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I only read this in the OP: "Destiny Bond has a chance to fail if used repeatedly." So you mean it would be 0 after the first use, and then 100,0,100,0 etc?
I only read this in the OP: "Destiny Bond has a chance to fail if used repeatedly." So you mean it would be 0 after the first use, and then 100,0,100,0 etc?
I tested it when Marty asked on PS a while ago and I don't think I posted the results on here. So yeah, what you said, it will always work one turn, fail the next, work the turn after that...
Didn't see mention of it in the OP so I finally got the chance to test this. The terrain seed items do trigger when a flying type holding it comes out when the corresponding terrain is up. So non-grounded Pokemon also can take advantage of these items.
I just had this happen to me in the Battle Tree. A Glalie went to use Breakneck Blitz while it was raining and it turned into Hydro Vortex. Was this known? I saved the video. The code is 658G-WWWW-WWW4-BL8C.
So I was having a discussion about Beartic earlier when I thought "what if Slush Rush doesn't grant immunity to Hail damage". When I implemented it I just assumed it did, since Sand Veil, Sand Rush, and Snow Cloak all grant immunity to their weathers if not already immune by typing. Turns out, I was wrong! Game Freak strikes again!
By the way, IIRC there was a glitch with Z-Memento in that it did not heal the Pokemon that switched in when offline. Is that also fixed in v1.1?
UPDATE: Not competitively relevant, but an Oricorio used Mirror Move on my Sableye holding a Lucky Egg, and used Knock Off. It didn't remove the Lucky Egg.
UPDATE: Not competitively relevant, but an Oricorio used Mirror Move on my Sableye holding a Lucky Egg, and used Knock Off. It didn't remove the Lucky Egg.
So I was having a discussion about Beartic earlier when I thought "what if Slush Rush doesn't grant immunity to Hail damage". When I implemented it I just assumed it did, since Sand Veil, Sand Rush, and Snow Cloak all grant immunity to their weathers if not already immune by typing. Turns out, I was wrong! Game Freak strikes again!
Any confirmation on how Stakeout works? Every site has it worded differently.
Pokemon Showdown: "This Pokemon's attacks deal double damage if the target switched in this turn."
Pokemon DB: "Stakeout enables the Pokémon to deal twice the normal damage to any Pokémon that switches in or enters the field mid-battle."
Actual in game text: "Doubles the damage dealt to the target’s replacement if the target switches out."
- Does the boost last one turn, or indefinitely?
- How does it interact with enemies replacing fainted Pokemon?
- How does it interact with U-Turn / Baton Pass?
Any confirmation on how Stakeout works? Every site has it worded differently.
Pokemon Showdown: "This Pokemon's attacks deal double damage if the target switched in this turn."
Pokemon DB: "Stakeout enables the Pokémon to deal twice the normal damage to any Pokémon that switches in or enters the field mid-battle."
Actual in game text: "Doubles the damage dealt to the target’s replacement if the target switches out."
- Does the boost last one turn, or indefinitely?
- How does it interact with enemies replacing fainted Pokemon?
- How does it interact with U-Turn / Baton Pass?
Well, they all say the same thing in different ways (I wrote the PS description and the Pokemon DB one is actually from the official site). If the Pokemon became active during the current turn in any way (i.e. choosing to switch as your action for the turn, U-turn, Baton Pass, Roar, whatever), Stakeout will double the damage to that Pokemon. Switching in at the beginning of the battle happens before Turn 1 starts and replacing fainted Pokemon happens at the end of the current turn right before the next turn starts, so Stakeout has no interaction with those "switches". The effect only happens if they switched in that turn and not every turn after that or it would be kind of ridiculous.
Although Reflect Type fails against purely "typeless" previously-Fire-type Pokemon, by using Forest's Curse on it, then using Burn Up, and then using Reflect Type on it, the Reflect Type user becomes Normal/Grass. I'll be interested to know how Moltres works, if having a secondary type to fall back to is different from an added type in this case.
It was already known that Moltres after a Burn Up didn't become Normal type during Roost, since the "typeless" type is still its primary type. However, using Reflect Type on this ???/Flying Moltres makes the Pokemon pure Flying (becomes Normal type during Roost). So to sum up, Reflect Type with ??? + a secondary type just ignores ???, but ??? + added type from Forest's Curse/Trick-or-Treat makes ??? into Normal instead. And ??? alone just makes Reflect Type fail. Go figure.
What happens if you regular Belly Drum one turn, to get +6 and 50% health, then Z-Belly Drum the next turn? Do you get fully healed without halving your health again?
What happens if you regular Belly Drum one turn, to get +6 and 50% health, then Z-Belly Drum the next turn? Do you get fully healed without halving your health again?
My apologies if this isn't the right place to ask this: does the download ability take in account the special defence boost due to beeing a rock-type pokemon in a sandstorm?