Stonjourner:
Stats: 110(+10)/125/135/20/20/80(+10) (490)
Abilities: power spot, vital spirit, clear body
Moves: +blaze kick, -body press, +jump kick, +swords dance, +morning sun, +explosion (it gets self destruct but not explosion)
Target Tier: ru or nu
i've always enjoyed simply how extreme stonjourner's stats are. at 20 special defense even a resisted hit will most likely rip right through its hp. on the other hand its physical stats and hp match if not better a lot of other strong rock types, and with surprisingly reasonable speed to boot. the only thing really holding it back even with basically being deathly allergic to special attacks is a lack of a proper ability. just leveraging any sort of direct benefit from its ability slot would be more than enough to solidify it in nu or even ru. blaze kick and body press are alongside mega kick to give it some more big dynamic kicks to follow its dex entry.
Eiscue:
Stats: 75/95(+15)/110/65/95(+5)/50 (490, same changes are applied to no ice form)
Abilities: unchanged
Moves: +knock off, +Skull bash, +flip turn, +body slam
Move change: Skull bash: 100 base power, 100 accuracy, 10 pp, omnitype 2 turn move, raises user's defense 2 stages on use
Target tier: nu
eiscue as is is just a bit too weak without a belly drum boost relegating it to the same one note and incredibly easy to play around set. a slight power boost won't be immensely helpful to belly drum sets but at least will allow it to mix things up with say a banded set or even some weird offensive pivot. skull bash isn't particularly aimed to help eiscue specifically but could make for an interesting and fitting move on it nonetheless