Metagame Frantic Fusions (New resources @ Post #387)

Toxapex (Overqwil) @ Choice Scarf
Ability: Merciless
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Barb Barrage
- Waterfall
- Smart Strike
Hehehe
Nice special attack stat (69), but this has a pretty weak attack and low speed. It is bulky, but when there are huge attackers that bulk can get broken with no way to heal. It also gets pretty negated by steel types or poison types. If you want to fuse Toxapex with Overqwil while not getting overrun, then I have this set. [[TOXAPEX IS ALSO BANNED]]
:sv/Toxapex:+:Overqwil:
Overqwil (Toxapex) @ Leftovers
Ability: Intimidate/Regenerator
EVs: 252 HP / 4 Atk / 96 Def / 156 Spd
Careful Nature
- Recover
- Liquidation
- Toxic Spikes/Baneful Bunker
- Haze
 
Last edited:

Don Vascus

Certified Wednesday Poster
is a Community Contributoris a Tiering Contributor
Hello

Please implement ability clause or else i will keep spamming Regenerator stall in ladder

My 4 regen guys + a pheal + an unaware have infiltrated top 5 on ladder

This is a warning
 
For the third time: New Sets! Yay!
Dragapult+Greninja
:sv/dragapult:+:greninja-ash: (I am using greninja-ash to show the battle bond ability)
This is a very fast mon combined with a fast mon, which means tons of speed! There is also a lot o attack and special attack with this and it can have the ability Battle Bond. There could be a banded set with Dragon Darts (powerful stab+ breaks through sashes), Shadow ball (special due to Dragapult not having a good physical stab), U-turn (Momentum and killing darks yay!), and Psychic fangs (Fighting types and poison types: Beware.)
Does he know :worrywhirl: . Battle bond no work on anything other than gren :v

Hello

Please implement ability clause or else i will keep spamming Regenerator stall in ladder

My 4 regen guys + a pheal + an unaware have infiltrated top 5 on ladder

This is a warning
Just give it some time it'll be fine trust (I doubt we don't add it after dlc tbh)
 
I have a favourite set already.

+ :slowbro:
Slowbro (Goodra-Hisui) @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Ice Beam
- Thunderbolt

Inspired from Goodra's SWSH NU wallbreaker role, prior to it being banned from the tier. Show up, smack with a bunch of damage, leave, refuse to elaborate. Now with added longevity. Overall pretty good at devouring hits and being a problem in return. Probably is going to make it onto my final team once I'm done going through the idea pile.
 
Kaboom? Yes, kaboom.
:sv/Azelf:+:electrode:/:haxorus:/:glastrier:
electrode-hisui (Azelf) @ Focus Sash
Ability: Static
Tera Type: Psychic
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Explosion
- Psychic
- Stealth Rock
- Taunt
Azelf could work as a hazard lead with Taunt then explode for some serious damage and Psychic for chip. Nothing else to say besides Electrode-H for speed and static or Haxorus for the attack boost. You could also run Glastrier for if you kill a foe using psychic to make explosion a bigger nuke but it doesnt really matter as long as you nuke. And yes, glastrier is allowed, go crazy with it!
Smells fishy...
:sv/barraskewda:+:salamence:/:glastrier:/:pyroar:
Glastrier (Barraskewda) @ Choice Band
Ability: Chilling Neigh
Tera Type: Water
EVs: 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Close Combat
- Psychic Fangs
- Crunch
Such as this! You can interchange the mons for combinations of speed and power but they all give an attack boost when defeating a foe. You can do a banded set with waterfall (rip wave crash), Close Combat (Sorry Meowscarada, seems like you got OHKOed!), Psychic Fangs (Where did my Toxicroak go?), and Crunch (Nom nom hoopa and psychic types tasty!)
Ursaluna? No... Flareon? Yes!
:sv/great tusk:+:flareon:
Flare on! (Great Tusk) @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Close Combat
- Headlong Rush
- Ice Spinner
Great tusk could rapid spin on a non-ghost type (Thanks for no tera!) and get speed+the attack boost from guts with Flame Orb with 161 attack. Yikes. (I miscounted, it is 163 attack. Aah!)
It could then CC, headlong rush, and ice spin all it likes and destroy teams. There are some checks such as Corviknight and high HP mons but they are not special attackers and can't OHKO this tusk.

Dooh. King of earth
:sv/clodsire:+:diancie:
Diancie (Clodsire) @ Leftovers
Ability: Unaware
Tera type: None
EVs: 252 HP / 100 Def / 156 Spd
Impish Nature
- Recover
- Stockpile
- Body Press
- Earthquake
This fusion takes the High HP, unaware, and good typing of Clodsire and fuses it with the high defenses of Diancie to make a nigh-unbreakable wall after a stockpile, and that is not even considering three! It can inflict pressure with Toxic and earthquake. One weakness is that Pokemon can defeat it if it tries to switch in, but once it is set up, you basically win unless the foe has a steel or poison type Earth Eater pokemon.
Iron Earth
:sv/iron MOTH:+:orth?worm:/:Azelf:
Orthworm (Iron Moth) @ Choice Scarf
Ability: Earth Eater
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Bug Buzz
- Psychic
This takes the 4x Ground weakness of Iron Moth and turns it into an immunity. You can either heal 25% for less power and speed or have more power and speed but no healing. You could run a Life Orb set, A choice specs set or a scarf set for a lot of options with Energy Ball, Flamethrower, Fiery Dance, Sludge Wave, Psychic, Discharge, Dazzling Gleam, and Fire blast.
 
Last edited:
Kingambit (Barraskewda) @ Choice Scarf // Choice Band
Ability: Supreme Overlord
EVs: 4 HP / 252 Atk / 252 Spe
Adamant // Jolly Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Crunch

Powerful revenge killer, cleans up easily, but very frail. Definitely up there if Dragapult gets banned.
 
Last edited:
Kingambit (Barraskewda) @ Choice Scarf
Ability: Supreme Overlord
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Crunch

Powerful revenge killer, cleans up easily, but very frail. Definitely up there if Dragapult gets banned.
There is no Tera so no fighting STAB.
 
I saw someone playing this meta and suing Pokemon with different abilities....while keeping the Pokemon's name. For example, their Moltres was named Moltres but had Intimidate. How does one do that? OR is it legal?
 

Voden

formerly megaspoopy000
hi yall have you fucking seen this?

:sv/Tinkaton:
85 / 102 / 102 / 82 / 120 / 106 [597 BST]
Perrserker (Tinkaton) @ Iron Plate
Ability: Steely Spirit
Tera Type: Steel / whatevs
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gigaton Hammer
- Play Rough
- Knock Off
- Swords Dance
+2 252 Atk Iron Plate Steely Spirit Tinkaton Gigaton Hammer vs. 252 HP / 252+ Def Great Tusk (Tornadus-T): 424-501 (97.6 - 115.4%) -- guaranteed OHKO after 1 layer of Spikes
+2 252 Atk Iron Plate Steely Spirit Tinkaton Gigaton Hammer vs. 252 HP / 252+ Def Hippowdon (Breloom): 454-535 (108 - 127.3%) -- guaranteed OHKO
forgot to put it here but calced an intim tusk and still did around 95% at +1, in which most cases outspeeds and kills, genuinely insane.
enjoy ohkoing most of the tier<3
 
hi yall have you fucking seen this?

:sv/Tinkaton:
85 / 102 / 102 / 82 / 120 / 106 [597 BST]
Perrserker (Tinkaton) @ Iron Plate
Ability: Steely Spirit
Tera Type: Steel / whatevs
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gigaton Hammer
- Play Rough
- Knock Off
- Swords Dance
+2 252 Atk Iron Plate Steely Spirit Tinkaton Gigaton Hammer vs. 252 HP / 252+ Def Great Tusk (Tornadus-T): 424-501 (97.6 - 115.4%) -- guaranteed OHKO after 1 layer of Spikes
+2 252 Atk Iron Plate Steely Spirit Tinkaton Gigaton Hammer vs. 252 HP / 252+ Def Hippowdon (Breloom): 454-535 (108 - 127.3%) -- guaranteed OHKO
forgot to put it here but calced an intim tusk and still did around 95% at +1, in which most cases outspeeds and kills, genuinely insane.
enjoy ohkoing most of the tier<3
I have one for you.
:sv/Dugtrio-Alola:+:Perrserker:
35/127/85/62/85/122
Perrserker (Dugtrio-Alola) @ Focus Sash
Ability: Steely Spirit
Evs: 252 Atk / 4 Spd / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Swords Dance
- Sucker Punch
+2 252+ Atk Dugtrio-Alola Sucker Punch vs. 4 HP / 0 Def Barraskewda (Kingambit): 181-213 (68.5 - 80.6%) -- guaranteed 2HKO
+2 252+ Atk Steely Spirit Dugtrio-Alola Iron Head vs. 252 HP / 252+ Def Great Tusk (Tornadus-T): 228-268 (52.5 - 61.7%) -- guaranteed 2HKO
+2 252+ Atk Steely Spirit Dugtrio-Alola Iron Head vs. 252 HP / 252+ Def Hippowdon (Breloom): 271-321 (64.5 - 76.4%) -- guaranteed 2HKO after Poison Heal

Do you get to use 2 abilities?
To answer your question, no.
 
I saw someone playing this meta and suing Pokemon with different abilities....while keeping the Pokemon's name. For example, their Moltres was named Moltres but had Intimidate. How does one do that? OR is it legal?
If the base Pokemon has Intimidate it can still have Intimidate no matter what Pokemon its been fused with. The donor Pokemon only gives the base Pokemon the option to use one of the abilities of the donor, but its not required.
1693686919973.png
EDIT: i didn't read the original post fully, ignore me
 
Last edited:
Ok so this one might be a bit evil but how about a shell smasher that can't be hit by priority?

Farigiraf (Polteageist) @ Focus Sash
Ability: Armor Tail
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Shell Smash
- Stored Power
- Shadow Ball
- Giga Drain

After finally understanding how this metagame works this is one of my new masterpieces.
(watch out for mold breaker though)
 
After messing around with this OM, I think I finally figured out a very solid team that manages to deal with a lot of meta threats.

1693687459198.png
+

105/162/116/76/112/136

Skill Link + Scale Shot does a solid amount of damage, and generally I try to safely switch into something and threatening them with Scale Shot, Crunch, or Earthquake. If they choose to sacrifice something to try and kill Roaring Moon, they pretty much need priority because of the speed boost after using it. Very scared of most fairy types and Slither Wing, and gets walled hard by Corviknight, but can take a few hits from other threats because of the 105/116/112 bulk.

1693688254979.png
+

95/83/135/87/148/81

Unaware mixed wall, can take a ton of damage and is unphased by things that aren't 150+ Atk/sp. atk super effective hits. Can spread Wish healing to teammates if they run out of PP on their own healing moves, spread sleep/paralysis with T Wave/Yawn, and Protect to scout for moves. Foul Play does a ton of damage to physical attackers that don't resist it. Great Tusk, Slither Wing will either one shot or do 65%+ of it's health, and Mold Breaker is a gtfo moment unless Foul Play is unresisted.

1693688803513.png
+

87/77/121/165/117/103

Surprisingly bulky switch-in to things that the rest of the team can't handle or if one of the other bulky mons dies. 168 SpA Make it Rain HURTS, and threatens many common Unaware walls, notably Scream Tail. Trick is very good for crippling tanky, somewhat passive mons like Corviknight or Clodsire, and Recover can keep it healthy enough to keep threatening big damage. Good as Gold can stop hazards and other status effects (outside of Zap Cannon), and Flash Fire can help it switch into mons that run fire coverage moves.

1693689254113.png
+

90/118/103/138/108/120

This thing is evil. I might be going to hell for using this. If the other team doesn't have a ground-type pokemon, it's just over for them. Spreads paralysis while also doing solid damage, and Hurricane and Heat Wave coverage threatens a lot of mons, such as Gholdengo, Great Tusk, Kingambit, Corviknight, and Slither Wing. Ground types that take neutral damage are still going to take big damage unless they're building Sp. Def. Teams will usually have a very good Sp. Def wall that likes to switch in on this to prevent paralysis spread, but this can be taken advantage thru predicting.

1693689725543.png
+

98/108/130/76/118/84

Effectively 162~ Def w/ Tablets of Ruin, it's a pretty safe switch-in to 90% of the tier's physical attackers, and is my go-to lead. Only really threatened by special attackers that have fire/electric moves, and can U-Turn out of physical attackers to regain momentum. Body Press doesn't do a lot of damage to bulky physical attackers, but can do solid damage to random mons that are weak to fighting, like Goodra-Hisui or Roaring Moon. Terrified of Zapdos and Iron Moth, but can switch into Garchomp to tank those specific counters.

1693690168126.png
+

108/155/115/107/107/132

I'm honestly very surprised that I haven't seen anybody else run Regen Garchomp, considering how good it is in AAA. 155 Atk is still a terrifying stat for a mon that invests solely in HP and Sp. Def. Regenerator makes it live a lot longer than it should, considering it has no recovery move, and can outspeed slow bulky mons with Swords Dance + Earthquake. Stealth Rock could be changed to Stone Edge to threaten Zapdos or Crunch to threaten Gholdengo, and Dragon Tail stops mons who think they can setup on it. Pairs incredibly well w/ Corviknight, gets 4HKO'd by Zapdos and 3HKO'd by Iron Moth/Gholdengo.

Replay of this team in action.
Game plan is usually to slowly chip away with Stealth Rock, pivots, and random hits and get opportunities for Zapdos, Roaring Moon, and Gholdengo to get kills, creating less opportunities for the opponent to get picks off your own mons. Cripple them with Zapdos + Umbreon, tank with Corviknight + Garchomp, and pressure with Roaring Moon + Gholdengo.

edit 1: gholdengo actually works better with heatran, + some more move options to experiment with
 
Last edited:
Another set:
Who needs speed?
:sv/scizor:+:glastrier:/:salamence:
Glastrier (Scizor) @ Choice Band
Ability: Chilling Neigh
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Close Combat
- Fling
- Swords Dance
Stats: 70/166/132/71/107/72
This is a late game sweeper. You could run technician for extra immediate power or Chilling Neigh for a snowball (pun intended) effect. Stab Bullet Punch coming off of 166 attack is wild, and can 3HKO Great Tusks. There is also Close Combat to hit the types Steel is resisted by. You can use Salamence if there is already a Pokemon that is nicknamed Glastrier.
 
Last edited:
I saw someone playing this meta and suing Pokemon with different abilities....while keeping the Pokemon's name. For example, their Moltres was named Moltres but had Intimidate. How does one do that? OR is it legal?
This isn't intended but from what I see this is because locked users can't show pokemon nicknames and so they have a weird advantage here seeing how we ourselves can't do much about it through new knowledge it only let's the abilities do something and the stats aren't gained so it isn't that big
 
Last edited:
This isn't intended but from what I see this is because locked users can't show pokemon nicknames and so they have a weird advantage here seeing how we ourselves can't do much about it
Locked users get put at a disadvantage, not an advantage. Case in point: I turned on my VPN in order to get locked & here we can see Great Tusk fused with Breloom. It still retains the ability & it's impish, max HP and max def however the stats don't get boosted from the fusion. The only possible advantage that can be had is that it'll obfuscate what fusion it is but that tradeoff is really bad.
Screenshot_11.png
 
Locked users get put at a disadvantage, not an advantage. Case in point: I turned on my VPN in order to get locked & here we can see Great Tusk fused with Breloom. It still retains the ability & it's impish, max HP and max def however the stats don't get boosted from the fusion. The only possible advantage that can be had is that it'll obfuscate what fusion it is but that tradeoff is really bad.View attachment 547941
I learned this in the om room, didn't see this until after editing my post lol
 
More Sets!
:sv/revavroom:+:basculegion:/:perrserker:
Fused with Perrserker: 80/146/115/66/82/102
Ability: Steely Spirit
Fused with Basculegion: 80/147/106/74/85/109
Ability: Adaptability
I think you would have fun with this, shift gearing and casually getting 600+ speed with pretty good speed and great 145+ base attack. Then you can Iron Head and Gunk Shot all you want, and for Non-Earth eater or levitate Heatran, you can do Bulldoze, or beat Iron Moth with Zen Headbutt.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top