RicepigeonKKM
Wait, who?
I'm mainly reviving the 2vs2 oober strats if anyone wants some form of reference for the upcoming 2006 nintendo tourney, also for editing purposes since the metagame has some new additions since the time it was originally posted.
Okay, with this thing around, weather based teams are screwed, seeinga s weather plays a much larger role in 2vs2 than 1vs1.
- Dragon Claw
- HP Flying
- Rock Slide
- Earthquake
@ Lum Berry/Leftovers/Shell Bell
Rayquaza always pretty much was a Salamence on steroids. DC ohkos Kingdra if I'm not mistaken. HP flying for ludi, RS for that double flinch that Salamence is popular for now, and Earthquake is obvious. Swift Swimmers and Chlorophyllers will rarely beat Rayquaza, even if they do carry Ice Beam or HP Ice it still won't OHKO.
- Dragon Dance
- Earthquake/Protect
- Rock Slide
- HP Flying
@; Lum Berry/Leftovers/Shell Bell
Dragon Dancing set. Also works if you feel confident that you can OHKO kingdra without wasting a slot for Dragon Claw.
- Protect
- Icy Wind
- Thunderbolt
- Dragon Claw
@ Lum Berry/Leftovers/Shell Bell
Special Rayquaza if you feel obligated to.
- Hidden Power Flying
- Earthquake
- Rock Slide
- Brick Break/Double-Edge/Extremespeed
@ Choice Band
The most popular set in 1v1, it's a 2v2 option. Brick Break for Snorlax, Blissey or the occasional Clefable, Extremespeed obviously to finish off threatening opponents, which is a lot more useful since there's a lot less recovery in 2v2 than in 1v1. Don't forget to abuse the double flinch from Rock Slide when you can.
Opinion:
No Weather in 2vs2 can absolutely hurt alot of teams. Rayquaza can also dish out a huge amount of damage if you want it to.
Preferred Allies:
Salamence or Aerodactyl for double the flinch rate, Clefable for setup. A Helping Hander also works great.
EVs:
imo, 252 speed and a + speed nature always. Even with -SA nature, it should still dent Kingdra HARD. Play around with the offense stats and you'll find what works for you. I usually go with a 6/252/252 but whatever.
Counters:
Lati@s, Anything with Ice Beam, Double Flinch hurts it as it lacks intimidate. Counter Blissey might even be able to take this thing to the cleaners.