snake
CAP Co-Leader
Cyclohm
Abilities: Shield Dust / Static
Stats: 108 / 60 / 118 / 112 / 70 / 80
Cyclohm was the eighth CAP Project in Generation 4. Below is it's concept (note that this will look much simpler than today's concepts):
Cyclohm has access to two underutilized abilities: Shield Dust and Static. Combined with excellent stats and a colorful movepool, Cyclohm remains a solid choice for today's metagame. Static allows Cyclohm to become a premier physical wall. The combination with Slack Off, Static, and Discharge makes it very frustrating for the opposing team not to get paralyzed every turn. Access to Fire Blast allows Cyclohm to be the only reliable defensive counter to Belly Drum Cawmodore. Shield Dust allows Cyclohm to avoid getting inflicted with secondary effects, such as Scald burns, Sludge Bomb poison, and Zen Headbutt flinches, making it generally the better pick for more offensive sets. However, both abilities can be used on both defensive and offensive sets alike. Colorful coverage including STAB Electric- and Dragon-type moves, Hydro Pump, Fire Blast, and Ice Beam allow Cyclohm to run effective offensive sets; though its defensive sets is generally more reliable.Name: Neglected Ability
Description: This pokemon will have an ability [or two] that is currently undervalued (but possibly very helpful) in the metagame but isn't used because the other pokemon with this ability don't have the stats or movepool to make it work.
Because of these traits, Cyclohm doesn't need too much of a buff from Updates. However, it needs a Hidden Ability, there are a few competitive moves that Cyclohm could have picked up along the way that warrant discussion, and it's level-up movepool needs a little work to look like a Generation 7 movepool. Without further ado, let's get started!
First and foremost, Cyclohm needs a Hidden Ability. Because Cyclohm uses its two current abilities extremely well, I don't see a point in giving it a third competitive ability. Therefore, Cyclohm's Hidden Ability will be a flavor ability. Here are a few guiding questions to get this thread started.
1. What flavor abilities would fit on Cyclohm by its design or typing?
2. Why does the ability from Question 1 hold little-to-no competitive value?
Expect this phase to remain short: around 72 hours. If discussion is still going by then, I'll give an extension.
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