The Team
Introduction
This is my second RMT and I really wanted to bring all of you an incredible Rain Team. It is similar to the typical one with Peliper and MSwampert, but I added some details. I have arrived to 1400 peak (is not too much) but I wanted to write this RMT because I find it works nice but there's something to improve it and I hope all of you can help me with it.
Building process
First of all, I choosed the comonst rain setter who is Pelipper. Then I added a physical attacker (MSwamp) and an special attacker (Kingdra), who both take profit of the rain.
Afterwords, I picked this fantastic couple (who cover each other's weaknesses) to cover the some threat to the team. Hawlucha is really usefull to kill grass-type mons and provides the ground immune to the team (as Pelipper).
Finally, I choosed Kartana because I didn't have something to kill easilly fairy-type mons (who really annoyed Kingdra and Hawlucha). Although it is really weak to fire-type moves, I reckon the power of these moves are weaken because of the rain and it can survive to some of them.
Sets
Pelipper (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Defog
- Roost
Pelipper is the base of the team as it sets rain. Scald the stab move which takes profit of the rain, u-turn to hit before changing (be careful if you are slowlier, because if you lose that pokemon you are in the shit), defog to remove hazards and roost to recover your HP. It's IVs and Nature are focused on making it a tanky pokemon as it's main role is to sweep and set the rain.
Swampert-Mega (M) @ Swampertite
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Swampert is our main physical sweeper. It has two stab moves, ice punch for coverage and SR to annoy (you have to take advantadge of a change and set them, if not it is useless to set them for some HP of your MegaSwapert). He can OHKO lots of mons in rain and with it's ability becomes a really fast mon. Although it is really weak to grass, Hawlucha can hit really strong to this type and Kartana resists it really good.
Kingdra (M) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 SpA
Modest Nature
- Hydro Pump
- Draco Meteor
- Ice Beam
- Hidden Power Electric
With rain and choice specs it really abuses of its opponets. I have chosen the typical set to it, but I really have doubts with the fourth move. HPE is interesting to kill water-type and flying-type mons, but I don't have anything to kill ferrothorn (HPF would be ok, but with the rain is really useless). Help with that slot!
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 30 Atk / 30 Def
Timid Nature
- Thunder
- Volt Switch
- Dazzling Gleam
- Hidden Power Ice
Although it doesn't have a common item, I chose the CScarf for that pokemon because I needed a Speed Control. Thunder never miss because of the rain and the other moves are to cover weaknesses. Furthermore, you can kill Lando really easy if he predicts you a VoltSwitch and you attack with HPI.
Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- High Jump Kick
- Roost
- Swords Dance
I really love that Pokemon and he makes a perfect duo with Koko. The electric Seed provides him +1Defense and activates its ability and doubles Acrobatics power. You have to take profit of voltswitch and have the perfect momentum to SD and start to burst.
Kartana @ Steelium Z
Ability: Beast Boost
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Swords Dance
It has the same role as Hawlucha. Moreover, it is immune to leech seed and toxic (this specially annoys our physical attackers) and we can take profit of it and swipe to it and start to SD. I gave him the Steelium Z because I finded that Fary's were the most annoying mons to the team.
Threats
I reckon the team have more off them but the main one's are:
-It has really good HP and defenses and it's grass-type moves kill our water mons (specially MSwampert).
-We don't have a fire move (as they are weaken beacause of rain).
-Hawlucha can't kill him easily as it has protect for HJK and iron barbs for its physical attacks.
- It can kill our team if it boost himself with SD and roost.
-It has really good Defense and resists our hawlucha moves.
-We don't have effective special moves against it.
-We don't have a fire move (as they are weaken beacause of rain).
*Carry HPF in Kindra only for them?
Replays
I don't have replays because I played that team in my Phone and I'm writing this RMT in my PC. I am not able to show you replays but I think it is really clear how you have to play that team.
This is my second RMT and I really wanted to bring all of you an incredible Rain Team. It is similar to the typical one with Peliper and MSwampert, but I added some details. I have arrived to 1400 peak (is not too much) but I wanted to write this RMT because I find it works nice but there's something to improve it and I hope all of you can help me with it.
Building process
First of all, I choosed the comonst rain setter who is Pelipper. Then I added a physical attacker (MSwamp) and an special attacker (Kingdra), who both take profit of the rain.
Afterwords, I picked this fantastic couple (who cover each other's weaknesses) to cover the some threat to the team. Hawlucha is really usefull to kill grass-type mons and provides the ground immune to the team (as Pelipper).
Finally, I choosed Kartana because I didn't have something to kill easilly fairy-type mons (who really annoyed Kingdra and Hawlucha). Although it is really weak to fire-type moves, I reckon the power of these moves are weaken because of the rain and it can survive to some of them.
Sets
Pelipper (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Defog
- Roost
Pelipper is the base of the team as it sets rain. Scald the stab move which takes profit of the rain, u-turn to hit before changing (be careful if you are slowlier, because if you lose that pokemon you are in the shit), defog to remove hazards and roost to recover your HP. It's IVs and Nature are focused on making it a tanky pokemon as it's main role is to sweep and set the rain.
Swampert-Mega (M) @ Swampertite
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Swampert is our main physical sweeper. It has two stab moves, ice punch for coverage and SR to annoy (you have to take advantadge of a change and set them, if not it is useless to set them for some HP of your MegaSwapert). He can OHKO lots of mons in rain and with it's ability becomes a really fast mon. Although it is really weak to grass, Hawlucha can hit really strong to this type and Kartana resists it really good.
Kingdra (M) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 SpA
Modest Nature
- Hydro Pump
- Draco Meteor
- Ice Beam
- Hidden Power Electric
With rain and choice specs it really abuses of its opponets. I have chosen the typical set to it, but I really have doubts with the fourth move. HPE is interesting to kill water-type and flying-type mons, but I don't have anything to kill ferrothorn (HPF would be ok, but with the rain is really useless). Help with that slot!
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 30 Atk / 30 Def
Timid Nature
- Thunder
- Volt Switch
- Dazzling Gleam
- Hidden Power Ice
Although it doesn't have a common item, I chose the CScarf for that pokemon because I needed a Speed Control. Thunder never miss because of the rain and the other moves are to cover weaknesses. Furthermore, you can kill Lando really easy if he predicts you a VoltSwitch and you attack with HPI.
Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- High Jump Kick
- Roost
- Swords Dance
I really love that Pokemon and he makes a perfect duo with Koko. The electric Seed provides him +1Defense and activates its ability and doubles Acrobatics power. You have to take profit of voltswitch and have the perfect momentum to SD and start to burst.
Kartana @ Steelium Z
Ability: Beast Boost
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Swords Dance
It has the same role as Hawlucha. Moreover, it is immune to leech seed and toxic (this specially annoys our physical attackers) and we can take profit of it and swipe to it and start to SD. I gave him the Steelium Z because I finded that Fary's were the most annoying mons to the team.
Threats
I reckon the team have more off them but the main one's are:
-It has really good HP and defenses and it's grass-type moves kill our water mons (specially MSwampert).
-We don't have a fire move (as they are weaken beacause of rain).
-Hawlucha can't kill him easily as it has protect for HJK and iron barbs for its physical attacks.
- It can kill our team if it boost himself with SD and roost.
-It has really good Defense and resists our hawlucha moves.
-We don't have effective special moves against it.
-We don't have a fire move (as they are weaken beacause of rain).
*Carry HPF in Kindra only for them?
Replays
I don't have replays because I played that team in my Phone and I'm writing this RMT in my PC. I am not able to show you replays but I think it is really clear how you have to play that team.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 30 Atk / 30 Def
Timid Nature
- Thunder
- Volt Switch
- Dazzling Gleam
- Hidden Power Ice
Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- High Jump Kick
- Roost
- Swords Dance
Pelipper (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Defog
- Roost
Swampert-Mega (M) @ Swampertite
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Kingdra (M) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 SpA
Modest Nature
- Hydro Pump
- Draco Meteor
- Ice Beam
- Hidden Power Electric
Kartana @ Steelium Z
Ability: Beast Boost
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Swords Dance
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 30 Atk / 30 Def
Timid Nature
- Thunder
- Volt Switch
- Dazzling Gleam
- Hidden Power Ice
Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- High Jump Kick
- Roost
- Swords Dance
Pelipper (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 36 Def / 224 SpD
Bold Nature
- Scald
- U-turn
- Defog
- Roost
Swampert-Mega (M) @ Swampertite
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Stealth Rock
Kingdra (M) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 SpA
Modest Nature
- Hydro Pump
- Draco Meteor
- Ice Beam
- Hidden Power Electric
Kartana @ Steelium Z
Ability: Beast Boost
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Swords Dance
Attachments
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