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  1. Haru Piro

    Pacifistmons

    Trick/Switcheroo + Assult Vest seems broken, every team should run a Stiky Hold/Klutz user.
  2. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Well, thats is technically true. But, the problem isn't that. SwagPlay is broken for the same reason of OHKO Moves/Moody/Evasion, a skill-less player can beat a skillful player only thanks to luck, isn't overpower and is pretty gimmick, but uncompetitive and unnecessary for the meta. You can...
  3. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I was running TrickScarf Gothi, all decents SwagPlay teams need to carry a good counter for Blobs/Sylveon. Stall can handle Swagplay pretty well anyway, but can lose.
  4. Haru Piro

    Other Metagame of the Month Archive

    Off Stats
  5. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I did it, like of 37 wins with a skilless strategy on the uber ladder until i get bored.
  6. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    If they hit themselves, you can Paralize or simple Substitute, if him switch you get a free turn, you doesn't need many luck if you enemy only has less than a 40% chance to break you sub during two or three turns.
  7. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Only 30% of kill vs 50% of hit yourself +Sub+Para all of them with priority. In both cases you can win only thanks to luck, but you need less luck on the last.
  8. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I use SwagPlay, and i fucking kill an Arceus-N and a Groudon using Murkrow. Other user kill a Rotom-W using Purloin in OU. Evassion is overpowered thanks to luck.
  9. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Use a Trapper, TrickGhoti can counter chansey and regenerator. In BW, Landorus-I wasn't banned the first month of Sheer Force. Filp a coin every turn sound skilled for me. I was testing SwagPlay in the Uber ladder, i won 37 time thanks to hax (only like two or three forfeits), Only 17 lost...
  10. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    A "good" Swagplay team need only two-three abusers. Or you only run Fire-Types under Sun?
  11. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Try hazards or ScarfTrick Ghoti.
  12. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    >Swag? hims deal like 24% to klefky, Substitute! but no, well, is my only check, and cannot be paralyzed... Oh goddness! Well, i wasn't serious with the replay, is my troll team, but the point is "luck was enough". -Para...electric/ground-type -Sleep... Do you remember sleep clause? and...
  13. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Even Bulky Ground-type can lose to Klefky http://replay.pokemonshowdown.com/ubers-91502805 ARE SMOGON RUINING THE METAGAME??! Well, technically Nidoqueen was banned, and we get the most balanced metagame. But, c'mon, Numel was a joke, he is inmune to confuse and para, that's all. Even more...
  14. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Try Foul Play. Yeah, is your fault.
  15. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Cleric= 8 PP VS 4 ParaFuse +2 0 Atk Liepard Foul Play vs. 252 HP / 0 Def Excadrill: 439-517 (103.5 - 121.9%) -- guaranteed OHKO Gliscor need luck one or two time, Luck is better than skill? +2 0 Atk Liepard Foul Play vs. 252 HP / 184+ Def Gliscor: 127-150 (35.8 - 42.3%) -- 93% chance to 3HKO...
  16. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Because F.E.A.R. can be countered by any standard team with a bit of prediction, and Truant gives free turns for BOTH players (a simple switch is enough). One Swagplay per team can be a good idea, but, why we need swagplay? Substitute. And Deoxys-S/D are weak to Foul Play.
  17. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Is viable because you can kill everything with pure luck. Again, if swagplay can be checked or countered isn't the point. The question is: why we need swagplay?
  18. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Yeah, Ferrothorn doesnt exist. Own Tempo is unviable, Lilligant and non-regenerator Slowbro sucks, Taunters can hit themselves, and Lum berry is one time use. 4 Swagplay users + Chansey counter + Ditto THE MOST COMPETITIVE THING EVER
  19. Haru Piro

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Recycle+Leppa Berry, and variants. I sweep Ubers teams using Purloin and Murkrow.
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