You only get one ability, not multiple.Sorry, I’m having trouble formating my fusions to get both their abilities to work.
If I type in the donor ability, the poke’s original ability doesn’t seem to function. How’s it supposed to look?
You only get one ability, not multiple.Sorry, I’m having trouble formating my fusions to get both their abilities to work.
If I type in the donor ability, the poke’s original ability doesn’t seem to function. How’s it supposed to look?
I see, the original post made it seem like you got two. Ok thanks.You only get one ability, not multiple.
tough claws close combat, chansey and corv sounds like an absolutely awful core, they both need a lot of support or need abilities like fluffy or something and lose out on regen. corv is not a very good progress stopper and personally only use it for intim pivoting and defogI think the meta is fun but Chansey/Corv with regenerator spam is really difficult to make progress against.
I don't agree with this I think they are fine, though every team I make has either levitate ghold, unaware curse hippowdon, or just both. super counter set to iron boulder. roaring moon is pretty tame, I find it easy to stop.Roaring Moon and Iron Boulder are the two most problematic mons
:clueless:, iron moth was unbanned, theres an offensive mon that was unbanned. you do realize FF did have omtom before this and was HO hell before. I don't agree with SAC at all, I personally love the flexibility of regen cores. I do think 2ac is necessary though, it allows for flexibility (regenvester and defensive regen) which I really like, but still puts a cap. I've been limiting myself to 2ac, I've used 3 regen and know just how cheesy it can get. I'm an aaa player so I've experienced the 2 worlds, SAC and NAC, gotta say I like the higher cap (theres none for now) more. also you severely upplay the power of 3 regen 3 unaware, you're just making bad breakers if you can't beat a team of that. or your team is too HO leaning (and lacking longevity) which those kinds of teams are designed meticulously to beat.LOL
Dragapult banned, Unburden banned, Comfey (Triage) banned, Sneasler banned... All offensive mons banned and in the meanwhile, stall teams with Chansey and Skarmory with 3 regen and 3 unaware mons are on turning it into a boring, brainless game... This could be the best OM, but the stall boys deciding bans decided not to...
Single ability clause is a must for this OM to be considered serious, otherwise it will keep being a non-strategic one... Only banning offensive mons and leaving teams with 3 regen/3 unaware are surely not the way to go, we don't mind buzzkiller stall-boys because they are beatable, but it has to have counters, otherwise it will be only a single strategy game (multi-regen + multi-unaware)
The other serious OMs all have single ability clause, except this one... I don't know what the mods have in their heads
tough claws close combat, chansey and corv sounds like an absolutely awful core, they both need a lot of support or need abilities like fluffy or something and lose out on regen. corv is not a very good progress stopper and personally only use it for intim pivoting and defog
I don't agree with this I think they are fine, though every team I make has either levitate ghold, unaware curse hippowdon, or just both. super counter set to iron boulder. roaring moon is pretty tame, I find it easy to stop.
:clueless:, iron moth was unbanned, theres an offensive mon that was unbanned. you do realize FF did have omtom before this and was HO hell before. I don't agree with SAC at all, I personally love the flexibility of regen cores. I do think 2ac is necessary though, it allows for flexibility (regenvester and defensive regen) which I really like, but still puts a cap. I've been limiting myself to 2ac, I've used 3 regen and know just how cheesy it can get. I'm an aaa player so I've experienced the 2 worlds, SAC and NAC, gotta say I like the higher cap (theres none for now) more. also you severely upplay the power of 3 regen 3 unaware, you're just making bad breakers if you can't beat a team of that. or your team is too HO leaning (and lacking longevity) which those kinds of teams are designed meticulously to beat.
I don't mean anything negative when I compare FF to AAA, but this meta is very similar and in aaa it is the balance borderlands, balance is everywhere. I suggest you build more bulky if you want to beat stall.
INB4 "gapdos 1v6s stall"This could be the best OM, but the stall boys deciding bans decided not to...
I didn't say any, but if you want roaring moon answers, cobalion/dark dragon resist with regen and high defense with levitate/flying support is good or any that you find that have those traits and don't need regen, like they have roost or something. I would recommend enamorus-therian, but it has no pivoting which is quite important for regen and its weak to potential iron heads (as well as weak to rocks, important for my next suggestion). keep in mind eq coverage doesn't work with tough claws or adapt on roaring moon, but iron head works with TC.I'll check those Roaring Moon answers, just spent a lot of time trying to make Raging Bolt and Gouging Fire as a theme and it's probably clouding my experience.
toxapex is banned as a donor and receiverI've a couple of sets that would appreciate your reviews:
+
Toxapex (Jirachi) @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- U-turn
- Doom Desire
- Psychic Noise
- Icy Wind
Isn't this the perfect + check?
Its defenses are 138/135. It basically works like AV G-Slowking.
I'm also thinking about checking +
+
Scrafty (Corviknight) @ Leftovers
Ability: Intimidate
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Body Press
- Bulk Up
- Roost
Scrafty gives interesting defense boosts as well (133/113) + intimidate. Bulk Up with Body Press/Brave Bird makes Corviknight less passive.
I'm going to be pretty blunt, if we could just ban Good as Gold, it probably would have happened already. But we can't, because it's tied to Gholdengo, and Gholdengo brings a lot of valuable, positive things to the metagame. A splashable defensive Steel-type with a lot of set versatility that helps keep things like Latios in line is a very good thing to have. Gholdengo was unbanned because it's just a wonderful presence for the meta. The thing is that if you're entirely reliant on Defog to beat hazard stack, you're losing anyway. 24 Defog PP against the combined 64 PP of Spikes and Stealth Rocks is bound to end poorly. It sounds like your team is just weak to hazard stack in general, and that's an issue when our hazard setters are so omnipresent and good. There are ways to make your team resilient to hazards, you just need to utilize them. Good as Gold does not make hazards broken, they just are.Lets talk about a real broken ability, not regen, not unaware, GOOD AS GOLD. This ability is possibly the most uncompetitive to be made and the AUDACITY to unban it is beyond comprehension. Let me make this clear I do not want Gholdengo banned, but rather gag. Gholdengo has proven itself to be rather balanced in metas where it can't use gag. I do understand if its banned though (still disagree with tiering policy).
This ability alone is so overly centralizing on the hazard removal metagame. It completely forces you to run scrappy Tusk, mold breaker defog (this one I heavily don't recommend you use), or court change Cinderace.
sidenote for building Cinderace:
I have maybe seen Cinderace once or twice, the best sets for it are definitely regen+boots or magic guard, I recommend the former for balance to stall and mglo/mgleftovers for offense..
But thats it, it leads to a lot of 50/50s "will this person switch to their gag, will they not". Theres not much in favor of keeping this ability around, the same hazard removers were around in the first round of FF, and they are still around and still are the best. Get rid of this cancer of an ability.
Sorry about that but I am actually baffled on how council came to the conclusion to unban Gholdengo and was really heated to see gag back. Its extremely unfun to play against since I prefer defog over rapid spin. Though why can't council just change how you guys handle broken abilities, banning the ability over the pokemon?On a side note, the amount of ad hominem I've seen thrown at the council is frankly hilarious. If you actually want to actually get something changed, maybe don't insult the people in charge?
The ad hominems won't end if you keep saying such ridiculous statements like this. Defog has always been a top tier hazard removing tool since it gained that functionality, and really weakened hazard's strength. There is a reason when gen 9 released, gholdengo feels almost necessary on hazard stack teams. https://replay.pokemonshowdown.com/gen9franticfusions-2051008805 Here is a replay against a hazard stack team, the moment I knocked out their Corviknight with gag they immediately realized their whole gameplan was ruined, and forfeited subsequently. Their entire team's strength relies on this fact; stopping defog with Corviknight, and using Pecharunt for non scrappy rapid spins. Without the Corviknight's ability, their teams gameplan is greatly weakened and their team would probably be different because of it.Good as Gold does not make hazards broken, they just are.
Regen is very good at making pokemon with good traits but no recovery viable. That is why regen is so prevalent, so many pokemon adore the addition. Great Tusk, Goodra-H, my team's Muk and Raging Bolt. It really helps out defensive cores and its honestly glue. Physically offensive threats would be extremely powerful without NAC, as regen (like in AAA) would be prioritized for specially defensive pokemon as theres not many viable abilities that can scale with many specially offensive combos as regenvest can. If anything regen is actually helping the meta become less stally, by combining traits into one pokemon, allowing for more teambuilding opportunities. Doesn't mean its not a powerful ability and doesn't help stall, it does both of those. Also this meta isn't very stally, I've fought maybe a few stall teams and the only good ones are the hazard stack ones (GOOD AS GOLD....), its a very balance heavy meta, those teams are typically very strong.It's hard to take "Regen spam is weak, you have to diversify with Unaware/Fluffy/insert non-Regen otherwise you lose to all the breakers" seriously when most of the successful teams being posted have at least two Regen mons. TaxFraud's big team dump a few days ago had two Regens on every single team except for the one that had three. It's clearly the strongest defensive Ability in the metagame right now. There's so many more strong offensive presences and other ways around defensive boosts besides "Regain HP by endlessly clicking switch" that breakers have no issue muscling through Unaware or Fluffy but crumble when they're on a timer and the Regen doesn't need to expend any PP or finite resource that every other Pokemon in the game must do in order to make progress.
And if hazards ARE broken then they need immediate tiering action, not "Use more HDB/Levitate/Regen".
Those two sentences back-to-back. Are hazards broken or are the countermethods against them sufficient? Which is it? I get we're three days into a metagame with unrestricted access to Good as Gold (though Gholdengo is still the best abuser thanks to being immune to Rapid Spin and Mortal Spin. Seriously GameFreak, who the fuck designed this Pokemon? I just wanna talk) and we're still finding how recent bans and unbans are affecting the balance of the game, but that's a very strong statement from a council member and I guess I'd like to hear how a broken element in the tier is being addressed.There are ways to make your team resilient to hazards, you just need to utilize them. Good as Gold does not make hazards broken, they just are.
hidin | TaxFraud | zastra | Hiusi guy | Orangex | Result | |
Iron Boulder | Ban | Ban | Ban | Ban | Ban | Banned |
Iron Moth | Ban | Ban | Do Not Ban | Ban | Ban | Banned |
Balanced Hackmons is a very serious format that is part of the circuit, and despite being able to freely choose your ability there, it doesn't have Ability Clause.LOL
Dragapult banned, Unburden banned, Comfey (Triage) banned, Sneasler banned... All offensive mons banned and in the meanwhile, stall teams with Chansey and Skarmory with 3 regen and 3 unaware mons are on turning it into a boring, brainless game... This could be the best OM, but the stall boys deciding bans decided not to...
Single ability clause is a must for this OM to be considered serious, otherwise it will keep being a non-strategic one... Only banning offensive mons and leaving teams with 3 regen/3 unaware are surely not the way to go, we don't mind buzzkiller stall-boys because they are beatable, but it has to have counters, otherwise it will be only a single strategy game (multi-regen + multi-unaware)
The other serious OMs all have single ability clause, except this one... I don't know what the mods have in their heads
I have a few things to say about this.Sorry about that but I am actually baffled on how council came to the conclusion to unban Gholdengo and was really heated to see gag back. Its extremely unfun to play against since I prefer defog over rapid spin. Though why can't council just change how you guys handle broken abilities, banning the ability over the pokemon?
The ad hominems won't end if you keep saying such ridiculous statements like this. Defog has always been a top tier hazard removing tool since it gained that functionality, and really weakened hazard's strength. There is a reason when gen 9 released, gholdengo feels almost necessary on hazard stack teams. https://replay.pokemonshowdown.com/gen9franticfusions-2051008805 Here is a replay against a hazard stack team, the moment I knocked out their Corviknight with gag they immediately realized their whole gameplan was ruined, and forfeited subsequently. Their entire team's strength relies on this fact; stopping defog with Corviknight, and using Pecharunt for non scrappy rapid spins. Without the Corviknight's ability, their teams gameplan is greatly weakened and their team would probably be different because of it.
You are entirely correct about hazards being broken, but to say gag does not make them more, is utterly ridiculous.
This is not a feasible option. I'm not the foremost expert on this, but as I understand it OM tiering policy is based on general Smogon tiering policy, and there is no chance of this getting changed just for this silly little metagame.If you really want Gholdengo around for its moveset and typing, which I completely understand and have already used it because of that. its superglue. Please do consider talking to whoever is in charge of your OM's policy (or if its you, the council) to allow the banning of abilities over pokemon.
This is more so that I have the bad habit of referring to powerful/dominant parts of the meta as "broken," not saying that they are genuinely overwhelming. I'm just saying that Good as Gold doesn't push hazards over the edge, and that they would likely be just as dominant if it was gone. Even then, there is no simple way to go about addressing the potential issue of entry hazards warping the meta, simply due to the nature of hazards themselves. Banning the hazard setters would certainly be too harsh, and the list of hazard abusers stretches into infinity, taking that off of the table.As for hazards, that was more directly addressing
Those two sentences back-to-back. Are hazards broken or are the countermethods against them sufficient? Which is it? I get we're three days into a metagame with unrestricted access to Good as Gold (though Gholdengo is still the best abuser thanks to being immune to Rapid Spin and Mortal Spin. Seriously GameFreak, who the fuck designed this Pokemon? I just wanna talk) and we're still finding how recent bans and unbans are affecting the balance of the game, but that's a very strong statement from a council member and I guess I'd like to hear how a broken element in the tier is being addressed.
I have a few things to say about this.
First, your opponent's team in the replay has so many glaring flaws that it immediately calls into doubt any points you try to demonstrate with it.
Second, I think I should illustrate my point about Defog being bad at handling hazards a bit better.
"Defog has always been a top tier hazard removing tool since it gained that functionality, and really weakened hazard's strength." This is dead wrong. Take ORAS OU for example, where Spikes are so good and the Defoggers so bad that Excadrill is the number one mon in the metagame.