This team is how I got my showdown user and smogon one too (okay it's not based on me). From my experience, this team is fun to play with and pretty good. And Vancouver rains a lot.
Pokepaste: https://pokepast.es/23c2549b3148187e
Note: i hate sand
lil pickle (Politoed) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Protect
- Toxic
- Encore
All rain teams absolutely need Politoed and Politoed is here. It's main job is to lead and set rain. It also has some usefull utility moves. Scald is nice because it burns like 30% of the time (feels more like 99%). Protect gets nice chip damage with burn or poison and also gives me a bit of leftovers recovery. Toxic is always trusty on defensive pokemon and it just makes everything worse. Double status is always good to have. Encore is for pokemon thinking lil pickle is setup fodder. Then I can switch into anything I want and probably kill it. Encore can also force pokemon to use weak moves.
me (Dragonite) (M) @ Life Orb
Ability: Multiscale
EVs: 76 Atk / 252 SpA / 180 Spe
Mild Nature
- Hurricane
- Aqua Tail
- Thunder
- Extreme Speed
Okay you already know this is coming. Dragonite is a mixed attacker. Hurricane is epic because it's strong, stab, and NEVER MISSES (well not in sun or sand or hail (who uses this in ou)). Aqua Tail uses the water boost from the rain to its advantage. Aqua Tail and Extreme Speed force Dragonite into mixed attacker mode. Unfortunatly, Dragonite is not water type so I don't get stab. Thunder is another rain abusing move like Hurricane. Speaking about Hurricane, Thunder is just Hurricane but electric and paralyzes instead of confusing. Extreme Speed is usually given to fast pokemon, but they gave it to Dragonite because Game Freak thought it was a better idea of giving it to Dragonite instead of Charizard (and it was). Anyways Dragonite has it because it can finish of weakened pokemon and can get a final hit on faster pokemon about to kill it.
squid game omg (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
- Rapid Spin
- Scald
- Protect
- Toxic
Yes this is the real Squid Game. It's another utility pokemon BUT WAIT. It is wayyyy different than lil pickle (look at it's moves. see any differences? yeah exactly. wayyyyy different). It's a Rapid Spinner (only move that lil pickle shares with squid game) Sure I can use Starmie but Tentacruel just abuses rain way better. Its ability, Rain Dish, allows me to get 12% every turn with Black Sludge. Scald is nice because it burns like 30% of the time (feels more like 99%). Protect gets nice chip damage with burn or poison and also gives me a bit of Rain Dish + Black Sludge recovery. Toxic is always trusty on defensive pokemon and it just makes everything worse. Double status is always good to have. Hmmmmm. Something seems to be a lllllliiitttttttlllllle sus. As sus as a sussy baka. Btw it's a special wall.
fwog (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Sucker Punch
- Ice Punch
- Swords Dance
Yes. Another frog and another abuser of rain and another poison type. This thing is a Swords Dancer or physical attacker. Usually, without rain, it would be hard to pull of a Swords Dance with the abysmal bulk + Life Orb killing it but now I can recover HP automaticlly because of Dry Skin so Life Orb doesn't kill me. Drain Punch also adds to the Dry Skin's recovery. However, the trade off is that my stab is kind of weak. Sucker Punch will KO a lot of fast and frail pokemons and also puts a dent into psychic types trying to threaten it. Ice Punch is obviously ice type and ice type is an amazing offensive type (well not amazing, but good).
jesus walk horse (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
Hidden Power: Ice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Hydro Pump
- Hidden Power [Ice]
- Secret Sword
Well, now you can tell my team is weak to psychic types but there is a very valuable team member at the back that saves us from psychic types but I'm not going to talk about it now. Anyways this is my special attacker. This is my main counter to +1 speed Moxie Salamence (which I hate a lot). Surf is a reliable stab that I can easily spam. On the other side of reliability, there is Hydro Pump. It makes up for it with it's gigantic base 110 power. This move is used when you need some extra power. Hp ice replaces the Ice Beam most waters have. Beware grass types and ground types and flying types and dragon types and EXPECIALLY Garchomps, Gliscors, and Dragonites. Secret Sword is the final move and all I have to say is that it crumples Blissey.
my grumpy grandpa (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Stealth Rock
- Power Whip
- Leech Seed
At first glance, a grass type seems weird on a rain team but when I tell you it's Ferrothorn, you're not suprised anymore. Ferrothorn is my extreme hazard setter. Spikes is awesome because it does a lot of chip damage but it's not as awesome as my next entry hazard. Stealth Rocks is always awesome because it does a lot to Ninetales that will switch in and it is just awesome. Power Whip gets rid of Gastrodon and other waters and grounds and rocks. Leech Seed is another awesome move that Ferrothorn uses often. It make people want to switch to get rid of Leech Seed and when they want to switch, they take hazard damage. Also a physical wall
THREAT LIST
Psychic Types:
So, as I already told you, psychic types are my biggest threat. Well with Jirachi, I just stall it out with grandpa's ability Iron Barbs or Leech Seed but Trick versions are dangerous. Alakazam and Reuniclus are dangerous threats with Focus Blast so I don't use grandpa for them and just use me. Victini I can handle well with strong jesus walker Hydro Pumps and switch in on a V-Create. Starmie is walled by grandpa but once again, Trick sucks and also freeze if it gets the 10% on Ice Beam. Celebi is also walled grandpa but we can't do anything against it so Dragonite has to summon some Hurricanes. Okay and like Starmie, I wall Latias/Latios but Trick sucks. I wall Espeon (with rain up) and Xatu with grandpa. Metagross doesn't really have a check so we have to brute force that one. Gothitelle I don't even worry about because it's so rare. Okay now all the other psychic types are either rare or unviable like Gothitelle so I don't have to worry about them.
DD Salamence
Okay +1 speed is easy but +2 speed can wreck my team and grandpa doesn't have enough time to wear it down before he dies.
Hope that you like this Team!!!!
Pokepaste: https://pokepast.es/23c2549b3148187e
Note: i hate sand
lil pickle (Politoed) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Protect
- Toxic
- Encore
All rain teams absolutely need Politoed and Politoed is here. It's main job is to lead and set rain. It also has some usefull utility moves. Scald is nice because it burns like 30% of the time (feels more like 99%). Protect gets nice chip damage with burn or poison and also gives me a bit of leftovers recovery. Toxic is always trusty on defensive pokemon and it just makes everything worse. Double status is always good to have. Encore is for pokemon thinking lil pickle is setup fodder. Then I can switch into anything I want and probably kill it. Encore can also force pokemon to use weak moves.
me (Dragonite) (M) @ Life Orb
Ability: Multiscale
EVs: 76 Atk / 252 SpA / 180 Spe
Mild Nature
- Hurricane
- Aqua Tail
- Thunder
- Extreme Speed
Okay you already know this is coming. Dragonite is a mixed attacker. Hurricane is epic because it's strong, stab, and NEVER MISSES (well not in sun or sand or hail (who uses this in ou)). Aqua Tail uses the water boost from the rain to its advantage. Aqua Tail and Extreme Speed force Dragonite into mixed attacker mode. Unfortunatly, Dragonite is not water type so I don't get stab. Thunder is another rain abusing move like Hurricane. Speaking about Hurricane, Thunder is just Hurricane but electric and paralyzes instead of confusing. Extreme Speed is usually given to fast pokemon, but they gave it to Dragonite because Game Freak thought it was a better idea of giving it to Dragonite instead of Charizard (and it was). Anyways Dragonite has it because it can finish of weakened pokemon and can get a final hit on faster pokemon about to kill it.
squid game omg (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
- Rapid Spin
- Scald
- Protect
- Toxic
Yes this is the real Squid Game. It's another utility pokemon BUT WAIT. It is wayyyy different than lil pickle (look at it's moves. see any differences? yeah exactly. wayyyyy different). It's a Rapid Spinner (only move that lil pickle shares with squid game) Sure I can use Starmie but Tentacruel just abuses rain way better. Its ability, Rain Dish, allows me to get 12% every turn with Black Sludge. Scald is nice because it burns like 30% of the time (feels more like 99%). Protect gets nice chip damage with burn or poison and also gives me a bit of Rain Dish + Black Sludge recovery. Toxic is always trusty on defensive pokemon and it just makes everything worse. Double status is always good to have. Hmmmmm. Something seems to be a lllllliiitttttttlllllle sus. As sus as a sussy baka. Btw it's a special wall.
fwog (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Sucker Punch
- Ice Punch
- Swords Dance
Yes. Another frog and another abuser of rain and another poison type. This thing is a Swords Dancer or physical attacker. Usually, without rain, it would be hard to pull of a Swords Dance with the abysmal bulk + Life Orb killing it but now I can recover HP automaticlly because of Dry Skin so Life Orb doesn't kill me. Drain Punch also adds to the Dry Skin's recovery. However, the trade off is that my stab is kind of weak. Sucker Punch will KO a lot of fast and frail pokemons and also puts a dent into psychic types trying to threaten it. Ice Punch is obviously ice type and ice type is an amazing offensive type (well not amazing, but good).
jesus walk horse (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
Hidden Power: Ice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Hydro Pump
- Hidden Power [Ice]
- Secret Sword
Well, now you can tell my team is weak to psychic types but there is a very valuable team member at the back that saves us from psychic types but I'm not going to talk about it now. Anyways this is my special attacker. This is my main counter to +1 speed Moxie Salamence (which I hate a lot). Surf is a reliable stab that I can easily spam. On the other side of reliability, there is Hydro Pump. It makes up for it with it's gigantic base 110 power. This move is used when you need some extra power. Hp ice replaces the Ice Beam most waters have. Beware grass types and ground types and flying types and dragon types and EXPECIALLY Garchomps, Gliscors, and Dragonites. Secret Sword is the final move and all I have to say is that it crumples Blissey.
my grumpy grandpa (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Stealth Rock
- Power Whip
- Leech Seed
At first glance, a grass type seems weird on a rain team but when I tell you it's Ferrothorn, you're not suprised anymore. Ferrothorn is my extreme hazard setter. Spikes is awesome because it does a lot of chip damage but it's not as awesome as my next entry hazard. Stealth Rocks is always awesome because it does a lot to Ninetales that will switch in and it is just awesome. Power Whip gets rid of Gastrodon and other waters and grounds and rocks. Leech Seed is another awesome move that Ferrothorn uses often. It make people want to switch to get rid of Leech Seed and when they want to switch, they take hazard damage. Also a physical wall
THREAT LIST
Psychic Types:
So, as I already told you, psychic types are my biggest threat. Well with Jirachi, I just stall it out with grandpa's ability Iron Barbs or Leech Seed but Trick versions are dangerous. Alakazam and Reuniclus are dangerous threats with Focus Blast so I don't use grandpa for them and just use me. Victini I can handle well with strong jesus walker Hydro Pumps and switch in on a V-Create. Starmie is walled by grandpa but once again, Trick sucks and also freeze if it gets the 10% on Ice Beam. Celebi is also walled grandpa but we can't do anything against it so Dragonite has to summon some Hurricanes. Okay and like Starmie, I wall Latias/Latios but Trick sucks. I wall Espeon (with rain up) and Xatu with grandpa. Metagross doesn't really have a check so we have to brute force that one. Gothitelle I don't even worry about because it's so rare. Okay now all the other psychic types are either rare or unviable like Gothitelle so I don't have to worry about them.
DD Salamence
Okay +1 speed is easy but +2 speed can wreck my team and grandpa doesn't have enough time to wear it down before he dies.
Hope that you like this Team!!!!
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