Team Construction:
1. Mega Kangaskhan
Started the team with Mega Kangaskhan due to it being the most familiar mega evolution to me. Decent lead that can beat anything other than early fighting types
2. Landorus-T
As somewhat of a cushion for the rest of the team and a relatively stable choice vs. Mega Mence teams with HP Ice and Toxic.
3. Greninja
Something to check mimikyu. Torrent gren used to wipe Hippo/Zard and lele out.
4. Volcarona
Made scarf due to the threat of Metagross, Mega Gyarados and Kartana. With Gren, it can take advantage of opposing lele terrain.
5. Mimikyu
Currently the team invites in water types as switchins a lot, so mimikyu with mimikyu-z was adopted. It had a role of dealing with fat waters and as a switchin to kang mirrors.
6. Gengar
Currently the team cannot win vs. Baton Pass, so gengar was used as a final mon. Could not think of anything better so just used what he had used in previous seasons.
Team:
Kangaskhan-Mega (F) @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 212 HP / 228 Atk / 68 SpD
Adamant Nature
- Fake Out
- Return
- Sucker Punch
- Fire Punch
Notes:
- Attack investment KOs Greninja and non-bulky Tapu Lele with return
- The HP/SpDef investment guarantees living Spec's Lele Psychic asides from one damage roll
- Adopted Fire Punch to hit normal resists/immunities.
- Bring vs. all except potential lead fighting types (assuming he means breloom/pheromosa here)
- When using with Mimikyu or Landorus, it is key to win the first head to head so you can use fake out to rack up poison/curse damage for free late on in the game.
Landorus-Therian @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Toxic
Notes:
- A secondary cushion with Mimikyu for Mega Salamence
- Unless Mega Mence already had a substitute up, it was easy to land a toxic onto it.
- Talks about the disadvantages of foregoing rock tomb, in that it limits the options of mimikyu
- In terms of relaxed nature, it allows to do the second attack in the lando-t mirror, such as slow u-turn
- The disadvantage of the slow speed is that it can be overtaken by no speed tapu fini and cresselia.
Greninja @ Waterium Z
Ability: Torrent
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Cannon
- Scald
- Water Shuriken
- Substitute
Notes:
- Adopted due to being wary of Hippo/Zard as well as opposing Mimikyu and Tapu Lele.
- Due to the decrease in the speed of most metagrosses, the advantage of having a Timid Greninja is limited, so Modest was used.
- Ideally brought in after Landorus-t gets an advantageous matchup.
Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pain Split
- Curse
- Substitute
- Play Rough
Notes:
- Has Mimikium Z due to being conscious of opposing Kangaskhan
- Because it's often moving before Mega Mence, it can be useful.
- Select if there is no better immediate idea.
Volcarona @ Choice Scarf
Ability: Flame Body
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Bug Buzz
- Hidden Power [Ice]
- Psychic
Notes:
- Added to the team because of the weakness to metagross
- Strong vs. Mimikyu + Breloom cores
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Drain Punch
- Taunt
- Destiny Bond
Notes:
- Added to the team to better deal with baton pass and break receiving loops (essentially where players switch out into their counter/check to a mon).
- Drain Punch 2HKOs Tyranitar without activating bulky berry.
Election Strategy:
1. Kangaskhan + Landorus-T vs. Mega Salamence Teams etc.
2. Kangaskhan + Mimikyu vs. Opposing Kangaskhan etc.
3. Volcarona + Greninja as a general duo