Magnezone.Is there a more general klefki counter? I start to see this little keychain everywhere now. Luckily last time I fought this thing I carried a Quagsire and Magic Bounce Espeon but I still need to play a lot of prediction game before I defeated this thing.
Well that's your opinion. Everytime I brought out my Klefki, it always manages to do something crucial. There was the time that Prankster Light Screen not only allowed Klefki to survive a Charizard-Y encounter, but also allowed Trevenant to take it down with Rock Slide. Later in that very same match, Klefki set up another Light Screen to completely cockblock Starmie, allowing Trevenant to heal itself. Good for you that you have Rotom-W as a solid response to most of the Klefkis you encountered, but what if it was Dual Screens?I really don't understand why people use Klefki. It's so overrated for something that just sits there and does very little; although with entry hazards up, it's mildly useful/irritating.
The only time that I felt threatened was one that used BOTH toxic AND thunder wave.
The rest of the time, my 0 attack IV Rotom just trolls thunder wave Klefki all day long.
I have honestly never had a problem with Klefki whatsoever. My Rotom also runs double screens, so Klefki is actually setup bait.Well that's your opinion. Everytime I brought out my Klefki, it always manages to do something crucial. There was the time that Prankster Light Screen not only allowed Klefki to survive a Charizard-Y encounter, but also allowed Trevenant to take it down with Rock Slide. Later in that very same match, Klefki set up another Light Screen to completely cockblock Starmie, allowing Trevenant to heal itself. Good for you that you have Rotom-W as a solid response to most of the Klefkis you encountered, but what if it was Dual Screens?
Maybe it does happen to do very little a match, but it always manages to do something for me. This is not unlike the case of Talonflame, who can't really do jackshit as long as Rocks, Rotom-W, Heatran or even Gliscor are about.
Again, good for you that Klefki doesn't trouble you. However, claiming that Klefki is setup bait can turn on its head when it starts pouring down Spikes on you, since Klefki is very capable of doing a lot of things in a match, making it only complete setup bait for not a lot of Pokemon. The fact that you're using Dual Screens leads me to believe you're running a more offensive team, and you can't tell me that Klefki's Thunder Wave didn't prevent you for going for a clean sweep from time to time.I have honestly never had a problem with Klefki whatsoever. My Rotom also runs double screens, so Klefki is actually setup bait.
You're correct in your assertion that my team is very offensive. However, Klefki seldom paralyzes anything, unless I shuffle deliberately to Aegislash (which is -Speed anyway). Against strong, thinking opponents, Klefki is dead weight.Again, good for you that Klefki doesn't trouble you. However, claiming that Klefki is setup bait can turn on its head when it starts pouring down Spikes on you, since Klefki is very capable of doing a lot of things in a match, making it only complete setup bait for not a lot of Pokemon. The fact that you're using Dual Screens leads me to believe you're running a more offensive team, and you can't tell me that Klefki's Thunder Wave didn't prevent you for going for a clean sweep from time to time.
Sorry if I do not understand this logic at all. How can Klefki not contribute at all against smart opponents? The fact of the matter is that very few Pokemon can stop Klefki from doing its job(s), and since you're using one of those Pokemon that can stop (some, not all) Klefki, you automatically dismiss it as a threat. Your Rotom-W may easily setup Dual Screens on it, but 3 layers of Spikes on your side may very well render that moot, not to mention Prankster Thunder Wave denying you sweeps (you claim to switch to Aegislash, said action which may already deny you the sweep, but Aegi can be beaten down with Foul Plays).You're correct in your assertion that my team is very offensive. However, Klefki seldom paralyzes anything, unless I shuffle deliberately to Aegislash (which is -Speed anyway). Against strong, thinking opponents, Klefki is dead weight.
I disagree as, at least currently, if Klefki is as bad as you say it is - you need a designated counter/check for it. They should/could be running Persim/Lum Berry. I suppose then there's the issue of Klefki getting a sub, but there's also Harvest HA or you could run a Klefki with Recycle.swagster klefki should be banned for the same reason double team is banned.
+2 281 Atk (95 Dark Physical) vs. 252 HP / 120 Def (custom): 350-414 (93.58 - 110.69%) -- 62.5% chance to OHKOI disagree as, at least currently, if Klefki is as bad as you say it is - you need a designated counter/check for it. They should/could be running Persim/Lum Berry. I suppose then there's the issue of Klefki getting a sub, but there's also Harvest HA or you could run a Klefki with Recycle.
Here's my idea for an anti-Swagkey Trevenant:
Trevenant @ Persim/Lum Berry
Ability: Harvest
EVs: 252 HP/ 120 Def / 136 SpD
Calm Nature
- Shadow Claw
- Substitute
- Leech Seed
- Will-O-Wisp
No speed EVs as Swagkey's got priority. The idea here is that Trevenant is the only poke you'll have to use to counter Klefki, and it can still play roles outside of countering it - mainly taking it Klefki though. If your opponent has Klefki, you can safely lead with Trevenant (seeing as they like to lead ALOT). On Klefki switch-ins, you bring in Trevenant. Leech/WoW is so you can put Swagkey on a timer. Sub so you can hide and hopefully avoid its Swagger. Shadow Claw is neutral damage
Klefki can really help to cripple the opponent's team (unless they're all ground and electric-types); speaking of Rotom, I don't see why you'd immediately send out Klefki until Rotom/any other Klefki counters are KO'd (and even then, depending on which set you're using, as Punchshroom said, Klefki can still serve some use; Klefki is very versatile).I really don't understand why people use Klefki. It's so overrated for something that just sits there and does very little; although with entry hazards up, it's mildly useful/irritating.
The only time that I felt threatened was one that used BOTH toxic AND thunder wave.
The rest of the time, my 0 attack IV Rotom just trolls thunder wave Klefki all day long.
Ouch, alright. I'm guessing even at close to 252 Def it's not escaping a OHKO from Klefki. Obviously I miscalculated how bulky it was. Doesn't Xatu have to look out for Foul Play though? Sure it's attack isn't great but do you max Def using it? I suppose there's also Mega-Banette, it's Mega speed-tied Klefki so I suppose it, in theory, could be a SwagKey too. It's pursuit-weak though.+2 281 Atk (95 Dark Physical) vs. 252 HP / 120 Def (custom): 350-414 (93.58 - 110.69%) -- 62.5% chance to OHKO
When discussing answers to SwagKey, it is important to note how much damage you'll be taking from Foul Play. This is why in terms of Magic Bouncers, Xatu makes a better SwagKey response than Mega-Absol, despite type effectiveness dictating otherwise. This is proven (by yours truly) in the pages before.
Disregard what PS tells you, those are the dumbest EV spreads in existence. Instead, look in threads like this for spreads. Also it's not like you're taking Earthquakes after using Swagger anyways.I am currently running Gliscor to counter this little key, worked out pretty good so far.
At the moment I am thinking about replacing Aegislash with swagkey due to having 2 other physical attackers on my team.
The suggested Ev's for swagkey tell me to invest in SpD.
This seems strange to me considering the main move to get rid of this thing seems to be earthquake.
Could someone explain why it is better to run SpD?
Roost and Night Shade / Heat Wave are all Xatu really needs for SwagKey. Bold Nature and 0 Atk IVs help minimize damage from Foul PlayOuch, alright. I'm guessing even at close to 252 Def it's not escaping a OHKO from Klefki. Obviously I miscalculated how bulky it was. Doesn't Xatu have to look out for Foul Play though? Sure it's attack isn't great but do you max Def using it? I suppose there's also Mega-Banette, it's Mega speed-tied Klefki so I suppose it, in theory, could be a SwagKey too. It's pursuit-weak though.
What's your anti-SwagKey Xatu set?
http://www.smogon.com/forums/threads/klefki.3489916/page-8#post-4943054The suggested Ev's for swagkey tell me to invest in SpD.
This seems strange to me considering the main move to get rid of this thing seems to be earthquake.
Could someone explain why it is better to run SpD?
i don't know about you but this set is the main reason i am not playing any 6 gen match , it actually brought the worst and ugliest part of B/W NU all over the place, i hope it subsides soon.I've been pawned by a Klefki like this and now I'm pawning with it:
Klefki @ Lefotvers
Prankster
252/0/252/0/4/0
~ Thunderwave
~ Swagger
~ Foul Play
~ Substitute
This Swagger Klefki is even doing great in ubers (with max SDef instead of Def though).i don't know about you but this set is the main reason i am not playing any 6 gen match , it actually brought the worst and ugliest part of B/W NU all over the place, i hope it subsides soon.
whoa noThis Swagger Klefki is even doing great in ubers (with max SDef instead of Def though).
I think Prankster should be banned as Moody was. Most Prankster users relies on luck to set up anyway.