweepers. But even with this move, Exploud still has middling base stats to compete with, particularly a speed stat that leaves little hope for a sweep. But he was deemed to be a special wallbreaker before, and he should excel at that duty even better now, so whether or not he'll see more usage in the lower tiers or not remains to see.
Name: Flareon
Type: Fire
Base Stats: 65 / 130 / 60 / 95 / 110 / 65
Ability: Guts
Item: Toxic Orb
Ability: Flash Fire
Item: Choice Band / Choice Scarf
Due to what can only be assumed as the results of multiple cult rituals devoted to this fiery Eeveelution, Flareon now has access to Flare Blitz, meaning it finally has a physical Fire STAB that exceeds 65 base power. With Flame Charge patching up its bad speed and activating its Toxic Orb the same turn, Flareon becomes immensely dangerous with Flare Blitz and a boosted Facade that can 2HKO even the toughest walls in NU not named Alomomola. Choiced sets can also be run, where you'll have to decide between boosting its strength further or make it decently quick. Rock-types remain as its usual nemesis since they resist both Fire and Normal moves, where Superpower makes for good coverage once trades from BW2 are available, otherwise Hidden power will have to do.
With that said, even with Flare Blitz as its new nuke, Flareon already struggled in NU. With a low HP stat and Stealth Rock weakness, along with Toxic wearing it down, low speed or requiring one turn for setup, Flareon won't be around for long, particularly so as Flare Blitz makes for nasty recoil. So unless it also happens to receive V-create, Flareon won't be causing mayhem any time soon, thus remaining as yet another Eeveelution with unfortunate stat distribution.
Type: Fire
Base Stats: 65 / 130 / 60 / 95 / 110 / 65
Ability: Guts
Item: Toxic Orb
- Flare Blitz
- Facade
- Superpower (BW2 tutor) / HP Grass
- Flame Charge
- Facade
- Superpower (BW2 tutor) / HP Grass
- Flame Charge
Ability: Flash Fire
Item: Choice Band / Choice Scarf
- Flare Blitz
- Double Edge / Return
- Superpower (BW2 tutor)
- Fire Blast / Overheat
- Double Edge / Return
- Superpower (BW2 tutor)
- Fire Blast / Overheat
Due to what can only be assumed as the results of multiple cult rituals devoted to this fiery Eeveelution, Flareon now has access to Flare Blitz, meaning it finally has a physical Fire STAB that exceeds 65 base power. With Flame Charge patching up its bad speed and activating its Toxic Orb the same turn, Flareon becomes immensely dangerous with Flare Blitz and a boosted Facade that can 2HKO even the toughest walls in NU not named Alomomola. Choiced sets can also be run, where you'll have to decide between boosting its strength further or make it decently quick. Rock-types remain as its usual nemesis since they resist both Fire and Normal moves, where Superpower makes for good coverage once trades from BW2 are available, otherwise Hidden power will have to do.
With that said, even with Flare Blitz as its new nuke, Flareon already struggled in NU. With a low HP stat and Stealth Rock weakness, along with Toxic wearing it down, low speed or requiring one turn for setup, Flareon won't be around for long, particularly so as Flare Blitz makes for nasty recoil. So unless it also happens to receive V-create, Flareon won't be causing mayhem any time soon, thus remaining as yet another Eeveelution with unfortunate stat distribution.
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