“Someone has intruded upon the forest. The enfeebled flow of the icy wind, is the intrusion to blame? It must be stopped. For it is to protect the forest.”
[SET]
name: 3 Attacks
move 1: Hurricane
move 2: Freeze-Dry
move 3: Hidden Power Fighting
move 4: Roost
item: Flyinium Z
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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- Freeze-Dry is preferred as it prevents the likes of Lanturn from pivoting away for free. It also deals quad damage against Water-types that share a Rock or Ground typing.
- Hidden Power Fighting rounds out the rest of Articuno's coverage as it dents Steel-types like Alolan Sandslash and Aggron while also harming Ice-types that resist Articuno's Hurricane such as Aurorus and Rotom-F.
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- Pressure reduces the PP of Stealth Rock against Stealth Rock users Articuno can win against like Mudsdale and Alolan Sandslash by 2 which in the long run can let Defog out PP Stealth Rock.
- Supersonic Skystrike gives Articuno some extra fire power to get it to OHKO Stoutland and Sableye.
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- Articuno still functions as a fine check against Hitmonchan and Gurdurr, so it can pivot into these two and reliably handle most of their moves.
- Articuno can bluff its SubRoost set if it hasn’t revealed its item yet. Use this to your advantage to catch opposing Steel-types off guard with Hidden Power Fighting.
- Articuno has a seriously difficult time switching in when Stealth Rock is up so it is recommended to remove them before sending Articuno in.
- Articuno can be used to stall out the PP of Stealth Rock from Mudsdale and Alolan Sandslash with Pressure to guarantee that your Defog user in the long run outlasts the opposing Stealth Rock user.
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- This Articuno fits more on offensive teams as it has an easier time chipping away and removing Steel-types.
- Hazard removal is necessary so that Articuno doesn’t lose half its health every time it switches into Stealth Rock. Defog users like Skunktank or Silvally-Fairy or Rapid Spin users like Hitmonchan, Kabutops, or Claydol can remove hazards off of Articuno’s side so it has an easier time getting onto the field.
- Fighting-types like Gurdurr and Throh defeat the majority of Special Walls that would otherwise wall Articuno.
- Articuno can remove Steel-types for Kangaskhan and Stoutland which offers them more breathing room to liberally bombard the opponent with their primary Normal-type attacks.
- Bellossom struggles to break Steel-types, so it finds partnership with Articuno as it can surprise and remove Steel-types to open up a sweep for it.
- Written by: [[BackAtYouBro, 451000]]
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