As you can tell by the title, this was my first OU team in along time, since it has been a while since I've played on Showdown. The team was based around Greninja, but I went around by covering Greninja's weaknesses, which might not be the best way to build. Anyways, it's time to show:
The Team
Gek (Greninja) @ Icium Z
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Gunk Shot
- Waterfall
- Spikes
Greninja was the mon the team had been built around. The build had been different before, an Ash-Greninja build, but I had changed it to this build after I had trouble with a Fairy type, specifically with Gunk Shot. Ice Punch and Waterfall are for coverage. Spikes is for extra entry hazards if need be
Star (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Trick
- U-turn
- Fusion Bolt
This Victini build is meant to speed in, trick it's choice scarf to something that wouldn't want it, and the gtfo with U-Turn. However, I do want other ideas so Victini can be even more annoying to the enemy. Taunt and Will-o/Toxic/T-Wave are options I am considering replacing a move for
Fairy (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Cosmic Power
- Stealth Rock
- Moonblast
This Clefable is meant to wall them off, and too also be a wish healer for the team. A hazard setter is also a nice side use for her to. I have thought of switching Wish to Softboiled to help with walling, and to turn a later member into a wish healer
Thunderbird (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 22 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Heat Wave
- Discharge
- Defog
Zapdos is meant to be a defogger for the team, running it's standard build
Houdini (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Focus Blast
- Shadow Ball
Alakazam is meant to deal damage. Psychic is for stab, Focus Blast for coverage, and Psyshock is for dealing special tanks (if need be). Shadow Ball is one move I'm on the fence about
Chrono (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Heal Bell
- Earth Power
- Giga Drain
- Synthesis
Celebi was so I could have a grass type to handle stuff like Tapu Fini, and double as a Heal Bell unit to heal the other pokemon on the team. It's one of the mons I am looking to replace, since I don't really need a Heal Bell mon.
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Well that's all. Thanks in advance for any help you people give for this team.
The Team
Gek (Greninja) @ Icium Z
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Gunk Shot
- Waterfall
- Spikes
Greninja was the mon the team had been built around. The build had been different before, an Ash-Greninja build, but I had changed it to this build after I had trouble with a Fairy type, specifically with Gunk Shot. Ice Punch and Waterfall are for coverage. Spikes is for extra entry hazards if need be
Star (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Trick
- U-turn
- Fusion Bolt
This Victini build is meant to speed in, trick it's choice scarf to something that wouldn't want it, and the gtfo with U-Turn. However, I do want other ideas so Victini can be even more annoying to the enemy. Taunt and Will-o/Toxic/T-Wave are options I am considering replacing a move for
Fairy (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Cosmic Power
- Stealth Rock
- Moonblast
This Clefable is meant to wall them off, and too also be a wish healer for the team. A hazard setter is also a nice side use for her to. I have thought of switching Wish to Softboiled to help with walling, and to turn a later member into a wish healer
Thunderbird (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 22 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Heat Wave
- Discharge
- Defog
Zapdos is meant to be a defogger for the team, running it's standard build
Houdini (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Focus Blast
- Shadow Ball
Alakazam is meant to deal damage. Psychic is for stab, Focus Blast for coverage, and Psyshock is for dealing special tanks (if need be). Shadow Ball is one move I'm on the fence about
Chrono (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Heal Bell
- Earth Power
- Giga Drain
- Synthesis
Celebi was so I could have a grass type to handle stuff like Tapu Fini, and double as a Heal Bell unit to heal the other pokemon on the team. It's one of the mons I am looking to replace, since I don't really need a Heal Bell mon.
________________________________________________________________________________
Well that's all. Thanks in advance for any help you people give for this team.
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